Grand Warlord Voss/VillainDeck

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Villain Deck

Ongoing

Forced Deployment (x3)
When this card is destroyed, take all of the Minion cards from the Villain trash and put them into play. At the start of the Villain turn, destroy this card.
Art: Silhouettes of the Gene-Bound Guard, Gene-Bound Soldier and Gene-Bound Shock Infantry, possibly coming out of the Quark-Drive Tanslocator.
Flavor text: "These people are engineered to live and die at my command!" - Grand Warlord Voss, Freedom Five #507

Device

Quark-Drive Translocator [10] (x2)
The first time a Minion enters play each turn, play the top card of the Villain deck.
Art: A Circular device with a green passageway in the middle.
Flavor text: "I can safely say that the Thorathians understand quantum mechanics." - Tachyon, Science and Progress One-Shot

Minion

Gene-Bound Banshee [3] (x1)
This card is immune to Sonic Damage. At the end of the Villain turn, this card deals the Hero with the most Ongoing cards 3 Sonic Damage.
Art: A thin grey alien creating a shock wave by yelling.
Flavor text: The harsh atmosphere of Vdronix resulted in powerful lungs and vocal chords, attributes the Thorathians capitalized on. - Narrator
Gene-Bound Bionaut [3] (x1)
This card is immune to Toxic Damage. At the end of the Villain turn, this card deals the Hero Target with the lowest HP 2 Toxic Damage.
Art: A black silhouette with glowing green lights, green smoke coming from both hands.
Flavor text: The potential implications of the Mubbloxians' naturally toxic blood delighted Voss's genetic scientists. - Narrator
Gene-Bound Firesworn [3] (x2)
This card is immune to Fire Damage. At the end of the Villain turn, this card deals the Hero Target with the highest HP 2 Fire Damage.
Art: An alien with craters in its skin a large mouth and glowing red hands.
Flavor text: The Trodcullons were a race of barely sentient volcano dwellers before Voss turned them into his pyrotechnics squad. - Narrator
Gene-Bound Frosthound [3] (x2)
This card is immune to Cold Damage. At the end of the Villain turn, this card deals each Hero Target 2 Cold Damage.
Art: A white four-legged creature with at least five blue eyes, sharp teeth and long tongue and spike on its shoulders.
Flavor text: The Feethsmar of Gadrion Delta flourished in the frigid temperatures of their homeworld. Then Voss found them. - Narrator
Gene-Bound Guard [3] (x2) : Reduce Damage dealt to Villain Targets by 1.
Art: A bald humanoid alien with glowing blue stripes.
Flavor text: The self-repairing flesh of the Ruoenf people make them ideal front line protectors for Voss's troops. - Narrator
Gene-Bound Ion-Lancer [3] (x2) : This card is immune to Energy Damage. At the end of the Villain turn, this card deals the Hero Target with the lowest HP 2 Energy Damage.
Art: A glowing skeleton wearing armor with a large energy blade on one arm.
Flavor text: The peaceful, agricultural Henathians were massacred by the Thorathian army. The strongest of them twisted into horrid reapers. - Narrator
Gene-Bound Psi-Weaver [3] (x2)
This card is immune to Psychic Damage. At the end of the Villain turn, this card deals each Hero Target 2 Psychic Damage.
Art: A brain inside what would be the head of a giant mechanical insect, its spinning a web around an unknown humanoid figure.
Flavor text: After the advanced intellectual meritocracy of Piune Prime was utterly obliterated, cerebral matter was recovered to produce powerful psychic exterminators. - Narrator
Gene-Bound Shock Infantry [3] (x2)
This card is immune to Lightning Damage. At the end of the Villain turn, this card deals the Hero Target with the highest HP 3 Lightning Damage.
Art: A mutated Maerynian with sharp teeth and a purple tentacle in place of one arm, with lightning charging in both arms.
Flavor text: "I shall see Voss's hideous work undone or perish in the process!" - Tempest, Freedom Five #517
Gene-Bound Soldier [3] (x2)
This card is immune to Projectile Damage. At the end of the Villain turn, this card deals the Hero Target with the highest HP 2 Projectile Damage.
Art: A grey alien with a large head wielding two handguns and being protected by a pick energy shield.
Flavor text: The natural hand-eye coordination of the Qubrin made them exceptional marksmen. Voss took what he wanted, destroying the rest. - Narrator

Thorathian

First Lieutenant Tamar [5] (x1)
Reduce Damage dealt to Thorathians and Minions by 1.
Art: A Thorathian Soldier holding a flag with grand Warlord Voss' Symbol on it.
Flavor text: "The valiant never taste of death but once." - Tamar, Freedom Five #509
First Lieutenant Vyktor [5] (x1)
Increase Damage dealt to Hero Targets by 1.
Art: A Thorathian Soldier holding a pistol, on a ship in space.
Flavor text: "Agony is much too time consuming. My primary objective is to kill you quickly." - Vyktor, Freedom Five #512

Dreadnaught

TCF Conqueror [15] (x1)
This card is immune to Melee Damage. At the start of the Villain turn, destroy 1 Hero Ongoing card. At the end of the Villain turn, this card deals each Hero Target 3 Fire Damage.
Art: A spaceship flying through purple and black clouds over a blue and black planet.
Flavor text: "What I cannot have, I will destroy." - Grand Warlord Voss, Freedom Five #510

Flagship

TCF Stalwart [18] (x1)
This card is immune to Melee Damage. At the start of the Villain turn, this card deals each Hero Target 3 Energy Damage. At the end of the Villain turn, shuffle the Villain trash and reveal cards until a Minion is revealed. Put it into play. Put the other revealed cards back in the trash.
Art: A massive ship with many smaller spaceships approaching earth.
Flavor text: "You shall witness the destruction of your wretched little planet!" - Grand Warlord Voss, Freedom Five #512

Scion Card

Villain, Scion

Willful Servant [90]
Gameplay
If you would win the game, flip this card instead.
When this card is destroyed, remove it from the game.
Whenever this card destroys a Scion, add 3 Devastation Tokens to the Inevitable Destruction card.
X on this card = the number of Devastation Tokens on the Inevitable Destruction card.
Reduce damage dealt to this card by X.
At the End of this Villain Turn, this card deals the hero target with the highest HP X plus 1 energy damage. Then, this card deals another scion X minus 1 psychic damage. If there are no other scions here, deal that damage to OblivAeon instead.
Advanced
At the End of this Villain Turn, play the top card of the Scion Deck.
Flavor text: "This is the end for some. For many, in fact. So, little heroes, which end will you choose?" - Rainek Kel'Voss, Freedom Five #800

OblivAeon

OblivAeon-Powered Overlord [90]
Gameplay
When this card flips to this side, it regains (H) times 10 HP. Then, move it to the OblivAeon play area, and remove the OblivAeon booklet from the game. This card counts as OblivAeon, is immune to its own damage and environment damage, and is not a Scion.
If this card is destroyed, you win! Congratulations!
When a player's hero is incapacitated, that player does not get a new hero. If there are no active heroes, you lose. Game over.
Whenever an environment target enters play, it deals each target (H) minus 1 melee damage. Then, add 1 Devastation Token to the Inevitable Destruction card and this card regains 9 HP.
At the End of OblivAeon's turn, move OblivAeon to the battle zone with the most hero targets. Then, this card deals each hero target (H) plus 1 irreducible energy damage.
Advanced
At the End of OblivAeon's turn, play the top card of OblivAeon's deck. Then, play the top card of the environment deck.
Flavor text: "Witness true power! Now begins the subjugation of all the Multiverse!" - Rainek Kel'Voss, Freedom Five #800