Captain Cosmic

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Sentinels of the Multiverse: Captain Cosmic


Incapacitated - Captain Cosmic is slumped over in the palm of a giant hand. Captain Cosmic is entirely gold and has a wave of golden smoke coming off him.

One-Shot

Conservation of Energy (x2)
Destroy any number of construct cards. You may either draw X cards or play X cards, where X = the number of construct cards destroyed this way plus 1.
Art: Captain Cosmic drawing golden energy to himself;
Flavor-text: "Let's try this again. But, you know, different this time." - Captain Cosmic, Thorathian War One-Shot
Construct Cataclysm(x2)
Destroy all construct cards. Captain Cosmic either deals 1 target X irreducible energy damage, or deals up to X targets 3 energy damage each, where X = the number of construct cards destroyed this way.
Art: A massive bus barreling into two foes directed by Captain Cosmic;
Flavor-text: "Incoming! Er, heads down, team..." - Captain Cosmic, Freedom Five #599
Harsh Offense (x3)
Reveal the top 3 cards of your deck. Captain Cosmic deals 1 target X energy damage, where X = the number of construct cards revealed this way times 2. Discard all cards revealed this way.
Art: Captain Cosmic surrounding Galacta with his golden cosmic energy;
Flavor-text: "You bring the worst out in me. I shall return the favor." - Captain Cosmic, Prime Wardens #21
Potent Disruption (x3)
Destroy 1 construct card. Captain Cosmic deals 1 target energy damage equal to the HP of the destroyed construct card plus 1.
Art: Empyreon is being hit by Captain Cosmic with an Energy Bracer construct. It is shattering as it hits Empyreon;
Flavor-text: "You foolish Earthlings! You will fall before the might of EEYYEAYAEERRGHH!!" - Empyreon, Cosmic Concurrence #15

Ongoing

Sustained Influence (x3)
Whenever a construct card is destroyed, you may destroy this card to put that construct back into play.
Art: Radioactivist wrapped in golden chains;
Flavor-text: "Destroying pure energy is about as difficult as it sounds, actually." - Captain Cosmic, Freedom Five #382

Ongoing, Limited

Destructive Response (x2)
The first time a construct card is destroyed each turn, Captain Cosmic may deal up to 3 targets 1 energy damage each.
Art: Captain Cosmic in front of green men as shattered golden pieces of a construct hit them;
Flavor-text: "Certainly are a lot of you...Well, come and get me." - Captain Cosmic, Freedom Five #472
Unflagging Animation (x2)
At the end of your turn, Captain Cosmic deals himself 1 irreducible psychic damage. At the start of your turn, you may move 1 construct card from your trash into play. Then, you may destroy this card.
Art: Captain Cosmic has generated constructs of Legacy, Sky-Scraper, Tachyon, Bunker and Expat;
Flavor-text: "My friends? Oh, I suspect they will be here soon enough. These will have to do for now." - Captain Cosmic, Conflux #4

Construct

Augmented Ally [4] (x3)
Play this card next to a hero character card. At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.
Art: PW Haka fighting with a golden copy of himself;
Flavor-text: "I am used to fighting with you, my friend, but not with me as well!" - Haka, Prime Wardens #30
Autonomous Blade [4] (x3)
Play this card next to a hero target.The first time that target deals damage each turn, this card deals 1 target 2 energy damage.
Art: Captain Cosmic engaged with Infinitor in space with a golden blade attacking Infinitor on its own;
Flavor-text: Stand and fight or give up now! You cannot escape justice." - Captain Cosmic, Conflux #2
Cosmic Weapon [4] (x3)
Play this card next to a hero character card. That hero gains the following power:
Power: This hero deals 1 target 3 energy damage.
Art: PW Fanatic wielding a golden blade;
Flavor-text: "This temporary blade will last longer than the foes we face!" - Fanatic, Prime Wardens #41
Dynamic Syphon [4] (x3)
Play this card next to a hero character card. Whenever this card is dealt damage, that hero may use a power.
Art: PW Argent Adept playing a tune surrounded by golden notes;
Flavor-text: "A duet? We will play the anthems of the heavens!" - Argent Adept, Prime Wardens #39
Energy Bracers [4] (x3)
Play this card next to a hero character card. Reduce damage dealt to that hero character card by 1.
Art: PW Tempest holding a golden shield;
Flavor-text: "I will not fight for their homeworld, but I will fight for the good of the galaxy." - Tempest, Thorathian War One-Shot
Vitality Conduit [4] (x3)
Play this card next to a target. After each time this card is dealt damage, that target regains 2 hp.
Art: Setback fighting Revenant with a golden chest protector;
Flavor-text: "You should really make better friends. Friends are the best." - Setback, Justice Comics #437
Wounding Buffer [4] (x3)
Play this card next to a hero character card.The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.
Art': Parse fighting with a foe as golden barbs are coming out;
Flavor-text: "YOUCH! Glad you got the worse of it, you blue dummy." - Parse, Cosmic Concurrence #14

Construct, Limited

Cosmic Crest (x2)
Captain Cosmic and all construct cards are immune to energy damage.
Power: Up to 3 contructs cards regain 2 hp each.
Art: Captain Cosmic wearing knightly looking golden armor;
Flavor-text: "Who put me in charge? No one. But someone must stand for the world." - Captain Cosmic, Conflux #6



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Aliases: Hugh Lowsley

Age: 30

Height: 5'9"

Weight: 165lbs
Hair: Brown

Eye: Yellow

Birthplace: Huntingdon, England

Power Source: Cosmic Energy, The Potency Half of an OblivAeon Shard
Occupation: Barrister

First Appearance: Conflux #1

Group: The Prime Wardens

Nemesis: Infinitor
Nemesis: Balarian

Nemesis: Empyreon

Nemesis: Galactra



SoTM
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Tactics

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Prime War

Prime War: Captain Cosmic

Not Yet Released

Not Yet Released

Meta: Captain Cosmic

PODCASTS

Main Episode: Episode 46



Edit this Reference

Artwork

  • Captain Cosmic was seen as far back as Argent Adept's deck. He is shown on a picture portraying (as the Flavor Text may indicate) the Prime Wardens, though his name only became known during Vengeance as one of the Vengeance Nemesis cards; Empyreon listed his name.
  • The Radioactivist is bound up by the "Sustained Influence" of Captain Cosmic.
  • "Destructive Response" demonstrates the deadly power of constructs as several Celestial Executioners from The Celestial Tribunal are impaled.
  • "Autonomous Blade" allows Captain Cosmic to go on the offensive versus Infinitor.
  • Galactra takes the brunt of a "Harsh Offense".
  • Rahazar is unprepared as Parse dives for cover behind a "Wounding Buffer".
  • Haka demolishes The Hippo with the help of an "Augmented Ally".
  • Empyreon finds out monologues can lead to a "Potent Disruption".
  • Citizen Assault and Citizen Sweat are on the delivery end of "Construct Cataclysm".
  • Setback is able to heal from the energy blasts of Revenant because of a "Vitality Conduit".
  • His Domino Mask is originally red to match his outfit and shown that way in deck. However, in the alternate artwork for the Hero character cards and the portraits in the video game it is black.

Confirmed

Nothing Here Yet

To Other Works

  • Hugh Lowsley became Captain Cosmic after he was exposed to mysterious radiation emanating from a meteorite. This is a classic comic book/sci-fi trope that has been used so many times it borders on cliché.
  • As a domino mask-clad superhero with the power to fly through space and generate energy constructs, Captain Cosmic draws easy comparisons to the DC hero Green Lantern, specifically the Hal Jordan incarnation.
  • The energy which fuels Captain Cosmic's powers is yellow, while the energy of his archenemy, Infinitor, is green. This is a color scheme reversal of the heroic Green Lantern and his evil enemy Sinestro, the latter of whom wields the yellow light of fear.
  • The art of "Construct Cataclysm" portrays Captain Cosmic throwing a construct the size and shape of a double-decker bus at two villains. This is a reference to the first issue of the 2011 "New 52" //Justice League// reboot, which featured Green Lantern throwing a fire truck-construct at a parademon.

Sources




Edit this Clarification

Fireside Chats

  • The wording of Potent Disruption is changed to clarify that a Construct must be destroyed for the damage to be dealt. The new wording is: "Destroy 1 Construct Card. If you do, Captain Cosmic deals 1 Target Energy Damage equal to the HP of the destroyed Construct Card plus 1."
  • Captain Cosmic decides the target of the damage dealt by "Autonomous Blade".
  • The text of Prime Wardens Captain Cosmic's innate power has changed; the word "instead" is removed. This is intended to change the behavior of the power. Those cards are now destroyed, triggering any destruction effects.
  • Suppose a Construct and "Sustained Influence" are in play. Chokepoint destroys the Construct, and three conflicting things try to happen. 1) the Construct tries to go to the Trash, 2) the Construct tries to come back into play due to Sustained Influence, and 3) Chokepoint tries to flip the Construct, because she's a jerk. 1) is not going to happen, as everything else has priority over standard actions. 2) and 3) have equal priority, and one happening disallows the other, so the players choose one of the two. If it's face down, it cannot be put into play, as it has lost its keyword. If it's back in play, it shouldn't be turned face down because it's not destroyed.
  • If a Construct card is next to a target and that target leaves play, the Construct card just sits in that target's play area. In the case of a hero becoming incapacitated, the Construct stays put, just hanging out. In the case of a hero being removed from the game, the hero play area is still there, but the Construct is now lonely. If there is a chain of "next to" Constructs and one in the middle is destroyed, the chain is broken, but they all hang out in play where they are.
  • If there are two "Sustained Influence" cards out, and a Construct card is destroyed, you can only destroy one of them to put the card back into play.
  • Suppose "Dynamic Siphon" is on a card, and it is dealt some damage and is destroyed, but "Sustained Influence" brings it back into play. It no longer allows a power usage for the card it is now next to, or was next to. Same goes for "Vitality Conduit". When destroyed, constructs get amnesia.
  • Prime Wardens Captain Cosmic’s innate power can no longer be "stacked". You may only draw or play a card if you shuffle the destroyed construct into your deck.
  • The interpretation of Prime Wardens Captain Cosmic's innate power has changed. When Prime Wardens Captain Cosmic has his power activated, then a Construct is destroyed and the player decides not to move the card to his deck, he may not either play or draw a card. The official wording is not changed, but the behavior is clarified as follows: Until the start of your next turn, whenever a Construct is destroyed, [and you haven’t shuffled it into your deck already], you may shuffle it into your deck and [if you do], either draw or play a card.
  • Suppose Prime Wardens Captain Cosmic used his power, and "Sustained Influence" is in play. When a Construct is destroyed, both his innate power and "Sustained Influence" are interested in where the Construct ends up. Prime Wardens Captain Cosmic must choose one or the other, not both. If he decides to shuffle it back into his deck and then draw or play a card, he does not still get to put the Construct back into play via "Sustained Influence". If he decides to put it back into play via Sustained Influence, he may not shuffle it back into his deck.
  • Xtreme Prime Wardens Captain Cosmic's power also works the same way (constructs deal damage even if he cannot).
  • When Captain Cosmic: Requital flips, the cards under him do not count as a "deck" for the purposes of other card text. His flip side text is updated to read: "Before removing your cards from the game, shuffle all Constructs and put them under your character card."
  • Constructs under Captain Cosmic: Requital are not considered to be "in play." They cannot be otherwise destroyed or removed from the game by other cards. They are face down, under the character card. When they are being moved they flip face up before you choose the location to send the card. You are not permitted to peek at the order.
  • When Captain Cosmic: Requital moves constructs to play areas, they have to follow the same rules as when they enter play. Plus, it needs to be a different play area (e.g. not from one Sentinel to another). If there's nowhere a construct could go, you cannot move it.
  • When Captain Cosmic: Requital flips, the constructs in play leave play (for the purposes of targets leaving play for bounties, Twist the Ether, etc).
  • Suppose Xtreme Prime Wardens Captain Cosmic uses his innate power to deal damage to a target, and then the damage from one of his constructs destroys it. Or suppose Captain Cosmic: Requital uses his innate power and the damage from one of his constructs is redirected and destroys a target. This would earn him the Title: The Living Weapon.
  • If Xtreme Prime Wardens Captain Cosmic or Captain Cosmic: Requital has Title: The Living Weapon, it increases the damage dealt by his constructs as part of his power. Hasty Augmentation increases the damage dealt by his constructs as part of his power.
  • If damage from Xtreme Prime Wardens Captain Cosmic's power is redirected from target A to target B, the constructs attack target B (similar to other cards that have "that target" text).


Comic Books: Captain Cosmic

Small note: Items that are in bullets are from the Podcasts, so their form may not make sense, or feel like they are missing a part - its probably on another tab

Spoilers May Be Ahead - SCU and Miststorm Universe Tabs may contain spoilers for future products.

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Captain Cosmic is a stalwart defender of Earth against the myriad threats from the outer reaches of the galaxy. But his great power draws attention from many powerful adversaries… Good thing Captain Cosmic learns quickly how to bring his power to bear!

Hugh Lowsley and his older brother Nigel Lowsley have had rather straight-forward lives. Growing up in their home city of Huntingdon, the two both had interest in law and justice. Nigel followed the way of justice and became a Constable, while Hugh was more interested in law and became a Barrister. They did their jobs, led their lives, and once in awhile would spend a night stargazing together - one of their favorite hobbies from their childhood.

One such night, they saw a brilliant line of purple energy score the night sky. At first the brothers were elated to get to see such a breathtaking event, but they quickly became concerned as the purple energy seemingly turned and grew increasingly larger. In a matter of seconds, the hillside shook as the energy blasted into the ground less than a kilometer from where the Lowsley brothers were watching.

Hugh and Nigel quickly made their way to the crash site, still in shock from the recent impact. In a massive crater, they found a glowing purple crystal, roughly half a meter long. As the two approached it, energy arced from the fragment to the two men, bringing both of them to their knees. For the Lowsley brothers, the world turned black.

When Hugh came to, he was unsure as to how much time had passed. He was lying on the edge of the crater, but neither the purple crystal nor his brother Nigel were anywhere to be found. Assuming his brother had made his way home, Hugh did the same and slept for another dozen hours. When he awoke this time, he was not in his bed. He was a meter above it, lying on a translucent golden plank of energy. Obviously, this came as something of a shock to Hugh, and with that slight bit of panic, the golden energy dissipated, and he fell to his bed with a whump.

Over the coming weeks, Hugh searched for his brother, but Nigel had disappeared. No one had heard from him at work, and his home was untouched. Hugh devoted the bulk of his time to finding his brother, but to no avail. In that time, he also learned that he could summon and control "constructs" made of golden energy. His limitations were mostly his imagination, though his constructs could be damaged and destroyed, having roughly the strength and resilience of ballistic glass. He was not certain as to what had happened or what it meant, but he knew that, somehow, he had gained power from that purple crystal, and now, he had a responsibility to use that power.

As Captain Cosmic, Hugh was able to join forces with other mighty heroes to protect the Earth. He was even the first hero to aid the Argent Adept in the first confrontation with Akash'Bhuta, making Captain Cosmic the second member of the Prime Wardens. However, even while fighting alongside mighty heroes and standing between innocent people and assured destruction, he is ever searching for his lost brother, hoping to find some clue as to his disappearance.

Variant: Originally revealed from the Wrath of the Cosmos preorder event for 100 copies preordered.

First Appearance: Freedom Five Annual #10

A defender of his homeland and of the entire world, Captain Cosmic was a natural addition to the Prime Wardens. He both protects and arms his allies with his constructs, and his innate connection to the cosmos rounds out well this team of powerful heroes.

Hugh Lowsley had only recently gained powers and taken the name Captain Cosmic when a terrible being of ancient power laid waste to the countryside near his hometown. There, a lone magical minstrel stood against the Force of Nature, but was laid low. Captain Cosmic helped the Argent Adept to safety after his defeat, and was the first to join the team to take the fight back to Akash'Bhuta before it was too late.

In that fateful fight, Captain Cosmic made new friends and allies. Over much time and many conflicts, he grew to consider his fellow Prime Wardens as not just allies in battle, but as true friends. Thus, it was these same heroes who he would later call on in a quest to find and save his brother, long lost to the Madness of the Infinite.

As a member of the Prime Wardens, Captain Cosmic has fought the good fight across the planet and even on the very foreign soil of far-flung worlds. He knows that when they finally do find his brother Nigel, his friends will help him do what must be done.


See Related Stories on the Prime Wardens Story Arc Page

Variant: Originally revealed during the OblivAeon Kickstarter as the $90k stretch reward.

First Appearance: Conflux #12

In the pages of Cosmic Concurrence, Nigel and Hugh Lowsley stood together against the terrible manifestations of Infinitor. With the aid of his brother, that villain was able to regain his mind and shield his mind from the influence of OblivAeon.

Captain Cosmic was a powerful combatant in the OblivAeon fight, fighting the Aeon Men, Scions, and even taking the fight to OblivAeon itself. Part of what made him so powerful was the very thing that tormented his brother Nigel. Infinitor was plagued by the whispers of OblivAeon, and in the fight where Hugh fought alongside his brother against his powers, he learned how to tap into those whispers, shield his mind from them, and take advantage of the knowledge they provided him. And thus, Hugh was was able to intercept OblivAeon and prevent the deaths of millions. However, that fight with OblivAeon left Hugh entirely expended. With his guard down and his powers unable to defend himself, Captain Cosmic was about to be destroyed by OblivAeon....when Infinitor reappeared. Materializing from the power of OblivAeon itself, Nigel stood there before his brother for one last time. The brothers’ eyes met, and then Nigel ceased to exist as a wave of overwhelming energy bombarded his form.

The other Prime Wardens extracted Captain Cosmic from the fight, even in the face of his protests. He wanted another shot at the cosmic foe that had just killed his brother. However, Captain Cosmic’s powers were both more dangerous and more unstable now. Somehow, the destruction of Infinitor imparted the power of his manifestations to his brother, leaving Hugh a volatile hero, bent on revenge.

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Legacy Wants to Remind You!

This information is from the Miststorm Universe, one of two branching timelines. Products in this timeline are: Sentinel Tactics (and expansions). Prime War (and expansions)


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Tachyon Speeds By to Remind You!

This information is from the Sentinel Comics Universe, one of two branching universes. Products in this timeline are: Sentinel Comics RPG.