Pete Riske had just been fired from his third casino job. You’d think they’d stop hiring him for these jobs! Still, he interviewed well, and things just seemed to fall into place for him. Once in awhile, that is. Usually, they fell out of place. People had always pitied Pete for his bad luck, but he just didn’t see it that way. Sometimes, things just don’t go your way. He wasn’t worried. In fact, he’d just gotten information about some medical testing that he could sign up for - it was supposed to pay big! That would at least keep him on his feet until he found another job.
Turns out, that medical testing was run by some chap named Baron Blade. Weird guy, really. Short temper, too. But, he assured Pete that the hoses and wires and vats of weird goo were entirely normal and up to whatever local standards might apply. Plus, he got to stay in their cushy facility for a couple weeks during testing! Look, all the cable channels ever might not be that big of a deal to you, buddy, but not everyone has that kind of access. Just sayin’.
So, the couple weeks went by, and the doctors (at least, they claimed they were doctors…) were all freaking out about what was going on with other test subjects. Sure, Pete never saw any other test subjects, but he hoped they were ok. He was feeling great! Never better, in fact. I mean, all his hair fell out, so that was kind of a bummer, but he was looking good and feeling good. He’d gained about 20 pounds of muscle and was stronger and faster than ever! He’d never been a terribly athletic guy, but now he was confident that he could run at least a 5k! That’s far, right? He’d say you can’t put a price on that, but apparently the Baron could, and the price was not leaving the facility for a lot longer. Additional testing or something like that. Well, Pete had another job lined up, and he really was getting bored of the same blank walls, cable access or no. He had noticed the doors were usually locked at night, but one night, they weren’t, and he just walked right out! Go figure, right?
That’s when things really started to get strange. Just when Pete was starting to feel like the luckiest guy ever, everything fell apart. He slipped and sprained his ankle on the way home, knocking over a trash can, which rolled into the street and caused a major pile-up. Key government officials on the way to an important meeting were held up by the delay, and as a direct result, the new reservoir didn’t get built in time, and hundreds of basements were flooded! Of course, that didn’t happen for a few more weeks. In the meantime, Pete got back home, only to learn that his apartment had burned down while he was away for the medical testing! And he missed his interview he had lined up. Great.
As he was sifting through the ashes, hoping to find some remains of his lucky bottlecap collection, he looked up and realized he was surrounded by big guys in blue and green armored uniforms. They parted to let a guy in a labcoat through - it was Baron Blade! Yeesh, what did HE want? Turns out, Pete’s newly found physical prowess was exactly what the Baron was looking for and he was not too thrilled to lose his one successful test subject. Things were looking tense, but then, a giant metal robot fell out of the sky and started throwing the blue and green guys around! Actually, it wasn’t a robot at all, but a guy in a mech suit who called himself Bunker, and he just happened to be flying by in his transport helicopter. What a coincidence!
So, now, Pete has been hanging out with these Freedom Five people. They’re pretty cool. The fast lady called him a bit of a setback, and he liked the sound of that. They didn’t seem too keen on the idea, but Pete calls himself Setback now, and he helps out where he can. You know, just doing his part, right?
While things deteriorated more and more in Rook City, the heroes who regularly patrolled the failing city grew increasingly concerned about the disappearance of Mr. Fixer. Three of the those heroes joined forces: Expatriette, Setback, and Nightmist. They worked together to protect Rook City and to investigate the loss of their friend.
When Amanda told Pete that they were going to team up, he had reservations. Of course, he was excited to help, but that was exactly the problem. He knew how things go for him - he didn't want Dark Watch to have any major setbacks. Even still, you can't help if you don't try, and Pete was very good at trying. When working with Dark Watch, Setback often leads the charge. He likes getting up close and personal with his opponents and also far enough away from his allies that he can't accidentally trip them up. Though he does like to spend as much time with Amanda as possible....
Dark Watch summary from Tactics preorder:
The hero team known as Dark Watch has gone through a lot. They were originally formed by Expatriette, Setback, and NightMist who were seeking to uncover the truth behind the events of the death of their friend, Mister Fixer. So, it was a bit of a rough start that the first major threat to Dark Watch was a mystically revived Mister Fixer! They managed to survive and even helped him reconnect his mind and body, so Mister Fixer became the fourth member of Dark Watch, fighting alongside those who risked everything to save him.
Sentinel Tactics: Setback
Setback has always been the heart of the team. Passionate, upbeat, and eager to help, Peter Riske's bad luck is balanced by his indomitable spirit. His favorite place to be is between his friends and danger, working to prevent any harm from befalling those he cares for. Knowing that what he does makes a difference, even given his propensity for disaster, is the best heroic motivation that he could imagine.
- References for Cards in this deck and in other decks. See the full list here.
- Link to sources for confirm-able information, separate unconfirmed in a different section, RL Card References in a third, and Art References in a fourth. See This page for more detailed information on how to categorize references
- The art on Setback's incapacitated side is a reference to this picture of Spider-man when he decided to give up the life of a superhero in the "Spider-Man No More" story in Amazing Spider-man #50.
- Many members of the Slaughterhouse Six on “High Risk Behavior” are similar to members of Spider-Man’s rogues gallery, including an Electro and Vulture lookalike (Re-volt and Desert Eagle). Glamour, as pictured on both that card and “Uncharmed Life”, resembles Iron Man villainess Madame Mask.
- Setback and his Vengeance Nemesis Revenant were some of Adam's earliest ideas for a hero and villain Conversation at the Gathering of Heroes 2014, Vengeance Release Party
- Setback is the first Promo card to be released before the hero actually was - Officially his Promo Power was known before his actual power or deck mechanics were.
- On the back of Dark Watch Setback's card, his incapacitated self involves a picture of him distraught while holding a dead or wounded Dark Watch: Expatriette. This seems to imply that Setback and Expatriette have some sort of relationship. Likewise the back of her Dark Watch card has her jumping in front of an explosion to protect him. Confirmed
- As a hero with an unprofessional attitude and powers that (for the most part) negatively affect him, Setback is evocative of the numerous subversive meta-commentary superheroes of modern comics.
- As a bumbling, oafish superhero that is frowned upon by other superheroes, Setback is similar to DC Comics’ Booster Gold. Both characters also share similarities in their costumes.
Variant Pack New Artwork
The All Heroes Variant Pack released with OblivAeon contains new artwork for the heroes and their variant cards.
Setback's Deck incorporates the concept of an Unlucky Pool. Cards in his deck may add or remove tokens from the pool, and many of them have differing effects based on the number of tokens in the pool. Use a stack of HP tokens, separate from his HP, to keep track of tokens in the Unlucky Pool.
Incapacitated - Setback thorwing his costume into a trashcan in an alley and walking away
- "Whoops! Sorry!" (x3)
- Destroy 1 non-Character card belonging to another Hero. You may destroy 1 Ongoing or Environment card. Add or remove 3 Tokens from your Unlucky Pool.
- Art: Setback stepping on and accidentally crushing an auxiliary power source that Tyler has plugged into the Bunker suit;
- Flavor-text: "I really had no idea that was there, sir! I, ah, I should go." - Setback, Freedom Five #591
- Cash Out (x3)
- Remove any number of Tokens from your Unlucky Pool. Draw that many cards. Each player may discard 1 card. If (H) minus 1 cards are discarded this way, each Hero Target regains 2 HP.
- Art: A wounded Setback sitting down looking over his shoulder at Kismet;
- Flavor-text: "Hahahaha! Things never turn out your way, do they?" - Kismet, Run of Luck #1
- Cause and Effect (x2)
- You may destroy 1 Ongoing or Environment card. Setback deals 1 Target and himself as much Psychic Damage as there are Tokens in your Unlucky Pool.
- Art: A symbiote looking monster that has Setback wrapped up;
- Flavor-text: "Ok, look -- ow! Hey, that's really not at all nice!" - Setback, Freedom Five Annual #30
- Exceeded Expectations (x3)
- Remove any number of Tokens from your Unlucky Pool. Setback deals that many Targets 3 Melee Damage each.
- Art: Setback hitting Ambuscade, Calypso, and Hippo at the same time;
- Flavor-text: "... there is no way that should have worked." - The Visionary, Vengeance #3
- Fumbling Fool (x3)
- Discard the top card of each deck. You may add or remove (H) Tokens from your Unlucky Pool.
- Art: Setback breaking down a wall which the debris landed on Wraith and Kismet;
- Flavor-text: "Gosh! Sorry, Maia, er, I mean, The Wraith!" - Setback, Mystery Comics #291
- Karmic Retribution (x3)
- If you have fewer than 7 Tokens in your Unlucky Pool, remove 1 of them. If you do, Setback regains 2 HP. If you have 7 or more Tokens in your Unlucky Pool, remove 7 of them and Setback deals 1 Target 7 Melee Damage.
- Art: Setback waking up an delivering a back fist strike on Apostate;
- Flavor-text: *yawn* "What a night! I sure hope today goes better than yesterday!" - Setback, Mystery Comics #370
- Plucky Break (x3)
- Remove 2 Tokens from your Unlucky Pool. If you do, draw 1 card and Setback deals 1 target 2 Melee Damage. If there are zero Tokens in your Unlucky Pool, Setback regains 3 HP.
- Art: Setback leaning over to pick up a coin which prevents lightning from hitting him coming from a member of the Slaughterhouse Six (Re-volt);
- Flavor-text: "Hey look! A new penny! These new coins are looking pretty sweet!" - Setback, Mystery Comics #212
- Reckless Rush (x4)
- Setback deals 1 Target 2 Melee Damage. Setback deals himself 2 Melee Damage. Add 2 Tokens to your Unlucky Pool.
- Art: Setback running into Plague Rat taking them both off a building rooftop;
- Flavor-text: "Alrighty, smelly and bitey! Down we go!" - Setback, Mystery Comics #270
- Turn of Events (x2)
- Remove (H) Tokens from your Unlucky Pool. If you do, each other player may use a Power now. Setback deals himself 2 Psychic Damage.
- Art: Setback holding back Plague Rat as Ra is lining up a fire blast;
- Flavor-text: "Alright now, fidgety one. Hold him steady... " - Ra, Mystery Comics #270
- Friendly Fire (x2)
- Whenever a Hero Target deals a non-Hero Target Damage, that Hero may also deal Setback 2 Damage of the same type. Whenever Setback is dealt Damage this way, add 2 Tokens to your Unlucky Pool.
- Art: Setback getting shocked because he is standing right beside Tempest who is shooting lightning from his hand;
- Flavor-text: "You keep standing right next to me. Why do you think this keeps happening?" - Tempest, Freedom Five #421
- High Risk Behavior (x2)
- Increase Damage dealt to and by Setback to and by Villain Targets by 1 for every 3 Tokens in your Unlucky Pool. At the start of your turn, you may add or remove 1 Token from your Unlucky Pool.
- Art: A silhouette of Setback standing in front of the Slaughterhouse Six;
- Flavor-text: "Oh, hello there! Have you considered, say, NOT hitting me?" - Setback, Freedom Five #592
- Looking Up (x3)
- Power: Add 3 Tokens to your Unlucky Pool. Setback deals 1 Target 3 Melee Damage.
- At the start of your turn, if you have 10 or more Tokens, Setback deals himself 3 Psychic damage.
- Art: Setback has his fall broken by a thug with Graham Pike looking on;
- Flavor-text: "Man, good thing that window was there to break my fall! And these guys, too!" - Setback, Rook City Renegades #5
- Silver Lining (x2)
- If Setback would be reduced to 0 or fewer HP, remove all Tokens from your Unlucky Pool and restore Setback to HP equal to the amount of Tokens removed this way. Then, destroy this card.
- Art: Setback coming out of a broken vat with chemicals coming down from him;
- Flavor-text: "I have been experimenting with the reversed regression serum for years, and it works on this guy?!" - Baron Blade, Exordium #1
- Surprising Fortune (x2)
- Power: Remove 2 Tokens from your Unlucky Pool. If you do, Setback regains 2 HP and 1 Player may draw 2 cards.
- Art: Setback has his fall broken by landing on top of Cosmic Omnitron;
- Flavor-text: "Oof. Hi! I know you don't particularly care, but you're not at all soft." - Setback, Cosmic Concurrence #1
- Uncharmed Life (x2)
- When a Hero Target would be dealt Damage, you may remove 2 Tokens from your Unlucky Pool to redirect that Damage to Setback.
- Power: Setback regains 3 HP. Destroy this card.
- Art: Setback in a mirror maze getting blasted by Glamour;
- Flavor-text: "You know, this isn't great. But better me than someone else!" - Setback, Freedom Five #592
- When a Hero Target would be dealt Damage, you may remove 2 Tokens from your Unlucky Pool to redirect that Damage to Setback.
- Wrong Time and Place (x1)
- The first time a Hero Target would be dealt Damage each turn, redirect that Damage to Setback, or remove X Tokens from your Unlucky Pool to redirect that Damage to a Target, where X = the amount of Damage. At the start of your turn, you may shuffle this card back into your deck.
- Art: Setback ducking out of the way of a missile which will hit Revenant;
- Flavor-text: "You AGAIN?!" - Revenant and Setback, Vengeance #4
Sentinel Tactics Power Cards
- If Setback tries to remove tokens but does not have enough, all of his tokens are removed and there is no effect. Example: Uncharmed Life. He can either remove 2 tokens or 0 tokens. If he removes 0 tokens, nothing happens. If he removes 2, the damage is redirected. If he attempts to remove 2 and only has 1, then 1 token is removed and nothing happens.
- Wrong Time and Place tracks the first time each turn that each individual hero target would be dealt damage (similar to how Combat Stance works).
- Let’s say that the Scholar has “Flesh to Iron” out, and Setback has “Wrong Time and Place” out. Suppose 3 damage is initiated to the Scholar, and thus would be reduced by 2. Because The Scholar WOULD be dealt 1 damage, you only remove 1 token from your Unlucky Pool to redirect it. However, because Setback is NOT The Scholar, he takes the full 3 damage.
- If Guise uses “I Can Do That Too” on Dark Watch Setback, then the effects “stack.” It works like two instances of Stealth from The Wraith.
- Suppose “Wrong Time and Place” is out, and Tachyon is about to deal herself damage to keep Pushing the Limits. That damage can be redirected to Setback, or he can remove 2 tokens from his unlucky pool to redirect it. He is not allowed to redirect it back to Tachyon so she can keep Pushing the Limits. You’re EITHER redirecting to Setback OR redirecting from Target A to somewhere else - you cannot redirect from Target A to Target A, so you cannot redirect from Tachyon to Tachyon. Follow-up: If you have the tokens, you must redirect damage that would be dealt to Setback that meets these qualifications.
- Dark Watch Setback can use his power to reduce damage even if he has 0 tokens in his Unlucky Pool.
- You can choose 0 tokens for Cash Out and Exceeded Expectations.
- If Setback is incapacitated and revived via Rites of Revival, his unlucky pool is reset to 0.
- Suppose Mr. Fixer would deal 1 damage to a target. Due to Jack Handle, Mr. Fixer deals the 1 damage to all non-hero targets, then Friendly Fire lets him deal 2 to Setback, which becomes 2 to all non-hero targets, and then stops. Setback does not get to add 2 tokens to his Unlucky Pool, as he was not damaged this way.
- If the damage intended to go to Setback from Friendly Fire gets redirected to a non-hero target, Friendly Fire does not allow Setback to take damage again from this redirected damage.
- Other situations where Setback does not end up being the target of Friendly Fire damage work similarly to the Jack Handle + Friendly Fire scenario. Example: Immutus is out. AZ deals damage to himself, which is redirected to Immutus. Then he chooses to deal damage to Setback, and that is also redirected. Friendly Fire does not take effect again.
- When there are two copies of Friendly Fire in play, they both can be activated (but not off each other's damage), which means Setback would get hit twice and get a total of 4 tokens. In the case of Jack Handle, this would generate two Jack Handle attacks, but zero tokens, as Setback was not hit.
- This card says, “whenever a hero target deals a non-hero target damage, that hero may also deal Setback 2 damage of the same type. whenever setback is dealt damage this way, add 2 tokens to your unlucky pool.” The card is not Limited, so you could have multiple copies of “Friendly Fire” in play. Having two copies in play would not, however, allow you to add 4 tokens to your unlucky pool for the single cost of 2 damage. you would have to pay the cost for each copy of the card to gain the benefit. So, Setback would have to be dealt the 2 damage twice, once for each copy of the card, to be able to add 4 tokens to his unlucky pool. https://greaterthangames.com/comment/60491#comment-60491