From the Sentinels of the Multiverse Official Site
Pike Laboratories Barzakh Wing: Compound Testing Log #43
No test subjects remain from the previous shipment from R.C. Penitentiary death row. Due to receive a new test group today.
Test group shipment acknowledged. Subjects Bilancia, Bonin, Donovan, Haarmann, Knowles, Mogale, Mullin, Renczi, Ridgway, and Suff hooked into compound testing conduits.
Beginning with PL Compound 530. Failure. Lost Subjects Knowles and Renczi.
Testing PL Compound 531. Minor success. Lost Subject Bonin, but Subject Donovan survived. PL Compound 531 now designated Upsilon.
500s batch was based on a derivation from a single compound. Moving to 600s batch, a more varied test set.
Beginning with PL Compound 601. Failure. Lost Subject Haarmann. No positive effect in Subject Donovan, but any negative effects seem to be minor.
Testing PL Compound 602. Success. Lost Subjects Mogale and Bilancia, but major positive effect in Subject Donovan. PL Compound 602 now designated Omicron.
Testing PL Compound 603. Failure. Lost Subject Mullin. Other subjects weakened but not lost. Subject Donovan seemingly unaffected.
Testing PL Compound 604. Minor Failure. Lost Subject Suff. Subject Donovan’s vitals increased, but possibly unconnected.
Testing PL Compound 605. Incomplete. Upon administering compound, Subject Donovan’s conduit broke. Patched Subject Donovan into Subject Ridgway’s conduit.
Testing PL Compound 606. Incomplete. Before administering compound, Subject Ridgeway lost and Subject Donovan’s vitals doubled. Error. Unsupported result. Flooding Subject Donovan’s conduit with remainder of 600s batch to end test group. Send notice to R.C. Penitentiary for additional subjects.
Error. Subject Donovan is conscious. Unsupported result. Subject Donovan reacting positively to all Compounds.
He’s looking at me.
[End of Testing Log #43]
Office note: With the destruction of the Barzakh Wing, please destroy this Testing log and all other Testing Logs from that wing. Also, report all subjects from R.C. Penitentiary as “lost, unrecoverable” and stop any additional subject transfer
From the Rook City Official Rulebook
Jonathan "Jack" Donovan was a prolific serial killer, murdering 43 people in Rook City before finally being brought to justice. After being sentenced to execution, he was offered a deal: volunteer as test specimen for a secret project by Pike Industries and have his sentence commuted to life imprisonment. Donovan and a number of other prisoners were subjected to a series of experimental drugs and mutagens, which killed most of the subjects in the first test. Donovan not only survived the tests, he flourished, granted terrible strength and power by the chemicals in his system. He escaped the lab, but was overwhelmed with hunger and need. As Spite, he continues killing more and more victims and breaking into Pike laboratories to ingest corrupting substances.
Spite: Agent of Gloom
The drugs had ravaged Spite’s system, leaving his body a twisted mess. But Donovan’s mind still worked, and it was overflowing with hatred. Hatred towards the weak people who filled Rook City with their filth. Hatred towards those costumed heroes who tried to get in his way. Hatred towards The Wraith as she raised her arm to point at him. Then, he died; killed both by his own system turning against itself and a speeding slice of serrated steel, which left a ragged trail as it passed through his head.
The demon god known as GloomWeaver felt Jack Donovan’s hatred, even from his twisted throne in the Realm of Discord. The lord of despair strained to reach through the veil between worlds, parting it just enough to snatch Donovan’s soul. He made the serial killer an offer to continue his work, but now with a new, infernal purpose.
Once again in his wreckage of a body, Spite: Agent of Gloom now hunts victims to bring about a new era of true gloom. His carcass is held together with eldritch magics and a dark covenant, binding his soul to a thoroughly dead form. If he succeeds as his task, that covenant will preserve him through all manner of atrocities. However, if he fails, his body and soul are forfeit to the dread GloomWeaver, who will have a new form, one way or another!
- References for Cards in this deck and in other decks. See the full list here.
- Link to sources for confirm-able information, separate unconfirmed in a different section, RL Card References in a third, and Art References in a fourth. See This page for more detailed information on how to categorize references
- Spite is seen on the card Surprise Shopping Trip in the Time Cataclysm environment deck
- The victims on the card Collateral Damage are Wraith's friends/comic supporting-cast members Sara Scott and Eduardo López.
- Spite originally was killed by an arrow shot by Parse when she determined Wraith would not be able to do it (Letters Page Episode 3).
- Spite reverse side could be a reference to the end of the 1988 Anime movie "Akira" the appearence is similar to characters Tetsuo Shima monsterous transformation, interestingly Tetsuo and Spite's transformations are reversed Tetsuo transforms when he runs out of 'drugs' and Spite transforms when he has all of them
- Spite is very similar to Bane, an adversary of Batman. Both characters are homicidal, muscular masked men who amplify their strength with drugs. Spite's chaotic nature and reckless behavior, on the other hand, are traits shared with Batman's arch nemesis, the Joker.
- Spite's line in the flavor text of "Innocent Bystander" is nearly lifted verbatim from one of Joker's lines in the film The Dark Knight.
- Spite's hoody/mask combination is similar to Michael Myers in the rebooted version of the film Halloween.
- Spite's appearance on his "Drug Wracked Monstrosity" side is reminiscent of numerous monsters from the Resident Evil video game franchise, most notably the Tyrant.
Spite: Agent of Gloom Flip
- Forced Entry (x2)
- Put all cards under the Safe House card into play. Destroy a Victim card.
- Art: Spite ramming his hand through a wall to the surprise of the man inside;
- Flavor text: "Time's up! Ready or not, I'm comin' in!" - Spite, Rook City Renegades #8
- Lab Raid (x3)
- Destroy all Environment cards. Reveal cards from the top of the Villain deck until X Drug cards are revealed, where X = the number of Environment cards destroyed by this card plus 1. Put the revealed Drug cards into play, shuffle the rest of the revealed cards into the Villain deck.
- Art: Smashed vials in a room as Spite is consuming the liquid in one of them;
- Flavor text: "He's much worse. I don't know what happened, but I know it's bad." - The Wraith, Abomination of Desolation #2
- On the Prowl (x3)
- Destroy a Victim card. Reveal cards from the top of the Villain deck until a Victim card is revealed. Put it into play. Shuffle the rest of the revealed cards into the Villain deck.
- Art: A shadow of Spite smearing blood on the building as he is stalking a man who is walking down the street;
- Flavor text: "Looks like it's time for dessert!" - Spite, Rook City Renegades #7
- Collateral Damage (x2)
- When this card enters play, destroy a Victim card. Whenever Spite deals a Target 4 or more Damage at once, destroy a Victim card.
- Art: Spite dropping two tied up victims over the edge of a building to the shock of the Wraith;
- Flavor-text: "Oops." - Spite, Rook City Renegades #6'
- "Demon's Kiss" (x1)
- At the end of the Villain turn, Spite deals each non-Villain Target 1 Infernal Damage. This card is indestructible. If this card would be put into the trash, put it into play instead.
- Art: The left hand of Spite with a purple flame coming off it;
- Flavor-text: "Feel my fury, my hatred, my rage!" - Spite, Abomination of Desolation #3
- "Mynd-Phyre" (x1)
- At the end of the Villain turn, destroy all Environment cards. Spite deals each Hero Target X Psychic Damage, where X = the number of Environment cards destroyed this way. This card is indestructible. If this card would be put into the trash, put it into play instead.
- Art: White glowing hair of Spite with a cracked mask;
- Flavor-text: "I won't become a memory!" - Spite, Abomination of Desolation #1
- PL531 Compound Upsilon (x1)
- Increase Damage dealt by Spite by 1. At the start of the Villain Turn, put minus 2 Hero Ongoing and/or Equipment cards back into their Player's hand. This card is indestructible. If this card would be put into the trash, put it into play instead.
- Art: A very muscular right arm of Spite with his fist clenched;
- Flavor-text: "PL Compound 531 now designated Upsilon. Further study required." - Lab Report, Prelude of the Soulless
- PL602 Compound Omicron (x1)
- The first time Spite would be dealt Damage each turn, reduce that Damage by minus 2. This card is indestructible. If this card would be put into the trash, put it into play instead.
- Art: Purple veins on the right side of Spite's body;
- Flavor-text: "Subject Donovan has exhausted positive reactions to PL602 thus far... " - Lab Report, Prelude of the Soulless
- PL626 Compound XI (x1)
- Whenever a Hero uses a Power, Spite deals them 2 Toxic Damage and that Hero's Player discards the top 5 cards of their deck. This card is indestructible. If this card would be put into the trash, put it into play instead.
- Art: The mutated left arm and left torso of Spite;
- Flavor-text: "Noted significant subject reactions to Compound PL626." - Lab Report, Prelude of the Soulless
- Good Samaritan (x3)
- At the start of the Environment turn, the Players may choose to play the top card of the Villain deck. If they do, put this card under the Safe House card. When this card is destroyed, Spite regains HP.
- Art: Spite coming up to the Good Samaritan who is serving soup;
- Flavor-text: "Yes, Father, I do hunger... " - Spite, Rook City Renegades #5
- Innocent Bystander (x3)
- At the start of each Hero turn, that Hero's Player may discard minus 2 cards. If they do, put this card under the Safe House card. When this card is destroyed, Spite regains HP.
- Art: Spite beating a man as another in the foreground is walking by;
- Flavor-text: "I'm no monster. I'm just ahead of my time." - Spite, Rook City Renegades #6
- Lost Child (x2)
- At the start of each Hero's turn, that Hero may choose for Spite to deal them minus 1 Melee Damage. If they take Damage this way, put this card under the Safe House card. When this card is destroyed, Spite regains HP.
- Art: Spite next to a girl holding her teddy bear as she holds onto his hand;
- Flavor-text: "I'm glad you found us. I'm not scared, but Mister Bear was!" - Susie Lee Rook City Renegades #7
- Potential Sidekick (x1)
- At the start of each Hero turn, that Player may discard 3 cards. If they do, put this card under the Safe House card. At the start of the Villain turn, each Player draws 2 cards. When this card is destroyed, Spite deals each Hero 2 Psychic Damage, then regains HP.
- Art: Spite underneath a street light with Thiago in the foreground who is wearing a Legacy outfit;
- Flavor-text: Young Thiago knew where evil lurked and not to fear the darkness. He knew to stand for what is right. - Narrator
- Safe House (x1)
- When this card enters play, reveal cards from the top of the Villain deck until a Victim card is revealed. Put it into play. Shuffle the rest of the revealed cards back into the Villain deck. When Spite flips to his "Drug-Wracked Monstrosity" side, he deals himself X Toxic Damage, where X = the number of cards under this card times 5. This card and cards under this card are indestructible. Cards under this card have no text.
- Art: A building with a barred off window and a locked door. A police car stands out in front.
- If PL602 Compound Omicron is in play and Spite has other damage reduction as well, the players can decide whether PL602’s reduction gets used up by choosing the order of operations. Note: this choice is not available in the app yet.
- When Spite flips, the players can decide the order of operations between Spite and Safe House. Often this means you can control how much damage Spite takes to some degree.
- If a hero takes the damage for Lost Child, and that damage amount is 4, and Collateral Damage is in play, the players can decide the order in which the effects happen. If Lost Child is the only Victim Card in play, a hero taking the 4 damage from Spite could choose to move it under the Safe House and then there would be no Victim Card for Spite to destroy. However, if there were another victim card in play, Spite would get to destroy that one.
- The face-down drug cards for Spite: Agent of Gloom are ordered randomly. The order remains constant during the game, so if you flip a face-up card back down, you can remember which one it is for later decisions.
- Suppose you are facing Spite: Agent of Gloom and a Good Samaritan is in play. If you choose to play the top card of the villain deck and it is Lab Raid, the card is discarded and damage is dealt instead. Good Samaritan remains in play because no villain card was actually played.
- Spite: Agent of Gloom has new text added on both sides of his character card: “Face-down villain cards are indestructible.” This prevents Cedistic Dissonant and Into the Stratosphere from affecting those cards.
- Spite: Agent of Gloom is changed to say "Whenever a Lab Raid would enter play" instead of "Whenever a Lab Raid would be played".
- When Spite makes players return cards to their hands, an equipment card that Guise has taken with Lemme See That goes to Guise’s hand.
- PL626 deals damage to the exact hero character card that used the power when The Sentinels use a power.
- With Spite: Agent of Gloom, Buffer Overflow cannot react to Lab Raid. Buffer Overflow is looking for cards hitting the table, which Lab Raid never does.
- This card says “at the start of the environment turn, the players may choose to play the top card of the villain deck. If they do, put this card under the Safe House card.” For timing purposes, the card’s triggering mechanism is the actual playing of the top card from the villain deck, not simply the choice to play that card. This may be important depending on which card is played from the top of the villain deck. If the card is “Collateral Damage” or “On the Prowl”, which destroy a victim card, the Good Samaritan could be destroyed before it’s put under the Safe House. However, if the next card is “Forced Entry”, which brings previously safe cards back out into play, that would happen before the good Samaritan is placed under the Safe House, meaning the Good Samaritan would be alone and safe under the Safe House.
PL626 Compound XI
- The first paragraph on this card reads “whenever a hero uses a power, Spite deals them 2 toxic damage and that hero’s player discards the top 5 cards of their deck.” Spite’s damage and the discard effect are in response to the use of the power, therefore Spite’s effects take place after the power has been fully resolved.