Haka

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Stats

Aliases: Aata Wakarewarewa
Age: Unknown
Height: 7’ 2”
Weight: 370 lbs.
Hair Color: Black
Eye Color: Brown
Birthplace: Rotorua, New Zealand
Power Source: Genetic, Tribal
Group Affiliation: The Prime Wardens
Occupation: Adventurer
First Appearance: Arcane Tales #14
Complexity: 1
Set: Enhanced Edition
Nemesis: Ambuscade, The Hippo, Desert Eagle, and Balarian

Haka

HP: 34
Innate Power:
Crush - Haka deals 1 Target 2 melee damage.
Incapacitated Powers: Choose one each turn
  • One Player may Play a card now.
  • Select a Hero. Decrease the next Damage dealt to that Hero by 2.
  • One Player may Draw a card now.

Prime Wardens: Haka

HP: 35
Innate Power:
Guardian - Play a Card. If that card has "Haka" in the title, select one target to gain the benefit of your discarding.
Incapacitated Powers: Choose one each turn
  • One Player may Draw a Card Now.
  • One Hero May use a Power Now.
  • Increase the Next Damage Dealt by 1 Target by 2.

The Eternal Haka

HP: 33
Innate Power:
Haka of KNowledge - Draw 1 card. You May Discard 1 card with "Haka" in the title. If you do, draw 2 cards
Incapacitated Powers: Choose one each turn
  • One Target regains 1 HP.
  • One Player may Play 1 card now>
  • Reduce all damage dealt by 2 until the start of your next turn.


XTREME Prime Wardens: Haka

HP: 32
Innate Power:
Die Hard - Select a Hero character card. Until the start of your next turn, redirect damage that would be dealt to that Target to Haka instead; whenever Haka is dealt damage this way, he regains 1 HP.
Incapacitated Powers: Choose one each turn
  • Each Target regains 1 HP.
  • Until the Start of your turn, this card counts as an Indestructible 0 HP Target.
  • Unil the start of your turn, Targets cannot regain HP.

Prime Wardens: Haka

Sentinel Tactics Character Panel

HP:
Innate Power:


Biography

Haka Original Standard Front.png

Aata Wakawarewa has gone by many names throughout his life. Most roughly translate to descriptions of his great prowess in battle. Aata, the Bold. Aata, the Fierce. Aata, the Mask of Death. Aata’s indomitable fury took on an almost legendary air - his feats so great that many believe him a myth. His proudest name, however, was Ariki, the chief of his tribe.

Aata led his tribe for many years. He bore them through drought and famine. He brought honor to them in times of peace and times of war. He held strong against foreign invaders, protecting his people’s traditions from outsiders. For years, he was honored by his people as the greatest leader the Maori had ever seen.

However, Aata’s great power is what eventually laid him low, bringing his reign to an end. One morning, after the night of a great battle, his Tā Moko, the facial tattoos identifying him as a Maori warrior, faded completely. Though they knew not what Aata could have done to displease their gods so thoroughly, they took it as a sign that their once great chief had been cursed. Aata’s own right hand man, Ruru, stepped up to challenge him in order to cleanse their village of his taint. Outwitting the giant warrior, still stunned from his tribe turning against him, Ruru dealt Aata a killing blow. Ruru dragged his former friend’s body into the desert, slit his throat, and left him to the dogs.

But this was not to be the end for Aata Wakawarewa. He awoke the next morning with his body restored and stronger than before. To the shock and dismay of his tribe, Aata reappeared at the edge of his village where he called out the new chief, Ruru, and easily struck him down in unarmed combat. He looked out to his people expectantly, thinking they would honor his victory and accept him as their chief again. Instead, Aata was given some new names. Aata, the Damned. Aata, the Other. Aata, the Salted Earth. They spat on him, shouting curses and driving him from the village.

Exiled and without a people, he spent decades wandering. No village would take him - new stories had been told. No longer was Aata the great legend, but a demon. And so he fought for survival, facing the perils of the wilderness alone. Each wound mysteriously made him stronger and, after a time, he was more powerful than even the man of the legends told so long ago.

One day, he finally stopped wandering. His tribe no longer existed to take him back, and his redemption would have to come from his own eyes. But as a warrior and a defender of the people and their traditions, all he knew was battle. Aata finally gave himself a name, Haka, after the war chant of the Maori people, and he carries that name into battle as he fights for honor, not just for himself, or for his people, but for the world itself.


Haka Prime Wardens Standard Front.png

Prime Wardens: Haka


Variant: Originally revealed from Wrath of the Cosmos preorder event for 100 copies preordered.'

A stalwart companion and a fierce defender, Haka was quick to take up the mantle of Prime Warden. He saw the team as a chance to help protect even more people. Haka has seen more than his fair share of years and experienced more loss than most could comprehend, but among his powerful allies, he finds a sort of peace in fighting to save the world.

Story:

Haka lived a life of joy. He found the joy in the simplest things in life, and took great pleasure in protecting those around him. He taught the young and cared for the old. He was Guardian and Mentor of humankind - all people were his people, and he fought for the good of all.

Akash'Bhuta threatened not just his friends, but the existence of humans on Earth, so Haka naturally joined the fight against her most eagerly. A great challenge was always appreciated, and Haka could really let loose against mountainous form of the destructive Nature Spirit.

Having a team of allies helped Haka face greater challenges, and the Prime Wardens could do more to protect their world - and reality - than Haka could on his own. He found joy in his allies and friends, but more than just joy, he found pride. Both pride in his comrades, and in himself.

Eternal Haka


Variant: Originally revealed during Shattered Timelines Kickstarter as the $125k stretch reward.

In a future well over a thousand years from now, the world is covered in monsters and vile beasts of myth and legend. However, even the monsters know not to disturb the dwelling of the large human who has outlived all the others. He keeps to himself, mostly reading and meditating, remembering fallen friends and better times. All times, really - Aata Wakarewarewa has taken up the mantle of guardian of all history, and he keeps it safe, in his home, in his head, and in his heart.

Every so often, a monster will get hungry enough to attempt to storm the ancient warden's abode, but even when this attracts dozens of other monsters, the outcome is always the same. The Hakas of old ring out strong and the giant man crushes those who threaten the stories of his friends throughout time.

Another being has entered this time, however. Another human. The monsters made quite the ruckus attempting to get to him. Aata fears for this new-comer, but also worries that leaving his home for long will result in the loss of the stories he holds dearest. Still, with the opening of these temporal rifts, there might be a chance for Aata to once again don the mantle of Haka and create better stories for some of his less fortunate allies.

Haka The Eternal Standard Front.png
Haka XTREME Prime Wardens Foil Front.png

XTREME Prime Wardens: Haka


Variant: Originally revealed during the OblivAeon Kickstarter as the $450k stretch reward.

Sentinel Tactics: Haka


Announced as part of Prime War

Legacyicon.png Legacy Wants to Remind You! This following information is from Sentinel Tactics, one of two branching alternate timelines after the OblivAeon Event!


Card References

References for Cards in this deck and in other decks. See the full list here.
Link to sources for confirm-able information, separate unconfirmed in a different section, RL Card References in a third, and Art References in a fourth. See This page for more detailed information on how to categorize references


Edit this Reference

Art References

  • "Haka of Shielding" shows Ambuscade detonating a bomb (ineffectively) on Haka's back while Haka eats a sandwich and carries a balloon. This moment is foreshadowed on Ambuscades "Personal Cloaking Device" card.
  • Haka is fighting Grand Warlord Voss' Genebound Soldiers on "Punish the Weak."
  • The art on Haka's incapacitated side is a clear homage to the cover of Hulk Special #1, where Hulk holds a rocky burden on his back in a similar pose.
  • "Savage Mana" shows Haka surrounded by black feathers and the shadows of birds still overhead. This is likely a reference to The Matriarch, whose deck is much less dangerous if Haka has this in play.


Unconfirmed

Confirmed

  • The Following is from This Thread on the official >G Forums by Christopher himself.
    • Haka is actually quite well spoken, and when he does get really into the battle, he tends to fall into chanting hakas rather than speaking like a giant monosyllabolic toddler.
    • "The Savage" as a tagline for him is a bit tongue-in-cheek. Certainly, people would tell the towering, mostly shirtless warrior a savage, but he's the only one who could give Legacy a stern look and make Mr. Parsons feel bad for coming down hard on a teammate who dropped the ball.
    • Haka's titular hakas are about him being a champion of a culture and people who have rejected him. They're also about focus. Sure, they look wild and savage, but they're carefully practiced and deliberate movements and phrases.
    • As for his age, not even Haka knows. He has lived for a long time and will continue to live for a long time. He takes nothing for granted, knowing that some day, his time will come. And he will face it with the grace and humility that he strives to practice every day.
  • The Following is from here:
    • Haka has been teaching for most of his life, as he always has had an interest in bringing up future generations with more information and life experiences. In the formalized school system, he has been a substitute teacher for just under a century.
    • He has been to countless funerals. Students, friends, teammates, and even a few lovers. He has never missed a funeral, and he always sings at the grave after the other funeral attendees have left, his eyes overflowing almost as much as his heart. Aata Wakarewarewa is not brooding or depressed about outliving everyone - he knows that the progression of birth, youth, life, age, and death is a natural one, though he openly weeps for lives cut short.
    • Haka finds the joy in life and in getting to be a part of so many great lives. He cares more about the positive influence he has on those around him than he does how they remember him, if they remember him at all.
  • Haka and Con go way back(from the The Final Wasteland) Christopher on >G Forums
  • Eternal Haka: He is reading The Wasteland, by T.S. Eliot Christopher, on the Forums. This may be a subtle foreshadowing of The Final Wasteland and Haka's connection to it (Haka knows Con and Chrono Ranger).

Reference



Incapacitated Images

Variant Pack New Artwork

The All Heroes Variant Pack released with OblivAeon contains new artwork for the heroes and their variant cards.



Haka Hero Deck

Incapacitated - Haka trying to hold off a massive rock

One-Shot

Elbow Smash (x3)
Haka deals 1 Target 3 Melee Damage.
Art: Haka elbowing the Hippo who is behind him in the gut;
Flavor-text: "You are not nearly as fearsome as your namesake." - Haka, Battle Unending #8
Haka of Battle (x3)
Draw 2 cards, then discard 1 or more cards. Increase the next Damage dealt by Haka by 1 for each card discarded this way.
Art: Haka about to take on a magma man;
Flavor-text: "Ka mate! Ka mate! Ka ora! Ka ora! Hae-haea! Ha!" - Haka, The Savage Haka #7
Haka of Restoration (x3)
Draw 2 cards, then discard 1 or more cards. Haka regains HP equal to the number of cards discarded this way.
Art: Haka with his left hand in the air and green energy flowing into him;
Flavor-text: "A upane! Ka upane! A upane! Ka upane! Whit! Te ra! Hi!" - Haka, The Savage Haka #15
Haka of Shielding (x3)
Draw 2 cards, then discard 1 or more cards. Reduce the next Damage dealt to Haka by 2 for each card discarded this way.
Art: Haka with a ballon in one hand and a sandwich in the other. He looks confused as an explosion caused by Ambuscade occurs behind him;
Flavor-text: "kia whakangawar! Au i a hau! I au-e! Hei!" - Haka, Freedom Five Annual #11
Rampage (x3)
Haka deals each non-Hero Target 5 Melee Damage and each Hero Target 2 Melee Damage.
Art: Haka punching at Omnitron and smashing multiple S-83 Assault drones;
Flavor-text: "Ko niutirenis haururu laleish! Ala lala!" - Haka, Singularity #5
Vitality Surge (x3)
Haka regains 2 HP. Draw a card.
Art: Haka emerging from lava pit;
Flavor-text: "Au au aue a!" - Haka, The Savage Haka #19

Ongoing

Dominion (x3)
Whenever an Environment card is destroyed, you may draw a card.
Art: Haka on a cliff looking over the country side;
Flavor-text: The land of his people is as vital as the blood in his veins. - Unattributed
Enduring Intercession (x3)
Redirect any Damage that would be dealt to a Hero Target by an Environment card to Haka.
Power: Destroy this card.
Art: Haka holding back a rock wall that has water coming out of it;
Flavor-text: "You have to get out of here!" - Haka, A Day in the Life: Haka
Ground Pound (x2)
When this card enters play, discard 2 cards or destroy this card. Non-Hero cards cannot deal Damage. At the start of your turn, destroy this card.
Art: Haka smashing both fists into the ground;
Flavor-text: "Ha ha! Bring it on!" - Haka, The Savage Haka #27

Ongoing, Limited

Punish the Weak (x3)
Whenever Haka would Damage the non-Hero Target with the lowest HP, increase that Damage by 1. Whenever Haka would Damage any other Target, reduce that Damage by 1.
Power: Destroy this card.
Art: Haka holding one Gene-Bound Soldier in his hand and being attacked by two others;
Flavor-text: "Hua! There is something to be said for easy targets." - Haka, The Savage Haka #41
Savage Mana (x2)
Whenever Haka destroys a Target, you may put that card beneath this card.
Power: Destroy all cards beneath this card. Haka deals 1 Target X Toxic Damage, where X = the number of cards destroyed this way times 2.
Art: Haka looking up into the air as birds fly around and above;
Flavor-text: "The essence of defeated opponents serves well to strengthen a warrior." - Ambuscade, The Deadliest Game #2
Tā moko (x3)
Reduce Damage dealt to Haka by 1.
Art: Close up of Haka's face showing the markings on his face;
Flavor-text: These markings I wear on my face? I did them myself. With a sharp stick and snake venom. And you're going to punch me?" - Haka, The Savage Haka #1

Equipment, Limited

Mere (x3)
Power: Haka deals 1 Target 2 Melee Damage. Draw a card.
Art: Haka holding Mere is one hand;
Flavor-text: "This club is as much me as my fist or my leg. Let me show you!" - Haka, Battle Unending #3
Taiaha (x3)
Power: Haka deals up to 2 Targets 3 Melee Damage each.
Art: Haka holding Taiaha is one hand;
Flavor-text: "Using the Taiaha is all about balance. It also helps to be stronger than everyone else." - Haka, Battle Unending #5


Sentinel Tactics: Haka Power Cards

Not Yet Released


Clarifications

Fireside Chats

  • If there are multiple cards interested in a card’s destruction, they all happen (in player decided order) even if the card gets put under another card. For example, if Haka destroys Pterodactyl Thief with Savage Mana in play, Pterodactyl Thief can go under Savage Mana and then the thief’s cards return to the owners’ hands.
  • Suppose Haka has some of Unity’s cards (typically, mechanical golems) under Savage Mana, and then Haka or Unity becomes an Isolated Hero. If Haka uses the power on Savage Mana, the Unity cards are not destroyed. They stay under Savage Mana.
  • If Haka has projection cards under Savage Mana, and he destroys them to use the power, the projection cards go to the villain trash because cards under Savage Mana have no keywords.
  • Suppose Savage Mana has a title (e.g. Imbued Vitality + Stonejaw). When Haka uses the power, the title is destroyed. The same thing can happen with Omni-Cannon.
  • Cards under other cards (like Omni-Cannon) are considered in play (but have no text) unless the card on top says otherwise. For Omni-Cannon in particular, those cards are in play but they did not enter play (because of magic). When they get put under Omni-Cannon, “when a card enters play” triggers do not apply. Cards under other cards count for the hero they belong to when considering “the hero with the most cards in play” because they still belong to the deck they came from. For example, if a Raptor Bot is under Savage Mana, the Raptor Bot is included in Unity's count of cards in play.
  • Infinitor’s advanced rule says “At the end of the villain turn, play cards from the top of the villain deck until at least H + 1 manifestation cards are in play.” If there are so many manifestation cards under Savage Mana or out of game from Unforgiving Wasteland, that may not be possible. Once there are no Manifestations in Infinitor’s villain deck or trash, stop.
  • If NightMist has 1 card in hand while Amulet of the Elder Gods is in play and she would be dealt damage, she can discard the 1 card for no effect. Ground Pound works the same way.
  • When playing Rampage, the players may not mix up the damage dealing to non-hero targets and hero targets. It’s first 5 to all non-hero targets, then 2 to all hero targets.

Spiff's SotM Rules and Clarifications

Haka of Shielding

  • Some powers or cards have effects which reduce the next damage a target takes by some amount. For example, Wraith’s “stealth” ability will reduce the next damage she receives by 2. if She were to activate “Stealth” on her turn but take no damage that round, and then use “Stealth” again the next round, she would now reduce the next damage she received by 4. However, this damage reduction is only effective against the very next instance of damage she takes, regardless of how much damage that is. so if the next instance of damage she took was just one point, it would be reduced and the remainder of her stockpiled damage reduction would go away. she would not get to keep the remaining 3 points of damage reduction to use later. Haka of Battle and Rampage

Rampage

  • This card deals each non-hero target 5 melee damage and each hero target 2 melee damage. you have to apply the damage in that order, first to all non-hero targets then to all hero targets. you can’t mix it up. Fireside chats

Savage Mana and character cards

  • When Haka deals the killing blow to a villain character card, does it go under “Savage mana”? Usually no, with an exception:
    • When most villain character cards are destroyed, the game ends, so there’s no point in putting them under “Savage Mana”.
    • When mini-bosses like “The Operative” and the members of “The Ennead” are defeated, they are incapacitated, not destroyed, and so aren’t moved under “Savage Mana”.
    • When “Omnitron” is destroyed, its character card says to “remove Omnitron’s villain character card from play”, so it isn’t moved under “Savage Mana” even if there are still devices in play.
    • “The Chairman” can be destroyed without the game ending immediately if “the Operative” is in play. in this case, the Chairman’s villain character card would be put under “Savage Mana”.

Savage Mana damage

  • Haka’s “Savage Mana” card can deal toxic damage equal to 2 times the number of cards beneath it. any damage increases that may be in effect will increase the total damage dealt, not the amount per card. for example, If an effect increases damage by 1, it will increase the total amount of damage by 1, not increase the multiplier to be 3 times the number of cards beneath it.

Savage Mana destroyed/removed from play

  • What happens to the cards under “Savage Mana” if “Savage Mana” is destroyed or removed from play? Regardless of how “Savage Mana” is removed from play (destroyed, put back into the player’s hand, haka is incapacitated, etc.) the cards under “Savage Mana” are moved to their proper trash piles. If “Savage Mana” is somehow put back into play, the cards which used to be under it will not be moved back there.

Savage Mana effect on card text

  • What happens to the cards placed under “Savage Mana”? Do the abilities on those cards still trigger like normal, or are they in some kind of special limbo? The answer is that the game text on cards under “Savage Mana” is no longer in play, therefore any abilities they had will not trigger. for example, Unity’s “Bee Bot” deals damage and may destroy an ongoing or environment card when destroyed. This WOULD trigger IF “Bee Bot” WERE destroyed by Haka and put under “Savage Mana”, but it will not trigger a second time when Haka uses the cards under “Savage Mana” to deal damage. Note however, that a card’s type does not go away while under “Savage Mana”. This means, for example, that a villain card remains a villain card, and an effect which triggers when a villain card is destroyed will trigger once when the villain card is put under “Savage Mana” and then again when it is destroyed a second time to deal damage. FOR example, the operative’s ability to deal damage whenever a villain card is destroyed would be triggered when a villain card was destroyed and put beneath “Savage Mana” and then again when it was used by “Savage Mana” to deal damage (because the card is still a villain card), but the Matriarch’s ABILITY which deals damage whenever a fowl card IS DESTROYED would only be triggered the first time the card is destroyed (because the card loses the “fowl” game text once it’s under “Savage Mana”).

Savage Mana + Ammo Drop(Bunker card)

  • 1. Does Bunker draw a card due to “Ammo Drop” when villain cards are placed beneath “Savage Mana”? 2. Does Bunker draw a card due to “Ammo Drop” when a villain card beneath “Savage Mana” is destroyed to deal damage? The answer is “yes” on both counts. Villain Cards are always Villain Cards (see above), so in this unusual case, a villain card can actually be destroyed twice, allowing Bunker to draw a card each time.

Savage Mana and cards taken from incapacitated heroes

  • If Haka has hero cards under “Savage Mana” (a possibility) and that hero becomes incapacitated, does Haka get to keep their cards? Nope. As stated in the rulebook, when a hero is incapacitated, all of their cards are removed from the game, including ones which are under another card, as in this case. Cards under La Capitan and Hero Death