Citizen Dawn/References

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  • Card art for Citizen Anvil is based on Christopher (Confirmed, Origins 2013, and before).
  • The card art for Citizen Hammer is based on Adam (Confirmed, Origins 2013).
  • Citizen Anvil is also Christopher's Paladin from his World of Warcraft days - shield, hammer, and bright wings are very close to the Paladin spell, Avenging Wrath (Confirmed, Origins 2013).
  • Citizen Hammer is Adam's Mage from World of Warcraft - quite a bit of Fire could be a Mage spell (Confirmed, Origins 2013).
  • Citizen Anvil and Citizen Hammer are sequential cells (their card arts line up).
  • Citizen Sweat, Citizen Blood, and Citizen Tears are sequential cells (their card arts line up).


  • Expatriette is the daughter of Citizen Dawn and Citizen Pain. Expatriette's facial injuries are the result of Dawn's attempt to jump-start power manifestation in her daughter by blasting her in the face. Pain fought her over this action, which resulted in his death (Letters Page Episode 4).

To Other Works

  • Citizen Dawn could be considered inspired by Magneto and the Brotherhood of Mutants.
  • The Seasons can be derived from one set of Greek Horae (or the Hours) named after the four seasons Eiar (Spring), Theros (Summer), Phthinoporon (Autumn), and Cheimon (Winter) - daughters of Helios (god of the sun) and handmaidens of Hera. Depictions of the personifications of the seasons as young women is a common motif in art.
  • The flavor text on Citizen Blood's card is a reference to "The Message", the 12th episode of the show Firefly.

Questions Answered on The Letters Page

  • Notes from Letters Page Episode 5
      • How does Dawn feel towards Expat as the latter's story goes on? Prior to Expat's escape: Embarrassed by her "normal" daughter. She doesn't have a motherly bone in her body. Saw her not so much as a daughter as an expectation of great potential.
      • After escape/murder of Citizen Gate: Traitor. Dead to her. Good riddance.
      • Around the initial Freedom Five/Megalopolis scenario: Annoyed, outwardly indifferent. Represents her "only failure".
      • After the defeat at Insula Primalis: Resentment. Not only a failure, but now also humiliation. "Sure you beat us, but you cheated."
      • After OblivAeon: Tricky. No more love, probably more respect. Still full of contempt. Very few redeeming qualities for Dawn, but less hate hate.
      • How does she feel about the non-lethal ammo? doesn't care.
      • About the relationship with Setback? doesn't care (if she even knows about it).
      • Does she care if Expat has a child? Probably not, unless it had powers in which case yes. Would probably feel need to take the kid.
      • Dawn weaker at night (or on planet with a different sun or something)? She gets power from any light.
      • Adam's upside-down Citizens logo is due to a production error.
      • Her opinions on Baron Blade? No powers, but he fits the M.O. of "better than other people," including stuff involving the various serums, so what's up? They're not allies. She was skeptical of his ability to do anything as a villain because "no powers" and he's obviously gonna get stopped. After he gets powers she approached him to let him become a Citizen, but he's not playing second fiddle (the "discussion" between them at around 39:40 is pretty funny). She expressed interest in getting the reversed serum from him to allow her to create more Citizens, but he's not letting other people get powered minions. Later they go ask for an MDP, let them take an old decommissioned one.
      • Thoughts on Legacy? Traitor. Doesn't understand why he protects non-powered people.
      • Thoughts about Tachyon or other people who gained powers later? Any powered person is good to go. Plenty of Citizens gained power later in life. Technology to give you the power doesn't count, though.
      • Do she and Ra ever have a "Sun-off"? See "Drawn to the Flame" in Ra's deck. She's powered by the sun and other light sources; he's the god of the sun and the sun's "chief export is fire and that's what he's into". She's doing stuff with light and energy, he's doing stuff with fire and burning
      • Any heroes powerful enough to shut down Dawn, one-on-one every time? None. Some have a chance: Legacy, Fanatic, Haka, "characters who are good at taking a beating" can "go toe-to-toe" but would have trouble taking her down. By the end of the SotM story, Expatriette has the skills - training and experience fighting powered people and specifically her mom. K.N.Y.F.E. gets shut down hard. Guise can probably "survive indefinitely" but he's not going to do anything to her but annoy her.
      • Resources to build the Citadel? Just carves the base out of the mountain with her power. Later she has access to other Citizens with utility-based powers. Card game Citizens are the fighters, but don't represent the full group by any means.
      • Any actors to play Dawn? "Absolutely Robin Wright - specifically citing House of Cards (there's an episode where she's wearing a high-necked red outfit - I don't know what episode that would be).
    • Questions about Citizens:
      • Do Citizens get along? Outside of their themed groups? Any that don't get along? Truth and Dare are brothers who don't get along (Dare hates Truth). Assault and Battery are buds. Seasons get along ok. Overall, basically a nation more than family.
      • Does Dawn have any favorites? Hammer and Anvil are her number 1 guys (and can count on their blind loyalty), but she doesn't really care about any more than others. They are a bit unnerving to the other Citizens to the extent of their devotion. Anvil is always watching and judging, Hammer more likely to lash out at infractions. (All joking aside about how awesome they are, they're terrible people).
      • How are the names chosen? Some pick their own. Some Dawn assigns. Some non-themed just pick something (Gate didn't have a partner), not likely to have a group until high-ranking. Titles are changeable - if Summer died there could be a new Summer assigned.
      • Is it ok to feel bad about harming Citizen Spring? She's nice, but kind of got an abused thing going on regarding the other Seasons.
      • How many citizens are there? We getting a full laundry-list in the RPG? Around 100 adults, some more children.
      • Are Truth and Dare different people (one coming into play destroys the other). Why did Absolution break? Truth and Dare don't get along, that's why one leaves when the other enters play. Truth's shield, under certain circumstances is 100% unbreakable. It's manifested as part of his will and you have to shake him to break his shield.
      • How do Citizens feel about being raised from the dead? Any limit? Two ways this happens in "Return with the Dawn" (SotM vs. Tactics). First is "puppetry" - she's directly animating them. Actual raising from the dead is not something she can normally do, leaves her out of commission for a long time - doesn't even want to do it often. The Citizens do not like it - it's never a pleasant experience in Sentinels when people come back from the dead (although Spite is into unpleasant experiences).
    • Questions about Pain:
      • Who is Expat's father? As already mentioned in Episode 4, Citizen Pain, killed by Dawn. Not still alive. Not involved in any major game story arcs (as he's mostly in the backstory stuff).
      • Was there a Citizen Gain? What's their deal? Pain and Gain were minor villains (using different names) in one issue of some comic (part of the recruitment wave mentioned earlier). Pain's name is Richard Pensley (I'm guessing the spelling), Gain's is Linda Pensley (his wife). Pain's power could activate/deactivate nerve endings in a target at range. Gain is a power amplifier - can boost other powered people (passive by being nearby, but she could also focus it).
      • What's the history of Dawn and Pain's relationship? Dawn impressed by Pain's power. Makes a proposition under the logic that their child would obviously be super powerful. Pain was not into this and Gain is super not into it. Dawn basically says it's not a request - Pain will be the father or you both die, so he agrees. Dawn furious at the lack of power in their offspring and it's obviously not her fault, so she kills Pain. Gain tries to kill Dawn by "blowing out her power" by amplifying it too much, which apparently has worked on others before. Dawn is not impressed and just kills Gain. This super-charge doesn't ever really go away, though. This is what allowed her to do the "merged with the power of the sun" thing.
      • Why stop at one child? Inwardly afraid that the failure is her fault. Currently has a scapegoat in Pain.
      • Dawn do anything special for Valentines day? No! They don't celebrate "normal" holidays. Founding of the Citadel is Dawn's Day, though. Christopher should write a Citizens of the Sun Anthem.
      • What's Dawn up to during OblivAeon event? Expat goes in solo and unarmed to ask for help (see Episode 4). Dawn is at first ready to shun her, similar to her initial isolation on Insula Primalis. She sends Expat off, but Dawn does show up during fight with the Scions. Pulls out a helpful "Devastating Aurora" type thing, then disappears after the final battle.