Have you ever taken the time to wonder who is responsible for most of the innovations in our world? Who made it possible to get your car’s gas mileage over 60 miles to the gallon by changing the way the world uses fuel? Who finally found the key that would lead to the cure for cancer? Whose unrelenting expertise resulted in the first mission to send humans to Mars? You may be surprised to find out that there is just one answer to these questions: Dr. Meredith Stinson.
You may have heard that name before. Most of her accomplishments have gone largely unheralded in the public sphere; however, Dr. Stinson has had a hand in research across the entire scientific spectrum. She’s dabbled in everything from military technology to cheaper methods of ore processing, from learning patterns in rodents to the dietary habits of school children, and from more environmentally friendly waste management to developing a system for indefinite water renewal. That said, for all of the fields she’s made an influence in, her greatest achievements have been in the field of particle physics.
Dr. Meredith Stinson was the driving force behind the creation of the Particle Yield Enhancing Wavelength at the Eaken-Rubendall Laboratory, a technology meant to revolutionize travel and transportation. Its purpose would be to use light to transport objects. In theory, it would transport objects at the speed of light without the normal dangers of high-speed travel. It was this device that would finally bring her into the public eye, but not for any reason which Dr. Stinson could have anticipated. While calibrating the device, a safety mechanism failed, sealing Dr. Stinson within the testing chamber as the machine began to boot up. Springing to action, her team struggled to free her from the chamber, but they were unable to open the doors before the device finished its startup sequence. Dr. Stinson was thrown to the floor as the chamber was flooded with tachyons, but to everyone’s surprise, she emerged apparently unscathed.
Shaken but returning to work, she began to notice an unusual increase in her efficiency. Tasks that would have taken hours were done in half the time, and she found herself unconsciously picking up speed as she moved about the lab. Steadying herself, she carefully drew a blood sample from herself for further examination. To her surprise, she discovered that the cells within her body had been accelerated. Securing a wind tunnel within the facility for herself, she began to test the extent of her changes and found that she could move at superhuman speed.
News of her findings quickly spread, resulting in the government recruiting her for a new initiative. Dr. Stinson was offered nigh-unlimited research funds in exchange for her services. If you still have yet to figure out why her name sounds so familiar to you, then we’ll finally cut to the chase: Dr. Meredith Stinson is most commonly known as Tachyon, the quickest woman on Earth, and the third member of the Freedom Five.
Super Scientific Tachyon
Freedom Five: Tachyon
When Dr. Meredith Stinson originally joined the Freedom Four, she did so to help fund research at her lab. She was initially much more interested in science and research. She would not have hypothesized that time with a team of heroes would change her as much as it did.
Now, Tachyon is even more well known for her heroism than she is for her brilliant mind. No matter - she still gets plenty of time in the lab, and her role with the Freedom Five has given her unique opportunities to study all manner of seemingly impossible phenomena throughout the Multiverse.
Freedom Six: Tachyon
Alternate Future from main timeline; Iron Legacy Variant
After Legacy's fall, and the rise of the Iron Legacy global domain, Tachyon went deep into hiding. With her speed and smarts, she was able to avoid Legacy and his Iron Guard, but it took years before she was ready to rebuild a team.
Dr. Stinson scoured the globe for her former teammates and found those who had surived. Most were worse for wear, but, with the addition of an old foe in the hollowed-out shell of an experimental Bunker suit, and a mechanical golem that believes it is actually the long-dead Unity, a new team was formed. Will they be strong enough to withstand the great challenge they face? Only time will tell…
Sentinel Tactics: Tachyon
- References for Cards in this deck and in other decks. See the full list here.
- Link to sources for confirm-able information, separate unconfirmed in a different section, RL Card References in a third, and Art References in a fourth. See This page for more detailed information on how to categorize references
- The shadowy character that Tachyon is punching on "Supersonic Response" is Writhe, one of the Sentinels. Why she is punching a fellow hero has not been revealed. It is possible that Tachyon fought Writhe during his short-lived criminal career.
- Tachyon uses "Lightning Reflexes" to dodge a blast from the Treacherous Ape from The Dreamer's deck.
- "Sucker Punch" shows Tachyon about to bludgeon Biomancer as he attempts to form a Tachyon fleshchild.
- Friction is racing side by side with Tachyon on "Fleet of Foot".
- Glamour takes a punch to the face in "Nimble Strike".
- A Homunculus from Biomancer's deck is subjected to a "Lightspeed Barrage".
- The Incapacitated side of Tachyon has two shadowy figures in the background. One appears to be riding an ice bridge (and may be responsible for the ice holding her in place) and the other appears to be spinning rapidly. These could be references to Flash Villains of Captain Cold and The Top as Tachyon is obviously based on Flash. Who they are yet is unknown.
- Tachyon is one of two confirmed LGBT heroes in the Sentinels universe, the other being Dr. Medico.
- Spouse: Tachyon's wife is named Dana Bertrand. Dana's only official appearance is in the Freedom Four Annual #1 comic. Source - 
- There is a specific Tachyon comic that takes place over 5 seconds (She runs off to eat, have a bunch of adventures, and get a pipe, all to come back and hit a guy who was trying to hit her before he finishes.) Adam, >G Forums
- The Super Scientific Tachyon: This is not her origin story, but it is related to her origin Christopher, official Forums
- As a speedster-type superhero, Tachyon is a clear homage to DC Comics' Flash character.
- Many of the villains featured on Tachyon's card artworks are homages to the Flash's rogues gallery:
- The patchwork-esq. villain on "Sucker Punch" resembles the Trickster.
- The ape villain on "Lightning Reflexes" (which is actually the Dreamer's Treacherous Ape projection) is an homage to Gorilla Grodd.
- The villain Friction (who first appeared on the card "Fleet of Foot") is an inverted version of Tachyon, making her similar to the Reverse Flash.
- The large zombie on "Lightspeed Barrage" may be a reference to Solomon Grundy.
- The female villain on "Nimble Strike" greatly resembles Mirror Master. The shattered mirrors in the background further the comparison.
- As a hyperactive super-learner, Tachyon is very similar to the DC Comics character Bart Allen, who is best known as the hero Impulse.
- Several of Tachyon's cards reference Dr. Horrible from Dr. Horrible's Sing-Along-Blog
- "Dude, you are not my nemesis." - "Fleet of Foot"
- "Goodness, look at my wrist! I gotta go!" - "Quick Insight"
- "So close! Just a few weeks from a real tangible conclusion." - "Research Grant"
Variant Pack New Artwork
The All Heroes Variant Pack released with OblivAeon contains new artwork for the heroes and their variant cards.
Tachyon Hero Deck
Cards that previously required you to take damage to keep them in play (Such as Ra Solar Flare or Tachyon Pushing the Limits) are now clarified to be destroyed if this damage is not taken. Cards officially reprinted are:
The text of these all these cards now reads "If [He/She/They] take no damage this way, destroy this card"
This Ruling is not limited to these cards, simply these were the ones that were reprinted. Any other card that requires its user to take damage to keep it in play is affected as well
(Known as Rule 15 because it was the 15'th point on a list of rules questions posted on the forums that were posed to Christopher during KantCon)
Incapacitated - Tachyon's feet frozen to the ground with a stop sign behind her.
- Hypersonic Assault (x3)
- Tachyon deals each non-Hero Target 1 Sonic Damage. Targets dealt Damage this way cannot deal Damage until the start of your next turn.
- Art: Tachyon breaking the sound barrier going through enemies;
- Flavor-text: "Staydownstaydownstaydownstaydownstaydownstaydownstaydown!" - Tachyon, Freedom Five Annual #1
- Lightning Reflexes (x2)
- You may play up to 2 cards now.
- Art: Tachyon dodging a blast from the Treacherous Ape;
- Flavor-text: "We're under attack! Suit up!" - Tachyon, Freedom Five Annual #4
- Lightspeed Barrage (x3)
- Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
- Art: Tachyon punching a Homunculus multiple times very swiftly;
- Flavor-text: "10 seconds ago, I was in a different time zone. Guess how many times I'm going to hit you in the next 10 seconds." - Tachyon, Lightspeed #8
- Sonic Vortex (x2)
- Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
- Art: Tachyon creating a tornado by running in circles;
- Flavor-text: "Gottakeepmovingnotimetowaste!" - Tachyon, Freedom Five #336
- Accelerated Assault (x3)
- Tachyon deals each non-Hero Target 1 Melee Damage.
- Art: Tachyon swiftly hitting multiple Blade Batalion members;
- Flavor-text: "And you! And you! And you! And you! And you! Whew! Did I forget anyone?" - Tachyon, Freedom Five #112
- Blinding Speed (x3)
- Destroy 1 Environment card or 1 Ongoing card.
- Art: Tachyon running through flames;
- Flavor-text: "Did you know that localized winds of over 300 knots will pretty much instantly put out any flame?" - Tachyon, Freedom Five #91
- Fleet of Foot (x3)
- Each player may draw a card. You may play a card.
- Art: Tachyon running with Friction running beside her;
- Flavor-text: "Dude, you are not my nemesis!" - Tachyon, Lightspeed #2
- Nimble Strike (x3)
- Tachyon deals 1 Target 1 Melee Damage. You may draw a card.
- Art: Tachyon punching Glamour in what looks like a Mirror Maze;
- Flavor-text: "Hah!Takethatdon'tworrythere'smore!" - Tachyon, Freedom Five #271
- Quick Insight (x2)
- Draw 3 cards, discard 2 cards.
- Art: Tachyon running on water avoiding fire from a jet;
- Flavor-text: "Goodness, look at my wrist! I gotta go!" - Tachyon, Freedom Five #479
- Sucker Punch (x3)
- Destroy 1 Target with 2 or fewer HP.
- Art: Tachyon leaving an after image that Biomancer is trying to grab while she prepares to hit him from behind;
- Flavor-text: "Thought you had me, didn't you?" - Tachyon, Mystery Comics #206
- Supersonic Response (x2)
- Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.
- Art: Tachyon hitting Writhe in the stomach;
- Flavor-text: "Seriously, I've got fairly decent reaction time." - Tachyon, Freedom Five #626
- Research Grant (x2)
- Power: Draw 2 cards. Discard a card.
- Art: Tachyon working on an experiment wearing her HUD Goggles and a lab coat;
- Flavor-text: "So close! Just a few weeks from a real tangible conclusion." - Tachyon, Science & Progress One-Shot
- Synaptic Interruption (x3)
- If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
- Art: Tachyon leaving an afterimage after dashing off;
- Flavor-text: "Whenever I feel like slowing down, I speed up instead. True Story." - Tachyon, Freedom Five #490
- Pushing the Limits (x3)
- You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
- Art: Tachyon running across the world multiple times;
- Flavor-text: "Yeah, she can run at legendary speeds, but its not easy." - Unity, Science & Progress One-Shot
- HUD Goggles (x3)
- You may play an additional card during your play phase.
- Art: Closeup of the HUD Goggles displaying information to Tachyon;
- Flavor-text: "Diagnostic info, streaming updates from the team, plus it keeps the bugs out of my eyes at mach 8." - Tachyon, Science & Progress One-Shot
Sentinel Tactics: Tachyon Power Cards
- Hypersonic Assault
- Action: Tachyon moves up to her full move value in one of the six cardinal hex directions, ignoring hazard spaces. Then, activate one of her active attacks without paying its costs, targeting each enemy she moved through and ignoring range. Each target damaged this way gains one Attack-1 token.
- Flavor text: "ExcusemecomingthroughpardontheintrusionjustonmywaythroughheyMaiagoodtoseeyouOKbye!" - Tachyon, The Wraith #18
- Lightspeed Barrage
- Health Action: Tachyon's next attack this turn rolls dice equal to her move value instead of the printed attack dice.
- Flavor text: "You're a big one! Well, you know what they say! The bigger you are, the faster I hit you!" -Tachyon, Freedom Five #24
- Push The Limits
- Health Action: Tachyon takes an extra turn after this turn. This ability can only be used once each round.
- Flavor text: "Gotta go faster!!" - Tachyon, Sentinel Sagas #19
- Synaptic Interruption
- Ongoing: Surge: Gain one Defense+1 token.
- Ongoing: Whenever Tachyon blocks attack dice for the first time each turn, you may reassign the blocked attack dice as an attack from Tachyon, measuring Range from Tachyon.
- Flavor text: "Zut alors! The hunter, it cannot follow her! Oh non..." - Ambuscade, For Profit #14
- The World Stands Still
- Ongoing: Move Value +1
- Ongoing: Tachyon has Mobility.
- Flavor text: "Uh, Baron. Sir. There's a white and red blurry streak coming at us. Up the side of a building." - Blade Battalion Soldier, Freedom Five #19
- Unrelenting Momentum
- Ongoing: When Tachyon takes an action for the second time in a turn, she may take that action a third time for free.
- Flavor text: "Guh... too fast... this one is entirely without rhythm, but still - too fast!" - The Muscle, Uprising #5
- If The Super Scientific Tachyon chooses a deck with one card in it, the card is discarded.
- The Super Scientific Tachyon gets to decide the order in which the two cards she reveals are played or discarded.
- When a card enters play, the following order of things occurs.
- Ongoing effects on the card become applicable.
- Cards that react to other cards entering play now act.
- One-time effects on the card happen.
- ...Another example: Supercooled Trisolvent Vat and Synaptic Interruption. Suppose damage dealt to Tachyon is increased by 2. When Tachyon plays Synaptic Interruption, the Vat does 3 cold damage to Tachyon. Tachyon may redirect the damage and destroy Synaptic Interruption.
- When using The Super Scientific Tachyon’s incapacitated ability that reads: “Move the bottom card of a deck to the top of that deck now,” you get to see what the card is.
- Tachyon a Synaptic Interruption in play. She plays Lightspeed Barrage to deal damage to herself, then redirects it to another target so that Synaptic Interruption is destroyed. The Synaptic Interruption now in the trash counts towards the damage dealt by Lightspeed Barrage (effectively increasing it by 1).
- The Crowd’s Favor card says “When a hero target destroys a non-hero target” (gain a token). If Tachyon uses Sucker Punch to destroy a target, the heroes get a token. Death Caller also counts.
- Suppose “Wrong Time and Place” is out, and Tachyon is about to deal herself damage to keep Pushing the Limits. That damage can be redirected to Setback, or he can remove 2 tokens from his unlucky pool to redirect it. He is not allowed to redirect it back to Tachyon so she can keep Pushing the Limits. You’re EITHER redirecting to Setback OR redirecting from Target A to somewhere else - you cannot redirect from Target A to Target A, so you cannot redirect from Tachyon to Tachyon. Follow-up: If you have the tokens, you must redirect damage that would be dealt to Setback that meets these qualifications.
- The Operative’s text is adjusted to say “When The Operative would be destroyed, her character card flips instead.” This clarifies that she behaves like Baron Blade, and Sucker Punch does not lead to shenanigans.
- There is an exception to the order of operations ruling relating to reacting to damage being dealt. A card (or cards belonging to a hero/villain) that reacts to damage being dealt to it reacts before other cards do. The card dealing the damage and other interested cards happen afterwards and can be ordered by player choice.
- Example: Suppose Mr. Fixer has Dual Crowbars and Bloody Knuckles in play. Omnitron has Adaptive Plating Subroutine but is not immune to anything yet. Mr. Fixer uses Strike to hit Omnitron for 3 melee damage. Omnitron's HP goes down by 3. Then, by this ruling, the text on Adaptive Plating Subroutine must react first and make Omnitron immune to melee damage. Then, the text on Dual Crowbars reacts and Mr. Fixer can deal damage to another target. Without this ruling, you could use Synaptic Interruption and careful ordering to hit Omnitron twice before it becomes immune to melee damage.
- This card deals each non-hero target 1 sonic damage. Any target dealt damage this way cannot deal damage until the start of your next turn. Some cards deal damage in response to having been damaged (Ambuscade’s “Sonic Mines” for example), and because the two sentences on “Hypersonic Assault” are separated, it may seem like the order of operations would go like this – Tachyon deals damage, the target card deals its damage back, and then the second sentence kicks in saying that the targeted card can’t deal any damage (now that it’s too late). However, that second sentence is just meant to modify the damage being done by the first sentence and there isn’t any separation between the two operations. so the correct order would be - Tachyon deals damage, which causes any target damaged to not be able to deal their damage, then when the targeted card tries to deal its response damage, it can’t. Answers to Debated Questions
Lightspeed Barrage damage
- This card reads, “Tachyon deals 1 target X melee damage, where X = the number of Burst cards in your Trash.” if she has 9 Burst cards in her trash and there is a +1 bonus to damage, she will deal the target 10 damage instead. She doesn’t receive the bonus damage for every card in her trash.
Super-Scientific Tachyon’s “Experiment” power
- This alternate tachyon character card’s innate power says, “reveal the bottom two cards of a deck. if they share a keyword, put them into play. if not, discard them.” If Tachyon has just one card in her deck, you could still use this power, though it would just result in discarding that remaining card. remember, revealing cards does not force a reshuffle, so you would just reveal the last card in the deck, try to compare two revealed cards but be unable to do so because you only revealed one card, so since you couldn’t have found a match, you would just discard the card. Experimenting on a single-card deck Tachyon’s player gets to decide the order in which the two cards she reveals are played or discarded. Fireside Chats