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Sentinels of the Multiverse: Fanatic

Errata/Special Rules

Fanatic's card "Chastise" has the following text:

Play this card next to a target other than a character card. That card is immune to damage and cannot deal damage.

This is now officially changed to:

Play this card next to a non-hero target other than a character card. That card is immune to damage and cannot deal damage.

  • This is a change by adding 'Non Hero' target, removing the possible combo with Unity and Stealth Bot for infinite damage immunity. See the official Errata:


Cards that previously required you to take damage to keep them in play (Such as Ra Solar Flare or Tachyon Pushing the Limits) are now clarified to be destroyed if this damage is not taken. Cards officially reprinted are:

The text of these all these cards now reads "If [He/She/They] take no damage this way, destroy this card"

This Ruling is not limited to these cards, simply these were the ones that were reprinted. Any other card that requires its user to take damage to keep it in play is affected as well

(Known as Rule 15 because it was the 15'th point on a list of rules questions posted on the forums that were posed to Christopher during KantCon)


Incapacitated - Fanatic's wings pinned to a wall with green light coming up from below


Brutal Censure (x3)
Fanatic deals 1 Target 2 Radiant Damage. You may draw a card.
Art: A man in shock as Fanatic is bathing his face in a cross shaped light from her hand;
Flavor-text: "Know the error of thine ways." - Fanatic, Fanatic #2
Consecrated Ground (x2)
Destroy an ongoing card or an Environment card. Fanatic deals up to 3 Targets 1 Radiant Damage each.
Art: Fanatic covered in radiant light holding her sword to the ground with light coming out from cracks in the ground;
Flavor-text: When Fanatic sets out to cleanse the land, none can bar her progress. - Unattributed
Divine Sacrifice (x2)
Fanatic deals up to 3 Targets 1 Irreducible Radiant Damage each. Damage dealt by those Targets is redirected to Fanatic until the start of your next turn.
Art: Fanatic standing in the way of multiple Blade Battalion members;
Flavor-text: "Face me and tremble!" - Fanatic, Baptism by Fire #6
Final Dive (x3)
Destroy a Target with 4 or fewer HP, other than a Character card. Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
Art: Fanatic carrying a man up into the sky;
Flavor-text: "Meet thy maker." - Fanatic, Absolution #12
Holy Nova (x3)
Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
Art: Fanatic in the sky in front the sun with radiant light beaming down;
Flavor-text: "You can hide in the sun 'til you see the light." - Apostate, Mystery Comics #367
Prayer of Desperation (x2)
Draw cards until you have 6 cards in your hand. Immediately end your turn.
Art: A beaten Fanatic kneeling in prayer;
Flavor-text: "Let this not be the last breath your servant draws." - Fanatic, A Day in the LIfe: Fanatic
Sanctifying Strike (x2)
Fanatic deals 1 Target 1 Melee Damage. You may draw a card. Fanatic regains 1 HP.
Art: Fanatic stabbing forward with her sword radaint light coming from the impact;
Flavor-text: "The team was killed by an angry human with wings and a sword! It was terrible!" - Gene-Bound Soldier, Freedom Five #536
Smite the Transgressor (x3)
Fanatic deals 1 Target 2 Melee Damage. You may use an additional power this turn.
Art': Fanatic furiously swinging her sword at Apostate;
Flavor-text: "I swear on all that is holy, you shall fall." - Fanatic, Mystery Comics #368
Wrathful Retribution (x1)
Discard 3 cards. If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.
Art: Fanatic standing on a cliff as beams of light come crashing into the ground in front of her;
Flavor-text: "You have been judged and found sorely wanting. Perish!" - Fanatic, Absolution #19


Chastise (x2)
Play next to a non-Hero Target other than a Character card. That Target is Immune to Damage and cannot deal Damage. At the start of your turn, Fanatic may deal herself 2 Psychic Damage. If she takes no Damage this way, this card is destroyed.
Art: Fanatic binding a Fiendish Pugilist;
Flavor-text: "Be still." - Fanatic, Mystery Comics #369
Embolden (x2)
Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase. At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Art: Fanatic, Legacy, and Visionary looking like they are about to charge in;
Flavor-text: "Go, therefore, and do better." - Fanatic, Freedom Five Annual #9
End of Days (x2)
At the start of the Environment turn, destroy all cards in play, other than this card, Character cards, and Relics. Then, destroy this card.
Art: Bodies that are decaying bathed in light from above;
Flavor-text: "The blight upon this land be cleansed!" - Fanatic, Absolution #9

Ongoing, Limited

Divine Focus (x2)
At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain Target with the highest HP 2 Radiant Damage. At the start of your turn, either Fanatic deals herself 4 Fire Damage or this card is destroyed.
Art: Fanatic blasting radiant light from her hands at Grand Warlord Voss;
Flavor-text: "Feel the undying wrath of the Lord!" - Fanatic, Stranger in a Strange World #8
Sacrosanct Martyr (x2)
Power: Fanatic deals herself up to 5 Radiant Damage. Fanatic deals 1 Target X Radiant Damage, where X = the amount of Radiant Damage dealt to Fanatic this turn.
Art: Fanatic bathed in radiant light grappling with the Illusory Demon;
Flavor-text: "What you call a sacrifice, I consider a necessity." - Fanatic, Fanatic #14
Undaunted (x2)
Whenever exactly 1 Damage would be dealt to Fanatic, prevent that Damage. Whenever, Fanatic would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Art: Fanatic with her arrows in her wing and armor tattered getting ready for a fight;
Flavor-text: Fanatic: "I am invincible!" -- Ra: "You're a lunatic." - Fanatic, Ra, Baptism by Fire #1
Zealous Offense (x2)
At the start of your turn, select up to 2 non-Character card targets. Those Targets cannot deal Damage until the start of your next turn. At the end of your turn, if you have not dealt at least 3 Damage this turn, destroy this card.
Art: Fanatic stabbing Apostate with her sword. She has a cut before her left eye;
Flavor-text: "Repent!" - Fanatic, Fanatic #27

Equipment, Relic, Limited

"Absolution" (x3)
When this card enters play, Fanatic regains 1 HP.
Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Art: Absolution planted in the ground with light coming down through the clouds;
Flavor-text: "Absolution you are called, and absolution you shall deliver." - Fanatic, Absolution #1
Aegis of Resurrection (x2)
When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Art: A close up showing the breastplate of Fanatic's armor;
Flavor-text: "Thine armor, it sustaineth me." - Fanatic, Fanatic #19

Fanaticicon.png Complexitytwo.png

Aliases: Helena

Age: Unknown

Height: 5'10"

Weight: 190lbs (290lbs in Armor
Hair: Black

Eye: Brown

Birthplace: Unknown

Power Source: Dvine
Occupation: Adventurer, Angel of Vengeance

First Appearance: Mystery Comics #338

Group: Prime Wardens

Group: The Host
Nemesis: Apostate

Nemesis: The Seer

Nemesis: The Idolater

Nemesis: Balarian
Nemesis: Blood Countess Bathory


Prime War

Prime War: Fanatic

Not Yet Released

Not Yet Released

Meta: Fanatic


Main Episode: Episode 37

Edit this Reference


  • Apostate is seen blocking a strike on "Smite the Transgressor", and is also being stabbed by Fanatic on "Zealous Offense".
  • The demon that Fanatic is fighting on "Sacrosanct Martyr" is the Illusory Demon, one of The Dreamer's projections. Curiously, it is much smaller in comparison to Fanatic than it is to Chrono-Ranger on the card "Sudden Contract."
  • "Brutal Censure" shows Fanatic blasting the face of The Idolater.
  • "Chastise" reveals Fanatic using her powers to neutralize the "Fiendish Pugilist" demon from Apostate's deck.
  • "Divine Focus" portrays Fanatic hovering over and blasting Grand Warlord Voss.


  • To add to the conversation on Fanatic's personality, she doesn't call herself "Fanatic". That's her hero name, sure, and it's definitely the name of her comic book, but she never refers to herself as that. Imagine the sort of person it would take to call themselves "Fanatic". She isn't that person. She calls herself "Angel of the Lord", "The Lord's Agent", and even "Judgement", but not Fanatic. That is what other people call her.[1]
  • Fanatics's Aegis and Sword have power because Fanatic believes they should have power. We did not learn the source of Fanatic's power and whether or not she is "divine".[2]
  • Fanatic's Letters Page errata her First appearance from Mystery Comics #368 to Mystery Comics #338

To Other Works

  • The flavor text of the card "Holy Nova" is the lyrics to Dio's song Holy Diver - Similarly Apostate's Fallen Angel is from Fallen Angels
  • The flavor text on "Undaunted" is a reference to the famous Black Knight scene in "Monty Python and the Holy Grail".
  • Though the images aren't complete matches, the art on Fanatic's incapacitated side may be an homage to this image of Angel from the X-Men pinned to the wall by the Morlock Harpoon's energy weapons in X-Factor #10 ("Falling Angel").
  • As a winged female superhero armed with superpowered melee weapons, Fanatic bears a notable resemblance to Hawkgirl, a DC comics superhero. This comparison is somewhat ironic though, as Hawkgirl and her species, the Thanagarians, are devoutly atheist.
  • XTREME Prime Wardens Fanatic's outfit is very similar to the one worn by Psylocke of the X-Men, though the way she wears her sash is more similar to Phoenix (Jean Grey) or Ms. Marvel (Carol Danvers). The flare of light coming from her left eye resembles the flares depicted when the X-Men Cable and Longshot use their powers.

Questions Answered on The Letters Page

  • She was interesting to design given that she was so different from all of the other heroes in the core set. They knew they wanted somebody with wings who could fly and had a sword and so they just dropped an angel in there. She kind of worked out as an anti-hero given that she had no problems killing people - Ra might wind up burning people too, but nobody was carrying around a sword that they'd use to just straight up kill an opponent.
  • Questions: Questions Answered on Podcast Episode 37
    • When Apostate claimed to have created her, did she believe him or did it not matter where her powers came from as long as she used them for good? How long was she off thinking about what he'd said before she returned? While she and Apostate really are the "same" in that their origins are the same and neither is really an "angel", she didn't believe him and kept her faith. Her outlook and goals are different from his, and that makes a difference. As mentioned, she was off in seclusion for three days.
    • Who were her parents? Literally doesn't matter since the history of that little girl became unimportant once she died. This question is kind of abrogated by the reveal on Fanatics origins given above.
    • Did she really die when she was six? The body did, what came back as Helena/Fantic is a different "person".
    • Why did she recover so quickly/grow wings? Already covered.
    • What words did she hear in her vision? Not really words, just the concepts/visions of the spirits.
    • Did she really spend a year in the catacombs without food? How did she survive? Yes and because she's not a person.
    • How does Absolution manifest flames? Because she wills it to be so. This can take a variety of forms from the blade itself being engulfed in flames, to shooting flames from it, to using it to set other things on fire.
    • What did Apostate do/say to make her question her faith? Already covered.
    • What's the deal with Fanatic carving runes into things as she sleeps? That's a feature of how she's exerting changes on the world - the sword should have "angelic" runes, so she does so in a "miraculous" way.
    • Is Absolution breaking while she fights Citizen Truth related to her fight with Baron Blade (and his Negation Bands) during Vengeance? No, they're unrelated events and the bands didn't weaken the structure of the sword itself.
    • How did she handle the breaking of her sword? Shaken at first, but then her obstinate personality takes over and justifies it as "of course it breaks, it's just an earthly sword" and it's obviously just as good as ever in its current form anyway, right?
    • Some Vengeance art has her in non-Redeemer outfit, does this mean that the Apostate event was prior to Vengeance? No, Apostate was first. As was mentioned in the very first Interlude, the costume doesn't necessarily tell you what time it is. A lot of the costume choices can vary depending on the comic creators at the time, but other than major physical changes the appearance isn't a good indication of timeline (for example, the state of Baron Blade's scar is a better indication of when we are than what outfit he's wearing). A new outfit is typically a response to some kind of character change/event, but after that it's fair game. Even within the Prime Wardens book, while she's more likely to be in the "team costume", she still shows up in her original and Redeemer outfits occasionally.
    • What's the explanation for her first appearance being listed as Mystery Comics #368, while "Holy Nova" lists MC #367 with text from Apostate who's listed as first appearing in Fanatic #25? Another mistake on their end, Fanatic's first appearance should be listed as Mystery Comics #338. This leads us into a nice aside about the publishing history that they didn't go into in the overview:
      • She first appears in Mystery Comics and was a runaway hit right away. This resulted in her getting her solo series, Fanatic, within about six months of her introduction. That title ran for quite a while, including the Apostate story (which was always presented as "this is what Apostate is claiming is the truth" rather than "this is actually the truth"), only ending not so much because the book was unpopular but because it was kind of getting overwrought and needed a "soft reboot" to get back to basics. The new book is Absolution, which is back to her doing incredibly metal things like fighting magical baddies with a huge sword, but also deals with defining stuff like her sword and armor and more backstory stuff as her origin hadn't been clearly laid out rather than in bits and pieces.
    • Within the imaginary world where Sentinel Comics are published, how did readers respond to her character? Did people who went through incredible healing identify with her? Did people shun or embrace her based on the faith/judgement aspects or ignore her because she's just a comics character? Did people have things like necklaces with her iconic cross emblem? This world is pretty identical to our own, only with the existence of Sentinel Comics as the biggest publisher. The world reacted to the existence of a angelic/crusader/warrior lady in comics about how you would expect. Some Christian groups were scandalized that there was a "Christian" character killing people with a sword, while others appreciated that there was a Christian hero at all, and yet others were like "look guys, it's just a comic character". Her introduction was also around the dawn of heavy metal and the whole satanic panic thing and there were people coming down on either side of that with regards to her. Opinions were decidedly mixed. Sure, people wore the cross necklace, but it's not like Sentinel Comics invented that symbol.
    • Is Fanatic the kind of Angel who would destroy the Cult of Gloom or would she try to save them? She's definitely more on the smite end of things. She's a spirit of judgement, but also an entity of faith - by her nature she's pure judgement, but this is tempered by the belief system she's imprinted on to give her the concept of mercy. She judges on the basis of action - and she judges faultlessly - but if the Cult is just kind of moping around as they've realized the pointless nature of reality, she's got no reason to smite them as they're not doing anything wrong. If they've, instead, settled on doing rituals to bring more darkness into the world of course she's going to go with the smiting option. This makes her interesting in that her approach to people isn't based on their lifestyle (which she may or may not actually agree with), but on their actions.
    • She does Radiant damage and her power source is listed as Divine, so is she really an angel? Was she always an angel, even before the accident? A lot of this is already answered. Radiant isn't unique to her (Citizen Dawn for example [this is likely a misstatement as Dawn's *SotM* deck has no radiant damage, even if it might be logical for her to deal it - however, Zhu Long's True Form, Progeny, the vampire-hunter Fulepet, Scholar, and anybody with an ability to choose from any damage type like Mr. Fixer or Chrono-Ranger also deal it]), but by "Divine" it's meant that it's power from an unknown force out of our understanding in some other realm and in her case (being a spirit of the Host) it's "divine" in nature, but without defining which specific divinity is actually involved.
    • Does she do downtime? No, she does not. Unlike most characters who are fully fleshed out people, she's not people. She has some people-like characteristics (and angelic ones - "she's as much a person as she is an angel") - she looks/functions/acts like both of those things, but she's not really either. A lot of her "humanity" is what's imprinted on her by being around people. People are important to to her because of her belief system, but that's all stuff she's picked up from the world, what she brings is justice.
    • If she thinks that she's an angel, why not give herself an angelic name (going back to Hebrew, for example, to give a name that exemplifies who she is)? She was given the name Helena by people who are doing the work of the Lord (and it's a strong name, and the name of a saint), so who is she to change that? Later on, when she takes up the name "Fanatic", that's kind of the moment when she is choosing the name that's emblematic of who she is.
    • Her deck has self-damage only outclassed by Absolute Zero (whom the very air burns) and Nightmist (who's dealing with forces that man was not meant to know), so what does this model in-setting for her? Her power is taxing to her human form (which she has a reckless disregard for); the way that she fights involves throwing herself into danger and pushing her own limits - she fights beyond what she should be able to do as the spirit sustains her. She also has a serious martyr complex going on.
    • What is happening in "Wrathful Retribution"? That's a crossover between her book, the Prime Wardens book, and some of the other members' solo series. This is a fight (but not the first fight) with Akash'Bhuta and the landscape itself is the target for the damage here.
    • How frequently does she overreact/use overkill? Does this effect how she works with other heroes? She definitely often argues with other heroes and they in turn have hold her back in some way. You definitely wouldn't want her involved in foiling a simple bank robbery as she'd probably immediately just go into "kick down the door and smite the evildoers" mode, possibly destroying the bank in the process. This is a good example of comics slotting heroes into the appropriate threat levels - you just don't see her operating at "street level" as she's always going to be overkill for such threats. But if you need to kill a thousand aliens, she's your girl. It's also why Prime Wardens is a good fit for her - you need grand mythic threats if you want her to be around. Then you get the occasional issue where she is on hand for these low-level things to remind you of just why you don't want Fanatic to be around all the time.
    • What's happening on "End of Days"? Does she always have access to such face-melting power or was it a one-off? Those are Gloomweaver zombies, and lots of them. She can do that level of things pretty routinely, but she cares a lot about collateral damage to other people (herself or buildings are fair game). She might not necessarily be aware that she can just do this whenever, but when the chips are down she might stop to say a quick prayer and then come back with the strength that the Lord has given her to then nuke the site from orbit. She thinks that those steps are necessary, and therefore they are.
    • The Gen Con episode mentioned a terrible storyline where Fanatic took a tour through all religions, was this in-continuity or in titles like Disparation that have less impact on the ongoing character? That did happen in the canon timeline, but was a gross misappropriation by some writer who was trying to make some kind of statement (but it wasn't even clear what that statement was) and in doing so wrote something that completely betrayed who the character is. There's probably a story you could do about her changing her mind over time, but that's not what happened here. The story was quickly forgotten and never brought up again in the comics.
    • Why is the art of her having defeated Idolator (on her foil character card) on her incapacitated side - is it supposed to represent some emotional defeat? Definitely an emotional thing - she's just burned down a church and burned a cross into the face of a man who she'd trusted and she's sad that her judgement was as off as it was in this case. This is "incapacitating" because this is "a thing that shakes her faith" and that's really the only thing that can really "take her apart".
    • What's the character on the Seer's belt buckle? It's just a design - it's not a character from a writing system.
    • If Fanatic has met the Judeo-Christian God, how does that jibe with the tangible existence of other belief systems (like Ra, Calypso, or Quetzalcoatl)? She easily explains it away ("They're not really Quetzalcoatl, but just somebody with power claiming to be"). Even the Egyptian deities aren't really deities as they're just myths built up around people with powers who, nowadays, are just called superheroes. The question has a flawed premise, however, as Fanatic never met (nor claimed to have met) God. She's a character of faith, and if she had met and been given a mission by God, she would not be a character of faith at that point. Her faith is in that she "has a holy mission that she is sent on to make the world a better place by defeating evil" and the parameters of that are wide open and require her to make judgement calls. That faith is shaken frequently, but that's a key component: that it withstands testing and "meeting God" kind of negates testing. The guys are of the opinion that none of the facts of her origin (being a spirit of the Host inhabiting a formerly deceased body) prevent there being a God out there who is giving her power and rewarding her faith - and that's kind of the point, they're not making the statement that God does or doesn't exist in Sentinel-verse; it's a matter of faith (and regardless of everything else about her, you can't say that her faith doesn't give Fanatic power).


Edit this Clarification

Fireside Chats

  • If "Embolden" is next to Haka, and Haka or Fanatic becomes an Isolated Hero, then "Embolden" remains where it is. However, it no longer confers a benefit to Haka. At the end of Haka's turn, Fanatic cannot deal damage to Haka so "Embolden" is destroyed.
  • Fanatic must choose a positive integer for "Sacrosanct Martyr".
  • While "Fixed Point" is in play, "Aegis of Resurrection" still takes effect immediately when Fanatic is reduced to <= 0 HP. Same thing with Apostate on his back side, or any other cards that still have "reduced to 0 or less HP".
  • Cards that restore HP are unaffected by effects that increase/decrease HP gain. For example, "Aegis of Resurrection" is unaffected by "Phosphorescent Chamber".
  • If "Embolden" is on a hero and that hero becomes incapacitated, "Embolden" stays there until the end of that hero's next turn.
  • Ruling change: Additional/granted powers work like additional/granted card plays. For example, if you put "Embolden" on Expatriette, and she uses "Pride" and then "Prejudice" (from "Pride"), she still has one power use remaining. This makes additional/granted powers work like the combination of "HUD Goggles and Lightning Reflexes", for example.
  • "Divine Sacrifice" and "Stun Bolt" do not require the target to take damage in order to get the extra effect. If the damage is redirected, the ultimate target gets the extra effect.
  • If Fanatic is incapacitated after playing "Divine Sacrifice", its redirection effect goes away. Damage dealt by those targets is no longer affected.
  • If Fanatic has less than 3 cards left and plays "Wrathful Retribution", she still has to discard the cards but does not get to deal damage.
  • If you choose an indestructible target for "Final Dive", nothing is destroyed, and then no damage is dealt.
  • If Xtreme Prime Wardens Fanatic selects a target for damage with Kill The Spirit and no damage is dealt, damage still gets redirected to that target (similar to Stun Bolt).
  • If Xtreme Prime Wardens Fanatic uses her power on two different targets (which is possible if Fanatic's damage is reduced to 0 so it would not be redirected), the second use overrides the first.

Spiff's Clarifications

  • "Chastise" errata
    • The text on this card is officially changed to read: "Play next to a non-Hero Target other than a Character Card. That Target is immune to Damage and cannot deal Damage. At the start of your turn, either Fanatic deals herself 2 Psychic Damage or this Card is Destroyed." The addition of "non-hero" to the wording is meant to preclude situations where, for example, "Chastise" could have been played on Unity's "Stealth Bot", which would allow the bot to redirect damage from heroes to itself while being immune to damage thanks to "Chastise".
  • Divine Sacrifice
    • This card deals some damage then says, "Damage dealt by those Targets is redirected to Fanatic until the start of your next turn". The damage described in the first paragraph and the redirection effect in the second paragraph are not connected, so the targets are not required to take Fanatic's damage in order to get the extra effect. If Fanatic's damage is redirected by some effect, it is the final target whose damage will be redirected, not the initial target. If Fanatic is incapacitated after playing "Divine Sacrifice", its redirection effect goes away immediately and damage dealt by those targets is no longer affected. (See Fireside Chats above.)
  • "Exorcism" damage
    • This power deals 1 point of melee damage and 1 point of radiant damage. These are separate instances of damage, and effects which increase damage will increase each instance separately. For example, if Fanatic gets +1 damage on her turn and she activates "Exorcism", she will do 1+1 melee damage and 1+1 radiant damage. Even in a case where, for example, Ra's "Imbue Fire" (changes all damage dealt by heroes to fire damage and increases it by 1) is in play, each damage instance will be affected individually. That means that the melee damage will change to fire damage and increase by 1, and the radiant damage will change to fire damage and increase by 1, still doing a total of 4 fire damage.
  • "End of Days" and "Forced Deployment"
    • "End of Days" destroys all cards in play except the hero and villain character cards and relics. Grand Warlord Voss' card "Forced Deployment" brings all the minion cards from the villain trash back into play when destroyed. How does the timing of these events interact? When "Forced Deployment" is destroyed, it immediately puts all of the minions from Voss' discard pile into play, but they are then in turn destroyed by the (still ongoing) "End of Days" effect. This is because of two universal principles of the game: "Simultaneous" actions do not actually occur simultaneously, but rather occur in the order of the players' choosing; thus, the players choose the order in which cards are destroyed by End of Days. Further, "triggered effects" from cards (e.g. "when this card is destroyed", "whenever this card takes damage", etc.) are processed immediately upon the fulfillment of the trigger condition. Consequently, when "End of Days" is triggered, it immediately begins destroying all cards in play in the order of the players' choosing. This effect continues until there are no more cards in play. When "Forced Deployment" is destroyed, all of the minions are immediately put into play. As there are still cards in play after the destruction of "Forced Deployment", the "End of Days" effect continues destroying cards until there are not. Note that, with "End of Days", it is in fact impossible for the players to choose a destruction order in which any minions are left in play by "Forced Deployment".[1]
  • End of Days and Lady Luck
    • Kismet's "Lady Luck" says "Whenever a Villain Card would be destroyed, reveal the top Card of the Villain Deck. If it is not a Lucky Card, Discard it and prevent the Card Destruction. If it is a Lucky Card, put it into play". This may seem to indicate that "Lady Luck" could save a card or cards from destruction by "End of Days", but that's not true. "End of Days" will not destroy itself until there are no cards left in play other than itself, character cards, and relics. The most "Lady Luck" can do is postpone a card's destruction each time a non-lucky card is drawn.[2]
  • Prayer of Desperation
    • The last line of rules for this card reads, "immediately end your turn". This means to proceed immediately to Fanatic's end-of-turn phase, which is not the same as skipping the rest of her turn entirely. She may still take any end-of-turn actions she may have.
  • Undaunted
    • This card reads "Whenever Fanatic would be dealt 5 or more Damage from a single source, reduce that Damage by 2". Each instance of damage is a separate source, so if a single target (a villain, for example) dealt three different instances of damage to a character in a single round, each instance would be evaluated by "Undaunted" separately. The fact that all three came from the same "source" (the villain) isn't relevant.
  • Wrathful Retribution
    • This card says, "Discard 3 Cards. if you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP." If Fanatic has less than 3 cards left in her hand when this card is played, she still has to discard all of her cards, but she does not get to deal the damage. (See Fireside Chats above.)
  • Zealous Offense
    • The card reads in part, "At the start of your turn, select up to 2 non-Character Card Targets. Those Targets cannot deal Damage until the start of your next turn". The cards chosen must be cards which are already in play at the time "Zealous Offense" is activated. The effect of not being able to deal damage applies to the chosen cards only, not to other copies of those cards which are in play or may be played later.


Comic Books: Fanatic

Small note: Items that are in bullets are from the Podcasts, so their form may not make sense, or feel like they are missing a part - its probably on another tab

Spoilers May Be Ahead - SCU and Miststorm Universe Tabs may contain spoilers for future products.

Fanatic Enhanced Original Standard Front.png

Tens of thousands of children die everyday worldwide; Helena should have been one of them. Like many children in Lima, she was most likely born into a poor family. Her father may have worked at the bottling factory. Statistically, her mother probably sewed pants for a living. And growing up in a large family, it seems likely that no one had time to look after the young girl, Helena. At least, that's the best guess the doctors could offer when she came through their emergency room.

At around age 6, Helena was playing in the streets of her city, as is common of the unattended children there, when she was hit by a city bus. Anyone who had been with her had fled, not wanting to draw attention to themselves. The fact that she survived the ambulance ride to the hospital was miraculous in and of itself. However, when Helena was pronounced dead only to suddenly spring back to life on the operating table exactly three minutes later, the nurses began crossing themselves frantically, claiming that she had been spared from death by the hand of God.

Indeed, once the girl had regained consciousness, she spoke adamantly of visions of Heaven and claimed that God had sent her back for a purpose beyond her understanding. While some remained skeptical, the hospital staff couldn't deny the amazing speed with which she recovered. While she apparently suffered severe nerve damage, which left most of her body entirely numb, she had almost no physical scarring. The only other effect of the accident was total memory loss. She had no idea who she was, and no family ever came to claim her. It was an old nun visiting the hospital who named her Helena.

As the time came near to release the girl from the hospital, she demanded that she be placed under the care of the convent. Over the course of her stay there, she had grown fixated on her vision of the afterlife. The doctors considered her troubled, but they deemed her to be neither a harm to herself nor to others. With few other options, they decided to honor her request, sending her to be raised by the nuns.

Most of her adolescence was spent training to become a nun herself. Helena was a pious girl, heralded as an example to the rest of the convent. When she hit puberty, she was startled to discover that great, angelic wings had begun growing from her back, but was unsurprised - they felt familiar. She kept these hidden from the rest of the world, but their appearance had altered her sense of purpose irrevocably. The wings which had sprouted from her back finally helped to reveal the meaning of the words she had heard in her vision so many years ago. She knew that her role was not meant to be a passive one.

Over the next few years, she began to grow weary of the system of the convent, urging them to be more involved in stopping the evils going on outside their walls. Finally fed up, she decided that she would reveal her secret during the next day's church services. When, after a rousing speech condemning their inaction, she revealed her wings to the congregation and claimed herself to be an angel of the Lord, she was met with only silence and horrified stares. Disgusted, she stormed out of the convent and never returned.

Concerned that she would be pursued once the initial shock wore off, Helena sought refuge in the catacombs under the city. While exploring the tunnels, she stumbled upon an ancient cache of Templar arms and armor. With a determination bordering on fanaticism, she trained herself in the use of it. A year passed in solitude, during which she fasted and claims to have been sustained by faith alone. She awoke one morning morning with her fingertips bloodied and her sword lying nearby. Smelling the acrid scent of smoldering metal, she picked up the sword and found that runes had been carved into its blade. She realized that she could read the angelic runes - they read "Absolution". The sword became a focus for her prayers, manifesting radiant flames along its blade. Taking up "Absolution", she emerged from her tomb. It was time for her to fulfill her purpose: to purge the world of evil.

  • We get a version of Fanatic's bio, although Christopher mentions here that she claimed to be an angel pretty much right away rather than simply knowing that she had a purpose with the "I'm an angel" moment only happening during her confrontation with the convent as an adolescent. Her recovery apparently only took a few days in total, including broken bones. Also, rather than "silence and horrified stares" it sounds like there may have been vocal denial of her status as "angel" at that later point just before she left.
  • Of course the Templars had secret missions in, say, Peru. They're sending people on secret missions all over the place. During her year of solitude with the Templar cache she hadn't been using the sword or armor (which didn't fit anyway). That is, she didn't until she woke up one morning to find that she'd reshaped the armor with her bare hands and carved runes into the blade of the sword with her fingertip. This is slightly at odds with the bio that says she'd been training with them, but this might just be them being fast and loose with their description here (like, she maybe wasn't using the sword in that she wasn't going out to fight evil with the sword or anything, but not precluding the training mentioned in the bio... I dunno).
  • This begins her time out in the world fighting evil. She doesn't have a book of her own at first, but can pop up pretty much anywhere as her movement is kind of a worldwide pilgrimage. Examples given: she helps in a fight in Rook City against Plague Rat, a few Freedom Five stories in fights against major villains, etc. People start calling her "Fanatic", but she doesn't identify as such, nor does she go by the name Helena, but generally refers to herself as an Angel of the Lord. The "Fanatic" moniker got started by her mentor...
  • An early story involved her in a small Midwestern city. She meets a preacher there, the Right Reverend Samuel Humphrey. She apparently travels in disguise, and was impressed by him and his congregation's faith. She reveals herself to him and he immediately recognizes her as the angel she claims to be, offering his service. He teaches her for a while, but she comes to learn over time that he's not as good of a guy as he appeared to be. His whole deal is actually that he's able to siphon off power from his congregation's faith - he's been around since the late 1800s and started his ministry during the Dust Bowl. This cross is a dark artifact that he created in a ritual and is what allows him to draw power from people who are expressing their faith in order to extend his own life. She is furious when she learns this, burns a cross into his face, and burns his church to the ground (see "Brutal Censure" from her deck and the incap art of her base-version foil card). He calls her a Fanatic and she calls him an Idolater during this falling out, giving them the names we'd know them by.
  • In her dealings with heroes, her most regular early ally (pre-Prime Wardens) is Ra, with all of the conflicting theological problems that would involve. They still get along well given their temperaments - they're both very passionate people, there's chemistry between them, and they hit it off pretty quickly. An early major story with both of them is the Baptism by Fire arc around the time of the Ennead event where there's even more of these "gods" around - who she largely brushes off as just "people with artifacts of power".
  • The Seer is a relatively minor villain, but with some story ramifications. He's a mystic/magician who is able to manipulate people's emotions. She finds what he's doing familiar somehow, but is able to defeat him pretty quickly. He can mess with her emotions a little, but that doesn't do much in his immediate encounter with her. What he does manage is to lay some seeds of doubt in her mind that's more of a slow burn and leads into another story...
  • Apostate, her most iconic/notable/dangerous villain. He's a guy with wings and a big sword along with a bunch of demons following him and access to a lot of arcane artifacts. He immediately goes for the "we're the same" shtick because of the whole wings, sword, and power similarities, but he tells her she's not an angel, but something he created. She denies him, he contradicts her, etc. Eventually she runs off and has to "blind herself to him" in order to defeat him [I'm guessing this ties into the Redeemer variant having her eyes covered]. His deal is that he is a deceiver, and all great lies start with a kernel of truth.
  • The real story is itself a very late reveal in the comics, but even then it's not something that changes who she is as a character, so keep that in mind.
  • So, much like there's the Block, the Realm of Discord where Gloomweaver hangs out, and other dimensions adjacent to "reality" without being separate universes in the Multiverse sense, there is a dimension of "emotions" or "states of being" that is home of the Host. Whenever somebody is feeling a particularly strong emotion, it's because they're being influenced by a member of the Host - it's not necessarily the same as being "possessed" by them, but these spirits do actually inhabit the person. When the young girl was hit by a bus and then died, she was inhabited by one of these spirits - one related to Judgement. The young girl didn't return to life three minutes later, this was the spirit of Judgement taking over the body. It's not aware that this is what happened, it's just the fact that it has happened and now we have a largely blank-slate of a being inhabiting the body. She has memories of this ethereal plane and of these other spiritual entities and knows that her existence is tied up with the concept of Judgement, but that's about it.
  • The various religious iconography that she sees and the faith of the people she talks to shapes how she interprets this knowledge and she settles on the Angel of the Lord explanation. In turn, how she thinks about these things winds up shaping the world around her - she thinks that she's an angel and so she grows wings, she feels that the sword should have angelic runes on it and she's able to carve them with her finger, she believed that the sword should manifest holy fire and so it does, etc.
  • Idolator's cross actually works due to his ritual capturing a member of the Host, a spirit of Faith, and the presence of this spirit is what drew her in given their affinities as members of the Host (like calling to like). Even though she didn't know anything about the Host or her relationship to this spirit, this kind of explains the rage she felt when she learned that he was a villain. Similarly, the Seer had made a bargain with a spirit of Domination for his power and that's why she thought his power was "familiar".
  • Apostate is a spirit of Deceit who realized that the spirit of Judgement had left their home realm and was entertained/annoyed by this. He found a dead body to inhabit/shape to his purpose - this isn't the same as with Fanatic as she's a coherent singular being where Apostate knows about his existence separate from the body he's using to mess with her. His pitch is along the lines of "We are spirits, not of the Lord but of ourselves" and that he created her as if she's his child and they should work together to rule the world. This did not go over well with her, but everything fits together enough to make her doubt.
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Variant: Originally revealed during the Infernal Relics Kickstarter as the $34K stretch reward.

After Fanatic was confronted by the deceiver, Apostate, she had to regroup. She spent three entire days sequestered in the bell tower of a monastery in prayer and meditation, not stopping to eat or sleep. Finally, she emerged from her requiescence, refreshed in the knowledge of her steadfast righteousness.

Fanatic has armed herself against the lies and corruption of Apostate. She stands prepared to fight by faith alone - not allowing herself to be distracted by the clamor and deceit of the world and her enemies!

  • She goes off into seclusion in a bell tower for three days (fasting, meditating, etc.), and emerges with a fancy new set of armor that also covers her eyes. She's operating on blind faith now. She's able to defeat him by ignoring his lies and drives him off. Her faith has kind of always been what gives her power, and so focusing just on that is what elevates her here.

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Variant: Originally revealed from Wrath of the Cosmos preorder event for 100 copies preordered.

After years of going from extreme to extreme, Fanatic finally found some moderation, and her allies in the Prime Wardens had no small part in helping the avenging angel center herself. Now, she stands more resolute than ever - not for vengeance or for zealotry, but for the defense of the innocent and the advancement of the greater good.

The last hero to join the ranks of the Prime Wardens, Fanatic had been witnessed most recently fighting a dark-winged Deceiver. As a result, the Avenging Angel had donned more protective armor and a face-plate that obscured her vision. So, when Fanatic joined the fray against Akash'Bhuta wearing armor that allowed greater mobility and freedom of movement, half her face-plate torn off, and a her sword a jagged shard, the other heroes were as taken aback as they were pleased to see her.

Her faith stronger than ever, Fanatic as a member of the Prime Wardens is a resolute opponent of evil in its many forms. She fought against demons and deceivers, and takes the fight to the Court of Blood against blood mages and vampires. The hero called Fanatic does not fully know her role in this world, but she knows one thing: she is Justice.

  • Some time later, Argent Adept gets defeated by Akash'Bhuta and is putting together a team to defeat her. Fanatic winds up on that team along with Haka, Tempest, and Captain Cosmic. The Prime Wardens weren't formed as an intentional organization, they (along with the other heroes present for that fight) were just there to defeat Akash'Bhuta and happened to keep working together afterward. Their bailiwick tends to be major worldwide threats - ancient magical beings like Gloomweaver, alien threats like Voss, the Ennead, Balarian, and the initial Progeny events.
  • One of these is a fight involving the Citizens of the Sun. Parse is also there and she claims that there's some weakness involving Citizen Truth whose shields nobody can break. She points out to Fanatic that if she attacks the shield something will break - unfortunately, that something is Fanatic's sword rather than the shield (see Parse's "Critical Modifier"). This doesn't put Fanatic too out of sorts - it was a huge sword and even the piece remaining is a serviceable chopping implement like a hand axe. She's got this broken sword from shortly after the formation of the Prime Wardens up through the middle of the OblivAeon event (more on that later).

See Related Stories on the Prime Wardens Story Arc Page

  • The Court of Blood is a weird castle with blood fountains and blood just generally running through the whole structure. The inhabitants are a bunch of vampires led by Countess Elizabeth Báthory - as has been mentioned previously, vampires are a particular kind of blood mage (but not all blood mages are vampires - see Lifeline and Bugbear for examples of non-vampiric blood magic). They make good recurring opponents for Fanatic - all the way back to her original incap art which takes place in the CoB. There isn't a single major "event" involving the Countess and the Court, but they make for a good place that the heroes might need to infiltrate to get some magical MacGuffin for any given story.

See Related Stories on the Court of Blood Story Arc Page

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Variant: Originally revealed during the OblivAeon Kickstarter as the $450k stretch reward.

The XTREME Prime Wardens were first revealed during the ARG Event in the Time vs. Time comic.

  • During OblivAeon, La Comodora shows up with a sword for Fanatic - one from an alternate dimension with a black blade. That Fanatic had apparently allied herself with the Blood Countess - it's not a "blood magic blade", but it is tuned more into that side of things (and which probably won't be a problem later at all). We also see at some point the evil version of her (Hellion) and a good version of Apostate (Seraph) and she teams up with the latter to fight the former. Good times.

See Related Stories on the OblivAeon Story Arc Page

Legacy Wants to Remind You!

This information is from the Miststorm Universe, one of two branching timelines. Products in this timeline are: Sentinel Tactics (and expansions). Prime War (and expansions)

One of the lead-ins to the OblivAeon is the death of Ra, and they had a close relationship - his last words to her was that he "always believed in her." She comes out of that strengthened, finally embraces the name of "Fanatic" herself, and is ready to take the fight to OblivAeon, but once that's done there's a time of mourning. She's realized that there was a reason she didn't get close to people before and it was for the better and goes off on her own.

It's been several years and she's more or less gotten over things and is working with heroes again. She's a bit troubled with there being a new Ra, but it's obviously a different person, but she's able to deal.

Tachyon Speeds By to Remind You!

This information is from the Sentinel Comics Universe, one of two branching universes. Products in this timeline are: Sentinel Comics RPG.

One of the lead-ins to the OblivAeon is the death of Ra, and they had a close relationship - his last words to her was that he "always believed in her." She comes out of that strengthened, finally embraces the name of "Fanatic" herself, and is ready to take the fight to OblivAeon, but once that's done there's a time of mourning. She's realized that there was a reason she didn't get close to people before and it was for the better and goes off on her own.

As things get going she's still reeling from everything she's just been through (fighting an evil version of herself, being helped by a good Apostate, the death of Ra, etc.) and is still grieving, embittered, full of rage about things, becoming reclusive, but as the RPG goes on we're likely to see more about her in terms of her being a spirit of Judgement which should be interesting in the future.