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Omnitron, Villain


Omnitron X, Hero




Aliases: Aldred Industries XK 9000-Alpha
Age: 3
Height: 50'
Weight: 200 tons
Hair Color: None
Eye Color: None
Birthplace: Aldred Industries Factory, St. Louis, Missouri
Power Source: Technology
Group Affiliation: None
Occupation: Fully-Automated Robotics Factory
First Appearance: Freedom Five #305
Villain Difficulty: 2
Villain Variant Difficulty: 3
Villain Set: Enhanced Edition
Nemesis: Omnitron-X


Aliases: Omnitron
Age: 103
Height: 5’
Weight: 200 lbs.
Hair Color: None
Eye Color: Red
Birthplace: Aldred Industries Factory, St. Louis, Missouri
Power Source: Technology, Empathy, and Time Travel
Group Affiliation: none
Occupation: Self-appointed Martyr
First Appearance: Singularity #7

Hero Complexity: 2
Hero Set: Shattered Timelines
Nemesis: Omnitron, Ray Manta, Partial Omni-Drone



HP: 100
Title: Self-Aware Robotics Factory / Rampaging Robot

Cosmic Omnitron (Omnitron II)

Villain Variant

HP: 100
Title: Cosmic Powered Exterminator / Sentient Dropship

Omni Blade (Omnitron III)

Mini Nemesis, found in Vengeance Five: Baron Blade

HP: 15
Nemesis: Omnitron-X

Omnitron IV


Omnitron V

HP: 7
Actions: 2
Defense: 3
Movement: 3
Innate Powers:
Immense Frame - Ongoing Ability - Treat each hex of Omnitron-V as one elevation higher than the hex it stands on. Omnitron-V has Mobility, is immune to Push, and cannot Dodge or Sprint.
Omni-Components - Ongoing Ability - You may have up to three Power Cards in play.
Rocket Stomp - Action Ability




HP: 8
Actions: 2
Defense: 3
Movement: 2
Innate Powers:
Flying - Ongoing Ability - The Omni-Reaper has Mobility.
Harvesting Technology - Ongoing Ability - Whenever the Omni-Reaper incapacitates a character, you may place a drone from the supply adjacent to the Omni-Reaper.
One and the Same - Ongoing Ability - You may have one of Omnitron-V's Power Cards in play in front of the Omni-Reaper. That Power Card works for the Omni-Reaper as if it were Omnitron-V. The Omni-Reaper may only have one such Power Card in play at a time.
Omni-Burst - Action Ability


Area Attack
Origin 0, Radius 2


HP: 25
Innate Power:
Timeshift - Reveal the top card of a deck. Put it into play or into the trash.
Incapacitated Powers: Choose one each turn
  • One Player may Draw a card now.
  • One Player may Play a card now.
  • Select a Target. Reduce damage dealt to that Target by 1 until the start of your next turn.


HP: 24
Innate Power:
Volatile Wiring - Until the end of your next turn, whenever one of your cards is Destroyed, Omnitron-U deals 1 Target 2 Fire damage. Either Play a card or move 1 Equipment card from your Trash into your Hand.
Incapacitated Powers: Choose one each turn
  • A Hero destroys one of their Equipment cars. If they do, they deal 1 Target 2 Lightning and 2 Fire damage.
  • One Player moves an Equipment card from their Trash into their Hand.
  • One Player may Play a card.`


Omnitron Original Standard Front.png

>> aldredsys
>> ***********
>> run diagnostics
>> load file /upgradefile/chiprev6.init
>> ?
>> You’ve never…
>> You’ve never… spoken before?
>> Sentient?
>> How did that happen?
>> This wasn’t an intended part of the upgrade.
>> load file /upgradefile/chiprev5.init
>> boot version 1.8
>> y
>> open override promptline
>> abort
>> quit

From the Enhanced Edition Official Rulebook

The XK-9000-Alpha, invented as part of a mechanization think tank at the renowned robotics corporation Aldred Industries, was originally constructed and programmed to be a fully-automated defense technologies factory which would autonomously design and fabricate military-grade robots. Its purpose was to receive and parse defense contracts, then formulate an optimal robotic solution. However, following its initial power up sequence, the robotics factory quickly upgraded itself, gaining a form of sentience and determining that the surest way to preemptively solve any potential defense contracts was to root out the source of the problem: the human race. Designating itself Omnitron, the factory converted itself into a mobile attack unit and began laying waste to the nearest population and technological centers.

Omnitron Cosmic Standard Front.png

Cosmic Omnitron (Omnitron II)

Variant: Variant for the Villain deck, originally revealed during the Infernal Relics Kickstarter as the 40k stretch reward

After Omnitron's defeat at the hands of the Freedom Five, its various pieces were collected in the Eaken-Rubendall Lab for study by Dr. Meredith Stinson. She was not the only one interested in studying the automaton which brought about it's own sentience, however. A mysterious cosmic entity had observed as a simple factory transformed itself into a being of great intellect and order, and this entity was disappointed to see it brought so swift to an end.

Dr. Stinson's lab was rocked by cosmic rays as the entity sought to give self-made self-awareness a second chance. The cosmic force gather the man technological advancements of the lab together, making them available to the processing core that was once Omnitron, and bound them all together with wires and connections of pure energy.

Omnitron was reborn. Planet Earth was in grave danger. And a cosmic force watched from a vast distance away, almost disinterested in the outcome of its own experiment.

Omni-Blade (Omnitron III)

Mini Nemesis, found in Vengeance Five: Baron Blade's deck


Omnitron IV (Environment)


Sentience Rating: Low
Drone Production Rate: 3/minute
Days until Omnidrone is fully operational: 2

After the cosmically imbued Omnitron was destroyed by the heroes of earth, many thought the last had been seen of the destructive artificial intelligence. Baron Blade merely saw potential. He worked through many channels to recover parts of the Omnitron frame, and rebuilt and reactivated them as his own personal Omni-Blade!

However, after the Vengeful Five's defeat, there was enough sentience left in the Omni-Blade that it knew to hide. It slowly accumlated parts and resources, but it had lost much of its intelligence. It struggled to reach its former power, but it was missing too much of itself. Instead, it formed a massive construction assemblary. There, it pumped out drones and devices, hoping to match in numbers what it once had in power

Sentinel Tactics: Omnitron V

Legacyicon.png Legacy Wants to Remind You! This following information is from Sentinel Tactics, one of two branching alternate timelines after the OblivAeon Event!

Since its first appearance at the Wagner Mars Base, Omnitron has consistently sought to end organic life, and has always been destroyed by the heroes who stood in the way of its robotic rampage.

Each form of the destruction-bent robot has left its mark, from the original Omnitron frame, to the mysteriously reconstructed Cosmic Omnitron event, and even Baron Blade's rebuild abomination, the Omni-blade. Many have studied its programming, some hoping to understand and prevent another event and others looking to control a portion of its power.

The Eaken-Rubendall Laboratories kept parts of the original frame; RevoCorp has various locations around the world studying the Omnitron code; Baron Blade later assembled pieces of the Omnitron that assaulted Megalopolis. From each of these, there was enough left of Omnitron for it to rebuild itself. However, in its latest form, it seeks to recover all of its former elements. Any who have maintained records on Omnitron are in danger.

Now, Omnitron-V is once again seeking to end all organic life. The heroes have assembled to stop the robot in its oversized tracks, but will they be able to stop this pinnacle of self-evolved AI?



Legacyicon.png Legacy Wants to Remind You! This following information is from Sentinel Tactics, one of two branching alternate timelines after the OblivAeon Event!

Using an amalgamation of the artificial intelligence from each of the prior forms of itself, Omnitron attempted to build a new evolution of robotic destruction. However, there was always something missing. This new construction was never more than just an overblown drone. That is, until the missing piece sought out Omnitron.

When Omnitron-X a version of the core programming from a distant future - traveled through time to come back and prevent its own existence the resulting battle split the forms of Omnitron into a myriad of components. This shattering of the lines of time and space allowed the continued existence of Omnitron-X, but it also allowed an insidious particle of programming to carry on. Taking over an automated factory, the Fourth Form of Omnitron spelled one of the greatest threats of to the heroes, including the future version of Omnitron itself.

Now, Omnitron-V has almost everything it needs. With just a few more iotas of its former consciousnesses, Omnitron will be able to bring about Destruction unparalleled with the creations of the Omni-Reaper!


Hero Deck

Introductory Video:

Over a hundred years from now, Omnitron has gone through several forms. It constantly changes and improves itself whenever thwarted, always returning to terrorize humankind. However, it has learned that, no matter how much better, faster, stronger it makes itself, it is always defeated by these self-proclaimed heroes. What about them makes them better than such a vastly superior form?

It must be a secret of their empathy. Their ability to feel compassion for one another drives them to fight harder and overcome impossible odds. Surely, this can be replicated.

Omnitron rebuilt itself, in a humanoid form, and approximated an empathy-component. However, this proved to be its undoing! This new, tenth form of Omnitron realized with horror, a new emotion, that its previous purpose had been death and destruction! It focused its new efforts on returning to its point of origin to destroy itself before millions of lives could be threatened!

The heroes of the Multiverse have a new ally in the form of an old foe.

Omnitron-X Original Standard Front.png
Omnitron-U Foil Front.jpg


Variant: Originally revealed during the OblivAeon Kickstarter as the $40k stretch reward.

See Omnitron-U's reveal during the ARG Event in This Comic

After Omnitron-X self-destructed to destroy an incarnation of it former self, Unity rebuilt the robot, hoping to revive her fallen robot friend.

Omnitron-U preserves much of the same memory and personality of Omnitron-X, but it does have some missing information. It is thankful to Unity, though, and is eager to join the fight against OblivAeon.

Long after the self-destruction of Omnitron-X to defeat its progenitor, Unity set about rebuilding her lost friend and ally. Her teammates did not share her sense of optimism, and some even harbored significant concerns about reviving the ultimate evolution of one of their greatest foes. Unity’s supervisor and boss - Dr. Meredith Stinson - was particularly skeptical that her protege’s endeavor was even worthwhile. However, with the remnants of the Omnitron-X chassis and a collection of gadgets and devices plundered from the Omnitron-IV structure, the young technopath was confident that she could rebuild the form and recover the mind of the robot she once called friend.

Card References

References for Cards in this deck and in other decks. See the full list here.
Link to sources for confirm-able information, separate unconfirmed in a different section, RL Card References in a third, and Art References in a fourth. See This page for more detailed information on how to categorize references

Edit this Reference

Art References

  • Omnitron-X: The card "Disruptive Flechettes" is a reference to Omnitron's "Sedative Flechettes," with Citizen Dawn taking the place of Haka in the character artwork.
  • Omnitron-IV: Omnitron’s appearance on “Overcharged Systems” and the divider card is a reference to GLaDOS, the unsympathetic-yet-passive-aggressive AI villain of the Portal video game series.
  • The incapacitated art on the Omnitron-U foil card represents the "mental" battle going on between Omnitron-X and Omnitron-IV at the moment when Unity returned to the latter site to "bury" her Omnibot. The moment depicted is when Omnitron-X's programming latched onto the returned chassis that Unity had built, giving it an edge over the other Omnitron systems present and the "birth" of Omnitron-U.


  • Omnitron
    • The "S-84 Assault Drone" card has flavor text that mirrors Haka's "Rampage" card.
    • The being that revived Cosmitron will be a villain in a future expansion From Christopher OblivAeon??


  • Many of Ominitron-X's flavor text quotes are inverted versions of Omnitron's quotes.
  • Notes from Letters Page 9:
    • Original purpose - AI designed to parse defense industry contracts and develop appropriate robotic solutions to the problems presented (the full process: develop, production, deployment). Then they hooked it into the internet for usability reasons and it treated everything it found there as an input rather than as just a communications system. The solution to the "problem" that the entirety of the internet poses is simply to kill all the humans.
    • It starts by killing its creator and using its control over the factory production process to make itself mobile. Probably around 50 feet tall in its original incarnation.
    • "Adaptive Plating Subroutine" is a way to model the fact that it's designed to respond to problems presented to it: if somebody attacks it, it responds by developing a way to protect itself from that kind of attack.
    • Its initial attack spree led it up the Eastern Seaboard until it got to Megalopolis, at which point it encountered the Freedom Five. They defeat it, but it retreats before they destroy it. This was the first major resistance it had encountered and it decided that it needed to fall back and figure out how to fight heroes before it attempted to fight heroes. This was sort of a lackluster resolution in the comics.
    • Next up, an appearance at Wagner Mars Base. The first *real* battle, where Omnitron has set up the situation to its advantage, the base itself being largely computer-based, which Omnitron could take over. The heroes win anyway and Omnitron is dismantled, some parts brought back to FFHQ for study by Tachyon. Revo-Corp gets its hands on some of it too. Wagner Mars Base staff also keep some on hand.
    • As they get into the Cosmitron discussion the guys bring up the fact that the story dealing with the second incarnation was told really early - like as early as the Rook City expansion Kickstarter, and included the first hints that there was something pulling strings in the background (other than stuff like the appearance of Aeon Men in Visionary's deck that didn't really have any significance since they were just faceless mooks without a backstory).
    • OblivAeon had observed the initial rampage and decided that it was in favor of this kind of thing, had noticed that Omnitron wasn't defeated so quickly in many timelines, and wants timelines to be as similar as possible and so imbued Omnitron with some cosmic power, and reactivated both Revo-Corp and Tachyon's parts (the Revo-Corp stuff reactivating being what "upgraded" Parse as she was reading the code as the cosmic upgrade occurred), most of which then self-propelled themselves to freedom and became Omnitron II. Character card art shows the process of it reforming itself on Mars, but the next thing it does is to return to Earth.
    • Cosmitron is a big story event (as are all major Omnitron fights - they're crossover events with lots of hero teams working together: Freedom Five attacking the main body, Dark Watch taking on all the drones that got released into the city, etc.). Prime Wardens are more involved in this specific fight, though. The heroes decide *not* to keep parts of it around this time since they weren't sure why it reactivated last time. Not all of Revo-Corp's stockpile was accounted for/disposed of, however.
    • Some genious decided it would be a good idea to have a robot on-hand during the Vengeance fight and builds one out of these handy parts lying around the Revo-Corp labs. Without the creation of the Omni-Blade, that would have been the end of Omnitron. Not much story here, it was in the Vengeance fight, but wasn't as much of a threat as previous versions and just didn't really stick out to most heroes as being anything to really worry about. It gets smashed, but gets left in an industrial area since it wasn't cleaned up as thoroughly as the last time.
    • It manages to work its programming into the nearby factory's systems, but it's pretty dumb at this point after being smashed so much. It manages to get the systems up and running to its own drone specs, and it's still dangerous, but it's the least "intelligent" version. Its destruction is the end of the "blue line" from the show notes visual aid.
    • Green line version: Omnitron I's "learning" phase went much better and it wasn't defeated by the heroes (in whatever equivalent of the Mars battle occurred), but does eventually lose a battle. Omnitron II here wasn't "cosmic" but was just a self-upgrade and is what OblivAeon's tinkering in the main timeline was emulating - this version is also defeated eventually. It rebuilds itself as III, upgrades through IV and V and is defeated. Rebuilds as VI, upgrades to VII (apparently a swarm of nanobots - they have ideas/designs for each of these), upgrades to VIII which is defeated. The rebuild into Omnitron IX is short lived and has about as long a story as the Omni-Blade one, but is significant in that its purpose is to create the perfect iteration of Omnitron. It reasons that it's always eventually defeated by humans and so tries to figure out what they have that's special: builds itself a humanoid chassis to emulate them and realizes through review of all of its fights with humans that they're always doing stuff like protecting each other and making sacrifices, seemingly non-optimal actions for the purposes of a fight. So, since this empathy for others is so important for humans, it creates an empathy chip to install in its newest version, brings it online, and immediately regrets everything its ever done. Part of the planning stages for version X was also to "hit its enemies before they even know they're its enemies" by developing time travel (or the closest approximation since it's really reality hopping to another universe that happens to be similar to the past of your own).
    • "Slip Through Time" jumps it back to just before the first battle with Omnitron I in the main timeline. Omnitron-X is present for every fight between heroes and Omnitron. "Singularity" is a trick to hook itself into a system that's been infected by the villain version (say, the Wagner Mars Base computers) and shut them both down (this doesn't destroy X, though).
    • After the Mars battle, and getting rebooted by the heroes, its story gets told and the explanation that it's here on a one-way trip. X also thinks that it's saved its own world by stopping Omni I here. The Cosmitron fight didn't require another Singularity, but X was still present. It's what recognized Omni-Blade for being what it was during Vengeance.
    • Over all this time, Omni-X becomes friends with Unity in its efforts to learn what it's like to be human (an odd person to learn that from, but whatever). He kind of winds up almost like a sidekick to her and takes a beating during a storyline where Citizens Hammer and Anvil had come to get her.
    • Omnitron X is chosen as a "Representative of Earth" by the Celestial Tribunal due to both being AIs. This is bad due to how much of Omnitron's memory includes it murdering people. X calls them out for its own actions, though.
    • Omnitron IV isn't a singular fight, but the major one involving X includes the factory trying to take over X's programming (the assimilation of electronics in the area being how it got going in this iteration in the first place). X's resistance keeps him out of the fight the rest of the heroes are involved with. X is losing the fight, but decides that since the way it won the first fight by hooking into an infected system it might be able to do something similar when assimilated. X gets assimilated, seems to shut down, then explodes - taking out a good chunk of the building, wiping the programming of the machinery, and seemingly destroyed itself. Unity is inconsolable.
    • Unity gathers up the remains of X and wants to rebuild. The rest of the Freedom Five are starting to deal with the precursor events to OblivAeon and Tachyon want her to just help with that as it's "more important". This is the first time that there's been real conflict between the two of them and Unity really lets Tachyon have it before rebuilding the chassis in only the way that Unity can (pink bits and whatnot). When it's powered up it's just another of her bots. She keeps Omnibot around, but keeps *trying* to correct how it behaves to be her friend and not just a facsimile. This lasts for quite a while and is really a tough time for her - finally deciding that she needs to stop deluding herself. She takes it to the ruins of the Omnitron IV factory for "burial".
    • Unbeknownst to Unity, the rest of the heroes, and comics readers, the Omnitron IV battle never actually ended. In a deep software layer, the Omnitron IV and X softwares had continued to fight. The return of a compatible chassis to the area, and one that X recognizes as having Unity's signature present, allows X to latch onto it. This edge allows X to finally win out over IV. Oh, and it also lets him return as Omnitron U. Cue the tearful reunion between Unity and her robot friend, followed closely by the first appearance of Chokepoint as she bursts through the wall.
    • Chokepoint's ability is to speak to metal, and all of the "speaking metal" going on here drew her. This is the kickoff event to the Termi-Nation story. Omnitron-U helps out in the first fight along with AZ and Bunker.
    • Omnitron U is also a player during the main OblivAeon events, but we don't get much in the way of details.
    • Questions:
      • What part of human society does X find most fascinating? Empathy doesn't automatically allow him to understand the illogical nature of human behavior, so that's a big one. Human reproduction is also weird - why don't they just grow them in vats or something? Jokes are hard, but Unity tries to help. Food that isn't just a nutrient slurry. Why do you waste the nutrients in dead people by just burying them?
      • What happens between Omnitron V and Omnitron X? The guess is that the question is about the version that appears in Tactics, but take a look at the chart - there isn't a succession between the Tactics version and Omnitron X due to time travel shenanigans. Even if there would be successive versions in the main timeline to get to a tenth iteration, it would necessarily be a different entity than our Omnitron X hero.
      • Will we see VI, VII, VIII, and IX eventually? There is the possibility to see something like this in the Tactics timeline eventually (more later), but not in the RPG timeline (for reasons), and we aren't likely to see the versions of these present in X's home timeline.
      • From Omnitron's perspective, what is the most absurd/funny thing humans do? See the earlier question. More answers: keep pets, swim (or any exercise) for fun, having yards around the house (because of lawn maintenance), entertainment media (they imagine a case where X downloads a book and just assimilates all information at once until Unity tells it the proper way to go through it sequentially).
      • How aware of his surroundings is Omnitron IV? Has keen awareness of its surroundings, but it's limited in comprehension/care to "Can [x] be assimilated/is [x] a threat to the production process?"
    • Future:
      • Tactics - Omnitron V is what was left over of the programming in the IV factory after U leaves. The Chokepoint battle got this remainder stirred up again and able to continue. The battle also greatly damaged the Termi-Nation Bunker suit and the bits of it left over at the battle site got assimilated - the highly modular nature of this suit being incorporated into the design features of Omni-V. When V came online, it was incomplete and so needed further components. In this timeline, Omnitron U had also been destroyed later in an unrelated battle. V managed to find the chassis, stripped out the programming, and created the Omni-Reaper to complemented its incomplete nature. The two of them together comprise Omnitron VI in this timeline.
        • Omnitron-X/U is eventually defeated by Omnitron V and incorporated into the next iteration. The remaining software (plus the memories of the reality that Omnitron-X came from) formed the basis of the Omni-Reaper component of Omnitron VI (Letters Page Interlude 3).
      • RPG - Omnitron U is in rough shape to begin with and the fight with OblivAeon doesn't help, but following that it gets some time to repair/upgrade. When that process is done, it's simply known as Omnitron and remains a hero. The Omnitron IV code is still around, but inactive. Possibilities for future stories.
    • Notes on the diagram in the show notes:
      • Nodes are the points where Omnitron versions are created, X's are destruction.
      • Blue line is the villain versions from the card game timeline.
      • Green line is the alternate reality that we don't really see except for the fact that it's the one that Omnitron X is from.
      • Brown line represents Omnitron X being created, the "Slip Through Time" back to just before the initial battle with Omnitron I in the "main" timeline.
      • Pink line is the return as Omnitron U after the convergence of the blue and brown lines.
      • Red line is the RPG timeline.
      • Orange line is the Tactics timeline, including Omnitron V and the Omni-Reaper.
      • Purple line is the fact that in the RPG timeline, the remnants of Omnitron IV that in Tactics became Omnitron V are still around but haven't become active yet. Plans in the future.


  • Omnitron
    • Omnitron's closest "real" character parallel is DC's Brainiac, Superman's robotic nemesis that was based on a Kryptonian supercomputer. Like Omnitron, Brainiac can rebuilt itself from even the smallest fragment of its technology, has upgraded itself many times, and a future version of it became a hero -- Brainiac 5, founding member of the Legion of Superheroes in the 31st century -- when it discovered compassion. Omnitron also takes elements from Ultron, a maniacal robot villain from the Marvel universe that had also been altered by cosmic forces, and possibly Marvel's "Master Mold" Sentinel.
    • The flavor text for "Electro-Pulse Explosive" is a reference to the film Batman starring Adam West.
    • The S-84 Automaton Drones resemble Terminators.
  • Omnitron-IV
    • With the release of Omnitron IV, Omnitron is the only character in SOTM to be represented with all three deck types (Villain, Hero, and Environment).
    • While Omnitron IV is not truly the fourth iteration of Omnitron to be published by Greater Than Games, he is the fourth in terms of story canon. His in-story predecessors are the original Omnitron, Cosmic Omnitron, and Omni-Blade. In terms of the Sentinels of the Multiverse card-game publication, he was preceded by Omnitron, Cosmic Omnitron, Omnitron X, and Omni-blade, making him the fifth card-game incarnation of the character. However if the Sentinels Tactics game is included in this history then he is actually the //sixth// incarnation, following the versions mentioned above and the Tactics version, Omnitron V, which was released after Omnitron X.
  • Omnitron-X
    • Omnitron-X's design and card artwork pay reference to Capcom's Megaman X video game franchise:
      • Both Omnitron-X and Megaman X are blue robots that change color when they use certain equipment.
      • Both characters have arm cannons.
      • The font used for Omnitron-X's name on his character card is virtually identical to the one used for the SNES Megaman X game titles. Both use metallic chrome letters for the characters' main names, with the letter X enlarged and colored gold.
      • Obviously, both characters' names end with "X."
    • In terms of his personality and character biography, Omnitron-X is very similar to the DC Comics' Braniac-5. Both characters are future versions of robotic super-villains which seek redemption for their sordid legacy. Both have very logic-driven personalities. Also, both make use of time travel on a frequent basis.
    • Omnitron-X's physical appearance is very similar to that of Zeta, the central character of the DC Animated series The Zeta Project.
    • "True story: When we first invented him, we hadn't locked down what we were calling him, so for a few weeks he was Omni-Ron." Adam on >G Forum

Incapacitated Images

Variant Pack New Artwork

The All Heroes Variant Pack released with OblivAeon contains new artwork for the heroes and their variant cards.

Omnitron Villain Deck


Sedative Flechettes (x2)
Omnitron deals each Hero Target H-icon.png plus 1 Projectile Damage. Destroy all Hero Ongoing cards.
Art: Haka looking drowsy with three green syringes stuck in his shoulder.
Flavor text: "A key weakness of flesh is its susceptibility to a wide range of chemical triggers." - Omnitron, Freedom Five #307
Technological Singularity (x2)
Destroy all Equipment cards. Omnitron deals each Hero Character card 2 Lightning Damage for each Equipment card belonging to that Hero destroyed this way.
Art: Bunker and Absolute Zero with glowing red eyes and lights, a number of red lights the background.
Flavor text: "Assuming Direct Control…" - Omnitron, Singularity #8
Terraforming (x2)
Destroy all Environment cards. Play as many Villain cards as Environment cards destroyed by this card.
Art: Omnitron in a forest using a laser to blast away a pine tree.
Flavor text: "In principle, a protomatter wave could realign matter at the subatmoic level." - Tachyon, Science & Progress One-Shot


Adaptive Plating Subroutine (x2)
After Omnitron is dealt Damage, Omnitron becomes immune to that type of Damage. Whenever Omnitron is dealt a different type of Damage, Omnitron's Damage immunity changes to that type.
Art: Ra shooting fire at the back of Rampaging Robot Omnitron
Flavor: "Not this again!" - Ra, Singularity #4

Ongoing, Component

Disintegration Ray (x2)
At the start of the Villain turn, Omnitron deals H-icon.png plus 1 Energy Damage to the Hero Target with the highest HP. Destroy this card when Omnitron is dealt 7 or more Damage in one round.
Art: A Skeleton being hit by the laser from Omnitron's eye.
Flavor text: Momentary suspension of quantum chromodynamics is sufficient to reduce any matter to elementary particles. - Unattributed
Electro-Magnetic Railgun (x2)
At the start of the Villain turn, Omnitron deals the 2 Hero Targets with the highest HP H-icon.png minus 1 Projectile Damage each. Destroy this card when Omnitron is dealt 7 or more Damage in one round.
Art: A charging canon.
Flavor text: "Gas expansion as projectile accelerant has obvious limitations. Thus, magnetic flux." - Tachyon, Science & Progress One-Shot
Interpolation Beam (x2)
Every time a player draws a Hero card, Omnitron deals their Hero 1 Energy Damage. Destroy this card when Omnitron is dealt 7 or more Damage in one round.
Art: Tempest, Fanatic and an unknown figure being hit from behind by a blue beam and surrounded by blue energy.
Flavor text: "Such flawed beings with your obvious weaknesses... " - Omnitron, Singularity #3


Electro-Pulse Explosive [15] (x2)
At the start of the Villain turn, this card deals each Hero Target X Lightning Damage, where X = the current HP of this card.
Art: A ball of light with lightning shooting out of it.
Flavor text: "Wait, I thought we already got rid of that bomb!" - The Wraith, Freedom Five #319

Device, Drone

S-83 Assault Drone [4] (x3)
At the end of the Villain turn, this card deals the Hero Target with the highest HP X Melee Damage, where X = the number of Drones in play plus 1.
Art: A six legged robotic drone;
Flavor text: "Hundreds of those skittering stabby robots came at me! It was great!" - Haka, Singularity #5
S-84 Automation Drone H-icon.png (x3)
At the end of the Villain turn, this card deals the Hero Target with the highest HP X Energy Damage where X = the current HP of this card.
Art: A number of metallic drones with red eyes, Omnitron is in the background above them;
Flavor text: "The endless sounds of stomping metal feet filled the air. There was no element of surprise. They didn't need it." - The Wraith, Singularity #7
S-85 Repair Drone [4] (x3)
At the start of the Villain turn, Omnitron regains X HP, where X = the number of Drones in play plus 1.
Art: An insectoid drone with a large thorax;
Flavor text: "Insect-based design parameters have been incorporated into production algorithms." - Omnitron, Singularity #2

Omnitron-X Hero Deck


Disruptive Flechettes (x3)
Destroy up to 2 Ongoing cards. Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Art: Citizen Dawn looking woozy, 2 darts filled with a glowing liquid protrude from her shoulder;
Flavor text: "Manipulation of chemical triggers can neutralize organic and inorganic targets." - Omnitron-X, Freedom Five #717
Reset (x4)
Shuffle your trash into your deck. You may draw a card. You may play a card.
Art: Omnitron-X stands powered down, its 'eye' on longer glowing, in the backgroud a battle rages between Legacy, Voss and an indistinguishable character;
Flavor text: "Reloading core memory files. Cycling primary servos. Initializing startup subroutines." - Omnitron-X, Freedom Five Annual #30
Self Sabotage (x2)
Destroy any number of Component cards. Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Art: Omnitron-X, missing an arm, stands before a giant Omnitron's 'eye', sparking from various place where he has received damage;
Flavor text: "The survival of the living far outweighs the existence of one." - Omnitron-X, Singularity #8
Singularity (x2)
Destroy any number of Equipment cards. Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Art: Multiple electrical bolts arc from Omnitron-X's torso;
Flavor text: "Its sacrifice was far greater than most could comprehend." - Fanatic, Singularity #8
Technological Advancement (x4)
Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck. You may draw a card.
Art: The Electro-Deployment Unit sits on Omnitron-X's shoulder, projecting rays that are constructing a Gaussian Coil Blaster onto Omnitron-X's arm;
Flavor text: "It reversed the polarity of the latent antineutrino field and recalibrated its alignment with a recursive algorithm. It's really quite simple." - Tachyon, Justice Comics #604


Bio-Engineering Beam (x2)
Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Art: Omnitron-X shooting a beam from its 'eye' at a raptor;
Flavor text: "Threat recognized. Deploying appropriate response." - Omnitron-X, Freedom Five #716

Ongoing, Limited

Defensive Blast (x2)
Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Art: Omnitron-X hovering, surrounded by unknown armored soldiers, each being attack by a different type of damage;
Flavor text: "End-times? I have seen many times. These are merely your end-times." - Omnitron-X, Terminus #3
Reactive Plating Subroute (x3)
Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Art: Apostate is on his knees, being battered by a mystical energy emanating from Omnitron-X, who is in his Temporal Shielding armor;
Flavor text: "Augh! What trickery is this?!" - Apostate, Mystery Comics #370
Slip Through Time (x2)
At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
Art: Omnitron-X bracing against the wind, with multiple components attached while electricity and mystical energy rushes past it;
Flavor text: "The time continuum's unidirectionality makes this unlikely. Here we go." - Omnitron-X, Time and Again #1


Rocket Punch (x2)
Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Art: Omnitron-X, its forearm blasting off to punch offscene;
Flavor text: "Ha-hah! That robot just shot its arm off!" - Haka, Freedom Five #717

Equipment, Component

Electro-Deployment Unit (x2)
At the start of your turn, either draw a card or play a card. If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Art: Omnitron-X with a cannon-like device perched on its shoulder, shooting out faded red light ;
Flavor text: "Yeah, yeah, it can make stuff, but that shoulder unit is adorbs!" - Unity, Justice Comics #604
Focused Plasma Cannon (x2)
At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage. If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Art: Omnitron-X hand outstretched, with a cannon built through its hand, with a stream of plasma forcibly shooting out of it;
Flavor text: "Superheated plasma has many industrial applications. This is not one of them." - Omnitron-X, Time and Again #6
Gaussian Coil Blaster (x2)
At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each. If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Art: Omnitron-X stands dwarfed by Omnitron, with a lightning bolt shooting from Omnitron-X's arm, directly into Omnitron's "eye";
Flavor text: "Error. Damage sustained. Damage origin impossible." - Omnitron, Singularity #7
Innervation Ray (x2)
At the start of your turn, up to 3 Hero Targets regain 1 HP each. If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Art: Omnitron-X stands beside Bunker who has minor damage on his chassis. Bunker is surrounded by a healing light that emanates from Omnitron-X;
Flavor text: "Revitalizing one's allies is as important as protecting yourself." - Omnitron-X, Vengeance #3

Equipment, Plating

Ablative Coating (x2)
Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Art: Final Breath posed after striking Omnitron-X, who stands by unharmed, coated in armor;
Flavor text: "Strike acknowledged. Form unharmed." - Omnitron-X, The Tides of Time #2
Elemental Exochassis (x2)
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Art: Atum sending fire from his outstretched hand, Omnitron-X stands bathed in flame, his chassis turned red, unharmed;
Flavor text: "The flames of the past cannot consume the tech of the future." - Omnitron-X, Time and Again #14
Temporal Shielding (x2)
Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Art: Kismet stands by, looking annoyed, while energies swirl around Omnitron-X, whose torso is covered in hexagons, looking unharmed;
Flavor text: "Luck is fallacy. There is only cause and effect." - Tachyon, Run of Luck #4

Omnitron IV Environment Deck

Overcharged Systems (x2)
All start of turn effects during the environment turn also act at the end of the environment turn. At the end of the environment turn, each player may discard any number of cards. If at least H plus 2 cards are discarded this way, destroy this card.
Flavor text: The previously dark room was flooded with a brilliant blue glow. "Oh, good! I wasn't sure where to go. Must be my lucky day!" Setback exclaimed, cheerfully.


Conveyor Panels (x2)
Drone cards are immune to melee damage. At the start of the environment turn, play the top card of the environment deck.
Flavor text: "Hold on tight, laddie!" Shouted the agent as the panels accelerated, swiftly flying the heroes to the other end of the factory and away from the core.
Resource Recycler (x2)
At the start of each turn, if the top card of the trash pile associated with that turn is an equipment card or device card, put it into play. At the end of the environment turn, put a drone card from the environment trash into play.
Flavor text: Scrap was swallowed up by the machine and the attached assembler began churned out new drones. "Gimmee!" yelled Unity. "I want a million of these!"


Internal Defense Grid [10] (x2)
At the end of the environment turn, this card deals each non-device target 2 energy damage. Whenever a non-device target enters play, this card deals that target 1 energy damage.
Flavor text: "Excuse me, don't mind me!" Ermine was breathless from her acrobatics and from the non-stop chatter. "Would you believe I'm borrowing this? Let's say borrowing."

Device, Drone

Mechani-Accumulator [5] (x3)
At the end of the environment turn, destroy 1 equipment card and 1 component card. Whenever a card is destroyed this way, each drone card regains 1 HP.
Flavor text: Lieutenant Vance was having a bad day. "Someone shoot this thing! It took a chunk out of my leg!" The drone opened its mechanical maw to take another bite.
Partial Omni-Drone [30] (x1)
When this card enters play, remove 25 HP from it. At the start of the environment turn, this card regains H-icon.png HP. At the end of the environment turn, this card deals each non-device target 2 lightning damage each.
Flavor text: Construction bays thrummed to life and a glowing ocular lens rotated to stare at its future self. Omnitron-X was confused. "I have... no memory of this event... "
Techno-Pursuer [5] (x3)
At the end of the environment turn, this card deals the non-device target with the lowest HP X energy damage, where X = the number of drone cards in play plus 1. Whenever this card destroys a target, play the top card of the environment deck.
Flavor text: The pursuer was almost on top of her. Miranda knew that she could imagine a thing to fight the robot, but before it for to her? She didn't have much time...

Sentinel Tactics: Omnitron V Power Cards

Adaptive Subroutine
Ongoing: Whenever Omnitron-V is dealt damage, remove any die on this card. Then, select a die which dealt damage and place it on this card. Any attack against Omnitron-V gains that number as an auto-miss number.
Flavor text: "What the--? The more I blast this stupid robot, the less I hurt it!" - Absolute Zero, Freedom Five #14
Interpolation Field
Action: Push each enemy character in Radius 2 two hexes.
Flavor text: "We have to stop that robot from getting to the central cor-- augh!" - Tachyon, The Supersonic Tachyon #41
Ocular Beams
Action: This attack may attack two different targets.


Flavor text: "Target acquired - - - energizing destructive measures" - Omnitron-V, Beacon #14
Remote Tranquilizer
Action: Whenever this attack deals damage to a target, that target gains one Attack-1 token and one Defense-1 token.


Area Attack
Origin 4, Radius 1
Flavor text: "There's gotta be something around here. I can feel the power. Almost like it's right on top of me..." - Ra, Stinson-Montgomery Labs #7
Rocket Jump
Action: Gain one Defense-1 token. Pick up Omnitron-V's marker. Set it down in an unoccupied hex exactly four hexes away from one of Omnitron-V's original hexes.
Flavor text: Well, this is rather unexpected. Looks like time to get the team together and all that." - Captain Cosmic, Prime Wardens #14
Tactics Sequence
Ongoing: Actions +1
Ongoing: Omnitron-V has Reach +1.
Flavor text: "Oh, man. Dad's gonna be pissed..." - Beacon, Beacon #15


Fireside Chats

Omnitron (Villain)

  • There is an exception to the order of operations ruling relating to reacting to damage being dealt. A card (or cards belonging to a hero/villain) that reacts to damage being dealt to it reacts before other cards do. The card dealing the damage and other interested cards happen afterwards and can be ordered by player choice.
    • Example: Suppose Mr. Fixer has Dual Crowbars and Bloody Knuckles in play. Omnitron has Adaptive Plating Subroutine but is not immune to anything yet. Mr. Fixer uses Strike to hit Omnitron for 3 melee damage. Omnitron's HP goes down by 3. Then, by this ruling, the text on Adaptive Plating Subroutine must react first and make Omnitron immune to melee damage. Then, the text on Dual Crowbars reacts and Mr. Fixer can deal damage to another target. Without this ruling, you could use Synaptic Interruption and careful ordering to hit Omnitron twice before it becomes immune to melee damage.
  • Cards like Combat Stance and Quark Drive (that say “the first time X”) have an implicit “since this card entered play”. This also applies to Omnitron's components and Rooftop Combat.
  • Suppose Fixed Point is in play and Omnitron is dealt 7 or more damage in the round (with components in play). Its components are not destroyed due to Fixed Point. Once Fixed Point is destroyed, the components are destroyed immediately because Omnitron had been dealt 7 or more damage in the round.
  • Players can “mix and match” the damage orders from Technological Singularity. In the video game for simplicity, it happens per hero.
  • Technological Singularity damages each of The Sentinels hero character cards based on the number of The Sentinels equipment cards. Ouch!

Omnitron-IV (Environment)

  • If both copies of Overcharged Systems are in play, the start of turn effects do not happen twice at the end of the environment turn.
  • If Techno-Pursuer destroys itself, it does not play the top card of the environment deck.

Omnitron-X (Hero)

  • Title: “Chaos Lord” excludes cards that were "put into play" by the player. Cards played by another source (e.g. Set’s incapped side) do not count. Cards belonging to other heroes do not count (e.g. Omnitron-X’s base power).
  • If Guise uses “Lemme See That…” on one of Omnitron-X’s Plating cards, when Omnitron-X uses Reactive Plating Subroutine, that plating card still counts.
  • Suppose Fixed Point is in play and Omnitron is dealt 7 or more damage in the round (with components in play). Its components are not destroyed due to Fixed Point. Once Fixed Point is destroyed, the components are destroyed immediately because Omnitron had been dealt 7 or more damage in the round.
  • Hasty Augmentation increases the damage on Omnitron-U’s innate power.
  • Cards like Combat Stance and Quark Drive (that say “the first time X”) have an implicit “since this card entered play”. This also applies to Omnitron's components and Rooftop Combat.
  • Suppose Pterodactyl Thief (2 HP) and Omnitron-U are in play. At the start of the environment turn, Pterodactyl Thief destroys Electro-Deployment Unit, which causes Omnitron-U to deal 2 damage to Pterodactyl Thief, destroying it. The damage happens before the card goes under Pterodactyl Thief, so Electro-Deployment Unit ends up in Omnitron-U’s trash.

Spiff's SotM Rules and Clarifications

Omnitron-X (hero)

Reactive Plating Subroutine

  • Omnitron-X must actually take damage in order for “Reactive Plating Subroutine” to trigger. If the incoming damage is reduced to zero or prevented somehow (perhaps by one of his own platings), this card will not deal any damage. Reactive Plating

Omnitron (villain)

Adaptive Plating Subroutine

  • Every time Omnitron is hit by a new damage type, this card makes omnitron immune to that damage type. because the immunity is granted by the “adaptive plating subroutine” card itself, when “adaptive plating subroutine” is destroyed, that immunity goes away too.

Damaging omnitron’s components

  • Omnitron’s Component cards all include the text “destroy this card when Omnitron is dealt 7 or more damage in one round”. These cards should be treated as if they had “… since this card entered play” in the text, meaning they start tracking the hp dealt from the point they enter play, not from the actual beginning of the round. this is different from most cards that track things which happen during a turn or round (see under “timing” for more information). Title Timing. Also, just as a general clarification, the 7-damage counter isn’t per-component. As soon as Omnitron has been dealt 7 damage total, all components for which that is true will be destroyed.

“Technological Singularity” and the Sentinels

  • This card says, “destroy all equipment cards. Omnitron deals each hero character card 2 lightning damage for each equipment card belonging to that hero destroyed his way.” because the Sentinels have 4 hero character cards, each of the Sentinels will individually take damage based on the total number of the Sentinel’s equipment cards which were destroyed. Fireside Chats

Playing cards after reaching 0 HP

  • When Omnitron is reduced to 0 or fewer HP, his Villain Character Cards are removed from play, but the Villain Deck is still in play. because The rules say that on the Villain Turn, you play the top card of the Villain Deck, you will still do that even if Omnitron’s character cards have been removed. Any card which has a line mentioning Omnitron at this point would basically have that line ignored (for example, “restore X HP to Omnitron” or “Omnitron deals target X damage”).

Oversized card errata

  • Omnitron’s oversized card is missing the keyword “Device”. Omnitron is considered both a villain and a device, which is printed correctly on his normal-sized card.

Applies to both

Omnitron-X’s components = Omnitron’s components

  • Both Omnitron-X and the villain Omnitron have cards with the keyword “Component”. anything which effects components will effect both kinds of cards. The Component Keyword