Nightmist/Deck

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Special Information

Nightmist's deck uses spell numbers, a small number Spell Number 1, Spell Number 2, Spell Number 3, Spell Number 4 on the lower right of her cards. These numbers are referenced in her cards to create a variant effect.


Cards

Incapacitated - An image of Nightmist falling into what looks like the Realm of Discord with insignia of the Amulet of the Elder Gods over her.

One-Shot

Mist-Fueled Recovery (x2) Spell Number 3, Spell Number 4
Shuffle a Hero's trash into that Hero's deck. Nightmist regains 1 HP for each 2 cards shuffled into that Hero's deck by this card. Immediately end your turn.
Art: Nightmist gathering the mists into her;
Flavor-text: "I am more than mere shadow - I am the mists themselves!" - Nightmist, The Curse #1

One-Shot, Spell

Call Forth (x3) Spell Number 1, Spell Number 2, Spell Number 4
Discard a card. Reveal cards from the top of your deck until the discarded card's Spell Number Relics are revealed. Put the Relics into your hand. Shuffle the other revealed cards back into your deck.
Art: Nightmist standing in front of ManGrove while summoning the Tome of Elder Magic;
Flavor-text: "I hear your summons - I come to both impart and exact." - Tome of Elder Magic, The Curse #5
Enlightenment (x3) Spell Number 1, Spell Number 2, Spell Number 3
Reveal the top card of your deck. Nightmist deals herself that card's Spell Number Infernal Damage. One player may draw that card's Spell Number cards. Put the revealed card into your trash.
Art: Nightmist with her hand on the Argent Adept's head. Light is coming off her hand;
Flavor-text: "Life and death. Space and time. Fate and chance. These are the forces of the universe." - Nightmist, Virtuoso of the Void #12
Heedless Lash (x3) Spell Number 1, Spell Number 2, Spell Number 3
Reveal the top card of your deck. Nightmist deals herself and 1 other Target that card's Spell Number Infernal Damage. Put the revealed card into your hand or into play.
Art: Nightmist slashing at a person with mist from her hand;
Flavor-text: "By the light of the stars and the power of untold gods!" - Nightmist, Tome of the Bizaree #6
Mistbound (x2) Spell Number 1, Spell Number 4
Discard 2 cards. If you do, you may select a deck. Cards from that deck cannot be played until the start of your next turn.
Art: Grand Warlord Voss being dragged from the corner of Kirby and Timm into the mist;
Flavor-text: "You have not heard the last of me!" - Grand Warlord Voss, Nightmist #51
Mists of Time (x2) Spell Number 3, Spell Number 4
Nightmist deals herself 2 Infernal Damage. Switch your trash and Hero deck. Shuffle your deck.
Art: Nightmist looking at a split image showing a statue of Grand Warlor Voss, Legacy holding an incapped Young Legacy, Akash'Bhuta, a figure crushing the world in his hand, and Young Legacy holding an incapped Legacy;
Flavor-text: "I can feel the bridge between this timeline and many others." - Nightmist, Nightmist #31
Oblivion (x4) Spell Number 1, Spell Number 2, Spell Number 3, Spell Number 4
Reveal the top 2 cards of your deck. Nightmist deals each Target one of the revealed card's Spell Number Infernal Damage, then deals each non-Hero Target the other revealed card's Spell Number Infernal Damage. Put the revealed cards into your trash.
Art: Nightmist trying to seal away Gloomweaver;
Flavor-text: "You shall not enter this world!" - Nightmist, Nightmist #22
Planar Banishment (x3) Spell Number 1, Spell Number 2, Spell Number 3
Reveal the top card of your deck. Nightmist deals herself that card's Spell Number Infernal Damage. You may destroy up to that card's Spell Number Ongoing and/or Environment cards. Put the revealed card into your trash.
Art: Nightmist in front of a broken statue at the ruins of Atlantis in mist form as a Kraken tentacle tries to swipe at her;
Flavor-text: "I cast thee through the gates of R'lyeh!" - Nightmist, Freedom Five #559
Scouring Mists (x3) Spell Number 2, Spell Number 3, Spell Number 4
Reveal the top card of your deck. Nightmist deals herself that card's Spell Number Infernal Damage. Nightmist deals up to that card's Spell Number Targets 2 Infernal Damage each. Put the revealed card into your trash.
Art: Blade Battalion members are being entangled by arms from the mist below them;
Flavor-text: "You have not yet faced true terror... " - Nightmist, Freedom Five #559

Ongoing

Astral Premonition (x2) Spell Number 2, Spell Number 4
Power: Discard 1 card. If you do, reveal the top 2 cards of a deck. Put 1 on the top of that deck and 1 on the bottom of that deck.
Art: An image of Nightmist's face showing in her head a silhouette of Apostate;
Flavor-text: "I shall not allow you to ravage this world as you have others!" - Nightmist, Absolution #18

Ongoing, Limited

Master of Magic (x2) Spell Number 2, Spell Number 3
Whenever you play a Spell card, Nightmist regains that card's Spell Number HP.
Art: Nightmist casting a spell from the Tome of Elder Magic;
Flavor-text: "Touching sources of arcane power can both strengthen and destroy." - Nightmist, The Curse #4
Mist Form (x2) Spell Number 2, Spell Number 3
Nightmist is immune to Damage. You cannot play cards or use Powers. You may draw an additional card during your draw phase. At the start of your turn, you may destroy this card.
Art: Nightmist following a burglar who can't see since she is just mist;
Flavor-text: "Uhh, is someone there?" - Burglar, Nightmist #7

Equipment, Relic

Tome of Elder Magic (x2) Spell Number 3, Spell Number 4
Power: Reveal cards from the top of your deck until a Spell is revealed. Put it into your hand. Shuffle the other revealed cards back into your deck.
Art: Image of the Tome of Elder Magic;
Flavor-text: "You cannot open this book without losing something." - The Master, The Curse #3

Equipment, Relic, Limited

Amulet of the Elder Gods (x2) Spell Number 2, Spell Number 3
The first time Nightmist would be dealt Damage each turn, you may discard 2 cards. If you do, you may redirect that Damage to a Target of your choice.
Art: Image of Amulet of the Elder Gods;
Flavor-text: "This accursed amulet shall serve in my quest for redemption!" - Nightmist, The Curse #1
Elder Ring (x3) Spell Number 1, Spell Number 2, Spell Number 3
Increase the Damage dealt by Nightmist by 1.
Power: Draw a card. Destroy this card.
Art: Image of the Elder Ring;
Flavor-text: "No one is master of the ring - it chooses whom it will serve." - The Master, The Curse #3
Starshield Necklace (x2) Spell Number 1, Spell Number 3
At the end of your turn, you may discard a card. If you do, Nightmist regains that card's Spell Number HP.
Art: Image of the Starshield Necklace around Nightmist's neck;
Flavor-text: "It is a charm against the evil which lurks in your dreams." - Nightmist, The Fabric of Despair #2