Dark Watch

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Mr. Fixer

Known Enemies
Zhu Long


Sentinels of the Multiverse

The hero team known as Dark Watch has gone through a lot. They were originally formed by Expatriette, Setback, and NightMist who were seeking to uncover the truth behind the events of the death of their friend, Mister Fixer. So, it was a bit of a rough start that the first major threat to Dark Watch was a mystically revived Mister Fixer! They managed to survive and even helped him reconnect his mind and body, so Mister Fixer became the fourth member of Dark Watch, fighting alongside those who risked everything to save him. Since then, they've faced numerous villains, from criminal organizations, to the possessed corpse of a serial killer, to a demon-god from an alternate dimension! In that time, gaining a member who was an old foe added considerable power to the team, but not without strife. Lillian Corvus had turned over a new leaf and was fighting against the forces of evil, but her mercurial and petulant nature made her a dangerous ally.

  • Dark watch formed because Mr. Fixer's dead body was stolen by Zhu Long. Expatriette was the one who noticed it and recruited Setback and then Nightmist (for magical backup) to go find it. The get to the Temple on a frozen mountaintop and wind up fighting the animated corpse of Mr. Fixer that's also being possessed by the spirit of Mr. Fixer (it's complicated, see the Mr. Fixer episode for more of this stuff). They are the latest-formed team in the Multiverse setting (after the Prime Wardens and even the Southwest Sentinels). Eventually the Harpy joins as a fifth member, before quickly winding up as the fourth member again after Nightmist dissipates due to Being the Gate (see their episodes too).
Legacy Wants to Remind You!

This information is from the Miststorm Universe, one of two branching timelines. Products in this timeline are: Sentinel Tactics (and expansions). Prime War (and expansions)

The last decade has been especially rough for the team. The loss of an ally and close friend shook the team, driving them their separate ways. However, they have reunited for a common cause: the Battle for Broken City.

Setback has always been the heart of the team. Passionate, upbeat, and eager to help, Peter Riske's bad luck is balanced by his indomitable spirit. His favorite place to be is between his friends and danger, working to prevent any harm from befalling those he cares for. Knowing that what he does makes a difference, even given his propensity for disaster, is the best heroic motivation that he could imagine.

Though she used to be a loose cannon, Expatriette's experience and cool under fire makes her the brain of the team, especially when it comes to strategy and battle plans. Amanda Cohen brings her skill as a marksman and an impressive arsenal to bear against the foes of Dark Watch, but her extensive contingency plans and insistence on team combat training is a large part of why the team has survived as long as they have.

It is not fair to say that Mister Fixer is wise beyond his years, as his strength and vigor belie his (briefly interrupted) century of life. Gone is the undying rage which filled his existence upon his reanimation. No longer a martial arts instructor nor an auto mechanic, "Slim" Walker has become much more serene about his continued existence. Now, he hopes to protect as many people as possible with what time he has left.

Pinion has proved her value to the team, though the extent of her powers is still unknown. Her magical abilities have steadily increased; from learning of the nature of the mask she wears to studying alongside Faye Diamond, her powers have morphed from the tenuous ability to incense and direct the ire of flighted fowl to the ensnaring of any mortal and the runic control of eldritch forces. Still atoning for past sins, Lillian Corvus seeks to live up to the influence of her allies.

Together, Dark Watch has fought and bested villainous threats from all over the world and beyond. Even still, the Battle for Broken City may be more than they can manage. The threats arrayed against them could be the end of Dark Watch, unless they are able to work together like never before, and perhaps even get a little help…

  • The team is fighting crime in Broken City. The team is now Mister Fixer, Pinion, Setback, and Expatriette

Tachyon Speeds By to Remind You!

This information is from the Sentinel Comics Universe, one of two branching universes. Products in this timeline are: Sentinel Comics RPG.

The team is a city-wide neighborhood watch as a larger organization.


Main Episode: Episode I-5

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Nothing Here Yet

Questions Answered on The Letters Page

  • Notes from Letters Page Interlude 5 - Dark Watch:
    • Dark Watch (or at least members) seem to patrol Rook City whereas most other teams seem to deploy or travel to areas where they become aware that something is happening, how do they effectively travel around the city quickly given that they don't have super speed or flight? Expatriette has a motorcycle, Setback does the standard rooftop-leaping style of patrol (and doesn't fall off too often), Nightmist has portal magic (and is pretty good at doing the short-distance thing) and Harpy learns this too eventually, Mr. Fixer might have to lean on the magic-users a bit more heavily than the others.
    • Why/how did Expat become the leader and how does her leadership style differ from Legacy or Argent Adept? She formed the team (so that gives her some amount of primacy right there) but she's also the most decisive/most tactically goal-oriented, so it's kind of a natural fit. The team dynamic isn't really "leader-based" or coordinated as, say, the Freedom Five is and therefore aren't necessarily as synergistic in style as the others. No plan can really survive contact with Setback, after all.
    • When Expat and Setback fight Dark Mind and losing their memories/emotions, does Setback actually ever become a villain? Do the two of them fight? They definitely battle - "Setback without his empathy is a monster." He's so strong physically and has such an influence on the world around him, that him being heedless of what he's doing he's "a walking disaster". He's very dangerous just to be around and it's only his optimism and care for everybody that tempers this, normally. There's not a long period of time involved here, though. Faultless fixes the team in the same issue that Dark Mind messes them up.
    • Setback's insignia seems to be a reference to his luck-based powers, but if nobody knew about that until later what caused him to choose it? People didn't necessarily know how his power worked, but he was always aware that his own luck was terrible (that is, one can recognize that you have bad luck without coming to the conclusion that there's magic or some actual force behind it). Him choosing a die that's come up 1 as a way to own this aspect of his life.
    • Mr. Fixer's greatest strength has been noted as being his inner peace, but he doesn't seem to be much at peace with himself; does he ever eventually have an internal struggle to accept the various parts of his past (street kid, bombastic hero, teacher, pacifist, etc.)? Less of a "running from his past" thing and more of a realization of what his circumstances have made him - he changes over time, but don't we all? He is as his life has made him at all points in his life and he recognizes that. He's very good with the balance of past, present, and future.
    • Has Mr. Fixer taught any other heroes any of his cool moves? If so, who and what? If not, why not? We see him teach Guise. We know he taught a group of students, including the Operative. He gave up teaching because it didn't turn out well for his students. Once he's the hero Mr. Fixer it doesn't really take long before he's killed and while in his Dark Watch iteration he's not in the right frame of mind to be teaching anybody anything. It's only after Faultless fixes him that we see him teaching again (in both Tactics and RPG timelines - in the former he's mostly helping Setback get some control and in the latter he's got a dojo set up again).
    • Nightmist fought crime as part of Dark Watch - is this a change from her "magic investigations" role? Was this a comics-sales-based editorial change, story reasons, or just to fit in with the team? The word "crime" here is fairly loose given that sometimes the crime is magical in nature, it might be better to say that they fight "wrongdoing" however that manifests (although, granted that it's in Rook City there's plenty of mundane crime to deal with).
    • Now that Nightmist dissipated in the run-up to OblivAeon, is there really no way to bring her back? Could the Master and Harpy work together to do something for her? Since there are only 2 timelines after OblivAeon, shouldn't her essence be more concentrated? It sounds like she's not "dead" enough to have an afterlife, but not alive enough to, well, live; will she be like that forever? Is there still any kind of portal left connecting Tactics and RPG timelines? The portals were only able to open in the first place because OblivAeon had shattered the timelines - Nightmist was taking advantage of what OblivAeon had done to connect things and without him present she cannot open portals between realities like that anymore. The only portals remaining are in Tactics and only connect to the Block. The mists that remain are not her - in Tactics, they're just the residual magic energy she'd used to create the portals, in the RPG it's complicated: keeping in mind that she isn't anywhere to be found or to "get back", the mists are keeping her from a final rest (hints that there might be a plot involved to help her get to this rest).
    • Since the Matriarch only had one villainous outing (Freedom Five Annual #2), what are the other books mentioned in her deck flavor text (A Murder Most Fowl and Night's Plutonian Shore)? Those two books are ones that expand the story of what happened in FFA #2 - like was mentioned in the Freedom Five episode, the Annual books could be stand-alone or part of a larger arc. This one was mostly self-contained, but there were these other two things to flesh things out more. AMMF was a one-shot to go more into the setup/backstory of the Matriarch (like the vacation to Italy and whatnot) and NPS was a 3-part limited series that got into the side-events and some follow up after the event.
    • In the Lillian Corvus episode, is the prison break that happens while she's incarcerated the same one from the Chairman deck? It's not the only one - the Chairman organizes these things frequently, but it was one of them.