Ambuscade/Vengeance Style Deck

From Sentinel Comics Wiki
< Ambuscade
Revision as of 15:37, 21 January 2017 by Lynkfox (talk | contribs) (Created page with "__NOTOC__ ==Vengeance Style Deck: Ambuscade, Villains of the Multiverse== '''One-Shot''' : '''Double Team''' (x2) :: The 2 Villain targets with the lo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Vengeance Style Deck: Ambuscade, Villains of the Multiverse


Double Team (x2)
The 2 Villain targets with the lowest HP each deal the Hero target with the highest HP 2 melee damage. Each target which deals damage this way regains 1 HP.
Art: Magman and a Flesh Golem attacking the Wraith;
Flavor text: "Heads up, team: There are even more of them. I'm not sure what's going on here." - The Wraith, Freedom Five #702
Hunting Pack (x2)
Reveal the top 6 cards of Ambuscade's deck. Put any Nemeses revealed into play. Discard the other revealed card. Each Villain target with a Nemesis icon regains 2 HP.
Art: Ambuscade, Desert Eagle, Glamour, Magman, Ray Manta, and Re-Volt heading into battle;
Flavor text: "The Slaughterhouse Six! Every action hero needs a supporting cast, non?" - Ambuscade, The Deadliest Game #11
Shrewd Ambush (x2)
Reveal cards from the top of Ambuscade's deck until 1 Snare is revealed. Put it into play. Shuffle the other revealed cards into Ambuscade's deck. Move 1 Snare from Ambuscade's trash into play.
Art: Ambuscade holding a rope as Guise and Unity stare at a "Enticing Target" as Mr. Chomps bites into it;
Flavor text: "Too true, too true. You have said it, young Caspit. We must search for more clues!" - Guise, The Deadliest Game #7


Too Many Guns (x1)
The first time Ambuscade deals damage to a Hero target each turn, he also deals a second Hero target 2 projectile damage, a third Hero target 2 energy damage, and a fourth Hero target 2 fire damage.
Art: Ambuscade armed to the teeth;
Flavor text: "Oh, I have learned my lesson. I brought enough to share with everyone!" - Ambuscade, Freedom Five #702

Ongoing, Snare

Concealed Pitfall (x2)
Play this card in the Hero play area with the fewest Snare cards. Whenever that Hero's player draws a card, each target in this play area deals itself 2 melee damage. Then, destroy this card.
Art: Leaves covering a pitfall;
Flavor text: "Sometimes, the simplest tricks can be the most effective." - Ambuscade, The Deadliest Game #9
Envenomed Bolts (x2)
Play this card next to the Hero character card with the lowest HP. Whenever that Hero's player plays a card, Ambuscade deals the Hero character card next to this card 1 toxic damage.
Art: Tachyon with two bolts heading towards her and another which has hit the side of her face;
Flavor text: "Youch! How the heck did he even hit me with those?" - Tachyon, The Deadliest Game #8
Rigged Net (x2)
Play this card next to the Hero target with the highest HP. Whenever the target next to this card would deal damage, prevent that damage. When damage is prevented by this card, destroy this card.
Art: A large net about to cover Setback;
Flavor text: "Everything seems fine here. No sign of trouble. Which means I'm about to get jumped." - Setback, The Deadliest Game #10


Enticing Target [3] (x2)
Reduce damage dealt to this card by 1. Whenever a villain target with a nemesis icon would be dealt damage, redirect that damage to this card.
Art: A cardboard cutout of Ambuscade;
Flavor text: "Oh no. Ambuscade is back. He really needs to step up his self-promotion." - Unity, The Deadliest Game #7


Desert Eagle [6] (x1)
When this card enters play, it deals itself 3 damage. At the end of Ambuscade's turn, this card regains 1 HP and deals the Hero target with the highest HP X projectile damage, where X = this card's HP. If Haka is active in this game, this card is immune to damage from Villain targets.
Art: Desert Eagle in midair over a desert;
Flavor text: "You were rejected by your own people. There's no place for you in these times, either." - Desert Eagle, The Savage Haka #63
Glamour [6] (x1)
The first time a Nemesis card would be dealt damage by a Hero target each turn, redirect that damage to the Hero target with the highest HP. If Tachyon is active in this game, Hero cards cannot redirect damage.
Art: Glamour in the middle of a mirror maze;
Flavor text: "Welcome to my reality. Your version of the world no longer applies." - Glamour, Freedom Five #270
Magman [6] (x1)
At the end of Ambuscade's turn, this card deals the Hero target with the second lowest HP 3 fire damage. If Unity is active in this game, whenever an Equipment card is destroyed, this card deals each Hero target 1 fire damage.
Art: Magman angrily heading charging;
Flavor text: "It melted everything it touched! As if it's made out of living lava or something!" - Unity, Mystery Comics #391
Ray Manta [6] (x1)
At the end of Ambuscade's turn, this card deals the Hero target with the highest HP 2 energy damage and destroys 1 Equipment card. Then, if there are any Component cards in play, destroy 1 and each Nemesis regains 2 HP.
Art: Ray Manta in midair over a city;
Flavor text: "Robots from the fugure are here to kill us all! We deserve to know the truth!" - Ray Manta, Mystery Comics #431
Re-Volt [6] (x1)
At the end of Ambuscade's turn, this card deals each Hero target 3 lightning damage. Then, if Setback is active in this game, add 2 tokens to his Unlucky Pool.
Art: Re-Volt with surges of electricity coming off him;
Flavor text: "You're a pretty unlucky fella, hombre. This is going to be a bad day for you." - Re-Volt, Mystery Comics #212

Mini Nemesis