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Aliases: Michael Conteh
Age: 36
Height: 6’ 1”
Weight: 215 lbs.
Hair Color: Black
Eye Color: Brown
Birthplace: Lagos, Nigeria
Power Source: Mystical, Nature
Group Affiliation: none
Occupation: Adventurer, Businessman
Complexity: 2
Set: Vengeance
Nemesis: Deadline, Ambuscade, Equity, and Professor Pollution

The Naturalist

HP: 29
Innate Power:
Transform - Search your Deck or Trash for a Form and put it into Play. If you searched your Deck, shuffle your Deck.
Incapacitated Powers: Choose one each turn
  • One Hero may Use a Power Now.
  • Destroy 1 Ongoing Card.
  • Hero Targets are immune to damage from Environment Targets until the start of your Turn.

The Hunted Naturalist

HP: 27
Innate Power:
Power Name - Select Naturalistcroc.png, Naturalistgazelle.png, or Naturalistrhino.png. Until the end of your next turn, you may activate that icon's effects. Either draw a card or play a card.
Incapacitated Powers: Choose one each turn
  • One Player may Draw 1 card now.
  • One Player may Play 1 card now.
  • The Environment Target with the highest HP deals each Non-Hero Target 2 Melee damage.


Naturalist Original Standard Front.png

Michael Conteh was a very well known name in industrial development. His early investments led to fast-paced advancement of the Conteh Energy Corporation in Nigeria and, soon thereafter, most of Africa. He worked across multiple levels, ruthlessly undermining competing companies and destroying small communities to get access to their resources. By the time he was thirty, he controlled over 80% of the refineries in the southern hemisphere.

In his early thirties, Conteh began having terrible dreams. Dreams of grasping vines, pulling him down into the earth, and of all manner of animals stampeding through his bones, which turned to the very skyscrapers he’d built. Each morning, he woke to the feeling of his bones reforming themselves, but he put it out of his mind as mere remnants of awful dreams. Until the morning he woke up as a gazelle. Panicked, he crashed through a picture window and escaped into the wilderness, pursued by his own confused guards. He spent months living as a gazelle, unable to determine what had happened.

One day, he heard the sound of soothing drumming, and was drawn to the beat. He found a tall, white man with blazing red hair standing in a clearing, playing a djembe. The man turned to face the panicked gazelle. “Hello, friend,” said the drummer. “You are certainly far from home.”

The Argent Adept went on to explain to the transformed Michael Conteh that he had been cursed by the primal spirit Akash’Bhuta. The musician claimed he could help him return to his human form, but it would take time and a journey. Equally furious and scared, but unable to communicate, the former oil tycoon merely hung his head. The Argent Adept produced a stringed instrument and plucked a dissonant tune. The gazelle felt heavier, and thought he was being lulled to sleep. However, the weight increased even more, and he felt his bones start to shudder and split. With an awful rending pain, his thin furred hide split to reveal a thick, wrinkled, grey skin. He hauled his now ponderous bulk to his newly stubby feet. He was now a rhinoceros. When he realized he no longer heard music, he turned to face where the musician stood, but there was no longer anyone there.

Months passed, until one day, a rhinoceros that vaguely remembered being something both more and less than a rhinoceros heard the trill of pipes. Not a bird, but silvery pipes, played by a tall, red-haired stranger. The Argent Adept had returned, and now played a different tune. The rhino charged at the man, angry at what he didn’t know, but what he knew was coming. However, he feet fell out from under him, throwing him to the ground in a cloud of dust. His form shrunk in on itself, and thick, green plated flesh took the place of his former comfortable skin. The massive crocodile, seething at earth spirits and red-haired men, slunk into the river.

Meanwhile, years had passed since anyone had heard the name Michael Conteh, but his corporations still ran, at the cost of both the environment and a great number of people. So, when a bedraggled Mr. Conteh walked into the corporate headquarters of Conteh Energy and declared it the beginning of the end, most feared the man had gone insane. The controlling shareholders of Conteh Energy quickly kept him from having any legal control of the company, but Michael Conteh was not interested in control. Leaving his name and his company behind, he returned to the wilderness.

The Naturalist now works to protect the environment and the world from those who would destroy or exploit it for their own means. From corporations which bleed the planet dry, to mad scientists who attempt to pull the moon into the earth, The Naturalist has his watchful eye over the world, its resources, and its people, and he has learned a few tricks from his time in the wilderness…

Naturalist Hunted Standard Front.png

The Hunted Naturalist

Variant: Originally revealed during the Villains of the Multiverse preorder event.

First Appearance: Virtuoso of the Void #30


Those hunting Michael have drawn ever closer. It's only a matter of time before they catch him. Cornered as he is, the Naturalist has been losing his grasp on humanity, struggling to maintain focus and keep a single, stable form. The Argent Adept found Michael Conteh once again in an inhuman state, but this time, the Naturalist was not a specific animal. Instead, he had the characteristics of several different animals, including animals he had never taken form of before. The musical magician helped his old ally calm and focus his mind, but his form continued shifting. Now, the Naturalist fights those who hunt him, though his powers are in continual flux.

Card References

References for Cards in this deck and in other decks. See the full list here.
Link to sources for confirm-able information, separate unconfirmed in a different section, RL Card References in a third, and Art References in a fourth. See This page for more detailed information on how to categorize references

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Art References

  • The triceratops on “Blend into the Pack” are from Insula Primalis.
  • The birds attacking the Naturalist on “Cornered Beast” are servants of the Matriarch. The card keys on being outnumbered by non-hero targets, a common occurrence against that villain.
  • The tentacles attacking Doc Tusser on “Environmental Allies” hail from the ruins of Atlantis
  • "Hyperactive Senses" shows the Naturalist seeing through Glamour's illusions.
  • "Indomitable Force" shows the Naturalist protecting Idealist from Deadline's Atomic End-Glaive.




  • The Naturalist’s shapeshifting powers are evocative of Beast Boy and, to a lesser extent, Animal Man, two DC Comics staples. The fact that his animal forms are tinted green furthers the comparisons with Beast Boy.
  • The Naturalist’s views on nature preservation, as well as his distaste for environmental destruction, are common character tropes for superheroes that emerged during the 70’s.
  • The Naturalist’s symbol is a West African adinkra symbol called "sesa wo suban", which literally means "transform your life". It represents the journey toward perfection.

Incapacitated Images

Variant Pack New Artwork

The All Heroes Variant Pack released with OblivAeon contains new artwork for the heroes and their variant cards.

The Naturalist Hero Deck

Special Information

The Naturalist can use his Form cards to turn into several animals. While in these forms, additional abilities are available to him. His cards have symbols that correspond to his three forms; when you play a card with an icon that matches the form The Naturalist is currently in, you may activate the additional abilities listed after the icon. The Icons are: Naturalistcroc.png, Naturalistgazelle.png, and Naturalistrhino.png.


Incapacitated - Shadowy image of Michael Conteh lifted over the head of Deadline.


Bestial Shift (x3)
Naturalistgazelle.png The naturalist regains 3 HP. You may use a Power now.
Naturalistrhino.png Reduce Damage dealt to the Naturalist by 1 until the start of your next turn.
Naturalistcroc.png The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Art: The Naturalist shifting from a glowing green gazelle into a rhinoceros;
Flavor-text: "With a bellow, the gazelle transformed into a massive rhino! I love this guy!" - Haka, The Savage Haka #36
Crafty Assault (x3)
The Naturalist deals up to 3 Targets 2 Melee Damage each.
Naturalistgazelle.png You may destroy up to 2 Ongoing cards.
Art: The Naturalist as a gazelle breaks two drones of Omnitron;
Flavor-text: "Strength comes from will more than it does from muscle." - The Naturalist, Freedom Five #717
Feral Fury (x3)
The Naturalist deals 1 Target 2 Melee Damage.
Naturalistcroc.png The Naturalist deals 1 Target 2 Toxic Damage.
Art: The Naturalist as a crocodile drags a man underwater by his suspenders;
Flavor-text: "Stand not against nature. It was here first. It will be here last, as well." - The Naturalist, Rook City Renegades #5
Hyperactive Senses (x2)
Reveal the top 2 cards of any 2 decks. Put them back on top of their decks in any order.
Naturalistgazelle.png You may discard the top card of any 2 decks.
Art: The Naturalist as a gazelle sees many Wraiths, each in a different color;
Flavor-Text: "Pierce the veil in your mind. See clearly what is true." - The Argent Adept, Virtuoso of the Void #24
Primal Charge (x3)
Naturalistgazelle.png Draw 4 cards.
Naturalistrhino.png The Naturalist deals 1 Target 2 Melee Damage.
Naturalistcroc.png The Naturalist deals 1 Target 3 Melee Damage.
Art: The Naturalist as a crocodile bites Apostate in his left wing;
Flavor-text: "The prideful will meet defeat at the hands of the humble." - The Naturalist, The Savage Haka #36
Shifter's Strength (x3)
Discard any number of cards. Draw as many cards as you discarded this way. You may play a card.
Art: The Naturalist as a mutated crocodile getting blasted by Infinitor;
Flavor-text: "Our enemy is strong. We must be ready for anything." - The Naturalist, Cosmic Concurrence #19
The Predator's Eye (x3)
Increase Damage dealt to 1 Target by 1 until the start of your turn.
Naturalistcroc.png You may draw up to 2 cards. The Naturalist deals 1 Target X Melee Damage, where X = 3 minus the number of cards drawn this way.
Art: Ambuscade caught in the eye of a crocodile;
Flavor-text: "The hunter will be hunted. But will he realize in time that he is now the prey?" - The Naturalist, The Deadliest Game #6
Threatening Stomp (x2)
The Naturalist deal 1 Target 4 Melee Damage.
Naturalistrhino.png Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Art: A rhinoceros stomps that draws Citizen Dawn's attention:
Flavor-text: "And so the worm has turned. Very well. You have my attention." - Citizen Dawn, Freedom Five #600


Cornered Beast (x2)
Power: Destroy a Target with 3 or fewer HP.
Naturalistcroc.png If there are more non-Hero Targets than Hero Targets, increase Damage dealt by The Naturalist by 1.
Art: The Naturalist as a crocodile surrounded by The Matriarch's crows;
Flavor-text: "Whether beast or man or monster, a cornered foe is a desperate one." - Fanatic, Freedom Five #690
Environmental Allies (x2)
Reduce Damage dealt to Environment Targets by 1.
Naturalistgazelle.png Hero Targets are Immune to Damage dealt by Environment Targets.
Art: The Naturalist as a gazelle watches as the Kraken grabs Doc Tusser;
Flavor-text: "You can put me down right now, consarn it!" - Doc Tusser, Vengeance #6
Indomitable Force (x3)
Reduce Damage dealt to The Naturalist by 1. At the start of your turn, destroy this card.
Naturalistrhino.png Whenever Damage would be dealt to a Hero Target, redirect it to The Naturalist.
Art: The Naturalist as a rhinoceros protecting the Idealist from Deadline;
Flavor-text: "The protection of innocence is the purest venture." - The Naturalist, Cosmic Concurrence #7
Natural Form's Power (x2)
Naturalistgazelle.png One Player draws 2 cards.
Naturalistrhino.png The Naturalist regains 2 HP.
Naturalistcroc.png The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Art: The Naturalist with his three forms around him;
Flavor-text: "You faced your fears and weaknesses and harnessed each of them." - The Argent Adept, Tome of the Bizarre #26
Resilient Hide (x2)
Whenever exactly 1 Damage would be dealt to The Naturalist, prevent that Damage.
Naturalistrhino.png At the start of your turn, The Naturalist regains 1 HP.
Art: The Naturalist as a rhinoceros is still standing after taking a beating;
Flavor-text: "I lost a blade in the side of that beast! And it's still moving!" - The Operative, Freedom Five #723

Ongoing, Form

The Deadly Crocodile (x1)
When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1.
Power: The Naturalist deals 1 Target 2 Melee Damage.
You may activate Naturalistcroc.png effects.
Art: The Naturalist as a crocodile on a rock;
Flavor-text: "Even now, as an apex predator, you still struggle against your nature." - The Argent Adept, Tome of the Bizarre #26
The Formidable Rhinoceros (x1)
When this card enters play, destroy any other Form cards.
Reduce Damage dealt to The Naturalist by 1.
Power: Draw 2 cards.
You may activate Naturalistrhino.png effects.
Art: The Naturalist as a rhinoceros getting ready to charge;
Flavor-text: "Ah, yes. Much more fitting, given your temperament." - The Argent Adept, Tome of the Bizarre #25
The Nimble Gazelle (x1)
When this card enters play, destroy any other Form cards.
Power: The Naturalist regains 3 HP.
You may activate Naturalistgazelle.png effects.
Art: The Naturalist as a gazelle running in the field;
Flavor-text: "You make quite the swift gazelle. A rather dour one, though." - The Argent Adept, Tome of the Bizarre #24

Ongoing, Limited

Blend Into the Pack (x2)
The first time The Naturalist would take damage each turn, reduce that Damage by the number of Environment Targets in play.
Art: The Naturalist as a rhinoceros moving with a pack of triceratops;
Flavor-text: "During the fight, you might not see me, but that does not mean I am gone." - The Naturalist, Freedom Five #511
Natural-Born Vigor (x2)
You may use an additional Power on your turn. At the start of your turn, The Naturalist may regain 4 HP. If he does, destroy this card.
Art: The Naturalist becoming the crocodile;
Flavor-text: "Do not rely on your powers. They are merely tools, and all tools can fail." - The Naturalist, Vengeance #3


Fireside Chats

  • If The Naturalist has access to multiple forms, the effects on a card must be activated in the order they are printed on the card.
  • “Blend into the Pack” says “Reduce that damage by the number of environment targets in play.” This works the same as any card that would say something like “Reduce that damage by X, where X = the number of environment targets in play.”
  • The forms all say “you MAY activate (symbol)”. Taking Environmental Allies as an example if the Naturalist is the Gazelle, that mean that every time the environment would deal a hero target damage, they can choose whether or not to enact the immunity. The Naturalist may choose to increase damage via Cornered Beast, or not, for every instance of damage. In the video game, there is an option you can toggle so that you are always asked about these decisions.
  • The Gazelle part of Hyperactive Senses says “You may discard the top card of any 2 decks.” That means you either discard no cards, or you must discard the top card from 2 different decks. You can’t just discard the top card from 1 deck.
  • If Guise can activate form effects, he can only activate them on abilities he has copied to his play area. He may not copy effects of the Naturalist's one-shots or cards in play that Guise has not copied.
  • If you play Bestial Shift and use a power to switch to another form, you may activate form abilities that are written further down on the card. The effect cannot backtrack up the card.
  • Natural Born Vigor is only destroyed if The Naturalist regains at least 4 HP.
  • If you play Bestial Shift and use a power to switch to another form, you may activate form abilities that are written further down on the card. The effect cannot backtrack up the card.
  • If you’re in the middle of activating a form ability and lose the form, the ability stops. This can include dealing damage, drawing cards, etc.
  • If a Form card is in play and Guise plays Uh Yeah, I'm That Guy, the Form card will be destroyed since Uh Yeah, I'm That Guy gains the text: "When this card enters play, destroy any other form cards." This works the same as Mr. Fixer's Style cards.

Spiff's SotM Rules and Clarifications

  • N/A