Ermine/VillainDeck

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One-Shot

Heavy Hitter (x4)
Move 1 Hero Ongoing or Equipment card from play to the top of the associated Hero's deck. Ermine deals the Hero target with the second lowest HP 3 melee damage.
Art: Ermine appears to be breaking Mr. Fixer's elbow;
Flavor text: "Well, hi there, handsome! I'm new in town. Care to show me around?" - Ermine, Vengeance #4
Long Con (x2)
Each player discards 1 card. Ermine regains 3 HP.
Art: Ermine sitting at the Freedom Five Tower secretary desk;
Flavor text: "Hello, pretties! We've been waiting for you!" - Ermine, Freedom Five Annual #27
Sleight of Hand (x3)
One player must put a card from hand on the top of their deck. Ermine deals each Hero target 1 projectile damage.
Art: Ermine stealing a gun from Expatriette who is busy shooting other targets;
Flavor text: "Don't mind lil' old me... Just your , uh, friendly neighborhood gun inspector?" - Ermine, Vengeance #5

Ongoing

Constant Prattle (x1)
At the end of Ermine's turn, discard the top card of each deck.
Art: Ermine talking incessantly to a tied up and upside down Wraith;
Flavor text: "... and that's when you walked right into my trap as if you didn't realized I'd be here waiting for you which, really, is a shame considering... " - Ermine, Freedom Five Annual #27
Impromptu Heist (x2)
At the end of Ermine's villain turn, destroy 1 Hero Ongoing card and 1 Equipment card. If at least 1 card is destroyed this way, destroy this card.
Art: Ermine stealing a device out of the Bunker suit;
Flavor text: "Gosh, I sure hope this isn't something important. That'd be awful!" - Ermine, Freedom Five Annual #27
Subtle Diversion (x2)
The first time Ermine would be dealt damage each turn, redirect that damage to the Hero target with the highest HP.
Art: Ermine holding up a mirror which reflects a blast towards Legacy;
Flavor text: "Yeah, she's subtle, all right. Subtle like a ton of bricks." - Mr. Fixer, Vengeance #3
Uncatchable (x2)
If Ermine would be dealt damage, prevent that damage and destroy this card.
Art: Ermine swinging handcuffs in her finger as she gets out of a police vehicle;
Flavor text: "Well, boys, I do like jewelry, but I don't care much for these silver bracelets." - Ermine, Vengeful Five One-Shot

Nemesis

Calypso [11] (x1)
At the end of Ermine's turn, move 1 Hero Ongoing card from play to the top of the associated Hero's deck. If Ra is active in this game, reduce all fire damage by 1.
Art: A closeup of Calypso in the ocean;
Flavor text: "If you're looking for a watery grave, you've come to the right place." - Calypso, Exordium #1
Equity [7] (x1)
At the end of Ermine's turn, this card deals the Hero target with the second highest HP 2 melee damage. If the Naturalist is active in this game, increase damage dealt by this card by 2.
Art: A closeup of Equity;
Flavor text: "If there's a price on your head, hope the price doesn't catch his attention." - The Wraith, Exordium #3
The Seer [9] (x1)
At the end of Ermine's turn, this card deals the Hero target with the highest HP 2 infernal damage. If Fanatic is active in this game, all Hero targets are immune to damage from Hero targets.
Art: A closeup of the Seer;
Flavor text: "Is this reality? Concentrate on the pain. Life is pain, hero." - The Seer, Vengeance #4
Tantrum [5] (x1)
At the end of Ermine's turn, destroy 1 Environment card. Then, if Sky-Scraper is active in this game and there are no Environment cards in play, this card deals each Hero target 2 melee damage.
Art: Tantrum stopping a truck with one hand;
Flavor text: "Calm down? Little girl? Oh, now you're gonna pay!" - Tantrum, Vengeance #5


Mini Nemeses