Plague Rat

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Villain Deck

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Vengeance Style Deck

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Stats

Aliases: Randy Burke, Rot Mouth
Age: Unknown
Height: 6’4” fully standing, usually crouching at under 5”
Weight: 320 lbs.
Hair Color: Mottled brown and grey, all over
Eye Color: Green
Birthplace: Rook City, rebirth as Plague Rat in the sewers of Rook City
Power Source: Mutation
Group Affiliation: None
Occupation: Drug Dealer, Urban Legend, RevoCorp Hunter/Killer (VotM)
First Appearance: Tome of the Bizarre #17
Villain Difficulty: 2
Vengeance Style Difficulty: 3
Set: Rook City, Villains, Sentinel Tactics: Battle for Broken City
Villain Nemesis: Chrono-Ranger
Vengeance Style Nemesis: Setback

Plague Rat

Villain Deck

HP: 85
Title": Plaguebearer / Filthy Vermin

Plague Rat

Vengeance Style Deck

HP: 29
Title: Chemically Leashed Pursuer

Sentinel Tactics: Plague Rat

DELAYED: Sentinel Tactics Character Panel

HP:
Innate Power:


Biography

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From the Sentinels of the Multiverse Official Site

"These crazy stories about some monstrous, rat-like creature living in the Rook City sewers are obviously just urban legends. I've heard people say this 'Plague Rat' drags easy prey, like anyone who goes out at night alone, deep into the sewers! They say the Rat eats some of them; others he infects with some terrible Rat Plague, leaving them to go mad before their terrible death. Do you buy this? I tell you, I knew that some people will believe anything, but this is too much! Sure, the occasional disappearance goes unsolved, and the homeless all swear that entering the sewers is a death sentence, but unexplained disappearances and crazy homeless people are just a fact of life in a such a big city. All the smart people know there’s nothing down there. I mean, come on! How likely is it that a 7-foot-tall creature, half-rat, half-man, lives in the sewers? You and I both know these tales are nothing more than stories to scare kids! People these days. They’ll believe anything they hear!"

From the Rook City Official Rulebook

Many decades ago, a foul drug-dealer controlled large swaths of the Rook City drug market. He made his hideout deep in the Rook City sewers, keeping his stash safe from competitor and law enforcement alike. However, his criminal enterprise was worn down by a long battle with a new criminal organization taking control of the city. Over time, he was entirely ousted from the streets of Rook City, and lived in the sewers to survive. Years of handling the vile drugs he sold, mixed with the toxic waste from the industrial plants, slowly twisted and mutated the dealer into a giant, hideous, rat-like monster. Now, his last shreds of humanity all but eliminated, he takes the Rook City sewers in search of his next meal, infecting all he touches.

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Plague Rat


Vengeance Style Deck

Decades ago, a foul drug-dealer had a hideout deep in the Rook City sewers, keeping his stash safe from law enforcement and competitors. His criminal enterprise was worn down over time by the growing criminal empire known as The Organization, and he was eventually forced to call the sewers his home. Years of handling drugs and living in hazardous toxic chemicals from the industrial plants mutated the dealer into a hideous, rat-like monster who prowled the Rook City sewers, seeking to infect all he encountered.

The creature known as Plague Rat was recently captured by a RevoCorp Recon & Execute team, and has been a subject of much experimentation at the RevoCorp labs. After considerable chemical reprogramming of the monstrous creature, Plague Rat is now a part of the R&E teams on their missions, used as an amped up bloodhound to seek out and destroy key targets. In fact, Plague Rat is currently hot on the trail of a recent RevoCorp lab escapee...

Sentinel Tactics: Plague Rat


Delayed: Part of the indefinitely delayed Battle for Broken City Core Set for Sentinel Tactics.

Not-so-deep beneath the ruins of Rook City lurks a creature who has weathered the changes to the surface world. Plague Rat had finally gotten back to his nest just before the fall of Rook City. The sewers were flooded with chemicals from the destroyed Pike Industrial Complex, as well as other bizarre mixtures of unknown origin. These new chemicals interfered even more with Plague Rat's already corrupted system.

As an even more frenzied creature, Plague Rat is rarely willing to leave the broken sewers. When he does, it's to find anything vaguely edible and drag it back down to his nest. The monstrous Plague Rat is even a greater threat than ever before!

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Card References

References for Cards in this deck and in other decks. See the full list here.
Link to sources for confirm-able information, separate unconfirmed in a different section, RL Card References in a third, and Art References in a fourth. See This page for more detailed information on how to categorize references


Edit this Reference

Art References

  • The card "Plague Locus" shows Plague Rat's nest. It is littered with various items from all over the Sentinels universe, including:
    • Chrono Ranger's poncho
    • Spite's hypodermics
    • A golden idol, most likely stolen from Dr. Blake Washington (Ra).
    • One of Gloomweaver's voodoo dolls, shaped like Legacy.
    • A can of soda/beer
    • Three hard to identify glowing orbs.
  • Aside from the title, header, and author credit, the text that makes up the newspaper on Plague Rat's card backs is pure gibberish (specifically [wikipedia:Lorem_ipsum Lorem Ipsum]).
  • * "Shadowy Ambush" features the Chrono Ranger's first appearance on a Sentinels card.

Unconfirmed

  • In the post-apocalyptic future depicted by The Final Wasteland, Plague Rat's descendants have become the dominant species.
  • It is hinted in his character bio that Plague Rat had an encounter with the Chairman.

Confirmed

  • Originally a man named Randy "Rot Mouth" Burke. (See Letters Page 26)
  • The rat creature that bit Chrono Ranger's arm off is likely a descendant of Plague Rat, explaining why they are nemeses. (confirmed in Letters Page 25)
  • Between his and Chairman's villain bios in the Rook City rulebook, it can be concluded that the criminal organization that forced him into the sewers was The Chairman's criminal empire. (confirmed in Letters Page 26)
  • Notes from Letters Page 26 - Plague Rat
    • Plague Rat first appeared in Tome of the Bizarre in the '60s (one of a number of monsters who appeared in that title, but one of the few recurring monsters) in a story titled "Don't Play in the Sewers". A big rat creature who lived in the sewers and would drag people down into them and whose bite was a nasty source of infections. It was around for a while before the writers bothered giving it a backstory in the late '60s or early '70s.
    • The story they landed on was that Plague Rat used to be a guy, Randy "Rot Mouth" Burke (the nickname came from his terrible dental hygiene) - a successful drug dealer in Rook City. He kept a cache of drugs in the sewers, and he knew the layout very well, allowing him a safe fallback position/stash of goods during any turf conflicts with other dealers.
    • Once the Organization started moving into the drug trade, however, and had a lot more resources/manpower to facilitate their takeover. As part of this push, ol' Rot Mouth was targeted for elimination as competition. He managed to escape into the sewers, but since he's a marked man he has to live down there, only occasionally making it topside for supplies, or risk being killed by the Organization's goons.
    • In the meantime, Pike Industries starts just dumping all sorts of toxic/pharmaceutical waste into the sewers too since they're not big on environmentalism (Mega-heroin and Übermeth get mentions here, which are always funny - well not funny funny... You know what I mean). So now he has to deal with not just the drugs he personally is dealing with and all of the rats and alligators down there, but now all of this extra nastiness. He's not getting enough to eat or drink and is taking his own drugs by this point (and probably eating the rats). These conditions slowly mutate Randy into a creature more well-adapted to such a toxic environment. On the plus side, Rook City's sewers no longer have an alligator problem, but now they've got a much larger rat problem, one that's still hungry and both willing and able to come to the surface to grab prey to drag back down with it (y'know, like people).
    • Early Plague Rat stories were typically not really "superhero stories" in that they were more just "scary" stories/cautionary tales about people being snatched and eaten (or almost eaten) by this giant sewer rat thing. Somewhat later he would show up as an incidental threat for heroes who happened to wind up in the sewers for other reasons.
    • So, now he's been around for a couple of decades and is well-established as just a general threat in Rook City's sewers. In the mid-'80s, Pike Industries' continued chemical dumping (and a new component of that) has resulted in a further evolution - Plague Rat's bite itself now carries a mutagenic element to it and victims will transform into rat creatures themselves. The initial stages effects the person's mind more quickly and they begin to act more savagely, but the transformation itself is by no means as slow as Plague Rat's own transformation was (a couple of days instead of the years it took for Randy to fully transform).
    • This added threat level ups his status to "main villain" of a story, which is the one mentioned in the Chrono-Ranger episode when he encounters the Dark Watch heroes while they're on the hunt (in an issue of Rook City Renegades). After the heroes (called out by name as the 4 non-Harpy members of Dark Watch although later it's specifically mentioned that the "Dark Watch" team hasn't officially formed yet) win the fight, the CDC (and totally not really Revo-Corp employees posing as CDC agents) shows up to contain the contamination threat/devise a treatment for the already-afflicted and cart Plague Rat off. He's out of the picture for quite a while after that.
    • Revo-Corp does a bunch of experiments on Plague Rat in the meantime, in the process changing "the way he works". They devise a cure for the plague, but don't disseminate it immediately because it's hard for them to monetize at the time. Eventually, through a series of dummy corporations on top of other dummy corporations, they sell him off to other dummy corporations which turn out to be run by Miss Information (after becoming a villain, before she gets any powers or is even actually outed as the villain Miss Information) who then releases him in Megalopolis as a distraction for her own activities back in FFHQ.
    • This is the primary "event" fight with him - he's still highly infectious (and it's communicable between infected people and others through blood contact) and there is panic in the streets because of him running around. This is when Revo-Corp shows up to save the day with their miraculous cure for the plague (offered free as a humanitarian act - garnering lots of positive press, obviously) and taking the rat creature into custody (obviously a better option than the CDC, whose bureaucratic bumbling can't even find a record of the last time they had custody of this thing).
    • PR's out of sight for a while again this time (side note: it's interesting that he was a frequent monster who showed up a lot in his early years, but now that he's a larger threat he's only around for big "event"-style stories before being carted out of sight for long periods). More experiments ensue - they cure his infectious plague as it was decided to not be a useful "feature", but modify him to be useful as a kind of "bloodhound" for one of their R&E (Recon & Execution) teams. This doesn't change his savage monster nature, but at least he's not turning other people into monsters anymore.
    • These R&E teams are sent to recover lost "assets". Specifically, they're out to recover Setback and are now using Plague Rat as a bloodhound to track him. Plague Rat never winds up as a primary antagonist for Setback, but more of just one more thing that he constantly has to deal with. He's working with the Dark Watch guys, has some adventures with Ra, and a bunch of Freedom Five stuff and specific run-ins with people like Biomancer, Ermine & Fright Train (post-Vengeance), and the Slaughter-House Six when Plague Rat (with his handlers) will just show up out of nowhere while Setback is already in the middle of a fight.
    • This is intentional. The handlers know that their situation isn't ideal. They're trying to wrangle an uncooperative monster who's more interested in biting them than the heroes and so know that they don't have a chance to take on the heroes themselves. Instead, they wait for chances when the heroes are already busy with a fight, hoping that the general confusion will give them the opportunity to jump in, grab the target, and get out. As such, "Plague Rat hunting Setback" becomes a fixture in the latter's stories for a while.
    • Eventually, though, Plague Rat is sent after a different hero - Akash'Thriya. Superheroes/villains are generally aware of Akash'Bhuta as a powerful earth spirit and Baron Blade has recently become aware of this smaller, seemingly related being and has decided that it would be useful. Since he owns Revo-Corp, he directs them to get Akash'Thriya for him.
    • Plague Rat shows up while Bugbear is fighting Akash'Thriya and the Naturalist, tearing Akash'Thriya limb from limb (complete with discussion about whether Christopher promised to not make that joke). During this, he takes an important piece of her (not an internal organ as she doesn't have them, but a metaphysical equivalent). She's able to pull herself together again, but she needs that back and so she and the Naturalist chase PR and his handlers back into some sewers. The heroes win, Akash'Thriya gets what she needs back, and she sees Plague Rat's situation (in the control harness) as bad and so frees him. The heroes leave, but now Plague Rat is free again (and promptly mauls his former handlers). He disappears into the sewers and that's the last we see of him in the Multiverse.
  • Questions:
    • How is the infection spread - like is it some kind of venom in his bite or a kind of gas or what? It's carried in his saliva, so bites are really bad but even his claws give a chance for infection because there could be some on them from when he licked his fingers while eating earlier or something. He also belches toxic gasses, but that's not part of the infection.
    • Art shows that Legacy, Tachyon, and Ra have been infected and they're pretty powerful, is there any way to resist it? No. That's kind of what makes it so terrible until Revo-Corp makes an antidote (not a vaccine). If you had some method of preventing him from breaking your skin you might be ok, but we see him ripping a Bunker suit apart, so good luck with that.
    • What are the cures? As mentioned, Revo-Corp's cure. One seeming exception is that in the fight where Legacy, Tachyon, and Ra all get infected (in the Megalopolis sewers), Tachyon is able to shake it off herself with a hand-wavy "fast metabolism fought it off" explanation. This is later ret-conned in a La Comodora story when she shows up and takes care of it for her.
    • Why was Chrono-Ranger not infected since he took his arm off? First, that was a Rat Beast in the far future, not Plague Rat himself. He was infected during the fight in the sewer that the Dark Watch heroes came across (see CR's alt-art incap side), though. In both cases CON is able to take care of things (being in the future and having access to Revo-Corp's info on the matter).
    • Are there any long-term effects of the infection for the cured? Not really beyond the expected psychological trauma.
    • How sentient is Plague Rat? Does he have a particular goal? He's pretty much just a beast. He can say English words, but the guys compare it to parrots or "what a dog would say if it could talk" - it's the subconscious remnants of his past humanity that he's retained as these sounds, but he's by no means communicating.
    • In-game, the infection can affect everybody, but does that carry over in the stories to things like Absolute Zero, Omnitron-X, Haka, Dr. Medico, or Dark Watch Mr. Fixer? Haka is susceptible, but the others mentioned aren't (DW Mr. Fixer before being "fixed" by Faultless) as they either don't have blood or aren't "using" it to sustain them.
    • Because of his bestial nature preventing him from recognizing the difference between "hero" and "villain", has he infected any of the latter? Have any villains (Ambuscade or Bugbear for example) hunted him? Other than Revo-Corp has anybody tried to capture him to use as a weapon? Miss Information used him as a distraction in one of her plans, as mentioned previously (although she didn't capture him herself). No primary villains (i.e. those with their own decks) were infected, but some minor ones certainly were during the big infection event. Powers don't really matter when you're infected, though. When the Hippo was infected he wouldn't be a "super rat creature" just a larger one, infected Ra wouldn't be a fiery rat creature, etc. It's really just the closest we get to "zombie-apocalypse" style zombie threats (although "fast zombies") rather than the "voodoo-zombies" like in Gloomweaver stories.
    • When PR was captured, did they try to cure or weaponize the plague so they could then profit by the cure? Definitely onto something - they did develop a cure, but they didn't wind up selling it - it was more of a public-relations coup they went for by giving it away. We don't see them weaponizing the plague in the Multiverse, but they've got it ready somewhere.
    • Do people in-setting call him "Plague Rat" or something else? What did Revo-Corp call him? There are other descriptive terms that probably get thrown around, but "Plague Rat" is the general term. Revo-Corp has a subject number for him: 18-PZ4 (they've got a lot of projects and everything gets this kind of number).
    • Can he recognize people who may have been nice to him (citing Setback interaction text in the Video Game)? Not really. I mean, he has a memory, but he really just wants to bite and rend stuff. Setback wasn't involved in finally freeing him from the handlers either, as mentioned.
    • Does his infection actually turn people into rat beasts or is it just a mental affliction? If the former, how many rat beasts are running around Rook City? If there's a cure, why hasn't it been given to Plague Rat? It does turn them into rat beasts. There weren't many in Rook City to begin with and aren't likely any left now given the limited nature of that story - it's more likely that there are some running around in Megalopolis, but even that's suspect given Revo-Corp's efforts there to dispense the cure. Plague Rat's own mutation was a bit more complex than the infection mechanism and so the cure doesn't work.
    • Does Revo-Corp have any kind of legal claim to Plague Rat? Why does his VotM version not have infection powers? The infection was successfully engineered out of him by Revo Corp. They don't have much of a "legal" claim to him, but he's this large dangerous animal and so it's not really contested that they took him (it's not generally known that he was once a person - sure he's got some humanoid elements, but so do a lot of monsters).
    • In VotM, Plague Rat is Setback's nemesis, does this mean that Chrono-Ranger's gotten over his problem with rats? Chrono-Ranger never shows up in stories involving Plague Rat after he got turned into a "bloodhound" by Revo-Corp (by then he was lost in time and/or tracking down La Capitan). The stories in the "bloodhound" era were focused more on Setback and so that's who wound up as nemesis. However...
    • Chrono-Ranger's status as nemesis was explained by his (not Plague Rat's) motivation based on what happened to him with the Rat Beasts in the future, but then why is Setback the VotM nemesis given that Plague Rat probably couldn't care less and Setback certainly doesn't have a grudge? This is another example of asymmetrical nemeses. Chrono-Ranger wants to kill Plague Rat for specific reasons, but PR doesn't care. Similarly, Setback has no grudge with Plague Rat, but PR is being sent after Setback by his handlers (it's not personal).
    • PR's VotM card's incapacitated side shows him as a human again, how'd he get cured? Uhh... that's not Plague Rat, that's a handler. You can see Plague Rat's tail leading around the corner as he makes his escape.
    • Is the spreading of his plague an intentional goal or incidental? He doesn't care about spreading the plague. He'd probably be less likely to attack/eat another rat beast if anything else was available, but it's not like he wants more around specifically.
    • The art for the handlers are obvious references to a popular "spook-chasing" franchise - are they and the Sentinels brand related? They're not familiar with these "spook chasers" and there's no crossover happening here. The handlers just look like what they look like. They're not afraid of no rats.
    • Is there any chance for him to be cured/returned to some semblance of normality? Let's talk about the future...
  • Future:
    • During OblivAeon, in either timeline, he's in the sewers of Rook City and that's obviously a major turning point between the two.
    • Tactics - some has already been revealed. Given the level of destruction, a lot more chemicals get dumped into the sewers - worse than ever before - further changing him. He becomes even more monstrous and is prowling Broken City for prey. His infectious bite is worse than ever, not in the "turning people into rat beasts" way, but in the "you'll die pretty much instantly" way.
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Tachyon Speeds By to Remind You!

This information is from the upcoming Sentinels Comics RPG, one of two branching alternate timelines after the OblivAeon Event!


RPG - He's been hiding in the sewers, hasn't been coming topside much and doesn't attack people much. The therapies he had while at Revo-Corp that was responsible for eliminating the infection has actually started to dial back his mutations in general. Spoilery stuff for the future, but going back to the last Question, there's hope for some semblance of normality in the future. "The pages of Sentinel Comics have not seen the last of Randy Burke."

Reference

  • As a mutated human who lives in the sewer, resembles an animal, and feeds on human flesh, Plague Rat is most similar to the Batman villain Killer Croc.
  • The flavor text for "Noxious Bite" is a reference to the video game Resident Evil 2



Incapacitated Images


The Deck

Deck Information

Villain Deck

RC/IR Reprint Errata

  • Plague Rat, Filthy Vermin: The first two sentences have been combined into a single paragraph. In the second sentence, "At the start of the villain turn" becomes "Then." It now reads "Then, if any active heroes are not Infected, flip Plague Rat's villain character cards."
  • Sewer Fiend: The second and third sentences have been combined into a single paragraph. Their text is unchanged.

One-Shot

Noxious Bite (x3)
Plague Rat deals the Hero Target with the lowest HP H-icon.png Toxic Damage. Search the Villain deck for a copy of the card Infection. Put it into play. Shuffle the Villain deck.
Art: A surprised Haka being bitten on neck by Plague Rat;
Flavor-text: "That guy's a maniac! Why'd he bite me?" - Haka, Rook City Renegades #11
Ravage (x3)
Plague Rat deals each Hero Target other than the Hero Target with the highest HP 2 Toxic Damage. Search the Villain deck for as many copies of the card Infection as Hero Targets Damaged this way. Play them. Shuffle the deck.
Art: Plague slashing into Absolute Zero and Mr. Fixer with the Visionary looking on highly concerned;
Flavor-text: "Even worse, its claws impart a deadly infection to any victim unlucky enough to survive." - Dr. Tremata, Rook City Renegades #9
Tooth and Claw (x3)
Plague Rat deals the Hero Target with the lowest HP 3 Toxic Damage. Plague Rat deals the Hero Target with the highest HP 5 Melee Damage.Search the Villain deck for 1 copy of the card Infection. Play it. Shuffle the Villain deck.
Art: Plague Rat holding an incapacitated Fanatic in his arms;
Flavor-text: The Wraith: "We have to save her!" -- Absolute Zero: "Yeah? And who's gonna save us? - The Wraith, Absolute Zero, Freedom Five #618
Vicious Onslaught (x2)
Plague Rat deals each Hero Target other than the Hero Target with the lowest HP 2 Melee Damage and 2 Toxic Damage.
Art: Plague Rat ripping armor off of Bunker;
Flavor-text: "He's on the move again. He's just overrun Bunker! There's no one left!" - The Wraith, The Last Hunt #5

Ongoing

Afflicted Frenzy (x3)
At the start of each Hero turn, if the Hero is Infected, they deal X Melee Damage to the Hero Target with the highest HP, where X = the number of Infected Heroes.
Art: Ra with fanged back teeth and greenish saliva coming out of his mouth as a concerned Wraith looks at him;
Flavor-text: Ra: "Wraaaah!!" -- The Wraith: "Er, you should get that checked out... " - Ra, The Wraith, Tome of the Bizarre #18
Bestial Vitality (x1)
Reduce Damage dealt to Plague Rat by 1. At the end of the Villain turn, Plague Rat regains 3 HP.
Art: Plague Rat emerging from toxic water;
Flavor-text: "It seems highly unlikely that any creature could survive in such a toxic environment." - Tachyon, Freedom Five #617
Infection (x5)
When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
Art: Legacy, Tachyon, and Haka looking rather feral with fanged teeth and greenish saliva;
Flavor-text: "Th' worst monsters bring out th' monster in you." - Chrono-Ranger, The Last Hunt #2
Sewer Fiend (x2)
Plague Rat is Immune to Toxic Damage. Whenever Plague Rat would be dealt Damage by an Environment card, redirect that Damage to an Infected Hero. If there are no Infected Heroes, prevent that Damage instead.
Art: Plague Rat with toxic looking water running over his shoulders;
Flavor-text: "Something does live down here. And it's gross." - Absolute Zero, Freedom Five #617
Shadowy Ambush (x2)
Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
Art: Plague Rat in the shadows above an unsuspecting Chrono-Ranger;
Flavor-text: "Heads up, team! He could be anywhere." - Legacy, Freedom Five #617

Nest

Plague Locus [13] (x1)
Increase Damage dealt by Plague Rat and all Infected Heroes by 1. At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Art: A nest containing voodoo doll of Legacy, Chrono-Ranger's poncho, a beer can, a syringe, and a golden idol;
Flavor-text: "What a wretched hive... " - Fanatic, Tome of the Bizarre #18

Vengeance Deck: Villains of the Multiverse

One-Shot

Chemical Frenzy (x3)
Plague Rat deals each target 1 toxic damage. Any target dealt damage that way deals itself 1 melee damage.
Art: Setback and the Naturalist are gagging at gas cloud coming off Plague Rat;
Flavor text: "He seems a natural creature. Clearly, he is anything but." - The Naturalist, Tome of the Bizarre #33
Let Loose (x3)
Destroy the Handler with the highest HP. Plague Rat deals the hero target with the highest HP X melee damage, where X = 5 minus the number of Handlers in play.
Art: Plague Rat pouncing onto Absolute Zero who has fallen over;
Flavor text: "Didn't he have a team of babysitters? Not that they were any more friendly." - Absolute Zero, Freedom Five #701
Revocorp Backup (x3)
Reveal cards from the top of Plague Rat's deck until 2 Handlers are revealed. Put them into play. Discard the other revealed cards.
Art: A Revocorp Handler yelling into a Walkie Talkie as Plague Rat is lost in a toxic cloud in the background;
Flavor text: "Aaahhh!!! Who are we going to call?!" - Revocorp Handler, Tome of the Bizarre #33
Seek and Destroy (x3)
Plague Rat deals the hero target with the most cards in play 3 melee damage. That hero's player either discards 2 cards or destroys 1 of their equipment cards.
Art: Plague Rat slamming K.N.Y.F.E. into a wall;
Flavor text: "Ach, git yer mitts offa me. Yer manners are as awful as yer breath." - KNYFE, Freedom Five #705

Handler

Revocorp Analyst [4] (x2)
The first time Plague Rat is dealt damage each turn, play the top card of Plague Rat's deck. At the start of Plague Rat's turn, shuffle Plague Rat's trash into his deck.
Art: The Revocorp Analyst running his meter at the window where Plague Rat is held;
Flavor text: "Interesting. The subject responds negatively to, well, pretty much everything." - Revocorp Analyst, Tome of the Bizarre #32
Revocorp Neutralizer [6] (x2)
Increase damage dealt by Plague Rat to hero targets by 1. At the start of Plague Rat's turn, this card deals the hero target with the highest HP 2 lightning damage.
Art: The Revocorp Neutralizer holding what looks similar to a cattle prod;
Flavor text: "Alright, buddy. You can do this. That rat thing is going to behave. No big deal." - Revocorp Neutralizer, Tome of the Bizarre #32
Revocorp Restrainer [5] (x2)
Reduce damage dealt by Plague Rat to villain targets by 1. At the start of Plague Rat's turn, Plague Rat regains 5 HP.
Art: The Revocorp Restrainer looking at his tablet with Plague Rat looking on;
Flavor text: "Here's the deal, Ratty. You're going to stop biting us. Yeah, it's not much of a deal." - Revocorp Restrainer, Tome of the Bizarre #32
Revocorp Tanker [7] (x2)
Reduce damage dealt to Plague Rat by 1. At the start of Plague Rat's turn, this card deals each hero target 1 toxic damage.
Art: The Revocorp Tanker is hitting Plague Rat with toxic sludge;
Flavor text: "Whoa! Probably don't douse our furry friend with toxic sludge. He likes it!" - Revocorp Tanker, Tome of the Bizarre #32

Sentinel Tactics Power Cards

Clarifications

Fireside Chats

  • If Infection is played while all active heroes are infected, and Fixed Point is in play, then Infection stays in play in Plague Rat’s play area.
  • Infection’s text is adjusted to say “When this card is played, if all active heroes are Infected, move this card to the Villain trash and play the top card of the Villain deck.” This clarifies that the card is not destroyed or discarded, just moved.
  • The wording on Infection is changed to read: “Play the top card of the villain deck. Then, discard this card.”
  • Afflicted Frenzy text is adjusted to say “if that Hero target is Infected...” This clarifies that incapacitated heroes do not deal damage because of Afflicted Frenzy.
  • Infection cannot enter play if there are no valid targets for it. It moves to the trash and then the top card of the villain deck is played.
  • If I’m That Guy copies the text of Infection, and all heroes are infected (including Guise), then it would trigger a discard of “Uh, yeah, I’m that guy” and play the top card of the villain deck, as per the first line of Infection. “Uh, yeah, I’m that guy” goes to Guise's trash. Barring ultimate shenanigans (which Guise is always shooting for, unfortunately) cards try to go to their specific trash - it is very rare and usually specifically pointed out if a card should go to a trash other than the one they are associated with.

Spiff's SotM Rules and Clarifications

Additional powers for infected heroes on Plague Rat’s “Filthy Vermin” side

  • Plague Rat’s “Filthy Vermin” side has text which indicates that infected heroes have a new set of powers. These powers are in addition to their usual powers (i.e. they do not replace the hero’s usual powers). Furthermore, these additional powers are only available while Plague Rat is on his “Filthy Vermin” side. They go away if he flips back.

Infection on incapacitated heroes

  • When a hero is reduced to 0 hp, the rules say to flip their character card to its incapacitated side and remove all of the hero’s cards in play. but “Infection” isn’t one of the hero’s cards and shouldn’t be removed when a hero is incapacitated. Its effects will continue on an incapacitated hero unless removed somehow, as usual.

Noxious Bite

  • Plague Rat’s “Noxious Bite” card says to “search the villain deck for a copy of the card ‘infection’. Put it into play. Shuffle the villain deck.” If there are no “Infection” cards in the deck to find, just shuffle the deck and proceed with the game.

Sewer Fiend

  • This card makes Plague Rat immune to toxic damage and whenever Plague Rat would be dealt damage by an environment card, that damage is redirected to an infected hero. However, if the environment were to deal Plague Rat some toxic damage, the fact that he is immune to toxic damage means that he takes no damage from the attack, and therefore nothing will be redirected. Answers to Debated Questions