Mordengrad/EnvironmentDeck

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Battalion Command Center (x1)
At the end of the Environment turn, reveal the top card of the Environment deck and the top card of the Villain deck. Put any revealed Minions into play. Discard the other revealed cards.
Art: A massive purple building with technological devices on one side of it;
Flavor text: The rhythmic sounds of marching were audible from several meters away from the steel structure. The troops within were eager to deploy and follow orders.
Conscripted Engineer [5] (x2)
At the end of the Environment turn, each Device regains 2 HP. If no Devices regain HP this way, discard the top card of each deck. At the start of the Environment turn, if this card does not have the Minion keyword, one player may move an Equipment card from their trash to their hand.
Art: An elderly engineer busy working on some sort of power suit;
Flavor text: "Yes, yes. I will make the things you ask for," the elderly tinker said, dismissively. "But I want it known that I do so under duress. I only create for the glory of the Baron!"
Device Assembly Line (x2)
At the end of the Environment turn, discard the top card of each deck in turn order, starting with the Villain deck. Whenever a Device is discarded this way, put it into play unless one player discards 2 cards.
Art: A factory assembly line making purple-hued drones;
Flavor text: The acrid smell of burning ozone from the welding torches stung the Wraith's nostrils as she looked over the sea of machinery. "We cannot allow him to make all of these..."

Device

Mobile Alert Platform [10] (x1)
Increase damage dealt by Minions and Devices by 1. Reduce damage dealt to Minions and Devices by 1.
Art: A massive flying platform targeting lasers on a hex-divided area below;
Flavor text: The platform floated overhead with a hum and a buzz. "Keep your head down!" Captain Cosmic hissed. "If that thing spots us, it'll bring down the whole city on our heads!"
Remote Walking Tank [6] (x3)
Reduce damage dealt to this card by 1. At the end of the Environment turn, this card deals the Hero target with the highest HP 3 Energy Damage. When this card is destroyed, play the top card of the Villain deck.
Art: A massive spider-shaped tank firing its big laser;
Flavor text: "Just like father always imagined!" Luminary gestured proudly at the huge, spider-like walking weapon as it turned to aim at the heroes. "Ah, yes, you might want to run."

Device, Doomsday

Black Hole Generator [8] (x1)
At the start of the Environment turn, discard the top card of each deck. Then, this card deals each target other than itself X Energy Damage and then destroys X Environment cards. X on this card = the number of Devices in all trash piles plus 1.
Art: A giant device with what appears to be a small black hole suspended in the middle of it;
Flavor text: A few stray nuts and bolts flew across the room, disappearing into the ever-expanding blackness without a sound. Bunker took a nervous step back. "Find an off-switch. Now!"

Minion

Blade Battalion Commander [7] (x2)
All non-Hero targets with a max HP of 5 or less gain the keyword: Minion. At the end of the Environment turn, each Minion deals the Hero target with the highest HP 1 Melee Damage.
Art: A Blade Battalion member with a fancier uniform and carrying a baton, leading an assembly of Battalion members;
Flavor text: "We fight for the greatest leader ever known to Mordengrad!" shouted the commander, brandishing his baton as he spoke. "We will do the great Baron Blade proud!"
Blade Battalion Platoon [9] (x3)
At the end of the Environment turn, this card deals the X Hero targets with the highest HP 2 Projectile Damage each, where X = this card's current HP.
Art: A large group of Blade Battalion members all dressed in identical uniforms and trenchcoats and brandishing laser rifles;
Flavor text: "Mordengrad! Mordengrad! Mordengrad!" The troops loudly chanted the name of their country as they patrolled the streets, ever watchful for enemies of their leader.