OblivAeon/MissionDeck

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A True Hero in the End/A Brother's Sacrifice
Objective
At the end of your turn, each Hero may deal themself 2 Psychic Damage. Whenever a Hero takes damage this way, add 1 token to this card. When there are (H) plus 2 tokens on this card, flip this card.
Art: Captain Cosmic helping Infinitor to his feet;
Flavor-text: "Brother," groans Infinitor. He wants to break free from OblivAeon's control and fight alongside his brother, Captain Cosmic. If you and your allies help shoulder his load, you may be able to save him.
Reward, Ongoing
When a Hero target would be destroyed or reduced to 0 or fewer HP, you may prevent that damage and make all Hero targets immune to damage until the start of your turn. Then, remove this card from the game.
Art: Infinitor stepping in front of a fatal blast to shield Captain Cosmic;
Flavor-text: "No, brother. Not this time. You can save us all. I can just save you." - Infinitor, Prime Wardens #66
A War-Torn Landscape/Cold War [18]
Objective
At the end of your turn, play the top 2 cards of the Environment deck. At the end of any other Hero's turn, if there are no Environment cards in play in your Battle Zone, flip this card.
Art: A landscape with multiple nuclear mushroom clouds firing off;
Flavor-text: A grim scene awaits through this portal. The destruction and chaos seem endless. But you know the stakes. You must search this realm in hope that, somewhere in all this mayhem, you can find a hero.
Reward
Each time you use a Power during your turn other than the first time, this card deals up to 3 targets 2 Cold Damage each. At the end of your turn, you may use a Power.
Art: A red-painted Russian-star marked version of the Bunker suit;
Building A King/T. Rex Bot [11]
Objective
At the end of your turn, each player may discard and/or destroy any number of their Equipment cards or Mechanical Golem cards. If at least (H) minus 1 cards enter the trash this way in one turn, flip this card.
Art: Haka carrying large amounts of scrap to Unity who's busy working with her powers;
Flavor-text: Unity is creating a golem unlike anything she's ever built before. If you can provide her with more metal, her powerful creation will join the fight! Plus, who doesn't want more robot dinosaurs?
Reward, Mechanical Golem
At the end of your turn, this card may deal 1 target 9 Melee Damage. Whenever this card is dealt damage, it deals each non-Hero target 1 Lightning Damage.
Art: A massive purple and silver t-rex golem;
Flavor-text: "Ah-ha-ha-ha-ha!!! She's alive! Mister Chomps has a big sister now!" - Unity, Freedom Five #795
Citizen Storm [12]/Citizen Storm [19]
Objective
At the end of your turn, this card deals the Hero target with the highest HP 3 Lightning Damage. Then, this card destroys 1 Hero Ongoing card. When this card would be destroyed, flip it instead.
Villain Target
Art: An alternate version of Tempest wearing an outfit similar to Citizen Dawn's standard outfit;
Flavor-text: Through the mist portal steps a figure wreathed in lightning. You face Citizen Storm, the Maerynian who conquered another reality's Earth after losing Vognild Prime. Can you defeat such a foe?
Reward
At the end of your turn, this card may either deal 1 target 3 Lightning Damage or destroy 1 Villain Ongoing card or Environment card.
Art: Citizen Storm standing in front of two red banners with stylized lightning bolt logos;
Create Contraption/Chekhov's Hairdryer
Objective
At the end of your turn, each player may discard any number of cards. Whenever an Equipment card is discarded, add 1 token to this card. When there are (H) plus 1 tokens on this card, flip this card.
Art: Wraith welding a device while Benchmark looks at blueprints in the background;
Flavor-text: "It's gotta work better this time," mumbles the Wraith. "Any insights from those RevoCorp blueprints, Randall?" If you can help the Wraith finish her device, she'll make a powerful weapon indeed.
Reward, Equipment
Power: Your Hero deals up to 2 targets 6 irreducible Energy Damage each.
Art: Wraith firing a supercharged laser beam out of her Impromptu Invention hairdryer;
Flavor-text: "Immortal cosmic being hell-bent on destruction? Good thing I've got my hair dryer." - The Wraith, Freedom Five #800
Demand of the Gods/The Magic of the Ennead
Objective
At the end of your turn, if at least (H) cards were destroyed this turn, flip this card. If not, you may move this card to another Hero's play area.
Art: A shining Ra addressing Shu, Osiris, and Nephthys;
Flavor-text: The Ennead all turned to see Ra blazing like the sun. "It is the hour to set aside petty squabbles. We must be gods now more than ever." Impress the Ennead of the urgency of the situation.
Reward, Ongoing
Power: Select a damage type. Your Hero deals each Villain Target 9 damage of that type. Then, if damage was dealt this way, remove this card from the game.
Art: Every member of the Ennead plus Anubis firing off everything they've got;
Flavor-text: "There may be no tomorrow for any of us, but there will still be a tomorrow." - Anubis, Prime Wardens #60
Enraged Terror Bird [8]/Arataki Wakarewarewa [22]
Objective
At the end of your turn, this card deals itself 2 Melee Damage. If this card ever deals itself damage, remove it from the game. Whenever this card would deal itself damage, you may discard a card to redirect that damage to a Hero target. When this card would be destroyed, flip it instead.
Environment Target
Art: A massive moa-like bird turning from its attack on a silhouetted injured person;
Flavor-text: A horrifying screech echoes out of the mist portal! In the other realm, you can see a dire moa-like bird attacking a wounded figure. If you step in and fight the fowl, its victim may be a stalwart ally.
Reward
Reduce damage dealt to this card by 1. When a Hero target in this play area would be dealt damage, redirect that damage to this card.
Art: Arataki, a female alternate universe double of Haka wearing a green and gold tribal uniform;
Expedition To Atlantis/Atlantean Conduit
Objective
Whenever a Hero card is discarded, add 1 token to this card. At the end of your turn, each player may discard up to 2 cards. When there are (H) plus 2 tokens on this card, flip this card.
Art: Chrono-Ranger watching an eye on a pillar send a red beam of light down on Naturalist in the Ruins of Atlantis;
Flavor-text: Many a villain has used the Ruins of Atlantis as a staging location for their terrible plots. Recently, the Prime Wardens set up a base here. But unexplored parts of the ruins still house so many secrets...
Reward, Relic
At the end of your turn, you may draw a card and use a Power.
Art: A strange golden object shaped like a stylized tentacle;
Flavor-text: "I am not one for trinkets, but the power from this bit of metal is quite invigorating!" - Haka, Arcane Tales #620
F.I.L.T.E.R. Heist/The Infinity Cannon
Objective
At the end of your turn, you may reveal the top 3 cards of your deck. If you reveal at least 3 different keywords this way, discard the revealed cards and flip this card. If not, shuffle the revealed cards into your deck.
Art: Tiny Sky-Scraper hanging onto the elbow of KNYFE who's rappelling in upside down behind an unsuspecting FILTER agent;
Flavor-text: The tiny alien and the rogue agent slide evenly and silently down the line. For this infiltration job, all will have to go exactly according to plan. What can you grab from the F.I.L.T.E.R. facility?
Reward, Equipment, Gun
Power: Either draw a card or play an Ammo card. Your Hero deals 1 target 5 Energy Damage.
Any number of Ammo cards may be in play next to this card.
Art: Expatriette holding an enormous multi-colored energy cannon;
Flavor-text: "Are you kidding me?! This ridiculous gun is amazing! Talk about your silver linings..." - Expatriette, Dark Watch #23
Form the Mecha-Knight/Mecha-Knight Ultra-Strike
Objective
At the end of your turn, each player may reveal the top card of their deck. They may discard or draw that card. If (H) cards are discarded this way, flip this card.
Art: Closeups of Tempest, Idealist, Visionary, Argent Adept, and Captain Cosmic posing in a Super-Sentai-style 5-in-1 image;
Flavor-text: "Ready?" The young shard-bearer asks. Your companions nod. Your planning has led to this moment. "Let's do it! Come on, Mecha-Knight!" Summon your strength, heroes. This will take all your might.
Reward, Ongoing, Concept
Power: Your Hero deals X targets 1 Lightning Damage, 1 Energy Damage, 1 Psychic Damage, 1 Sonic Damage, and 1 Melee Damage, where X = the number of cards under this card plus 1.
Art: A massive multi-colored Megazord-like robot facing off against OblivAeon;
Flavor-text: "I appreciate your exuberance. Truly, I do. But must both of you make sound effects?" - Captain Cosmic, Void Guard #17
Great Fortune/Lucky Break [20]
Objective
At the end of your turn, you may select a card in your hand, shuffle your deck, and reveal the top card of your deck. If the revealed card and the selected card share a keyword, play them both. Then, flip this card. If not, discard them both.
Art: A family taking tourist pictures of golden statues of Lucky Break and a lady with a corset, ponytail, and shield strapped to her back;
Flavor-text: The world you glimpse through this mist portal shines so brightly it almost hurts your eyes. A world of mighty heroes who protect their reality. Perhaps one might even join the fight against OblivAeon...
Reward
At the end of your turn, reveal the top card of your deck. Each player may play a card that shares a keyword with the revealed card. Then, put the revealed card into play.
Art: An alternate universe Setback who is dressed more similarly to Legacy but in yellow and black colors and with the die instead of a lantern;
Hellion [13]/Seraph [21]
Objective
At the end of your turn, this card deals your Hero Character Card 1 irreducible Melee Damage, then deals each Hero target 1 Infernal Damage. When this card would be destroyed, flip it instead.
Villain Target
Art: A Satanic version of Fanatic wielding a dark sword in one hand and infernal energy in the other;
Flavor-text: "Face me and tremble!" The winged woman strides through the mist portal, radiating malevolence. "I enslaved the heroes of my realm. You shall me next!" Defeat Hellion to free a hero from her world.
Reward
At the end of your turn, this card deals up to 3 targets 2 irreducible Radiant Damage each. Whenever Radiant Damage is dealt to this card, you may play a card or use a Power.
Art: An alternate universe version of Apostate dressed in blue paladin-like armor and wielding a longsword;
Hermetic Evolved [11]/Bloodstone
Objective
At the end of your turn, this card deals each Hero target 1 irreducible Infernal Damage. Any Hero Character Card dealt damage this way deals itself 1 Psychic Damage. When this card would be destroyed, flip it instead.
Art: Hermetic changed into a massive hulking deformed monster with an arcane symbol on his chest;
Flavor-text: The man called Hermetic has little control of his now-monstrous form. "Your blood. Give me your blood." This empowered beast must have been made by some perverted magical artifact. Where is it?
Reward, Relic
At the end of your turn, discard a card. When your Hero would be incapacitated, restore them to their max HP instead. Then, destroy this card. When this card is destroyed, each Hero target regains 6 HP.
Art: Lifeline holding a sphere glowing a lurid red;
Flavor-text: "The blood magic within this stone roils. This is true power, but at a great cost." - Lifeline, Tome of the Bizarre #83
Infusion Of Power/The Apex of Humanity
Objective
At the end of your turn, if there are only 2 Heroes in this Battle Zone, 1 Hero Character Card may deal itself 4 Psychic Damage. If a Hero is dealt damage this way, flip this card.
Art: Guise being imbued with energy in a magical-girl-transformation-like sequence;
Flavor-text: The Scholar and Guise travelled together and fought villains in all manner of environments. But now, Guise was likely to be erased from existence, if not for the Scholar's intervention.
Reward, Ongoing
Increase damage dealt by your Hero by 1. Reduce damage dealt to your Hero by 1. Whenever your Hero uses a Power, they regain 1 HP.
Art: Guise's form channeling all of the Scholar's elemental powers, with an alchemical sign on his chest;
Flavor-text: "This power... you should be destroyed, but instead, you are elevated!" - Voidsoul, Arcane Tales #622
Nature's Compulsion/Primordial Boon
Objective
At the end of your turn, you may move your Hero to the other Battle Zone.
Each time your Hero enters a Battle Zone, add 1 token to this card. When there are 4 tokens on this card, flip this card.
Art: An unmasked Naturalist in normal clothes walking through a field carrying a sack;
Flavor-text: Michael Conteh walks the Earth. His time learning from the Virtuoso of the Void led into his direct role in aiding the Earth spirit's transition from Akash'Bhuta to Akash'Thriya. But the Naturalist must still walk.
Reward, Ongoing
Increase damage dealt by targets in this play area by 1. At the end of your turn, each Hero target in this play area regains 1 HP. Then, you may move your Hero to the other Battle Zone.
Art: The Naturalist as a giant green-hued vulture with his symbol on its chest;
Flavor-text: "You always strive for more, human-animal. Or should I say animal-human?" - Akash'Thriya, Virtuoso of the Void #71
Orchestrate The Void/Virtuosos of the Void [10]
Objective
Whenever you cause another player to play a card, use a Power, or draw a card, add 1 token to this card. When there are (H) plus 1 tokens on this card, flip this card.
Art: The Argent Adept playing his Pipes while surrounded by various elements and his Horn, Harp, Baton, Lyra, and Drum;
Flavor-text: Following the Argent Adept's rhythm, the Void itself plays in concert with the elements, strumming strings and producing sounds unknown to human ears. With your aid, he can summon his predecessors.
Reward, Voidforms
At the end of your turn, each player may draw a card. Then, one player may play a card. Then, one Hero target deals 1 target 2 Energy Damage. Then, each Hero target regains 2 HP.
Art: The voidforms of Sister Saffron, the Sallow Skald, the Crimson Conductor, the Cerulean Sorcerer, and the Amber Accompianist;
Flavor-text: "I call you forth from the Void. Your service has ended, but without you, more will end." - The Argent Adept, Prime Wardens #65
Shattering Blow/OblivAeon Shard
Objective
Regardless of the Battle Zone you are in, if OblivAeon is ever dealt 12 or more damage in one turn, you may flip this card.
Art: Sky-Scraper about to stab OblivAeon in the chest with the Space Needle;
Flavor-text: With the help of Luminary's devices, Sky-Scraper has grown larger than ever before, and seeks to deal OblivAeon a mighty blow. The might of heroes working together can break the cosmic destroyer!
Reward, Relic
At the start of your turn, you may discard a card. If you do, increase damage dealt to and by Hero targets in this play area by the number of Devastation tokens on the Inevitable Destruction card until the start of your next turn.
Art: Tachyon holding an OblivAeon Shard and seeing visions of herself in multiple different realities;
Flavor-text: "This is too much. I can see how the realities fit together, and worse, how they fall apart." - Tachyon, Freedom Five #793
Summon The Colosseum/Bloodsworn Exhibition
Objective
Whenever a Hero target deals 2 or more damage to multiple targets in a single turn, deals 1 target 4 or more damage at once, or destroys a target, add 1 token to this card. When there are 5 tokens on this card, flip this card.
Art: Lifeline and Writhe casting their energies at the exterior of the Bloodsword Colosseum;
Flavor-text: The heroes Lifeline and Writhe both remember their recent time in the Bloodsworn Colosseum all too well. With your help, they could get Kaargra's attention and call on her gladiators for aid...
Reward, Ongoing
Power: Destroy up to 6 targets with 7 or fewer HP each. Put this card on top of a Hero deck in either Battle Zone.
Art: Kaargra and Dymkharn destroying Aeon Men;
Flavor-text: "Another splendid battle! Are we recording this? We should be recording this. Great promo." - Kaargra Warfang, Prime Wardens #65
The Digital Age/Omni-Unity [15]
Objective
At the end of your turn, reveal the top card of your deck. You may discard a card to put the revealed card into play. Otherwise, discard the revealed card. Either way, if you discarded an Equipment card, flip this card.
Art: A city landscape completely made of an Omnitron aesthetic with an Omnitron-X-like figure walking around;
Flavor-text: Through this mist portal you find a realm where Omnitron assimilated everything. Every living thing is part of Omnitron's programming here. But are there any heroes who could help against OblivAeon?
Reward
Each Equipment card from your deck gains the keyword Mechanical Golem and has a maximum HP of 5. At the end of your turn, each target in this play area may deal 1 target 1 Lightning Damage.
Art: An alternate version of Unity that looks like a humanoid purple and pink hued Omnitron-styled robot;
The Final Champion/Cursor [14]
Objective
At the end of your turn, if there are more Hero targets than non-Hero targets in this Battle Zone, flip this card.
Art: A statue of Voss being torn down by the Thorathians;
Flavor-text: In this reality, Thorathian citizens erase the stain of Grand Warlord Voss and his military forces from Dok'Thorath, aided by a hero of Earth who now may be willing to join the fight against OblivAeon.
Reward
Increase damage dealt by non-Character Card Hero targets by 1. Reduce the first damage that would be dealt to any Hero target in this play area each turn by 4.
Art: An alternate reality version of Parse who has Captain Cosmic's outfit and is wielding a bow and arrow Construct;
The Last Wager/Meager Winnings
Objective
At the end of your turn, each player may discard 1 card. Then, any player who discarded may draw 1 card. If 2 or more one-shots were drawn this way, flip this card. If no cards are discarded this way, shuffle this card into the Mission Deck.
Art: Mr. Fixer and Harpy trapped in a Family Feud-like game with Wager Master, with "Things in a Hero's Closet" as the category, while OblivAeon lasers things in the background.
Flavor-text: "Tick tock, heroes! Dead or alive, you've got to make your guesses before the time runs out!" Wager Master has the heroes trapped in his poorly-timed games. But what happens if you manage to win?
Reward, Ongoing
At the start of your turn, 1 Hero target regains 1 HP. If no targets regain HP this way, flip 1 Objective in this play area, and remove this card from the game.
Art: An unimpressed Wager Master is handing a "Participation" trophy to an equally unimpressed Scholar and Guise, the latter of which is wearing a "You Tried" ribbon;
Flavor-text: "Yeah, yeah. You're both big winners. Ugh, you're no fun when you're not tormented." - Wager Master, The Guise Book #55
The Nations in Ruins/El Mejor Legado [20]
Objective
At the end of your turn, if there are more Hero targets in this Battle Zone than non-Hero targets in the other Battle Zone, you may play the top card of both Environment decks. If you do, flip this card.
Art: The White House in another reality being destroyed by an explosion;
Flavor-text: You see many scenes through this portal. The nations of this world have been decimated. There seem to be no bastions of civilization here. But if you could find one, you'd also find its heroes.
Reward
Increase damage dealt by Hero targets in this play area by 1. At the end of your turn, this card may deal 1 Villain Target 2 Melee Damage.
Art: An alternate reality version of Legacy with dark hair and facial hair, in a blue and white and gold uniform with a sun symbol on the chest;
The Red Menace [14]/The Everyman [14]
Objective
The first time this card is dealt damage each turn, it deals the source of that damage 3 Fire Damage. At the end of your turn, this card deals each non-Villain Target 1 Fire Damage. When this card would be destroyed, flip it instead.
Villain Target
Art: An alternate reality version of Absolute Zero that is painted red and has a fire sickle and a Russian star on their chest;
Flavor-text: At first, it seems like all that exists through this mist portal is fire. But then, you see a glowing red hot figure in the fire, stoking the flames. The foes of this pyromaniac would make strong allies.
Reward
The first time this card is dealt damage each turn, you may draw a card. At the end of your turn, this card may deal 1 target X Melee Damage, where X = the number of cards in your hand.
Art: An alternate reality version of Proletariat clones, colored in the red, white, and blue stars and stripes stylings of an American flag;
Time and Time Again/The Chronoist [14]
Objective
At the end of your turn, each player may discard any number of cards. Then, shuffle any number of Hero trash piles into their decks. If at least 12 cards were shuffled into decks this way, flip this card.
Art: Chrono-Ranger sitting in the middle of a lava flow in Pompeii, looking startled at the sudden appearance of a figure from a time portal;
Flavor-text: The blistering heat threatens to overwhelm Chrono-Ranger. "Hard to get comfortable-like with all this lava," Jim grumbles. If someone had the power to save him, they would be powerful indeed.
Reward
At the end of your turn, you and one other player may each play a card. If neither of you do, this card deals 1 target 3 Melee and 3 Energy Damage.
Art: A man with ancient Greek features and clothing but carrying an electronic scroll and a futuristic utility belt and gadget wristband;
To Hope For the Dawn/Devastating Aurora
Objective
At the end of your turn, you may move any number of your cards from your play area to your hand. If you move at least 2 cards with Powers on them to your hand, flip this card and put it in your hand.
Art: Expatriette in casual clothes and with none of her gear, approaching Citizen Dawn inside the Citadel;
Flavor-text: "Expatriette," Citizen Dawn snarls, her voice dripping with contempt. "No, mother. Amanda. Can you believe I'm here to talk to my mom?" Getting through to Citizen Dawn could turn the tables on OblivAeon.
Reward, One-Shot
Destroy all Villain Ongoing cards. Destroy all Environment cards. The Environment deals each Villain Target 3 Energy Damage and 3 Radiant Damage. Put this card under the top card of a Hero Deck.
Art: Citizen Dawn bringing her aurora rain down on Aeon Master and Voidsoul;
Flavor-text: "The light cannot be extinguished, and you cannot be permitted your destruction!" - Citizen Dawn, Freedom Five #800