Podcasts/Episode 171

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The Letters Page: Episode 171
Creative Process: American Tall Tales

Original Source

Primary Topic

    Intro

    I promise that there will be at least one coonskin cap in this episode.

    Show Notes:

    Run Time: 1:46:46

    Our timing was off! At the start of the episode, we claimed that the Kickstarter was already live, but we're backwards: the Kickstarter goes live one hour after this episode starts. So, if you started listening to this episode the moment it came out, you'd want to pause halfway through to go check out that Kickstarter! We'll add a link to the Kickstarter to the show notes below when it goes live.

    Adam and I have been looking forward to digging into these tales for a while, so we went into this one with a list of people we wanted to talk about, but not a lot of planning. On purpose! We wanted this creative process to be pretty transparent on the "process" side of things.

    Ended up with at least a couple very solid character ideas out of this, plus a slew of stories, especially from the earlier ages of Sentinel Comics.

    We're on the cusp of a big month here. Lots of fun episodes coming up, AND there's that Kickstarter! Speaking of which, this link will go to the Kickstarter campaign once it's live!

    Characters Mentioned

    Summary

    Overview

    • So, “American Folklore” as a topic is something that they’ve had a set of ideas floating around in the design space for a while, but they’ve never actually codified any of it, so while they come into this episode with some ideas, it’s not like they’d worked any of it out ahead of time.
    • While a lot of American Tall Tales have characters that are drawing on the same kind of archetypal ideas that many other myths and legends (and even superheroes) do, they’re interesting in that a lot of them are also based on real people, only exaggerated (a long game of telephone - you might have had a big lumberjack who was good at his job, but within a few iterations of stories about him you wind up with a giant who can fell several trees at once).
    • So, they’re not going to specifically aim for “here are all the times these characters show up in Sentinel Comics” so much as think through a list of them, the kinds of stories that would have happened, and think about which ones might possibly have crossed over into the main line superhero comics (like, some time-travel stories could be assumed, but there’s also the fact that these Tall Tales people are likely to have been in non-supers anthology books originally like Covered Wagon Comics where maybe they encountered sheriff Jim Brooks). Like, Paul Bunyan, John Henry, and Annie Oakley aren’t “Sentinel Comics characters” so much as just existing Tall Tales characters that just happen to be interacting with these new “tall tales” characters.
    • While they’re sure the big names like Davy Crockett and Johnny Appleseed show up, they actually think that they’re less likely to be the recurring characters of this set. The existing cultural image/baggage of them is to great to try to “compete” against.
    • The list of names they’ve compiled ahead of time, although no development of their take in Sentinel Comics has been done to this point:
    • Davy Crockett - a real person and king of the wild frontier - he kilt him a bar when he was only three, along with other adventures. He fought at the Alamo. Adam suggests, due to the bear story, that maybe he was a “bear whisperer” or something. Christopher suggests, rather, that since most of the stories told of Davy Crockett were ones told by him - he was out on the frontier alone after all - that “Davy Crockett” isn’t a person, but a bear that can shape change into a person. He wanders into different frontier settlements occasionally, telling stories with the purpose of getting people to leave bears alone/avoid certain areas due to the bears. They’re thinking he’s more of a one-off story rather than recurring. It does lead to a rather ridiculous end for him as a bear who grew attached to humans to the point he’d go fight to the death at the Alamo (“Why is there a bear carcass here?” “Must have just wandered in.”).
    • Johnny Appleseed (a.k.a. John Chapman - another real person). Started a lot of apple nurseries on the frontier (as it existed in the late 1700s and early-to-mid 1800s). He was also notable at the time for being friendly and working with many of the Native American people in the areas he worked in. Adam’s first thought here is that he’s a Popeye-style character, only apples instead of spinach. Yeah, that sounds good - they also add some Seven Samurai to the mix. Some of the people try to fight back against white settlers who are invading their area, but that just results in soldiers coming to kill them, so they’ve been forced to hide. Johnny agrees that if they fight back things will end poorly for them, but he’ll do it for them (and thus avoid demonizing the native people as violent savages). Again, not an enduring character and likely one that fell flat for a lot of the audience.
    • Daniel Boone - another real person, but what to even do for him? He’s mostly just another frontiersman-type like Crockett (Adam: growing up I saw Daniel Boone as basically a “K-Mart Davy Crockett”). There’s this whole set of “coonskin cap” guys. If Boone is the “cheap knock-off” guy, maybe he’s instead wearing this raggedy possum-skin cap. Like, lean into that “he’s not the cool one” angle with him trying to tag along with Crockett or something as just a sad, try-hard, notice-me-senpai imitation. It’s kind of mean to poor Daniel, but they crafted a rather silly Davy Crockett story in a silly old comic, so having something this silly to go along with him fits. This is probably something in the ’40s from Covered Wagon and is only begrudgingly admitted to have happened in the pages of Sentinel Comics by people cataloging all of the stories for the sake of completion.
    • Pecos Bill - a fictional character and the first one on the list they can see actually doing more than a one-off with. His big “thing” people remember was lassoing a tornado, but the guys run through a bunch of other details from his Wikipedia entry. The more outlandish nature of his stories (using a snake for a whip and/or lasso) makes him possibly of more interest as an ongoing “hero” in comics, even if not one that ultimately makes it to the modern day. They have fun with the various names attributed to his animal companions (e.g. the lasso snake is named Shake, but no name is given to the whip one - maybe there’s a running gag where he tries out a bunch of names for it, but none stick). Reading through this nonsense, they think that other than some tweaking (the horse is definitively Widow Maker and rather than having a different horse named Lightning and sometimes riding a cougar instead of a horse, the cougar is named Lightning), the stories likely just get used in Sentinel Comics largely unchanged.
    • Calamity Jane (a.k.a. Martha Jane Cannary - another real person) is one that Christopher thinks people know but that he also has an idea for. Again, they discuss some of her exploits briefly, but think that maybe she ran into Jim Brooks back in the day somewhere. They like the idea of somehow she encounters him again as Chrono-Ranger or Time-Slinger - having her come through a Mist Gate and get stuck in the present is fun. He’s finally getting a chance to stay in one place for a bit and now she shows up from the past. They also hint at something they have plans for that she could fit into, but discussing the details on that would be spoilers, apparently. They might hold off on her for that future thing instead of having her involved now. Putting a pin in that.
    • Getting into some of the more out-there stuff, we have Captain Alfred Bulltop Stormalong - a fictional New England sea captain, born 3 fathoms tall (18 feet, his poor mother). More discussion of his exploits happen - a rivalry with a kraken, being responsible for the White Cliffs of Dover, etc. They’re not entirely sure what to do with this giant ship’s captain. Adam first suggests that maybe he’s a reincarnation of some spirit of the sea or something. Christopher cuts in with an idea that’s probably not what they go with: he’s really Wager Master. All of the nonsense makes sense if that’s the case. He wanted to make up a person so unbelievable that every true story told of his life would immediately be a tall tale. He actually did all of the things on the Wikipedia page. Even the name is pretty good - it’s Al B. S.
    • Robert Johnson, a real blues musician who purportedly learned his guitar skills by making a deal with the devil at a crossroads (also, they highly recommend a documentary about him on Netflix titled ReMastered: Devil at the Crossroads. He had an interesting life - he was a novice guitar player who fell out of the public record for two years and when he resurfaced he was a master who blues guitarists still talk about today [they mention that there are only like 5 recordings of him - this is untrue: the “complete recordings” collection has over 40 tracks, although a fair number of them are simply alternate takes - maybe they meant 5 recording sessions?]. Contemporary reports at the time report that he was kind of a broken man when he wasn’t performing. There’s also speculation that he wasn’t just one guy - including reports that the guy performing as “Robert Johnson” claimed to have other names on occasion. The deal with the devil “origin story” works well. Sure, there were “deal with the devil” stories and general folklore about crossroads for forever, but he kind of leaned into it - to the point where a lot of modern stories of this type often connect back to him in terms of inspiration (think things like “Devil Went Down to Georgia”). He “died” at 27, but Christopher loves the idea of him being a villain.
      • The explanation we can assign now to what’s going on with him is the Host. Like, it wasn’t “the devil” he made a deal with, but some host spirit. The fact that he seems to be barely a person and confused as to his name can play into that as well. So, he makes the deal and the host spirit gets to use his body after he dies - you’ve got this guy with a guitar who now acts as a “broker” for other Host-related shenanigans. He’s the one making the deals now. Adam comes back at this, however, with the fact that Host spirits have been stated to not really have much in the way of agency. They’re either in you or they aren’t. Maybe an emissary of GloomWeaver?
      • Being a straight-up villain is also maybe not right. Maybe something of an anti-hero or otherwise somebody who’s reluctantly doing bad things. Or maybe he’s a villain for a while (possibly even a long time) but gets freed (although maybe still cursed?) by the present. GloomWeaver works really well - he really wants to be a blues musician and GW is like “Oh, you say you want to play music that makes people sad?” and is on-board. If the original story about him is in an early Tome of the Bizarre issue the deal can just be with some voodoo guy, Papa Legba or whatever, and is later attributed to GloomWeaver, but if this is after GloomWeaver is introduced in ’62 then it can just be him from the start.
      • Ok, so there’s a Golden Age Tome of the Bizarre story that just covers his life for the first third, ending with his death. Then we get the “emissary of GloomWeaver” stuff for the rest - he’s the guy showing up at the crossroads that people make deals with. He warns them off - “don’t make this deal”, laying it all out with the amount of free will left to him in the matter, but these people are desperate and make them anyway. There can even be meetings between him and Papa Legba later where he commends Robert for being such a good salesman - with the reverse psychology and all.
      • His “curse” (in addition to the deal making emissary gig) is that his voice and guitar playing always just evokes sorrow and sadness in the audience. As people approach the crossroads, he’s always playing.
      • Moving on, they think that he starts showing up regularly in the ’70s and ’80s as a NightMist foe/agent of GloomWeaver. He’s reluctant, but it hardly matters as his actions continue to bring about evil. Maybe less a direct NightMist foe, but somebody who’s responsible for more direct foes showing up (as they make deals with him). If she confronts him directly, he can play a few chords and hit her with sorrow so hard that she can’t fight.
      • In the ’80s or ’90s, let’s redeem him. What happens? His story doesn’t work if somebody saves him. He’s been trying to defy GloomWeaver the whole time. Here we go - we do a Devil Went Down to Georgia thing where he challenges GloomWeaver for his freedom. He died in 1938 at the age of 27, but now he’s been serving twice that time [fits in neatly for a story in 1990] and enough is enough. He’s got to beat GloomWeaver in a guitar duel without the gift that GW gave him. The trick here is that he’s actually been working at being a good guitar player for the last 50+ years even though he didn’t have to - and now he’s a legendary performer on his own too.
      • They can go 2 directions with this: either he plays a song that, for a brief instant, manages to uplift GloomWeaver’s spirit or they can go the other way and have him capable of playing a gloomy song such that he beats GW at his own game. Or they could let him do both. He plays the blues like nobody has ever played the blues and brings GW down to the depths such that he feels fear. Then, once he reaches that nadir, Robert plays for hope and GW feels that too and that is the more devastating emotion. GW isn’t even so much “You won” as he is “Get out!” - he’s done with this guy and doesn’t want him around.
      • That being said, while Robert is banned from GW’s realm, he doesn’t get the curse lifted. He’s still got GloomWeaver’s mark on him for those to see who can and he winds up as a kind of cursed anti-hero. He still plays his music, for himself and for others, but people don’t trust him. He’ll still set up shop at crossroads and people will show up to make a deal. He’s not there to bargain, though. Eventually one of GloomWeaver’s agents will show up and he’ll play a chord to destroy them. Now he’s got a bit of time to talk with the deal-seeker before a gloomy replacement gets sent and he can talk people out of it.
      • For story variety they also like the idea of him tracking down people who have made deals previously and working to break them. Also general curse-removal services. It’s neat for him to be somebody who can interact with all of this magic stuff without having specifically “magic” skills himself - just applying his curse to others in a creative way. Oh, maybe he can take others’ curses onto himself somehow?
    • Princess Scargo - there’s a legend of this Native American “princess” who is credited (in a few competing stories for the circumstances) for creating Scargo Lake in Massachusetts. One being that she needed to keep some fish alive (a young man going to battle said he’d return before they died) and so dug a small pond which had dried up the next day, only one fish was still alive and she was so sad that she wept, and her tears were enough to create this lake. In some of them she and/or the young man die before being reunited. Is there anything here for them to work with? She could be or became some kind of local water spirit. Or maybe the man was her husband and he died at war, she drowned in the lake, but she was pregnant and their child becomes a water spirit or something. It’s a fun idea to play around with, but they don’t have any particular end points for this one right now.
    • Goffe and Whalley were a couple of real judges involved in the tribunal that ordered the execution of King Charles I of England who fled to New England to avoid regicide charges upon the restoration. Despite a search conducted by agents of the Crown, they managed to avoid capture and execution. What appeals to Christopher about their story is that they’re these kind of “on the run” folk heroes for whom there is no record of their deaths and there were reports years afterwards of people seeing old men sneaking around who were attributed to being one or the other of these two. An idea to use them could be to have them still around, like off in a cave that they used to hide back then, and they’re really old and blind (because Justice is blind), but you can come to them to ask for judgements. Kind of like an oracle of sorts. This can be just a minor side thing that exists rather than having a hero/villain role of some sort.
    • The Swamp Fox (aka Francis Marion) - a real person who served in the American Revolution and was responsible for developing a lot of the non-traditional/guerilla warfare tactics of the revolutionary forces. You can do a thing with him to really play up his stealth abilities - blending into the swamp or whatnot. He could work as a Golden/early-Silver Age guy, but likely doesn’t continue through to the modern day, but if you had a story involving Joseph Parsons you could probably include him too.
    • John the Conqueror - an African American folk hero, the son of a King of Congo who rode a giant crow named “Old Familiar”. He was sold as a slave in the Americas, but didn’t let that break him. He’s something of a trickster and lot of the tales of Br’er Rabbit are derived from John the Conqueror stories. Some exploits include enchanting an axe and plow to get his work done for him and falling in love with the devil’s daughter. Where they go with this one is that there’s some powerful spirit/god/something over in Africa and he needs to masquerade as a human for some reason. He still wants a good life, though, so he arranges to be born into royalty. Everything’s going well so far. Then he gets enslaved and shipped to the Americas. Whoops. When does he get his “god” powers back? Maybe when he comes to full manhood and we say he was rounded up and sold when he was only 6 or something. There’s some room to play around with what it means to “be a man” too - like you can’t just wait until the clock ticks over to the right age, so he’s got to learn how to human, basically. Maybe the crow (his familiar who stowed away on the boat to come with him) can be there to talk to him and explain why things aren’t working the way he assumed. He’s got to put in the work to do good things - he still gets up to his trickster shenanigans, but he’s got to “grow up” to regain his full godhood. He learns a bunch of lessons along the way, but it’s when he eventually stops trying to do the things so that he gets his power back and just does the right thing for its own sake that it happens. It’s a neat narrative option for there to be a benevolent (because of what he’s learned) trickster god/spirit hanging out somewhere. Doing the “being a person” thing makes him less malicious/dangerous than he would have been beforehand.
    • There we go. They like that these types of stories get told here and there in the history of Sentinel Comics. They managed to weave some of them (Robert Johnson) into the broader continuity, but many of them are likely just one-off stories that got told. We’ll see how much they do with them in the future.

    Questions

    • Here is my list of American folklore figures that I’d like to know if they showed up, if they were a friend or foe, and which hero likely encountered them:
      • Pecos Bill, Paul Bunyan, Johnny Appleseed, Davy Crockett? They mentioned them already - most of the ones that appeared in Covered Wagon Comics likely didn’t carry forward into later stories unless there’s some time shenanigans.
      • Jack from Jack in the Beanstalk? They didn’t think this was American - that’s an English fairy-tale.
      • The Jackalope? That could be another trickster thing. They like the idea of a Scholar story where he encounters one.
      • The Wendigo? This falls into Native American folklore again and is an evil spirit that can afflict somebody with greed and hunger to the point that they engage in cannibalism - if exposed to the spirit for long enough, the person risks becoming a Wendigo themselves. They like this as a curse rather than a spirit and that it winds up being something that Robert Johnson deals with, eventually.
    • Does Punxsutawney Phil actually have any mystical powers? He’s just Wager Master.
    • How about the town of Sleepy Hollow? There’s gotta be a “NightMist vs. the Headless Horseman” story. Ooo… Or maybe Robert Johnson again. Now that they’ve established him in the comics they want to use him a bunch.
    • Is Setback somehow the origin of the now-broken Billy Goat Curse, perhaps via time-travel? They feel like that has to be a much older story somehow too.
    • Is there something nefarious about the Eye of Providence on the $1 bill? In the comics it’s just decorative, as opposed to in the real world where each one is a tracking device. Joking aside, they could see something having to do with either a National Treasure style trip through the symbolism of various things. Alternately, maybe there’s some ancient sorcerer who actually does/did see out of that eye somehow.
    • What happened to the colony of Roanoke? That’s a “Robert Johnson story” if they ever heard one. There’s some curse that pops up now and again to make a town disappear.
    • Can you tell me about Paul Bunyan? Part of why we skipped over him is that, like with Captain Stormalong, there’s already these just outlandish stories about him. There’s no use trying to supplant the picture of him that already exists in the readers’ minds. Sure, they could break characters like this down and rebuild them from scratch, but if they’re doing that they want to use less well-known characters. They can see some time travel story in the Silver Age (before time travel was really codified) where Legacy (because all-American) winds up fighting alongside Paul Bunyan for some reason. Like, Legacy, Paul Bunyan, Babe the blue ox, and John Henry team up against some infernal machine. Or the Infernal Machine. There we go, that’s another early Silver Age Justice Comics issue for you.
    • [Letter from Liz C. intro mentions that they feel like American Tall Tales gets less attention than it should by comics companies since so many of the stories are often similar to what’s already in comics as it stands.] They think that these things likely get attention in Sentinel Comics more often than “real” comics companies due to the presence of Legacy and his association with American history that isn’t present with other comics companies’ rosters of major heroes. They’ve brushed past a lot of things in this episode, but they don’t want to suggest that more of them didn’t show up, just that they probably weren’t changed in significant ways that would warrant longer treatment.
    • [Liz is from Massachusetts and she mentions Captain Stormalong as a hint to maybe use him, please.] You’re in luck, see above!
    • I noticed that the Definitive Edition previews show us several deck backs which are, quite literally, back story for the characters - were the moments chosen difficult to pick? Were any more or less difficult than others? How long did Christopher giggle when he realized the opportunity for this pun? Who groaned the hardest when they realized the pun? [Adam groans now as he only just got it.] Christopher wrote up a document where he picked out 5 or 6 moments as possibilities (some having more - one had around 10 options). Adam then picked three panels from the set that he thought covered who the character was as a person and that he wanted to draw. The hardest one for Adam in terms of picking was Fanatic. Wraith’s was super easy - as a child with the blanket, her in the hospital after getting mugged, and her training. Christopher thinks that the one that does the worst job telling you what the person is like as a hero, but is one of his favorites is Haka. He comes out of the ground. He bakes some pies. He goes for a walk. You really need to read his backstory to get it.
    • I noticed the villain decks weren’t new art, but were taken from art on some of the cards - is this to imply less about what they were like as a person/back story and more about what they’re doing right now? Was there a specific reason for that choice (say, Adam needing to get some sleep)? Will villains-turned-heroes who get decks later on get art that are nods to their villainous pasts? The hero deck backs for everybody will have the back story treatment. The villain-to-hero people will probably cover the process by which they become a hero. Those will vary quite a bit - Baron Blade’s rationale for doing something clever to have an excuse to form an alliance with the heroes is very different from Harpy’s “putting all of that behind me” journey. The villain deck backs are because those decks are about what the villain is doing right now. Knowing who the villain is as a person is less important than what they’re up to. You’re not playing as the villain, so there’s less need for you to know their back story.
    • What kind of pie is Haka baking? Is he using oven mitts or is he showing off his durability by just using his hands? He has oven mitts. He could just use his hands as he’d recover from it, but it’s not like he wouldn’t burn his hands first and that’s just an unpleasant smell, if nothing else. Peach pies.
    • Is this the first appearance we’ve had of Joseph Parsons on the Legacy deck? Is the second panel a particularly noteworthy moment for Paul VII? Does Spangle know who the good girl is? What kind of chips are they eating? Yeah, that’s the first time you’ve seen Joseph Parsons. The Paul VII panel is meant to be something from the comics, but it wasn’t supposed to be a specific noteworthy event we’d have heard about or something. Spangle does know who the good girl is. The chips are obviously Toditos.
    • Which meeting with Ammit is shown with Ra? Christopher’s intention was the temptation of Ra, while Adam thought that it was more of a back story encounter.
    • Just how tall is Dana Bertrand that she towers over Tachyon that much? They’re probably around the same height. One point is that Tachyon is looking down in the picture, which drops your head a bit. Beyond that, Dana’s a model and is wearing heels where Tachyon isn’t.
    • [Also, props for foreshadowing Tachyon’s accident in a lab by having her not following safety precautions by having her ponytail tucked into her lab coat or otherwise secured.] Thanks, yes, of course that was something Adam knew about and did intentionally…
    • What blueprints are Unity and Omnitron-X looking at? Should a responsible adult be supervising them/was a responsible adult distracted by some kind of shenanigans? Are they likely to get scolded at some point in the near future? He didn’t have anything in particular in mind - mostly just an excuse to show that they’re friends and working together. Christopher suggests that they’re looking at a map of a park in Megalopolis where they’re planning on having a fun afternoon enjoying the outdoors.
    • Does Unity still have her ID badge? She kept it. After she leaves she probably puts it up on a bulletin board or something.
    • [Not a question for Wraith, but props for showcasing/capturing her back story so succinctly (and for finally giving us art of her father).]
    • Regarding Legacy’s “Bulletproof Skin” - is he quick/controlled enough to ricochet bullets in a desired direction? No. Hypothetically they could see Tachyon trying to direct him where to go/what to do, but they don’t think he’s coordinated enough to do that on his own.
    • Who fired the missile at the White House on “Heroic Interception”? A bad guy… They don’t have 100% of that story - maybe ask about it for a Writer’s Room. That actually applies broadly if you have questions about specific card arts that aren’t something we already know about. The arts/flavor text/comic attributions are all in sync now, so there’s no more guessing whether the picture goes with the text anymore.
    • How many times has Legacy saved the President? How many Medals of Freedom can one man get? Man, who can even count… A bunch. You can get 5 [a joke regarding the Freedom Five].
    • Where is Legacy taking that flag on “Inspiring Presence”? Uh… to put on a sky-scraper. It’s one of those “end of the comic” panels. Like, “and the city was safe once again” sort of thing.
    • On “Keen Vision” Legacy’s giving Expatriette a good ol’ speeching - have Legacy’s patriotic monologues become more or less frequent? Are they more or less common than Baron Blade’s villainous counterparts? They’re probably about on-par in terms of number. They’re also probably better-written now just based on who’s writing them - although likely somewhat less cheesy than in the past as well. Neither of them monologue as much as they used to, again mostly due to changes in how comics writing itself has changed over the decades.
    • On “Lead from the Front”, dear lord that hair; does Legacy’s protection extend to his hair? We’ve seen him tank some big laser shots, so I guess so.
    • Does he have to go to a special barber to get it cut? Uh… it’s a difference between Bullet-proof Skin and Dauntless Durability - he can take the big hit, but the small little hits from scissors gets through. Yeah… that’s the ticket.
    • Did Senator Parsons approve of the hair style? She liked it at the time, but was glad when he changed it again. It was a common style at the time.
    • What is Wraith referring to when she said she “missed his jokes” on “Motivational Charge”? The idea was that he was elsewhere in the battle and that she had been fighting on the defensive. She was just glad that he had arrived, even if that meant more of his cheesy Legacy-ism dad jokes. She can’t just say “thanks” - it’s got to be some kind of sarcastic remark.
    • On “Thokk!” who’s this nega-Legacy? That’s the Dark Hero from the Dreamer, same as it’s always been.
    • On “A True Hero”, when was the Legacy Independence Day Spectacular? How many Keys to the City has he received? Five (for callback reasons). That comic was from 1976.
    • “Abduct and Interrogate” - no question, but wow (also I hear something about Bee Bot?). The Bee Bot story is that in early playtesting it didn’t specify non-Hero targets and somebody in the playtesting pool would have Wraith tie poor Bee Bot to a chair for intel (because, due to only having 1HP it was guaranteed to activate the conditional effect).
    • How much tinkering does Wraith do (regarding “Impromptu Invention”)? Does she rely on Tachyon much or her own wits? She does a good deal of tinkering. She may not have necessarily invented a whole lot, but she tinkers to get things to where she wants them to be later. She’s a good engineer.
    • On “Infrared Eyepiece”, do those gang members have dragons on their shirts (if so, I need a shirt) [this has been a letter from The Wyrm Sponsor after all]? Yes, it’s some kind of dragon gang.
    • On “Leverage” what’s the object on the left? Some kind of recording device? Is it meant to be concealed somewhere? It’s a piece of modern art piece that’s had a recording device attached to it so as to listen in on what’s being discussed.
    • Given how she looks on “Utility Belt”, why/when did the white “bandages” become part of her look? This is one of the earliest arts in the entire game and is from her first appearance. By ’52 she was in the bandages.
    • In the playthrough video Maggie (as Haka) neck-snapped the Stegosaurus to sleep, how often does this (or something similar - like Ra using fire, and lots of it, without a correspondingly high burn fatality rate) happen in Sentinel Comics? With Haka, not so much. He’s pretty good with control. Expatriette just shoots guns. A single punch from Legacy could kill someone. This sort of handwavy non-lethality happens all the time.