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  • The card "Flak Cannon" features Bunker confronting Fright Train.
  • "Heavy Plating" shows Bunker defending from an attack by Ambuscade.


  • GI Bunker: This is an early version of the Bunker suit that fought alongside America's Greatest Legacy during WWII.
  • Freedom Six Bunker: Engine of War: This is Fright Train taking up the Bunker role in the Iron Legacy version of the future. He does not appear to do this in the normal or "fixed" timelines.
    • Bunker suit features:
      • All versions have projectile weapons.
      • Generally able to be "reconfigured on the fly" to emphasize different functions (might be a step too far to say that they're "modular" though.)
      • Self-repair functions.
      • WWII version is more what we think of as a "suit of armor" that a person wears and could attach things to whereas the versions Tyler uses are much bigger and are more like vehicles that you climb into and are just in the "chest" cavity, Freedom Six Bunker has taken one of these huge suits and has hollowed it out so that he can wear it like a suit of armor since Fright Train is so big to begin with.
      • "Omni-Cannon" is a staple of the platform, routes all of the suit's power into the shot, although the modern iterations are more powerful and more reliable than, say, the WWII version (although this isn't really something that's a feature of the game).
    • Other wearers of the Bunker suits: Corporal Vernon Carter wore what's now referred to as the "first" Bunker suit, but it was not referred to as such at the time (just with a Project Ironclad designation), Tyler Vance was the first to be called "Bunker". Steven Graves is wearing some different version in the Iron Legacy timeline. Tyler Vance was one of the first targets to be "put down" by Legacy once his plan to take over is put into action. Graves had had noble goals at first and had just gone down the wrong path - in the Iron Legacy timeline he'd found a way back and had redeemed himself, so Tachyon recruited him when she was putting together the team.
    • Other versions of Bunker that we see are still Vance, just different suits. The one we see in Freedom Four Annual #1 is his first "superhero" story and is also the first such alternate suit we see him wear.

To Other Works

  • As an American soldier who fights crime inside a heavily-armed robotic suit, Bunker is a clear analogue of the Marvel character War Machine.
  • The various Bunker-suits pictured on "Decommissioned Hardware" are homages to the various armors of Marvel's Iron Man.
  • Bunker bears a strong resemblance to the Space Marines of the Warhammer 40,000 tabletop gaming franchise.
  • Bunker's "Indestructible" moniker is likely a reference to "The Invincible Iron Man."
  • The art on Bunker: Engine of War's incapacitated side may be a reference to the cover of Iron Man #128, the culmination of the Demon in a Bottle storyline where Tony Stark confronts his darker side in the mirror.
  • Sentinels Tactics mentions the original suit is the YS-1300t. This could be a reference to the Millennium Falcon, a famous YT-1300 transport in the Star Wars universe.
  • The flavor text of "Turret Mode" is unique among all the currently printed Sentinels cards in that it literally fills the entire word balloon.

Questions Answered on The Letters Page

    • Questions * Notes from Letters Page 8::
      • Hobbies? Social life? Nope. His "hobby" would be the Bunker suit itself - think along the same lines as a guy who's always tinkering on his classic car in his off hours. In the card game timeline he's also still in the military and "on assignment" which precludes some social life stuff.
      • Where was the original suit developed (in-house military or by a contractor)? Any tech leak out for use by bad guys? The Ironclad Project dates back to the Civil War, continued development until it got to the level of person-scale armor (starting at around WWI). The original goal at WWII stage would have been to have lots of armored soldiers, but it wasn't economical. The modern Bunker suit was a qualified success, but requires an operator who's very tech savvy - could be the operator/engineer/mechanic and they couldn't get many people to fill that role. The suit was developed in-house by the Army, though. The Army could make more, but in the main card game timeline that doesn't happen. No instances of bad guys driving Bunker suits - Miss Information stole parts as sabotage, Omnitron's definitely taken some of the tech, Chokepoint's whole deal, etc., but those are all different from somebody getting into the suit and running amok with it.
      • How much do the soldiers wearing the suits know about Project Ironclad and what's the project's true purpose? The purpose is just what's been said already. The users don't really know much beyond the military history of the project, but there's not much that's classified beyond what they themselves are doing while using the suits. There's no secret nefarious goal here.
      • Different variants are different people, how are they different, why did you do it this way, any others like this? Much of this is already answered. Any other characters like this too? Legacy, kind of Unity or Omnitron. Ra and the Ennead kind of would work this way too, but doesn't play out within the card game timeline. Why did Adam and Christopher do this? They like making new characters as opposed to shuffling the hero names around as legacy characters.
      • How did the relationship with the Wraith get started? Started as just working together doing the hero thing, then the hanging out in the shop together like described earlier. They've been on actual "dates" too, though, although being out in public is a bit harder given their personalities. Dinner and a movie "at home" is better.
      • How many suits does Bunker have (and special underwater and space suits)? We see the underwater suit in the FFA #1. He essentially has "infinite suits" for story purposes due to his constant tinkering in the shop. The "suit museum" we see a few times (Bunker deck: "Decommissioned Hardware" and Freedom Tower "Vance's Maintenance Bay", foil Freedom Five Bunker's incap side) are mostly decommissioned designs. He's not making them from scratch himself, but having access to help from Tachyon and Unity gives him more flexibility when he's designing them. Other "active" suits include a stealth suit, a space suit (got up to one of Voss' ships at one point).
      • What's happening on the incapacitated art for regular and Freedom Six versions in the alternate art pack? Regular version alternate art isn't meant to represent any particular time event. Freedom Five shows the destruction of Freedom Tower during OblivAeon. Freedom Six shows Graves after Iron Legacy wrapped him up and put him on the tracks, he was then hit by the train (which derails the train, but doesn't kill him outright).
      • What's Bunker's favorite sandwich? He likes meatball subs. No food allowed in the suit, though.
      • Did Bunker form Termi-Nation? Why only Unity and AZ with him? Termi-Nation isn't a team, but a comic event dealing with the turn of the government against powered people. The shady stuff involving Fort Adamant. The major villain is Chokepoint (and Dr. Demakov) and those three heroes are major players in the event due to their reliance on technology and how that relates to Chokepoint.