Citizen Dawn/Comics

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By the time she was in her teens, Dawn Cohen knew she wasn't like the other girls. Specifically, she could pull energy from any natural light source, making herself stronger in sunlight and allowing her to warp and control the Aurora Borealis as it glowed over her home. Her displays of power brought her much attention, but after being poked at and prodded by countless "normal" people, she'd had enough. Testing the limits of her powers, she found she could do almost anything she imagined. Flight, energy blasts, the ability to destroy or to repair using the sun's energy was all at her fingertips. The more she used her powers, the stronger they became, and the more quickly they responded to her whims.

She lost all patience for the "normals", eschewing their company for solitude, and spent decades combing the globe for a place of her own. She set up a home on the savage island which she named: Insula Primalis. Located in the frigid arctic circle, the island was heated by an active volcano, covered in lush jungles and spiky obsidian fields, and populated by all sorts of prehistoric flora and fauna. Giant, man-eating plants. Strange, skittering insects which defied all modern logic. Even dinosaurs - megabeasts that only survived to this modern age due to the unique climate of the island. She deemed this inhospitable land a place where she could be left alone. And yet, solitude was not in Dawn's future.

She was approached by other powerful individuals who had heard of the power of Dawn and thought her potentially a great leader. At first, she resisted, turning away all that sought her, but their words did get through, and she began to consider. She was the most powerful individual in all the world, and what did she do with that power? Why was she forced to hide away from the world, just because she was stronger? She put out word, sending her message through the world by putting her thoughts into the radio waves and launching information through the satellites overhead. The Citizens of the Sun, those stronger than their “fellow man” need no longer hide. Citizen Dawn called all such Citizens to her side. Together, they would sear the impure darkness from the world, and no longer be considered weak or strange. Instead, they would be as gods among men, and as equals only to each other.

  • Dawn grew up in Manitoba. Very pale, but never got sunburned. Very stand-offish, was "the weird kid" and didn't have many childhood friends. Hung out in the library a lot ("books are better than people"). Read lots of non-fiction, but not exclusively.
    • Other kids wanted to prank her in the library (jump out to scare her, knock her books over - kids aren't good at quality pranks). When they startle her, she explodes with the energy she's been unconsciously absorbing her whole life - killing all of the other kids and taking out a chunk of the library building.
    • Psych evaluation following the mysterious death of her classmates, etc: she wasn't "reliving" the event, but seemed more broken up over the loss of the books than the death of other people. Winds up sent to a mental ward for further evaluation. While she's there, some group of researchers had heard about her situation and come to collect her from the psych ward - cover story given to her parents that she died after falling into a coma.
    • She's now just a test subject, undergoing experiments to test the limits of her powers rather than being treated like the mid-teens kid that she is; kept in a dark sleeping tube most of the time, putting her under sun lamps during testing. After weeks of this and overhearing plans to move her to a more intense facility she decides to escape. She discovers that she can actively draw power from the lamps rather than relying on just passive absorption of radiant energy around her. Powering up lets her blast a hole in the ceiling and fly away, into the Canadian wilderness and farther north.
    • During this flight, after leaving the main landmass behind she finds Insula Primalis. Lots of interesting stuff, but no people (which she sees as a good thing). She carves her home into the side of the volcano with her power.
    • When other people show up to explore the island, she drives them off. She rarely has to kill people, but her presence develops a reputation. The rumors draw other powered people who go there specifically to meet her. She drives them away at first too, but she eventually softens on her isolation stance as she hears their stories that mirror her own, eventually changing to active recruiting. Along with this comes a change from mere isolationism to plans for domination and they start attacks on the outside world.
    • Initial attacks either to protect or free powered individuals until they have sufficient numbers to make more direct actions. Early minor comics appearances/teasers in last pages of another book, breaking out "villains" that had just been defeated by heroes.
  • First main comics appearance: crashes a Megalopolis city council meeting while other Citizens are wrecking the town (possibly non-canonical Citizens mentioned as examples of low-powered Citizens: Citizen Moist, Citizens Peanut, Butter, and Jelly roughing up some meter maids). She demands $5,000,000 in gold bricks with the threat of killing a council member every 30 minutes that her demands aren't met. She winds up killing 2 members (off-panel or otherwise bloodlessly, in the day of the CCA) before the trucks arrive. The Heroes are all busy dealing with the chaos being caused by the other Citizens. Once the gold arrives, she gives a short lecture/villain monologue about how she's got powers and if they, the city council, had powers they could have done something to stop her. She then kills the remaining members of the council, blows up the trucks full of gold, and she and the Citizens head back to Insula Primalis.
    • Follow up comics story is the retaliatory strike against them. This is the event where Dawn's game-mechanics flip-side occurs and the initial hero encounters with the various hazards of the Insula Primalis Environment. Heroes are getting the upper hand, defeating Citizens, etc. and this is when she opens herself up as a conduit for the energy of the sun (also mentioned that she already seems "powered up" since her last appearance - hint that they'll discuss later). The fight moves up to the volcano's caldera - fight with other Citizens continue, but she's just hanging out over the lava, absorbing more energy from it and continuing to blast the heroes. Her drawing power from the volcano destabilizes it, eventually causing the eruption. Heroes retreat/escape, assuming that nobody left could have survived.
    • Expatriette's first appearance in comics is around this time, but it's not known at first that she's related to Dawn. Art note that Expat's shirt is the inverse of the Citizens emblem and some people thought this was significant ("Was she one of them?), but was mostly conjecture ("Surely they're all dead").
  • Citizens of the Sun gone for a while, sudden reappearance attacking Megalopolis in force. Not there to make a statement like last time, but to raze the place to the ground and plant the flag on the rubble. Dawn is taken down, eventually, by a Mind Spike from Visionary. That's the turning point in the fight, demoralizing the Citizens ("What's to keep the bald chick from brain-lasering all of us?") as well as removing any buff that Dawn had provided. Retreat to Insula Primalis.
  • Next major action is the fight when Expatriette leads the fight back to Insula Primalis (see Episode 4), but that was after another gap in time. Anvil and Hammer (the coolest, charmingest, handsomset, awesomest Citizens around) escaped - Anvil has a long-distance teleport ability (slow, not Nightcrawler-style flipping around). The decision was made to split the Citizens up rather than keep them all in one huge, ultra-maximum-security place. Hammer and Anvil break Dawn out and, eventually, they set up shop in a Mobile Defense Platform. Dawn mostly stays there with H&A going on more breakout schemes or other "strike team" actions (this is their role in their VotM incarnation).

Legacy Wants to Remind You!

This information is from the Miststorm Universe, one of two branching timelines. Products in this timeline are: Sentinel Tactics (and expansions). Prime War (and expansions)

Citizen Dawn has never been known to be brash. She bides her time, gathers her forces, and only strikes when provoked… or prepared. And she has been preparing for some time.

Now that a new source of power has found its way to our world, the Citizens of the Sun are much more active than before. Rather than keeping to their island fortress on Insula Primalis, they have been striking out, hunting down more power, and constantly harrowing the heroes who attempt to stand in their way.

What could Citizen Dawn be planning? Surely she has some goal in mind, but her actions only leave devastation in their wake. Someone must halt or at least slow her acquisition of power… before it is too late!

  • Dawn is back and doing stuff right at the beginning as a "primary antagonist" but has been gone for years prior. When she and Citizens show up they're collecting OblivAeon shards. Only has power to raise Pain from the dead because of both the Gain power boost and the OblivAeon shards giving her an additional boost. Now she's consolidating power in her own person rather than in a large army.
Tachyon Speeds By to Remind You!

This information is from the Sentinel Comics Universe, one of two branching universes. Products in this timeline are: Sentinel Comics RPG.

  • RPG: Suspiciously absent. She's not going to appear in either the core rules or the villain compendium. "Probably some reason for that." Some Citizens might be tooling around, but not as Citizens any more.