Difference between revisions of "Bunker/Hero Deck"

From Sentinel Comics Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ ==Bunker Hero Deck== '''Incapacitated''' - Bunker helmet smashed in, multiple bullet holes in the helmet and chest, and smoke rising from the armor Glossary#One-...")
 
m (Bold headers)
 
Line 4: Line 4:
 
'''Incapacitated''' - Bunker helmet smashed in, multiple bullet holes in the helmet and chest, and smoke rising from the armor
 
'''Incapacitated''' - Bunker helmet smashed in, multiple bullet holes in the helmet and chest, and smoke rising from the armor
  
[[Glossary#One-Shot|One-Shot]]
+
'''[[Glossary#One-Shot|One-Shot]]'''
 
: '''Adhesive Foam Grenade''' (x3)  
 
: '''Adhesive Foam Grenade''' (x3)  
 
:: Environment cards cannot be played until the start of your next turn.
 
:: Environment cards cannot be played until the start of your next turn.
Line 18: Line 18:
 
:: ''Flavor-text'': "Burn it up!" - Bunker, ''The Indestructible Bunker #68''
 
:: ''Flavor-text'': "Burn it up!" - Bunker, ''The Indestructible Bunker #68''
  
[[Glossary#Ongoing|Ongoing]],[[Glossary#Mode|Mode]]
+
'''[[Glossary#Ongoing|Ongoing]], [[Glossary#Mode|Mode]]'''
 
: '''Recharge Mode''' (x3)  
 
: '''Recharge Mode''' (x3)  
 
:: When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.  
 
:: When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.  
Line 33: Line 33:
  
  
[[Glossary#Ongoing|Ongoing]], [[Glossary#Limited|Limited]]
+
'''[[Glossary#Ongoing|Ongoing]], [[Glossary#Limited|Limited]]'''
 
: '''Ammo Drop''' (x3)  
 
: '''Ammo Drop''' (x3)  
 
:: Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.  
 
:: Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.  
Line 39: Line 39:
 
:: ''Flavor-text'': "Awww, Just what I always wanted!" - Bunker, ''A Day in the Life:Bunker''
 
:: ''Flavor-text'': "Awww, Just what I always wanted!" - Bunker, ''A Day in the Life:Bunker''
  
[[Glossary#Equipment|Equipment]]
+
'''[[Glossary#Equipment|Equipment]]'''
 
: '''Auxiliary Power Source''' (x3)  
 
: '''Auxiliary Power Source''' (x3)  
 
:: At the start of your turn, you may destroy this card to use an additional power this turn. Power: Draw 3 cards. Destroy this card.  
 
:: At the start of your turn, you may destroy this card to use an additional power this turn. Power: Draw 3 cards. Destroy this card.  
Line 49: Line 49:
 
:: ''Flavor-text'': "Yeah, I could use a tune-up." - Bunker, ''Freedom Five #151''
 
:: ''Flavor-text'': "Yeah, I could use a tune-up." - Bunker, ''Freedom Five #151''
  
[[Glossary#Equipment|Equipment]], [[Glossary#Limited|Limited]]
+
'''[[Glossary#Equipment|Equipment]], [[Glossary#Limited|Limited]]'''
 
: '''Flak Cannon''' (x3)  
 
: '''Flak Cannon''' (x3)  
 
::: '''Power''': Bunker deals 1 Target 3 Projectile Damage.  
 
::: '''Power''': Bunker deals 1 Target 3 Projectile Damage.  

Latest revision as of 21:47, 24 August 2018

Bunker Hero Deck

Incapacitated - Bunker helmet smashed in, multiple bullet holes in the helmet and chest, and smoke rising from the armor

One-Shot

Adhesive Foam Grenade (x3)
Environment cards cannot be played until the start of your next turn.
Art: Bunker shooting foam grenades to stop a falling statue from hitting people;
Flavor-text: Not all heavy weapons do massive damage. - Unattributed
Decommissioned Hardware (x3)
Select 1 Equipment card in your trash and put it into play.
Art: Three variations of the Bunker Armor shown;
Flavor-text: Many models of the personal armament exo-chassis were developed, but there has only ever been one Bunker. - Unattributed
External Combustion (x3)
Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Art: Flames being released from the Bunker Armor;
Flavor-text: "Burn it up!" - Bunker, The Indestructible Bunker #68

Ongoing, Mode

Recharge Mode (x3)
When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Art: Armor is exposed as it is recharing;
Flavor-text: Tachyon: "I've got a spare D-Cell!" -- Bunker: "I doubt that'll cut it.", Tachyon, Bunker, Freedom Five #410
Turret Mode (x3)
When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Art: Bunker armored is attached to the ground as it is shooting tow massive guns from each arm;
Flavor-text: BUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDABUDDA - Unatributted
Upgrade Mode (x3)
When this card enters play, destroy all other Mode cards. You may play an additional card during your play phase. You cannot use powers. At the start of your turn, you may destroy this card.
Art: Half of Bunker Armor shows schematics for attaching equipment to the armor;
Flavor-text: "It's all about the right tools for the job. And by tools, I mean guns." - Bunker, Freedom Five #290


Ongoing, Limited

Ammo Drop (x3)
Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Art: Cargo containers with ".50 CAL ROUNDS U.S. ARMY" written on it dropping from a parachute;
Flavor-text: "Awww, Just what I always wanted!" - Bunker, A Day in the Life:Bunker

Equipment

Auxiliary Power Source (x3)
At the start of your turn, you may destroy this card to use an additional power this turn. Power: Draw 3 cards. Destroy this card.
Art: A large battery is attached to the Bunker Armor;
Flavor-text: "I'm gonna need more juice!" - Bunker, Freedom Five #410
Maintenance Unit (x3)
Power: Bunker regains 2 HP.
Art: Circuity on the Bunker Armor is being repaired;
Flavor-text: "Yeah, I could use a tune-up." - Bunker, Freedom Five #151

Equipment, Limited

Flak Cannon (x3)
Power: Bunker deals 1 Target 3 Projectile Damage.
Art: Bunker shooting Fright Train with the Flak Cannon;
Flavor-text: "Stand down before I'm forced to put you down!" - Bunker, Freedom Five #412
Gattling Gun (x2)
At the start of your turn, Bunker deals 1 Target 2 Projectile Damage. At the end of your turn, discard 1 card or destroy this card.
Art: Bullets flying as Bunker is shooting a Gatling Gun;
Flavor-text: "I provide my own suppressive fire." - Bunker, One Man Army #1
Grenade Launcher (x3)
Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.
Art: A building is in flames as Bunker is looking the other way with his shoulder mounted grenade launcher;
Flavor-text: "When the smoke cleared, all that was left was that giant army robot!" - Citizen Dare, Sunrise #16
Heavy Plating (x3)
Reduce Damage dealt to Bunker by 1.
Art: Bunker is being shot by Ambuscade;
Flavor-text: "Go ahead. Take your best shot." - Bunker, The Indestructible Bunker #29
Omni-Cannon (x2)
At the start of your turn, you may put up to 3 cards from your hand beneath this card.
Power: Destroy all cards beneath this card. Bunker deals 1 Target X Energy Damage, where X = 2 times the number of cards destroyed.
Art: Bunker charging up a blast from his Omni-Cannon;
Flavor-text: "Gotta remember to look away when he starts charging up that beam cannon." - Absolute Zero, Freedom Five Annual #5