Haka

From Sentinel Comics Wiki
Jump to: navigation, search




Hakaisolated.png

Hakaicon.png

Stats

Aliases: Aata Wakarewarewa
Age: Unknown
Height: 7’ 2”
Weight: 370 lbs.
Hair Color: Black
Eye Color: Brown
Birthplace: Rotorua, New Zealand
Power Source: Genetic, Tribal
Group Affiliation: The Prime Wardens
Occupation: Adventurer
First Appearance: Arcane Tales #14
Complexity: 1
Set: Enhanced Edition
Nemesis: Ambuscade, The Hippo, Desert Eagle, and Balarian

Haka

HP: 34
Innate Power:
Crush - Haka deals 1 Target 2 melee damage.
Incapacitated Powers: Choose one each turn
  • One Player may Play a card now.
  • Select a Hero. Decrease the next Damage dealt to that Hero by 2.
  • One Player may Draw a card now.

Prime Wardens: Haka

HP: 35
Innate Power:
Guardian - Play a Card. If that card has "Haka" in the title, select one target to gain the benefit of your discarding.
Incapacitated Powers: Choose one each turn
  • One Player may Draw a Card Now.
  • One Hero May use a Power Now.
  • Increase the Next Damage Dealt by 1 Target by 2.

The Eternal Haka

HP: 33
Innate Power:
Haka of KNowledge - Draw 1 card. You May Discard 1 card with "Haka" in the title. If you do, draw 2 cards
Incapacitated Powers: Choose one each turn
  • One Target regains 1 HP.
  • One Player may Play 1 card now>
  • Reduce all damage dealt by 2 until the start of your next turn.


XTREME Prime Wardens: Haka

HP: 32
Innate Power:
Die Hard - Select a Hero character card. Until the start of your next turn, redirect damage that would be dealt to that Target to Haka instead; whenever Haka is dealt damage this way, he regains 1 HP.
Incapacitated Powers: Choose one each turn
  • Each Target regains 1 HP.
  • Until the Start of your turn, this card counts as an Indestructible 0 HP Target.
  • Unil the start of your turn, Targets cannot regain HP.

Prime Wardens: Haka

Sentinel Tactics Character Panel

HP:
Innate Power:


Biography

Haka Original Standard Front.png

Aata Wakawarewa has gone by many names throughout his life. Most roughly translate to descriptions of his great prowess in battle. Aata, the Bold. Aata, the Fierce. Aata, the Mask of Death. Aata’s indomitable fury took on an almost legendary air - his feats so great that many believe him a myth. His proudest name, however, was Ariki, the chief of his tribe.

Aata led his tribe for many years. He bore them through drought and famine. He brought honor to them in times of peace and times of war. He held strong against foreign invaders, protecting his people’s traditions from outsiders. For years, he was honored by his people as the greatest leader the Maori had ever seen.

However, Aata’s great power is what eventually laid him low, bringing his reign to an end. One morning, after the night of a great battle, his Tā Moko, the facial tattoos identifying him as a Maori warrior, faded completely. Though they knew not what Aata could have done to displease their gods so thoroughly, they took it as a sign that their once great chief had been cursed. Aata’s own right hand man, Ruru, stepped up to challenge him in order to cleanse their village of his taint. Outwitting the giant warrior, still stunned from his tribe turning against him, Ruru dealt Aata a killing blow. Ruru dragged his former friend’s body into the desert, slit his throat, and left him to the dogs.

But this was not to be the end for Aata Wakawarewa. He awoke the next morning with his body restored and stronger than before. To the shock and dismay of his tribe, Aata reappeared at the edge of his village where he called out the new chief, Ruru, and easily struck him down in unarmed combat. He looked out to his people expectantly, thinking they would honor his victory and accept him as their chief again. Instead, Aata was given some new names. Aata, the Damned. Aata, the Other. Aata, the Salted Earth. They spat on him, shouting curses and driving him from the village.

Exiled and without a people, he spent decades wandering. No village would take him - new stories had been told. No longer was Aata the great legend, but a demon. And so he fought for survival, facing the perils of the wilderness alone. Each wound mysteriously made him stronger and, after a time, he was more powerful than even the man of the legends told so long ago.

One day, he finally stopped wandering. His tribe no longer existed to take him back, and his redemption would have to come from his own eyes. But as a warrior and a defender of the people and their traditions, all he knew was battle. Aata finally gave himself a name, Haka, after the war chant of the Maori people, and he carries that name into battle as he fights for honor, not just for himself, or for his people, but for the world itself.


Haka Prime Wardens Standard Front.png

Prime Wardens: Haka


Variant: Originally revealed from Wrath of the Cosmos preorder event for 100 copies preordered.'

A stalwart companion and a fierce defender, Haka was quick to take up the mantle of Prime Warden. He saw the team as a chance to help protect even more people. Haka has seen more than his fair share of years and experienced more loss than most could comprehend, but among his powerful allies, he finds a sort of peace in fighting to save the world.

Story:

Haka lived a life of joy. He found the joy in the simplest things in life, and took great pleasure in protecting those around him. He taught the young and cared for the old. He was Guardian and Mentor of humankind - all people were his people, and he fought for the good of all.

Akash'Bhuta threatened not just his friends, but the existence of humans on Earth, so Haka naturally joined the fight against her most eagerly. A great challenge was always appreciated, and Haka could really let loose against mountainous form of the destructive Nature Spirit.

Having a team of allies helped Haka face greater challenges, and the Prime Wardens could do more to protect their world - and reality - than Haka could on his own. He found joy in his allies and friends, but more than just joy, he found pride. Both pride in his comrades, and in himself.

Eternal Haka


Variant: Originally revealed during Shattered Timelines Kickstarter as the $125k stretch reward.

In a future well over a thousand years from now, the world is covered in monsters and vile beasts of myth and legend. However, even the monsters know not to disturb the dwelling of the large human who has outlived all the others. He keeps to himself, mostly reading and meditating, remembering fallen friends and better times. All times, really - Aata Wakarewarewa has taken up the mantle of guardian of all history, and he keeps it safe, in his home, in his head, and in his heart.

Every so often, a monster will get hungry enough to attempt to storm the ancient warden's abode, but even when this attracts dozens of other monsters, the outcome is always the same. The Hakas of old ring out strong and the giant man crushes those who threaten the stories of his friends throughout time.

Another being has entered this time, however. Another human. The monsters made quite the ruckus attempting to get to him. Aata fears for this new-comer, but also worries that leaving his home for long will result in the loss of the stories he holds dearest. Still, with the opening of these temporal rifts, there might be a chance for Aata to once again don the mantle of Haka and create better stories for some of his less fortunate allies.

Haka The Eternal Standard Front.png
Haka XTREME Prime Wardens Foil Front.png

XTREME Prime Wardens: Haka


Variant: Originally revealed during the OblivAeon Kickstarter as the $450k stretch reward.

Sentinel Tactics: Haka


Announced as part of Prime War

Legacyicon.png Legacy Wants to Remind You! This following information is from Sentinel Tactics, one of two branching alternate timelines after the OblivAeon Event!


Card References

References for Cards in this deck and in other decks. See the full list here.
Link to sources for confirm-able information, separate unconfirmed in a different section, RL Card References in a third, and Art References in a fourth. See This page for more detailed information on how to categorize references


Edit this Reference

Art References

  • "Haka of Shielding" shows Ambuscade detonating a bomb (ineffectively) on Haka's back while Haka eats a sandwich and carries a balloon. This moment is foreshadowed on Ambuscades "Personal Cloaking Device" card.
  • Haka is fighting Grand Warlord Voss' Genebound Soldiers on "Punish the Weak."
  • The art on Haka's incapacitated side is a clear homage to the cover of Hulk Special #1, where Hulk holds a rocky burden on his back in a similar pose.
  • "Savage Mana" shows Haka surrounded by black feathers and the shadows of birds still overhead. This is likely a reference to The Matriarch, whose deck is much less dangerous if Haka has this in play.


Unconfirmed

Confirmed

  • The Following is from This Thread on the official >G Forums by Christopher himself.
    • Haka is actually quite well spoken, and when he does get really into the battle, he tends to fall into chanting hakas rather than speaking like a giant monosyllabolic toddler.
    • "The Savage" as a tagline for him is a bit tongue-in-cheek. Certainly, people would tell the towering, mostly shirtless warrior a savage, but he's the only one who could give Legacy a stern look and make Mr. Parsons feel bad for coming down hard on a teammate who dropped the ball.
    • Haka's titular hakas are about him being a champion of a culture and people who have rejected him. They're also about focus. Sure, they look wild and savage, but they're carefully practiced and deliberate movements and phrases.
    • As for his age, not even Haka knows. He has lived for a long time and will continue to live for a long time. He takes nothing for granted, knowing that some day, his time will come. And he will face it with the grace and humility that he strives to practice every day.
  • The Following is from here:
    • Haka has been teaching for most of his life, as he always has had an interest in bringing up future generations with more information and life experiences. In the formalized school system, he has been a substitute teacher for just under a century.
    • He has been to countless funerals. Students, friends, teammates, and even a few lovers. He has never missed a funeral, and he always sings at the grave after the other funeral attendees have left, his eyes overflowing almost as much as his heart. Aata Wakarewarewa is not brooding or depressed about outliving everyone - he knows that the progression of birth, youth, life, age, and death is a natural one, though he openly weeps for lives cut short.
    • Haka finds the joy in life and in getting to be a part of so many great lives. He cares more about the positive influence he has on those around him than he does how they remember him, if they remember him at all.
  • Haka and Con go way back(from the The Final Wasteland) Christopher on >G Forums
  • Eternal Haka: He is reading The Wasteland, by T.S. Eliot Christopher, on the Forums. This may be a subtle foreshadowing of The Final Wasteland and Haka's connection to it (Haka knows Con and Chrono Ranger).
  • Notes from Letters Page 33 - Haka
    • Haka first appears in Arcane Tales in the mid-to-late '60s. This was a newer book at the time; and an anthology title that was typically split between some weird Twilight Zone-esque story and a more traditional one (frequently monster-of-the-week kind of things - Ra showed up in this one a bunch too). This places it in the same general category of book as Tome of the Bizarre, but they were distinct.
    • The writers were excited to use him as he was a good vehicle for big fights but also a kind of "walking the earth" nomad stories (blowing into a town, getting some static from the locals due to his appearance - a giant of a man from a foreign culture/ethnicity who's still dressing like he has for hundreds of years - but then solving whatever problem they were having). Even through his strangeness, his humanity and compassion are his greatest assets. They really milk the "noble savage" trope in these early days, but he gets a lot of actual character development over the years.
    • He's around for a while before readers are told his backstory (still in Arcane Tales*) - he was Aata Wakawarewa, the chief of a tribe of Maori in New Zealand. He became something of a legend among many tribes on the islands as kind of the Maori ideal. Until, as described in his bio, one day he woke up with his Tā Moko missing. His tribe saw this as meaning that he'd angered the gods and they turned against him. His right hand man, Ruru, challenged and defeated him in his shocked state, dragging him into the desert and slitting his throat. The next morning he returned, not dead as he should have been, to challenge Ruru in return (whom he soundly defeats this time with some newfound strength, although he doesn't kill him). His people don't accept him as their chief again, however, seeing him as some kind of monster and driving him off (he allows himself to be driven off rather than fight them).
    • This starts his "walking the earth" stage of his life. He takes on the name of "Haka" instead - naming himself for the ritualized war cry/dance of the Maori people. He fights all sorts of things, seemingly cannot die, and seeks to protect people in general since he can't protect his own people in particular.
    • This kind of monster-of-the-week (-month?) stories are a runaway hit for him and it's only around a year before he gets picked to take a spot in the Freedom Four (now Five) team-up book. It wasn't a great fit (given the other problems with the book), but it still ran for a few years [this contradicts the time-frame specified in the Freedom Five episode for how long the first iteration ran, but it's not terribly important]. The readers liked the nomadic nature of his adventures and having him stationed in Megalopolis long-term didn't really work. After the FF book ends he goes back to his previous kind of adventures in the pages of Arcane Tales again (a title that continues publication right up through OblivAeon).
    • He's a fan favorite, but the big stories were rarely about him. He shows up for occasional cross-overs, which are generally well-received, and he will certainly show up for the big stories, but he's always kind of the guy the writers know that they can bring in when the chips are down. Savvy readers would come into a crossover story on the lookout for how Haka was going to be involved. For example, during the Omnitron fight there's one city that's pretty much just overrun by drones. Haka goes in and basically solos that whole situation ("Rampage") while the rest of the heroes are taking care of Omnitron itself (even in such a story where the action on the page is just him smashing all the things, they'd still use it as an opportunity for him to have introspective character stuff about heroism going on - he genuinely enjoys combat, but he likes it more if it has a purpose). Similarly in the Voss fight he's fighting a lot of gene-bound minions - he's not the main character of these events, but the heroes would be in trouble without his presence.
    • He fights the Hippo a lot, but it's never a really dangerous fight for him - the Hippo is just kind of "that guy who fights Haka" occasionally. Ambuscade has a few stories where he's trying to kill him as the "ultimate prey", but more on that stuff next week.
    • Then he joins the Prime Wardens following FFA #10 where, in Akash'Bhuta, he's got a villain he can really let loose on. He's sort of got a "tanky" role on the team, doing a lot of interposing himself between a teammate and a threat to take a hit for them (well, that's kind of his whole shtick in general, for teammates or bystanders, really).
    • In Vengeance, he's a known issue for the villains (and writers!) that they need to keep him out of the general fight if the plan is going to have a chance. So, they enlist the Hippo, Haka's most... persistent foes, to just keep him busy. Baron Blade directs him to the school in Colorado that Haka substitute teaches at currently. The plan isn't to so much fight him to win, but to set up a kind of hostage situation where if Haka just comes in punching the kids will get hurt. If the Hippo can stick to the script, he should have the upper hand and be able to play the defensive game until the Vengeance plot succeeds, at which point Blade can send in the cavalry to get him out of there, thus "defeating" Haka. Plus, Blade will pay him a bunch of money. This leads to an interesting issue where Haka can't punch the problem since Hippo's got a school bus full of kids that he's carrying around and Haka has to outsmart/goad him into a mistake (which basically comes down to him taunting the Hippo to eventually put down the bus and fight him - Hippo's not too bright, so this isn't a huge hurdle to clear). One punch later, Blade's plan is ruined - Hippo gets thrown in jail real quick and Haka books it over to the main Vengeance fights that Hippo had spilled the beans on during their verbal sparring. This probably results in Haka learning about/getting to the main fight earlier than he may have if Hippo hadn't been involved at all - he fights his way through waves of Proletariats and eventually takes down Fright Train (one of the major threats at this stage - Baron Blade being stuck in the Realm of Discord with Legacy by this time).
    • Between then and OblivAeon he's still around, the new Prime Wardens book starts up, he's in the Bloodsworn Colosseum for a while (more in the Kaargra Warfang episode - they teased a bit involving Tachyon and Tempest before, but most of the stuff that happens there really should be in her story), he's involved in the initial Progeny fight alongside the other Prime Wardens, but that's a weird fight for him since punching it doesn't seem to actually help. Being "not strong enough" for a challenge is seriously weird for him - and for the team, frankly. Argent Adept has the whole Void power mastery thing, Haka and Fanatic are both bruiser powerhouses, Tempest can control the weather and is a brilliant tactician, and Captain Cosmic who (while probably the weakest member) still harnesses cosmic energy to create things with his mind. This is not a "weak" team, but they can't stop Progeny - it's not necessarily the case that he defeats them either, they're just incapable of stopping it.
    • In OblivAeon, the writers don't play the game of keeping him held back somehow, instead choosing to show how great the stakes are by just throwing him into the heart of things right away. While the other Prime Wardens are fighting the Scion, Aeon Master, he's just tearing through waves and waves of Aeon Men, but they're functionally infinite numbers of them (compared with Omnitron drones, Proletariat clones, or Voss's gene-bound minions). It becomes clear that this strategy isn't going to work and that he's kind of being wasted in this role. This is when we start seeing heroes undertake "side quests" to try to get new resources to help in the fight (we've gotten several of these stories already). Haka helps gather up a lot of scrap for Unity to use for a big project. Then, when Nightmist starts opening all of the portals to other dimensions, he falls back on his "walking the earth" roots and ventures out into these other realities to recruit heroes to come help.
  • Questions:
    • "Dominion" mentions the "land of his people", where is that? New Zealand.
    • Is his favorite food a burger? He loves them, but probably not his favorite. He likes things with a variety of complex tastes. "His favorite food is something that he hasn't tried before."
    • Are his weapons ancient and/or mystical? No. He's had his Mere for a long time, but it's not magical or anything.
    • Is he easily outwitted? No - he's very smart in general (although not super intelligent like Tachyon, he's very quick on the uptake) and while fighting in particular you're not likely to trick him as that's him in his element. He's also been around for long enough that he's very wise (maybe the wisest of their characters).
    • He seems to enjoy life, but does he get lonely/tired of life? He definitely gets lonely, but he's never tired of life. He genuinely loves his own life and he loves hearing about others' lives. He's most lonely in terms of his path in life - he knows he'll outlive most (all?) of the people he meets, but over the years he's come to terms with this. He values life more than most, if not all (it's hard to put him above Legacy), given this appreciation for the preciousness of life.
    • What are the traditions of his people that he carries? A lot of them. The Tā Moko on his face for one. The haka that he performs. His standard outfit. He sees his past as important and he's not giving it up or leaving it behind. They mention that Wikipedia is a good primer for Maori culture if you want to look into it more.
    • In your best Maori voice, can you perform all of the chants on his cards? No. Not even going to try because they couldn't do them justice. You can look up examples of people performing haka now [lots more than just the ones I linked up above before we got to this point in the podcast].
    • Roughly how old is he at the time of the card game? In the 600 range.
    • Did he have interactions with any forerunners of modern characters (e.g. previous Paul Parsons or Virtuosos of the Void)? None of the Virtuosos interacted with him (timeline would have allowed it, but it's a big world). He fought in both World Wars, but he didn't meet Paul VI or VII even though he was involved in some of the same battles. He didn't fight in an army of any particular country in these wars, but he saw a threat that warranted his attention and took part.
    • Why did the writers choose a Maori warrior as the background for a hero rather than some other culture (and does he maintain traditions of his people even though they kicked him out)? Yes on the last, as mentioned previously. The writers created him for a lot of the same reasons that Christopher and Adam did - they wanted some great big mountain of a warrior to fight stuff and they came across Maori culture in their background research and liked it. It was also something non-ubiquitous in the US culture at the time so it gave them creative space to develop the character. This is similar to using Egyptian myth in creating Ra.
    • Does Haka carry much pounamu - his mere is green, so is it made of it? Does he have other things in the traditional motifs like fish hooks? The mere is this kind of jade. In Prime War they've shown him wearing a medallion that he's had, but they haven't shown him wearing before. He's definitely got a fish hook and other pieces, but he doesn't wear them prominently much at this point because they're so old and he doesn't want to lose them.
    • In the first edition card art for "Elbow Smash" he's destroying a tank; whose is it and is this part of a bigger fight? This is something from the old Freedom Five days and he's fighting against an early Baron Blade remote-control device.
    • In which fights does he have the most and least fun? He enjoys challenging single combat the most - something that pushes his limits but doesn't involve worrying about other people around them. There was a fight with the Radioactivist that was just the two of them that stands out. Akash'Bhuta is also a good one since he can just let loose on her. He doesn't like the horde fights or ones involving civilians. The "Rampage" fight shows him as angry since there are so many people to worry about.
    • Has he ever returned to his home since being exiled? He's returned to the site of his ancestral home, but nothing's there. He hadn't returned during the lifetimes of anybody who would have actually recognized him. Good opportunities for some introspective issues, though.
    • Haka smash? No, Haka not smash. Haka speaks very good, unaccented English (or choose a language as he speaks dozens fluently) he's been around a long time and is very intelligent. This interpretation of the character is expected, but it's incorrect.
    • Why is he so adorable? It's hard to answer - why do you find him so adorable? You could also find him fearsome, or hilarious, or any number of things.
    • Are the haka text on the cards based on real haka (citing a similarity to "Haka of Battle" to one performed by the All Blacks rugby team [again, I linked to them already above])? What do they mean? Does he perform other magical haka to give him power beyond the ones we see in the game? First, they aren't magical - he performs them to boost himself up, but that's an internal process, not one granted to him by the haka. It's a method of focusing himself (and also intimidate opponents). All of the ones he performs are real haka having to do with being a Maori warrior, winning in battle, etc.
    • After his tā moko fade the first time, does he have to reapply them repeatedly as they fade again? He had to do them again once, but it was quite an undertaking (given his more robust physique at this point). He had to use snake venom (as mentioned on the flavor text of the card) to essentially "kill" a portion of his skin and then apply the pigment before it could regenerate.
    • What does "Savage Mana" represent (and why Toxic damage)? This is part of the Maori concept of mana involving defeating foes to obtain some of their power. This ties into the source of his power (that they have skipped intentionally to this point, but will get to later). When he takes the life of something, there's a bit of void (not Void) that's left and that he can draw in and store and eventually unleash on a foe as a debilitating attack. He typically uses this attack in the form of a shout or battle cry, but it's not the force of the sound itself that's doing the damage (thus not Sonic as the type), but it's this accumulated "death energy" that he's releasing, which is where the Toxic part comes in. He doesn't even really do this intentionally as he's just interpreting it as this mana concept given his cultural background.
    • What was his involvement in the Matriarch event? He was teaching near Rook City at the time (that she used to attend and is lashing out at) when a bunch of birds show up threatening the people in the area. Like in the Omnitron fight, he doesn't fight the Matriarch directly, but boy does he kill a lot of birds in order to protect the students.
    • As an immortal, how does he deal with love and loss? He does have several loves over the course of his life, but he goes into it now with the knowledge that he'll outlive them. While he was chief of his tribe he had been focused on combat and leadership and didn't allow himself a wife and so has no family from his tribe. Some of the relationships he's had over the centuries last a few years up through the other person's lifetime. Sometimes they die of old age, others it's war or sickness. He values the moment, however many of them they get together. Lovers, friends, students, fellow heroes, he outlives them and attends their funerals - he rarely speaks during them, but he'll stay afterwards until everyone leaves and sings a song for them. Continuing to experience everything connecting him to other people, including the inevitability of death and loss, is what helps him maintain his humanity.
    • Rugby or cricket? Obviously rugby. He enjoys watching cricket, but playing rugby.
    • Does he have children/descendants? Yes. No terribly recent children as he hasn't taken the time to connect with somebody in more modern times. He has other descendants that he's aware of and he's contacted them, but doesn't always tell them what his connection to them is. He wants to know about them without just making them a footnote to his story.
    • Have Haka and K.N.Y.F.E. ever attended a party and gotten into a bar brawl? They are good friends and he likes hanging out with her. He can't really get drunk anymore, though, given his powers but he humors her by keeping pace with her drinking. He likes her stories and energy. He finds a lot of her behavior self-destructive (and just generally destructive). That actually explains some of why he hangs out with her - to keep her from wrecking up the place (too much) or, if she's just got to punch somebody, maybe try to aim her at the biggest scumbag there so at least it's somebody who deserves it, and also making sure she gets home/tucks her in with some water and aspirin handy. He might be the character they've created who they'd most like to just hang out with for a weekend - he's just a great guy.
    • Has he changed world history as we would know it by heading off something major? Not really - he was involved in the world wars, but he's focused on the low-level stuff (on individuals rather than big picture). He's certainly changed stuff by being around to help people who may have otherwise died (anecdote about him working on sailing ships and, say, holding a mast together after a storm until they could make port), but it's not like he's prevented a plague or something that would have major ripple effects.
    • How does his age/wisdom impact his relationships with other heroes? Does he take a mentor role at all? He "mentors" pretty much everybody, honestly - they even mentioned this a bit all the way back in the Legacy episode that Legacy looked up to him. He's probably the Sentinel Comics "moral ideal" character. It's not like a formal mentoring relationship, though, as he's more likely to go help teach students in some underfunded school somewhere (although, he wouldn't shy away from an opportunity if it came up).
    • How does he see his teaching career? A side-gig or is it part of his overall outlook? He probably sees himself as a teacher even when he's not in a classroom. He's got knowledge that he can pass on and he feels it's a responsibility to do so.
    • What's his favorite subject to teach? Literature? "Literature" is tricky since he honestly hasn't had a lot of time to read in his travels/adventures. He likes teaching history and languages, general "social studies" kind of things. Literature doesn't really factor in until later, which they'll get to.
    • How do his students address him? He generally prefers just Aata.
    • Does he visit kids in hospitals and does he talk other heroes into going? He's not the type to wrangle others into charity work. If some kid tells him that they'd really love to meet Tachyon or something he'll say that he'll do his best to make it happen, but he's not going to force or guilt anybody into going. He might talk other heroes into going with him as a means to cheer them up about something, but phrasing it as a request to help him out. He's very insightful.
    • It's been mentioned that he'll bake small pies to bring with him to win the kids over so that they're not scared of him due to his size - what kind of pie? Is it his favorite kind or does he make a variety? He likes to bring an assortment since you don't know what people will like. He likes fruit pies, but he'll bring other kinds too.
    • Does he work with older kids too? Yeah. He subs for kids from the whole K-12 spectrum. He also works with delinquents too, trying to turn things around for them.
    • Did he bring dessert to the cookout from the picture we see a lot? Does he "backseat" cook while Legacy's manning the grill? What's his favorite food (or does he always like something new)? He definitely brought dessert (and probably sides/vegetables). He'd offer suggestions when necessary/asked, but he's not a backseat chef. "It is never 'The Haka Show'."
    • Tastes in music (mention that he likes musicals and ABBA - so does he prefer lighter/happier music)? He's got an eclectic taste given how long he's been around. Generally, he likes upbeat songs or songs that tell stories (like folk songs). He likes stuff his students made (maybe after they've grown up). He's got a soft spot for Gilbert and Sullivan stuff.
    • Does Haka like rugby? The All Blacks in particular? Does he poke fun at the Wallabies (Australia's national team) when Parse is around? Yes, definitely, and definitely. He's good at poking fun at the Wallabies without making anybody feel bad. In sports rivalries there's a certain level of poking fun that's still good-natured and he's very good at finding that line. It also helps that Parse doesn't really care about the sports.
    • Is there anything he's done in the past that was acceptable at the time that he regrets now? It's certainly happened, but they didn't really have specific examples in mind. The way he cut himself off from certain aspects of life while he was chief might qualify. There's also likely sorrow considering the people he's killed given his current outlook on the value of life.
    • Why only a substitute teacher? Do heroics interrupt his work in the classroom (like, does Fanatic ever burst into the classroom to get his help)? Does he ever scare the kids given his size and tattoos? By the nature of his existence, he's nomadic and so doesn't stay in a place for long enough to have a steady job. Also his presence also invites danger (see the Vengeance or various Ambuscade plots). Heroics interrupt a few notable times, but he takes effort to minimize them (although the Fanatic thing definitely happened). He's certainly intimidated kids. There are a lot of kids who love big strong people that they can climb all over [as a big guy who has been around friends' children, I can vouch for that], but of course there have been kids scared of him. He's good at being disarming, though (plus the whole pie thing mentioned earlier).
    • Podcast meta weirdness: The Animal Universe equivalent suggested by a listener is the quokka, a marsupial from southwestern Australia. Haka's not Australian, and they're the far side of it from New Zealand, but it's probably the closest in location/name that we're likely to get, so Christopher and Adam give him credit for this one.
    • How long has he been teaching? How did he get into it? What administrator sees somebody as big as Haka and thinks "This guy is perfect to be teaching small children"? He's got a pretty substantial record of it by this point. He was probably just around somewhere at one point that needed a teacher and he volunteered if they needed somebody, found that he loved it, and just continued when he could. His appearance only puts people off thinking he's a good fit until they talk to him for any length of time.
    • Has he had any other occupations? Work on sailing vessels as alluded to earlier. As a dock worker in Singapore (a good crossroads for meeting people from all over the world). He's never really been in charge of anything since he was chief as he's always moving on.
    • Here's an aside here about how, since the beginning of their work creating these characters, Haka has had the descriptor of "Savage" attached to him. This is an intentionally ironic misnomer as he's literally the least savage character they have. It's indicative of the first reaction that many people have upon seeing him for the first time, though. After you talk to him, you realize that "The Enlightened Haka" might be a better title.
    • Given the Eternal Haka card art, he seems to enjoy books; what other books does he enjoy or has he recommended to his fellow heroes? Has he done any promotional work to encourage young readers? He's not really a reader up through the end of the card game era as he's just too busy. The Final Wasteland version of Haka is mostly due to the fact that he's been alone for so long that all he has are the books and the time to read them. So many of them are by or about people that he knew. He likes just about everything, but the guys pick out poetry in particular ("condensed humanity") and he's not so much reading to learn, but to recall and preserve. Putting Haka alone in the Final Wasteland is probably one of the meanest things the guys did to a character.
    • What happened to Eternal Haka? Does he go back in time or just fight with heroes to wind up in the Final Wasteland? Is he involved in the OblivAeon arc? He fights along heroes in the Final Wasteland and he does manage to come back to get involved in the OblivAeon event, but he goes back. He's a different guy anyway - not just because of how most time-travel/multiverse stuff works in this setting, but because he's spent so many centuries alone that he's just different from the Haka we know.
    • Is Eternal Haka an Endling or would the Terminarch pick somebody else given his weirdness? He is, by definition as the Last Human, an Endling. Jansa vi Dero would have approached him to make the offer, but he turned her down to stay and retain his connection to humanity. If he was capable of knowing all outcomes of his decisions, he'd likely come to regret this choice because if he'd gone he at least would have other beings to interact with.
    • Does he actually die and come back from death? Haka is unkillable - he has never actually fully died.
    • How do his powers/resurrection work? Does he die and slowly regenerate over days or is it more immediate? Are there limits (would decapitation or vaporization kill him for good or would he just appear again later)? Does his strength increase each time he's defeated? So, there will be some "how" and "why" of some of this in a later episode, but here's the "what". As a result of OblivAeon, there's an entity that sees that a champion is necessary, somebody who can go toe-to-toe with these threats. "Our" Haka and an alternate reality version of Haka are bound together across space-time at the cost of all other versions of him. There are a lot of alternate versions of this person, but after this event there are only two who each have the strength, vitality, life, etc. of all of the rest. This is what gives him his heroic attributes, but the other one he's still linked to is why he's unkillable - as long as one is alive the other cannot die (taking both out simultaneously is the only way to get rid of him - generally not a worry since they're in different universes). Then OblivAeon starts blurring those lines and they both wind up in the same battles. They don't know how any of this works (but somebody does - more later in that person's story). You could not decapitate him or vaporize him as his link to the other would prevent his death. Iron Legacy just had to encase him in a block of something durable and drop him into the ocean to keep him out of his way, but that didn't kill him. His strength isn't going up based on deaths, it's just going up over time as he absorbs more life energy from the other realities' versions of him. Eternal Haka has been around so long that he can't even really be knocked out anymore (his incap art doesn't show him beaten physically, just by circumstance). The "only 2 versions of him" thing is weird as it happens over time - they talk about these different versions of him, but we see them before they get erased by these time shenanigans, and then more realities branch off due to events as normal, but eventually those versions' Hakas will get erased too.
    • Who is Arataki Wakawarewa? That's Haka.
  • Future:
Legacyicon.png
Legacy Wants to Remind You!

This information is from Sentinel Tactics, one of two branching alternate timelines after the OblivAeon Event!


There is no Haka in this world (because of the whole "only 2 Hakas" thing), but the one that we know and love from everything up to this point does show up here in Prime War. Remember when "our" Haka went through some portals in OblivAeon to recruit help? Looks like he gets stuck in the darkest timeline when the portals close.
Tachyonicon.png
Tachyon Speeds By to Remind You!

This information is from the upcoming Sentinels Comics RPG, one of two branching alternate timelines after the OblivAeon Event!


Arataki Wakawarewa is a Mission reward in OblivAeon to bring her into the fight. After that 'our' Haka is locked in the Tactics-verse. Arataki is locked out of her reality and is in the RPG as the resident Haka now. In the Starter Kit adventures the players encounter her, and might have to fight her to help Tempest - in her reality he was a villain. You might convince her to join the new Prime Wardens. She is the "other" Haka who doesn't get erased and is linked to "our" Haka.</div></div>

Reference



Incapacitated Images

Variant Pack New Artwork

The All Heroes Variant Pack released with OblivAeon contains new artwork for the heroes and their variant cards.



Haka Hero Deck

Incapacitated - Haka trying to hold off a massive rock

One-Shot

Elbow Smash (x3)
Haka deals 1 Target 3 Melee Damage.
Art: Haka elbowing the Hippo who is behind him in the gut;
Flavor-text: "You are not nearly as fearsome as your namesake." - Haka, Battle Unending #8
Haka of Battle (x3)
Draw 2 cards, then discard 1 or more cards. Increase the next Damage dealt by Haka by 1 for each card discarded this way.
Art: Haka about to take on a magma man;
Flavor-text: "Ka mate! Ka mate! Ka ora! Ka ora! Hae-haea! Ha!" - Haka, The Savage Haka #7
Haka of Restoration (x3)
Draw 2 cards, then discard 1 or more cards. Haka regains HP equal to the number of cards discarded this way.
Art: Haka with his left hand in the air and green energy flowing into him;
Flavor-text: "A upane! Ka upane! A upane! Ka upane! Whit! Te ra! Hi!" - Haka, The Savage Haka #15
Haka of Shielding (x3)
Draw 2 cards, then discard 1 or more cards. Reduce the next Damage dealt to Haka by 2 for each card discarded this way.
Art: Haka with a ballon in one hand and a sandwich in the other. He looks confused as an explosion caused by Ambuscade occurs behind him;
Flavor-text: "kia whakangawar! Au i a hau! I au-e! Hei!" - Haka, Freedom Five Annual #11
Rampage (x3)
Haka deals each non-Hero Target 5 Melee Damage and each Hero Target 2 Melee Damage.
Art: Haka punching at Omnitron and smashing multiple S-83 Assault drones;
Flavor-text: "Ko niutirenis haururu laleish! Ala lala!" - Haka, Singularity #5
Vitality Surge (x3)
Haka regains 2 HP. Draw a card.
Art: Haka emerging from lava pit;
Flavor-text: "Au au aue a!" - Haka, The Savage Haka #19

Ongoing

Dominion (x3)
Whenever an Environment card is destroyed, you may draw a card.
Art: Haka on a cliff looking over the country side;
Flavor-text: The land of his people is as vital as the blood in his veins. - Unattributed
Enduring Intercession (x3)
Redirect any Damage that would be dealt to a Hero Target by an Environment card to Haka.
Power: Destroy this card.
Art: Haka holding back a rock wall that has water coming out of it;
Flavor-text: "You have to get out of here!" - Haka, A Day in the Life: Haka
Ground Pound (x2)
When this card enters play, discard 2 cards or destroy this card. Non-Hero cards cannot deal Damage. At the start of your turn, destroy this card.
Art: Haka smashing both fists into the ground;
Flavor-text: "Ha ha! Bring it on!" - Haka, The Savage Haka #27

Ongoing, Limited

Punish the Weak (x3)
Whenever Haka would Damage the non-Hero Target with the lowest HP, increase that Damage by 1. Whenever Haka would Damage any other Target, reduce that Damage by 1.
Power: Destroy this card.
Art: Haka holding one Gene-Bound Soldier in his hand and being attacked by two others;
Flavor-text: "Hua! There is something to be said for easy targets." - Haka, The Savage Haka #41
Savage Mana (x2)
Whenever Haka destroys a Target, you may put that card beneath this card.
Power: Destroy all cards beneath this card. Haka deals 1 Target X Toxic Damage, where X = the number of cards destroyed this way times 2.
Art: Haka looking up into the air as birds fly around and above;
Flavor-text: "The essence of defeated opponents serves well to strengthen a warrior." - Ambuscade, The Deadliest Game #2
Tā moko (x3)
Reduce Damage dealt to Haka by 1.
Art: Close up of Haka's face showing the markings on his face;
Flavor-text: These markings I wear on my face? I did them myself. With a sharp stick and snake venom. And you're going to punch me?" - Haka, The Savage Haka #1

Equipment, Limited

Mere (x3)
Power: Haka deals 1 Target 2 Melee Damage. Draw a card.
Art: Haka holding Mere is one hand;
Flavor-text: "This club is as much me as my fist or my leg. Let me show you!" - Haka, Battle Unending #3
Taiaha (x3)
Power: Haka deals up to 2 Targets 3 Melee Damage each.
Art: Haka holding Taiaha is one hand;
Flavor-text: "Using the Taiaha is all about balance. It also helps to be stronger than everyone else." - Haka, Battle Unending #5


Sentinel Tactics: Haka Power Cards

Not Yet Released


Clarifications

Fireside Chats

  • If there are multiple cards interested in a card’s destruction, they all happen (in player decided order) even if the card gets put under another card. For example, if Haka destroys Pterodactyl Thief with Savage Mana in play, Pterodactyl Thief can go under Savage Mana and then the thief’s cards return to the owners’ hands.
  • Suppose Haka has some of Unity’s cards (typically, mechanical golems) under Savage Mana, and then Haka or Unity becomes an Isolated Hero. If Haka uses the power on Savage Mana, the Unity cards are not destroyed. They stay under Savage Mana.
  • If Haka has projection cards under Savage Mana, and he destroys them to use the power, the projection cards go to the villain trash because cards under Savage Mana have no keywords.
  • Suppose Savage Mana has a title (e.g. Imbued Vitality + Stonejaw). When Haka uses the power, the title is destroyed. The same thing can happen with Omni-Cannon.
  • Cards under other cards (like Omni-Cannon) are considered in play (but have no text) unless the card on top says otherwise. For Omni-Cannon in particular, those cards are in play but they did not enter play (because of magic). When they get put under Omni-Cannon, “when a card enters play” triggers do not apply. Cards under other cards count for the hero they belong to when considering “the hero with the most cards in play” because they still belong to the deck they came from. For example, if a Raptor Bot is under Savage Mana, the Raptor Bot is included in Unity's count of cards in play.
  • Infinitor’s advanced rule says “At the end of the villain turn, play cards from the top of the villain deck until at least H + 1 manifestation cards are in play.” If there are so many manifestation cards under Savage Mana or out of game from Unforgiving Wasteland, that may not be possible. Once there are no Manifestations in Infinitor’s villain deck or trash, stop.
  • If NightMist has 1 card in hand while Amulet of the Elder Gods is in play and she would be dealt damage, she can discard the 1 card for no effect. Ground Pound works the same way.
  • When playing Rampage, the players may not mix up the damage dealing to non-hero targets and hero targets. It’s first 5 to all non-hero targets, then 2 to all hero targets.

Spiff's SotM Rules and Clarifications

Haka of Shielding

  • Some powers or cards have effects which reduce the next damage a target takes by some amount. For example, Wraith’s “stealth” ability will reduce the next damage she receives by 2. if She were to activate “Stealth” on her turn but take no damage that round, and then use “Stealth” again the next round, she would now reduce the next damage she received by 4. However, this damage reduction is only effective against the very next instance of damage she takes, regardless of how much damage that is. so if the next instance of damage she took was just one point, it would be reduced and the remainder of her stockpiled damage reduction would go away. she would not get to keep the remaining 3 points of damage reduction to use later. Haka of Battle and Rampage

Rampage

  • This card deals each non-hero target 5 melee damage and each hero target 2 melee damage. you have to apply the damage in that order, first to all non-hero targets then to all hero targets. you can’t mix it up. Fireside chats

Savage Mana and character cards

  • When Haka deals the killing blow to a villain character card, does it go under “Savage mana”? Usually no, with an exception:
    • When most villain character cards are destroyed, the game ends, so there’s no point in putting them under “Savage Mana”.
    • When mini-bosses like “The Operative” and the members of “The Ennead” are defeated, they are incapacitated, not destroyed, and so aren’t moved under “Savage Mana”.
    • When “Omnitron” is destroyed, its character card says to “remove Omnitron’s villain character card from play”, so it isn’t moved under “Savage Mana” even if there are still devices in play.
    • “The Chairman” can be destroyed without the game ending immediately if “the Operative” is in play. in this case, the Chairman’s villain character card would be put under “Savage Mana”.

Savage Mana damage

  • Haka’s “Savage Mana” card can deal toxic damage equal to 2 times the number of cards beneath it. any damage increases that may be in effect will increase the total damage dealt, not the amount per card. for example, If an effect increases damage by 1, it will increase the total amount of damage by 1, not increase the multiplier to be 3 times the number of cards beneath it.

Savage Mana destroyed/removed from play

  • What happens to the cards under “Savage Mana” if “Savage Mana” is destroyed or removed from play? Regardless of how “Savage Mana” is removed from play (destroyed, put back into the player’s hand, haka is incapacitated, etc.) the cards under “Savage Mana” are moved to their proper trash piles. If “Savage Mana” is somehow put back into play, the cards which used to be under it will not be moved back there.

Savage Mana effect on card text

  • What happens to the cards placed under “Savage Mana”? Do the abilities on those cards still trigger like normal, or are they in some kind of special limbo? The answer is that the game text on cards under “Savage Mana” is no longer in play, therefore any abilities they had will not trigger. for example, Unity’s “Bee Bot” deals damage and may destroy an ongoing or environment card when destroyed. This WOULD trigger IF “Bee Bot” WERE destroyed by Haka and put under “Savage Mana”, but it will not trigger a second time when Haka uses the cards under “Savage Mana” to deal damage. Note however, that a card’s type does not go away while under “Savage Mana”. This means, for example, that a villain card remains a villain card, and an effect which triggers when a villain card is destroyed will trigger once when the villain card is put under “Savage Mana” and then again when it is destroyed a second time to deal damage. FOR example, the operative’s ability to deal damage whenever a villain card is destroyed would be triggered when a villain card was destroyed and put beneath “Savage Mana” and then again when it was used by “Savage Mana” to deal damage (because the card is still a villain card), but the Matriarch’s ABILITY which deals damage whenever a fowl card IS DESTROYED would only be triggered the first time the card is destroyed (because the card loses the “fowl” game text once it’s under “Savage Mana”).

Savage Mana + Ammo Drop(Bunker card)

  • 1. Does Bunker draw a card due to “Ammo Drop” when villain cards are placed beneath “Savage Mana”? 2. Does Bunker draw a card due to “Ammo Drop” when a villain card beneath “Savage Mana” is destroyed to deal damage? The answer is “yes” on both counts. Villain Cards are always Villain Cards (see above), so in this unusual case, a villain card can actually be destroyed twice, allowing Bunker to draw a card each time.

Savage Mana and cards taken from incapacitated heroes

  • If Haka has hero cards under “Savage Mana” (a possibility) and that hero becomes incapacitated, does Haka get to keep their cards? Nope. As stated in the rulebook, when a hero is incapacitated, all of their cards are removed from the game, including ones which are under another card, as in this case. Cards under La Capitan and Hero Death