After the second world war, Europe was split into two. Western Europe remained a confederacy of sovereign nations, but Eastern Europe became a part of the superpower that was the Soviet Union. As the tensions between communist and capitalist nations grew, the world eventually found itself in a new kind of conflict: an arms race that would come to be referred to as the Cold War.
The primary conflict was between two rival powers: the U.S.S.R. and the United States of America. The U.S. had a unique advantage in the form of a remarkable uptick in superhuman individuals. Without such a genetic blessing on their side, the Soviets were forced to use technological advancement to keep up. The best minds were conscripted into the weapons development program. The most prominent among them was Fyodor Ramonat.
A Lithuanian super scientist, Ramonat was placed in direct command of a weapons research and development plant outside of a town near the Latvian border called Mordengrad. His research would eventually gain the attention of the U.S. military, and when Fyodor’s team completed the creation of their crown jewel, an orbital shrink ray that could reduce any target on the planet to one percent of its former size, and were preparing to use it, it was time for the Americans to take action.
Unwilling to create an international incident, the U.S. sent in a team of its top superhumans, led by that generation's Legacy. The ensuing battle proved devastating for both sides. Most of the heroes sent to fight were gunned down by the legions of mechanically enhanced Soviet soldiers at Ramonat’s disposal, and Legacy himself was nearly bested by Ramonat’s remote-controlled walking tank. However, Legacy managed to find Ramonat in his command center and stop him. Weakened by the fighting, the factory collapsed in on itself, and Legacy was the only one seen escaping from the burning wreckage.
Mordengrad ended up paying the price for the destruction of the weapons plant. With no need for its workers, the Soviet command made the decision to redistribute supplies and rations to more strategic population centers. Its citizens were forced to wait for hours in the breadlines, often coming home empty-handed. Among those with tattered lives were the remnants of the Ramonat family. Fyodor's widow, Edita, died from a combination of the awful living conditions and a broken heart, leaving young Ivan Ramonat to fend for himself at the age of 13. Many of those Ivan grew up with and around starved; only the most ruthless or the most clever survived.
Ivan fell firmly within the latter category. Like his father, he was brilliant. Instead of focusing on trying to scrounge for food himself, his goal became to gain a following to do the dirty work for him. His plan was to re-open the plant, and those to whom he explained his plan were ready to do anything that might restore the town’s favor. He amassed a large following of men who acted both as body guards and servants.
Over the years, Ivan gradually became the unofficial ruler of the Mordengrad. Hardened by necessity, he reigned with an iron fist. Its people were either with him or against him: there was no in-between. And those who were against him either were persuaded otherwise or were dealt with personally.
Rumor quickly spread once Ivan and his men managed to restore production at the plant, and when the Soviet generals arrived to investigate, production had far surpassed that of when Ivan’s father was in charge. The generals obviously had questions about who the mystery person was and how he had managed such a feat, and when he met with them, Ivan finally executed his plan.
The man they spoke to was no longer the son of Fyodor Ramonat; he was Baron Blade. More importantly, he revealed to the generals that the plant and the weapons within were all his. And when they objected, he led them to the window, showing them the now empty courtyard where their troops once had been. The soldiers had been vaporized, he explained, as would be the Soviet generals and anyone else who stood in his way.
Ivan, now known as Baron Blade, held no actual animosity towards the Soviets. As a self-appointed ruler himself, he understood the need for tough decisions, but he would never again allow himself to be subject to the whims of another. The Parsons family, however, were a different story. The Legacy line were directly responsible for the destruction of the plant and the death of Fyodor. The Soviets were driven from the surrounding lands out of necessity, but the Parsons would have to pay.
As the Soviet Union fell, Baron Blade’s legions grew in size. His nefarious plans grew ever more cunning as well. Blade eventually succeeded in avenging his father by killing the Legacy that defeated his father, but not before the powers of the younger Paul Parsons began to manifest themselves. Unlike his father before him, the next Legacy would prove a much greater nemesis: his new power took the form of impenetrable skin. Numerous attempts to destroy this new Legacy were continually thwarted until he unleashed his greatest plan yet. Instead of trying to fight Legacy himself, Blade would destroy the very world around him, leaving no quarter for the hero and Blade as the ruler of the meager remnants. Knowing what he had to do, he set about building his TerraLunar Impulsion Beam, a device which would pull the moon into the Earth
Mad Bomber Blade
After the destruction of his TerraLunar Impulsion Beam at the hands of his nemesis Legacy, Baron Blade narrowly made his escape from the Freedom Five. Now, he has returned, but without the devices and minions he usually employs to distract the heroes. This time, the Baron has hidden bombs throughout the city of Megalopolis and is threatening to blow the entire city sky high if the heroes do not disarm the bombs in time. However, he has sent video footage of his bombs to the Freedom Five headquarters, giving them the clues they need to find and dispose of the explosives. What maniacal plan does this madman have up his sleeves, and when he reveals them, will the heroes be able to save the city, or will they be caught in Baron Blade's twisted trap?
Vengeance Five: Baron Blade
Baron Blade has suffered greatly at the hands of the so-called “heroes” of the Multiverse. His brilliance has always been met with unnecessary physical force. The Freedom Four blew up his amphibious robot, which was specially designed to drill into the core of the earth and harness the power there to power the Baron’s inventions. The Freedom Five attacked his TerraLunar Impulsion Beam Platform, destroying his invaluable and nigh-irreplaceable inventions, leaving him to burn in the wreckage. When he decided to bring the fight to the heroes himself with a combined bombing and death ray plot, the Freedom Five largely ignored him as other heroes dismantled his bombs and physically assaulted him. It was far too much for a scientific genius to stand!
So, the accomplished inventor went into hiding. He began carefully reverse engineering his most dastardly invention: the regression serum, the very mixture he developed to deny Legacy the strength of his own genetic line. His tests, however, were disappointing. He went through hundreds of test subjects with a 0% survival rate. Baron Blade was getting desperate, until he received reports from one of his testing facilities that one plucky test subject had not only survived the test, but had actually developed rudimentary physical powers as a result! This was a great breakthrough, but it came with a notable setback. The subject had escaped the testing facility.
After a frustrating lack of luck in reappropriating the subject, Baron Blade continued experimenting, based on the success of the recent testing, and finally, desperate for results, tested the most promising version of the progression serum on himself! The injections almost incapacitated him, but he recovered quickly and found that he was, in fact, stronger than ever! His strength and speed quickly advanced to superhuman levels, but without regular injections of the serum, using his new power would drain him, leaving him entirely exhausted. Still, his success bolstered his resolve. It was now time for vengeance.
Baron Blade went about gathering villains to him from across the Multiverse. He built an elite team to rival that of the Freedom Five, making himself the leader of the newly formed Vengeful Five, and gave each of his new accomplices command of the other villainous riffraff that heard the Baron’s call.
Now, stronger than ever, Baron Blade and his team are ready to take on the Freedom Five and take the Multiverse back for themselves! Vengeance is upon us!
Ivan Grigori Ramonat is more commonly known as the villainous mad scientist Baron Blade. He has faced the many heroes of the Multiverse in countless conflicts, each time with a new doomsday plot that is as dangerous to the Baron as those around him.
However, with OblivAeon's assault on this reality, the mad Baron must put aside his long-standing enmity with the heroes, especially the Parsons family.
Baron Blade has learned much from his conflicts with the heroes, and his inventions have never been better! As Luminary, he stands alongside many powerful heroes and shows them the true might of his brilliance!
Ivana Ramonat: Luminary
In an alternate dimension, there never was a Baron Blade. Instead, young Ivana Ramonat was the hero of her people!
Luminary was a brilliant inventor who fought against the villainous scourge: Legacy of Destruction. When NightMist became a gate between realities, Luminary was one of the heroes to answer the call and join the fight against OblivAeon!
Sentinel Tactics: Baron Blade
Baron Blade has plotted against Legacy and his allies for decades. Pulling the moon into the earth failed. Rigging an entire city with explosives could not stop the heroes. Assembling a team of powerful allies was the most successful plan he'd concocted, and yet, in the end, he could not best his nemesis. Worse yet, the serums he'd developed to grant him powers ravaged his system, leaving him a drained and broken man. No matter. Baron Blade's greatest asset had always been his mind - given time, he would recover and find a new way to take down his foe.
Now, the Baron has returned! He wears a sleek tech-gauntlet, rife with gadgets and hot-swappable modules that allow him to bring his most inventive weapons and defenses to bear at a moment's notice on the battlefield. His Blade Battalions have been upgraded as well with both new combat armor and dangerous, multi-purpose weaponry. Baron Blade is currently planning to infiltrate Megalopolis with an ultimate target of the Freedom Tower itself!
The heroes are once again beset by the forces and technological devices of one of the most genius and deranged criminal minds - can you stop Baron Blade's plots before it is too late?
- References for Cards in this deck and in other decks. See the full list here.
- Link to sources for confirm-able information, separate unconfirmed in a different section, RL Card References in a third, and Art References in a fourth. See This page for more detailed information on how to categorize references
- Vengeance Deck
- There appears to be a Biometic Plasma Vat behind Baron Blade on the active side of his villain card.
- The card “Regression Darts” reveals that Nightmist is actually a brunette.
- Visually, Citizen Slash is similar to the Marvel character Wolverine.
- Visually, Empyreon is similar to the Silver Samurai, an adversary of Wolverine.
- Zhu Long is an homage, both in character and design, to classic “yellow peril” villain Fu Manchu. Zhu Long first appeared on the Mr. Fixer card “Pipe Wrench.” His card art seems to confirm that Long and the dragon pictured on Mr. Fixer’s “Overdrive” card are the same being.
- In the main timeline, Baron Blade eventually kills the current Legacy. In an alternate timeline, Young Legacy dies instead, prompting Legacy to become Iron Legacy. It is heavily suggested that Legacy kills Baron Blade in this alternate timeline.From Iron Legacy's Background
- As the science-based arch-enemy of a Superman esq. hero (Legacy), Baron Blade draws many easy comparisons to Lex Luthor. As the facially scarred despot of a small nation however, he draws more comparisons to Doctor Doom.
- Baron Blade has a goatee, a common facial styling for many classic twentieth century villains.
- The glowing serum (Regression Serum) that Blade is using to harm Legacy on "Hasten Doom" is meant to evoke Kryptonite.
- The robotic suit that Blade is wearing on his "Vengeful Mad Scientist" side is similar to Lex Luthor's various "Lex-o-skeletons."
- Much like Lex Luthor has become a hero on occasion Baron Blade will be doing the same with his Luminary persona
- Vengeance Deck
- The card “Old Tricks – New Allies” is a parody of the Legacy card “Bolster Allies.”
- This new version of Blade is much more “hands-on” then his previous incarnations. He is pictured fighting heroes directly on his card art rather than simply through technology and underling proxies.
Baron Blade Flip side
Mad Bomber Blade Flip side
Vengeance Five: Baron Blade Incap
- "Consider the Price of Victory" (x1)
- Each player discards 1 card. Baron Blade deals each Hero Target 2 Sonic Damage. Discard X cards from the top of the Villain deck, where X = the number of Hero cards discarded this turn.
- Art: A large device emitting light and waves, Bunker, Legacy and another (Wraith) look on, a silhouette, likely Baron Blade stands near the device;
- Flavor text: "Before this day is ended, the entire planet shall grovel helplessly at my feet!" - Baron Blade, Moonfall #5
- Devious Disruption (x2)
- Each player may destroy any of their Equipment and/or Ongoing cards. Baron Blade deals each Hero Target X Lightning Damage, where X = 3 plus the number of Hero Ongoing and Equipment cards still in play.
- Art: Bunker with a device on his chest and light shooting out of his eyes, Baron Blade in the foreground;
- Flavor text: "The agony and shame of your defeat shall break you!" - Baron Blade, Freedom Five #458
- Flesh-Repair Nanites (x1)
- Baron Blade regains 10 HP.
- Art: Nanobots repairing red blood cells;
- Flavor text: "To such simple minds, my advanced technology is indistinguishable from magic." - Baron Blade, Freedom Five #107
- Hasten Doom (x4)
- Baron Blade deals each Hero Target 2 Toxic Damage. Play the top card of the Villain deck.
- Art: Baron Blade holding a glowing red vial over a weakened Legacy;
- Flavor text: "Can you feel that, Mr. Parsons? That feeling is the inevitability of your death!" - Baron Blade, Moonfall #4
- Slash and Burn (x2)
- Baron Blade deals the Hero Target with the lowest HP (H) Melee Damage. Baron Blade deals the Hero Target with the highest HP (H) plus 2 Fire Damage.
- Art: Baron Blade's Power Armor cutting down a tree with a flame blade coming out of the wrist of the armor;
- Flavor text: "Heroes! Just in time to test my latest upgrades!" - Baron Blade, Freedom Five #457
- Backlash Field (x2)
- The first time Baron Blade is dealt Damage by a Target each turn, Baron Blade deals that Target 3 Lightning Damage.
- Art: Tachyon getting shocked next to Baron Blade who is wearing a device around his waist;
- Flavor text: "Like lambs to the slaughter... " - Baron Blade, Moonfall #4
- Living Force-Field (x2)
- Reduce Damage dealt to Baron Blade by 1.
- Art: Baron Blade encased in a red bubble-like shield with Ra shooting flames at him and Tempest in the background summoning lightning;
- Flavor text: "I am hardly amused by your worthless attempts at competence." - Baron Blade, Freedom Five #124
- Elemental Redistributor  (x2)
- Whenever Baron Blade would be dealt Fire, Cold, or Lightning Damage, redirect that Damage to the Hero Target with the lowest HP.
- Art: Baron Blade wearing a gauntlet that is absorbing lightning and fire;
- Flavor text: Baron Blade's inventions provide him offensive and defensive versatility and allow him to catch the heroes unprepared. - Narrator
- Mobile Defense Platform  (x3)
- Baron Blade is immune to Damage.
- Art: Mobile Defense Platform with Yellow Shield covering the top;
- Flavor text: "Until we take that blasted floating fortress out, Blade is practically untouchable!" - Legacy, Moonfall #9
- Powered Remote Turret  (x2)
- At the end of the Villain turn, this card deals each Hero Target 2 Projectile Damage. Increase damage dealt by this card by 1 for each Mobile Defense Platform in play.
- Art: Turret on the edge of the Mobile Defense Platform shooting green energy;
- Flavor text: "Arming this platform has been one of my best decisions. It's the little things, really." - Baron Blade, Freedom Five #449
- Blade Battalion  (x4)
- At the end of the Villain turn, this card deals the Hero Target with the Highest HP X Melee Damage where X = the current HP of this card.
- Art: Five Battalion members holding lightning spears;
- Flavor text: "Give me a break! Not these guys, again!" - Tachyon, Freedom Five #419
- A Chance at Vengeance (x2)
- Reveal cards from the top of the villain deck belonging to the villain character with the highest HP until 1 target is revealed. Put it into play. Shuffle the other revealed cards back into that villain's deck.
- Art: Ruin comings out of a portal towards Baron Blade;
- Flavor text: "Yes! Join me! At long last, you shall have the Vengeance you deserve!" - Baron Blade, Exordium #2
- Old Tricks - New Allies (x2)
- Play the top card of each villain deck, other than Baron Blade's. Each villain target regains 1 HP.
- Art: Silhouettes of new allies with a picture of Baron Blade in the background;
- Flavor text: "The time has come for vengeance." - Baron Blade, Exordium #4
- Regression Darts (x2)
- Baron Blade deals the 2 Hero targets with the highest HP 1 toxic damage each. Targets dealt damage this way cannot deal damage until the start of Baron Blade's turn.
- Art: Nightmist being hit by a dart which is causing the mist to leave her;
- Flavor text: "With the curse removed, my connection to the arcane realm has been severed!" - Nightmist, Vengeance #2
- Turn the Tables (x1)
- Baron Blade deals the hero character card with the most cards in play 2 melee and 2 lightning damage. Destroy 1 Hero Ongoing or Equipment card belonging to that hero.
- Art: Baron Blade behind Absolute Zero pulling out wires from his suit;
- Flavor text: "Every time! Someone always destroys my gear! What's with these guys?!" - Absolute Zero, Freedom Five Annual #27
- Vengeful Assault (x2)
- Baron Blade deals the hero with the most cards in play 3 melee damage. Increase damage dealt by villain targets by 1 until the start of Baron Blade's turn.
- Art: Baron Blade with a broken Staff of Ra in hand and holding an incapacitated Argent Adept in his other hand;
- Flavor text: "The world has seen enough of Heroes. Let us have heroes no more!" - Baron Blade, Vengeance #1
- Genetically Fused Physique (x1)
- Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.
- Art: Baron Blade with tubes attached to him delivering a drug;
- Flavor text: "With my body as a canvas, I paint the death of all heroes!" - Baron Blade, Exordium #3
- Obsessive Planning (x1)
- At the start of Baron Blade's turn, destroy 2 Hero Ongoing and/or Equipment cards. If 2 cards are destroyed this way, also destroy this card.
- Art: Baron Blade triggering off an explosion at a Freedom Five building;
- Flavor text: "Baron Blade just blew up the Freedom Five Headquarters! I barely made it out in time." - Tachyon, Vengeful Five One-Shot
- Displacing Teleporter  (x1)
- Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card.
- Art: Baron Blade teleporting and delivering an elbow to a unsuspecting Legacy;
- Flavor text: "What's wrong, hero? Speak up! Tell me in righteous tones how you hope to defeat Baron Blade!" - Baron Blade, Vengeance #5
- Implusion Beam  (x2)
- Each player cannot play more than 1 Hero card per turn. Each Hero cannot use more than 1 power per turn.
- Art: A closeup of the Impulsion Beam;
- Flavor text: "That magnificent display was no more than a test of the impulsion capabilities, you fool!" - Baron Blade, The Trial of Baron Blade
- Negation Bands  (x1)
- The first time Baron Blade would be dealt damage each turn, reduce that damage to 0 and Baron Blade regains 2 HP.
- Art: Baron Blade blocking Absolution with his Negation Bands;
- Flavor text: "Absolution's might, drained? What infernal magics does the mad Baron command?!" - Fanatic, Vengeance #3
- Citizen Slash  (x1)
- At the end of Baron Blade's turn, this card deals the Hero target with the second highest HP 2 psychic damage. If Expatriette is active in this game, damage dealt by this card is irreducible.
- Art: A closeup of Citizen Slash;
- Flavor text: "It has been a long time. But now we're here to get you back." - Citizen Slash, Vengeance #5
- Empyreon  (x1)
- At the end of Baron Blade's turn, this card deals itself and each non-villain target 1 energy damage. If Captain Cosmic is active in this game, reduce energy damage dealt to this card by 1.
- Art: A closeup of Empyreon;
- Flavor text: "His cry of torment is the last sound many ever hear." - The Scholar, Exordium #3
- Ruin  (x1)
- At the end of Baron Blade's turn, this card deals the hero target with the lowest HP 1 infernal damage. Then, if the Argent Adept is active in this game, destroy 1 instrument card.
- Art: A closeup of Ruin;
- Flavor text: "I devour melody. I disrupt harmony. I defy rhythm." - Ruin, Exordium #2
- Zhu Long  (x1)
- At the end of Baron Blade's turn, move 1 Nemesis card from Baron Blade's trash pile into play. Then, if Mr. Fixer is active in this game, restore this card to 8 HP.
- Art: A closeup of Zhu Long showing his human and dragon form;
- Flavor text: "Life? Death? Why do you worry about such things?" - Zhu Long, Exordium #1
- Omni-Blade  (x1)
- At the end of Baron Blade's turn, this card deals the Hero target with the highest HP 2 melee damage. Then, if Omnitron-X is active in this game, each device regains 2 HP.
- Art: A closeup of Omni-Blade a.k.a Omnitron III;
- Flavor text: "Reprogrammed and rebuilt, the formerly sentient AI proves its worth at my side." - Baron Blade, Exordium #1
Sentinel Tactics Power Cards
- Devious Disruptor [One-Shot]
- Action: Each enemy discards all Attack+1 tokens and Defense+1 tokens. Then, Baron Blade makes this attack, where X = the number of tokens discarded this way. Allies are immune to this attack.
- Area Attack Origin 0, Radius 6
- Flavor text: "Come now, you should know by now the utter futility of fighting Baron Blade!" - Baron Blade, Freedom Five #21
- Displacing Teleporter
- Action: Pick up Baron Blade's marker. Set it down in an unoccupied hex in line of sight from his original hex. Push each adjacent character one hex.
- Flavor text: "Surprise! Did you think yourself safe up here? Foolish child." - Baron Blade, Freedom Five #20
- Fission Blaster
- Action: X = the target's range from Baron Blade.
- Flavor text: "Sure, I was moving fast! But that nasty ball of energy just kept building the further it got from him!" - Tachyon, The Supersonic Tachyon #17
- Kinetic Redistributor
- Ongoing: Whenever you block attack dice with Baron Blade's defense for the first time each turn, you may reassign them as an attack from Baron Blade against each enemy in Radius 2.
- Flavor text: "Ah, Legacy. My old friend. Glad you could be here. Yes, please; punch away, you lout." - Baron Blade, America's Finest Legacy #8
- Maniacal Gloating
- Action: Incapacitate an adjacent enemy with exactly one health. When that enemy recovers, it gains one Attack-1 and one Defense-1 token.
- Flavor text: "You are too late, heroes! Baron Blade is victorious, once again! Tremble in my presence!" - Baron Blade, Freedom Five #22
- Sabre Battlesuit
- Ongoing: Defense +1
- Ongoing: Add two dice to your Slash and Burn attack rolls.
- Flavor text: "Come at me with all your might, you fools! Baron Blade is more than a match for the likes of you!" - Baron Blade, America's Finest Legacy #11
- When Baron Blade flips, any MDPs in play are not destroyed, but simply leave play. So a card like Ammo Drop does not get to activate in response.
- Players can decide the order between Mad Bomber Blade and Hair-trigger Reflexes when a villain target enters play. Expatriette can first damage or destroy the target, then it goes under Blade; or it can go under Blade, and nothing else happens.
- Baron Blade is not required to go first in a team villain game, but it is suggested.
- For “Old Tricks - New Allies” the cards are played in turn order. The words "in turn order" are added to the text of that card.
- Impulsion Beam prevents Mr. Fixer from using Strike twice in a turn. It prevents Pride from activating Prejudice. Only. One. Power. Period.
- If Impulsion Beam enters play due to a hero playing a card on their turn, it prevents them from playing a second card.
Removing “Mobile Defense Platforms” upon flipping
- When Baron Blade flips to his “Vengeful Mad Scientist” side, we’re instructed to put all 3 copies of “Mobile Defense Platform” into the villain trash. If any of those cards are in play at the time, they are put in the trash too, but this does not count as the cards being destroyed. they are simply leaving play, so cards which would normally respond to a villain card being destroyed, like Bunker’s “Ammo Drop” will not trigger. https://greaterthangames.com/forum/topic/clarifications-and-decisions-fromhandelabra-christophers-fireside-chats-6773