The Letters Page: Episode 36
La Capitan/La Comodora
Avast, ye mangy bilge-rats! It's about time for some temporal piracy! La Capitan / La Comodora
Run Time: 119:15
Managed to keep this one just barely under 2 hours! Sorry about last week!
We start by announcing that Interludes are dead - long live Editor's Notes! They will be about the same, but we'll no longer do Thursday episodes with in-depth story content, such as the Slaughterhouse Six Interlude.
As promised a bit after five minutes in, here's the chart we drew up about Maria Helena's appearances in time: La Chart
For those who cannot read my handwriting (and, let's be honest, I can barely read it), down the left side of the image are the various stages of Maria Helena:
- Young Maria Helena
- Very Early La Capitan
- Early La Capitan
- Late La Capitan
- Very Late La Capitan
- Early La Comodora
- Late Comodora
Then, there are 9 points in time listed (with red words) along the timeline (the blue line). Those red labels, from left to right are:
- 16th Century Spain
- Face on Mount Rushmore
- First Appearance
- Southwest Sentinels #1 & #3
- VotM La Capitan
- Later Southwest Sentinels Story
- La Comodora saves Chrono-Ranger - he goes after La Capitan for her
- Cosmic Contest
This chart will only be somewhat helpful without listening to the episode itself.
Many apologies for the confusing nature of time travel. Fortunately, we're following her story from her point of view today, so that should make it a bit easier. Maybe!
Also, in this episode, we reveal a comic book series that has always been a part of Sentinel Comics, though not used in quotes on cards in Sentinels of the Multiverse, due to being non-canonical. That book is called Disparation. It plays an important role in this episode.
Around the 48 minute mark, Adam succinctly sums up how La Comodora combines all Hakas into two Hakas, as discussed in the Haka episode. Here's another version of Adam explaining that event: Rudder in the Timestream
Worth a thousand words, right?
This episode is pretty evenly split between overview and questions. We get into the Q&A portion pretty close to the halfway point, around 51 minutes in.
Lots of time travel shenanigans in the questions, and some pirate voices as well.
Just after 71 minutes in, we get new limericks from the challenger, Arcanist Lepus!
Around the 88 minute mark, we get a question about Chiquito that ends up leading to actual explanation of how La Paradoja Magnifica works. Spoilers: it has nothing to do with anyone eating a strange alien monkey creature.
We get a question 97 minutes in that result in us telling the story of the Black Spot variant of La Comodora. Void incursions abound!
At around an hour and 51 minutes in, we get a suspicious question about a bunch of alternate reality characters seen in one of La Capitan's deck, and we talk a bit about each of those heroes and where they come from.
And then we're done! Possibly the shortest future section ever in today's episode.
See you Thursday for the first ever Editor's Note!
- La Capitan
- The Southwest Sentinels
- Doctor Medico
- The Freedom Five
- Iron Legacy
- Plague Rat
- Nixious the Chosen
- Miss Information
- Dark Watch
- Mr. Fixer
- Link to the Timeline visual aid. They're covering her story from her subjective experience of events, so having a timeline to show how that lines up with a normal experience of linear time is helpful.
- Maria Helena's story starts in the 16th century Spain as the youngest member of a large family, subsequently largely raised by her older siblings, living in a port city and feeling the call of the open sea. As a teenager, she disguises herself as a boy and snuck off to stow-away on a ship (her family didn't even notice her absence for a few days). She's not particular on what kind of job she winds up doing, but this is also her first time actually out on the ocean and gets seasick and whatnot while hiding in the cargo hold. She still doesn't regret her actions as this is the start of her big Adventure! out in the world.
- A few days into the ship, there's a lot of excitement happening (lots of commotion on deck, the ship's rocking in a weird way) and she decides it's time to go topside. This coincides with the ship's movement beginning to shift to a fore-aft rocking rather than port-starboard. This is because there's this giant vortex in the ocean that the ship is pitching down into. The crew is, justifiably, panicking and as the ship tips over people are falling overboard. She manages to grab a hold of the ship's wheel, locking an arm through it to keep from falling off as the ship falls through the vortex which is a rift in time itself.
- The process of falling into the timestream floods the ship and Maria Helena herself with chronal energy, changing them. She's still holding onto the wheel and starts to feel it pulling in certain directions. As it does so, she also feels the ship "leveling off" and regains footing on the deck. She starts leaning into the ebb and flow that she's feeling through the ship and begins to get a feel for it. She is able to steer the ship, not really "navigating", but she is able to "sail the seas of time". Over a few years (of her subjective experience) she finds that the ship takes on characteristics of times/places [in order to avoid having to type "time/place" or similar phrases to get across both spacial and temporal location I'm going to choose a word to refer to this on my own - I'm choosing "locality" for the purposes of this summary] she takes it, as does she to some extent, and she gets a feel for how to "sight land" - to find localities where she can anchor the ship and "go ashore" by opening portals from the ship into "normal" spacetime. It's all really intuitive - she's not picking where and when she winds up and navigating to them directly, she's more at the mercy of the time currents she's sailing through, but she does pick up a knack for making use of the localities she winds up near (which don't necessarily even have to be on Earth - although that's rare).
- There's some discussion here about her not being a "creature of time" (in the way, I guess, that Nightmist is a "magical being" after her time in the Void), but that something weird's happened to both her and the ship - they're both changed by being in the timestream and are connected metaphysically. The ship is able to "sail" through time, but is at the mercy of the existing currents, while she learns to "navigate" to the limited extent available. During her learning process she's interacted with a wide variety of people in different localities - picking up lots of new technology as well as learning new languages and "history" of events far in the future from the locality where she grew up. As she learns more, and she fills the ship with more plunder from different localities, her navigation abilities increase.
- Eventually, she enters a locality and encounters four very strange people, even considering some of her more outlandish adventures to this point. The most normal two are a really big guy and a small blonde girl, but the other two are a man made of glowing energy and another seemingly made out of shadow. Their reaction of "You again?" takes her by surprise, but she likes the ring of the name they call her, "La Capitan". There's a fight, but she doesn't really have the wherewithal to actually fight back. Sure, she grabs a cutlass and pistol from the ship, but she's rather ineffectual and eventually retreats. This is when she meets the Southwest Sentinels, which is the third time they encountered her (and about the 5th or 6th time she appeared in comics in general), but it's also when she starts using the name La Capitan (from her perspective, but if the heroes only called her this because from their perspective she's always gone by that name where did the idea first come from and oh no, I've gone cross-eyed).
- Brief aside here: she never knew the name of the original ship, but as she's been traveling around and learning about "time" in general she realizes that pretty much everything she does is paradoxical. She therefore renames the ship La Paradoja Magnifica - the Magnificent Paradox.
- She also collects new names during her travels. Basically, if she's in a new locality and hears a name that she likes, she'll just append it to her existing name.
- Early appearances in the comics happen around this time. She's going by "La Capitan" but doesn't really have a crew yet - mostly just showing up and messing with people and stealing stuff. She's also not particularly careful about "messing with time"; her actions result in things changing (up to and including creating alternate-timeline versions of herself that she encounters occasionally - her careless behavior causing multiverse branch-points - and making things even worse by sharing knowledge/items with those alternate copies of her). Paradoxes abound and it's just a mess.
- Somebody is chasing her, though. She can tell that the person has a good feel for her, though, and that it's not a version of herself - which is weird since she (in aggregate) is the only one sailing around the timestream. This would be Chrono-Ranger (in the Best of Times iteration as described in his episode - having been set on this task by an older Maria Helena, now going by "La Comodora"). Chrono-Ranger eventually captures her and delivers her to La Comodora who gives her a talking-to (which "changes her a bit" - she becomes more cautious regarding her abuse of the timelines so she doesn't screw everything up).
- This is when she makes a transition to the behavior we see in her solo-villain deck. She determined that the best way to increase her power while not messing with the timelines so much would be to put together a crew - mostly collecting people who were outcasts in their own localities. None of them can do the navigation tricks that she can, but they can ride along and make use of the technology that she can outfit them with (and is a handy feedback loop - she uses the gear that she has to make her crew more effective at looting more gear, which in turn makes her and the ship better at moving through time, finding more localities to plunder for even more gear, etc.).
- Now that she's got (part of) her crew, she wants some revenge on those weird people who beat her up some time ago. She finds them, but the shadow guy doesn't seem to be around. They also don't really seem to remember her, even when she tells them that she's La Capitan (the name that they called her). As discussed last week, this is Southwest Sentinels #1 and the team's first encounter with her (from their perspective). She loses.
- A few days later (from her and the crew's perspective, much longer than that for the Sentinels as we're now in issue #3), they come back in force - a real shock and awe kind of attack to overwhelm the heroes. Here's where she accidentally helps free Writhe, who aids the Sentinels and turns the tide against the pirates. This sets us up for...
- Her first appearance in Freedom Five #650. She's a time pirate, she's got a ship, she's got a crew, she's looking for loot, and she's at the height of her power. Unity is captured at one point and is going to be forced to walk the plank, so the Freedom Five has to enter the timestream themselves (Tachyon whipping up some machine to allow this). It's a multi-issue story and has a lot of weird, fun time-travel nonsense, but really sets up the kind of villain that La Capitan is. While this is her first canonical appearance, there had been some weird details in other comics (like her face on Mount Rushmore or the barbecue picture changing back in FF #610) that the writers picked up on later to incorporate into the La Capitan story.
- As the comics go on it becomes a running gag that her crew is always somewhat different, her appearance changes in odd ways, and there's usually a bit about how she either recognizes characters that she shouldn't or doesn't recognize characters that she should because we can never know which version of her you're encountering or when in her subjective experience of time this event is happening.
- Going back to her experience of events, after the FF fight she realizes that this isn't the right direction for her to be going either. She starts finding homes for the crew in different localities and spends some time alone as a solitary pirate-queen of time, thinking about her experiences and what she's learned from other versions of herself.
- This brings us to her encounter with Jansa Vi Dero as part of the Cosmic Contest story (which we'll be told about at length as its own episode, but probably not until 2018 at this point). She's not really a villain or hero at this point, although she's pretty well solidified her mastery of time.
- Here's where she starts transitioning into her La Comodora iteration. We met her briefly in the Chrono-Ranger/Young La Capitan story, but the majority of her story is outside of the "canonical" timeline - instead taking place in the pages of Disparation, a book that's been around since after the Iron Legacy event (people really responded to it) and is all about alternate-reality stories. Sometimes there will be a story spanning several issues, sometimes there's a bunch of one-off stories, but they're all these disconnected realities often with a simple "what if..." conceit - take a known scenario and change one aspect of it and see how that alters how that reality's history played out. This title fleshes out a lot of the actual Multiverse that the main books can't really address. A lot of the OblivAeon Mission Rewards are payoffs of earlier Disparation stories, but the events in the book don't have any bearing on the events of the canonical timeline until the OblivAeon story itself (which is why no art or flavor text on cards published up to now mentions it). The timeline image in the show notes includes green lines around the main timeline - those represent the stories in Disparation that she's part of.
- However, this is the book where the character of La Comodora is developed - in her early reckless appearances when she swapped stories and equipment with alternate reality versions of herself, she was creating the same kind of connections to those other realities as she was establishing with other localities in her own timeline when she looted them, allowing her to not only travel to other times, but to these other realities. So, we see her showing up occasionally in Disparation, progressively growing older until she catches up to the older appearance as we saw her interact with Chrono-Ranger. Only superfans are really even reading this title and even then, there's a question of whether they'd catch on that this is happening with this character (or if they do, if this is "canonical" for her).
- What she's trying to do here is to sail past the edge of time. When she was young, she had boundless access to time - there was no limit to how far forward or back she could go. Now, when she's older, she finds that there's a block - some point where the timestream she's sailing on will drop off into nothing (this is teased all the way back to it being on the back of her villain deck's cards - representing both the initial vortex she fell through, but also this "end of time" problem). Every reality she goes to winds up terminating in this blackness.
- This is, of course, OblivAeon. When she determines the source of this as being related to this event, she returns to the main timeline as La Comodora to help fight OblivAeon. She also does some preliminary running around in the past to fix some stuff, such as:
- She destroys the Iron Legacy timeline.
- Saves Tachyon from the Rat Plague (Tachyon think's it's due to her sped up metabolism, but it's La Comodora running her backwards in time and separating the plague from her).
- Does a lot of simple observation of events in time, weighing if she should interfere in, say, the downfall of Pike Industries starting in 1923 and the subsequent corruption in the city (she decides that changing that would have too many knock-on effects on the timeline).
- During this period, she's acting without a crew and (apparently) independently from the ship. The trick she's figured out that's used to great effect, though, is that she'll open portals to specific parts of the ship for whatever the situation requires (say, opening one for a cannon to fire through). She's also got help. In an alternate reality, she dealt with an alternate version of Chrono-Ranger. This reality ended poorly, but she's managed to bring that reality's version of CON with her - incorporated into the ship's load-out, is the Concordant HELM (the Concordant Harmonious Eternity Link Matrix) which she calls Concorda and bears a resemblance to an Omnitron eye incorporated into a ship's wheel. Concorda lets her interface with the ship more directly than she was able to previously - she's moving from her connection to the ship being more of an art to a science. With all of this she's also got a good chunk of the seas of time mapped out for the purposes of navigation - she still can't just jump to specific localities on a whim, but it's much more reliable now.
- This is also when she "creates" Haka - linking these two specific Maori warriors to one another and collapsing all other realities' versions of them into those two. She sees the need for a hero like this in the upcoming OblivAeon conflict and so does this - it requires a lot of control over time and connections to a multitude of realities to pull off. Luckily, that's just what she has at her disposal.
- In OblivAeon she fights alongside Void Guard (undoing what Nixious had done to Doctor Medico) and other heroes. She winds up doing a lot of fun portal tricks during the fight, but in the end she winds up bringing the ship itself into reality to crash it into OblivAeon. She never brings the ship out of the timestream, so her doing this is a major sacrifice on her part. This causes a massive explosion of time and energy and was ultimately what was necessary to defeat that form of OblivAeon (so that's two forms we've dealt with - the one that Ra and the other Egyptians hit and this one). The ship's connection to her resulted in her not just being stranded in that reality/timeline/locality, though. After the dust settled, the heroes look around and can't find her. Severing her connection to the ship has stranded her outside of time.
- Given that beings in a timeline shouldn't be able to change events in that timeline because once time travel existed it had always existed and so nothing should have changed, but OblivAeon exists independently of the individual timelines, can we assume that the reason Chrono-Ranger and La Capitan can change events is because their own time travel abilities were kicked off by OblivAeon's actions? Yes, you've got it. You can't alter your own time unless something weird is going on - La Capitan being exposed to all of that chronal energy when first going through the time portal, say. This is why the events of Sentinels of the Multiverse have by necessity always been leading to OblivAeon. This cannot work without OblivAeon.
- Does she keep taking more names as La Comodora? Nope, she actually starts trimming it down to just ones she likes in particular.
- Most "time travel" (like Visionary or Omnitron-X) is actually reality hopping, but La Capitan sails La Paradoja Magnifica through one timeline, so why are there two types of time travel? CON (and therefore Chrono-Ranger) and Maria Helena are the only ones capable of traveling within one timeline and it's specifically because of the OblivAeon reasons given previously.
- Can the ship continue to travel through time after OblivAeon? Can Maria Helena tell people about events to follow? Nope! Ship's destroyed and she's lost - before OblivAeon happened there was a period in which she traveled around past the locality of OblivAeon, but after the advent of OblivAeon himself that became impossible. She's a member of the set of characters who show up with knowledge that this universe/time-ending thing is about to go down.
- What does her flipside, split-timeline art represent (and is that Nightmist's amulet in some of the art)? The "Split Across Time" art represents a lot of alternate versions of her. When you're fighting her you never know which version of her you're actually running into. Yes, that is Nightmist's amulet.
- Her bio says her first appearance was FF #650, but we have Legacy dialog referring to her face on Mount Rushmore in issue #610, so which is it (and how does this line up with her appearance in Southwest Sentinels)? FF #610 has two references in La Capitan's VotM deck - both involving Legacy (him railing against her defacing [heh] Mount Rushmore, one about the barbecue photo with heroes present changing). Both of these are happening in the middle of a Miss Information event but were just weird stuff that the artists threw in there to show that things are not what they're supposed to be. It was later writers that decided to take a bunch of these odd things and tie them together with La Capitan (who doesn't even really look like the Mount Rushmore face when she first appears since the face is her younger self whose story we don't get for even longer). Stuff like Tachyon shaking off the Rat Plague or exactly what Haka's deal was were really hand-wavy and this sort of "What weird things are out there that we can tie into La Capitan/La Comodora?" approach to shore up shaky storytelling was common. #650 is still her "first appearance" even though what was later decided was her face did show up 40 issues prior.
- She's a time-travel person and gives some power to Chrono-Ranger, so is she responsible for Tactics happening (citing the rewind effect that happened when he was blasted by OblivAeon in Rook City)? No, she doesn't really give him powers as such - it's more that she just helps rebuild his arm and reconnect him to CON. The Time Rewind was unique to his story and she wasn't present for it.
- [Comment at the end of letter about how there's hope that they didn't kill her off like they did to Nightmist] - she's not dead but she's as difficult to get in touch with as Nightmist or Ra would be.
- According to the Kickstarter info about La Comodora we know she keeps her ship outside the timestream, since OblivAeon is what makes time travel possible, what happens to it once he's defeated? Does a copy of the ship exist in every timeline, does it get stuck in one, or is it destroyed? As mentioned, the ship is destroyed as part of the story, but there are other versions of her out there in other realities. However, anybody that's out of the timestream or actively using a time-travel device when OblivAeon is defeated are all locked outside of time like La Comodora is.
- Is her desire to stop her past self tied to OblivAeon or is it a separate goal? Why enlist Chrono-Ranger instead of taking her on herself? It's a separate goal due to the damage her young self is doing that she, as an older more experienced time pirate, understands now. She gets Jim to help because there's too many of her to keep track of. There are comic stories that involve her and CR tracking down other versions of her, backtracking from there to find the branching point in history that created them, and making sure that the branching never happened. They're pretty successful - getting from well over 100 of her running around to, say, a dozen or so. She's also aware that if it's just her doing this without Jim's help that she could either make things worse or the situation could go the other way, resulting in her being cut off. This is another story that Christopher would like to go into full depth for (like the Road Warriors story in the Ambuscade episode).
- Are there infinite La Capitans hopping around infinite realities, do they meet up frequently? Sometimes they interact, but they probably don't meet each other unless they're trying to (the seas of time are practically infinite in scope). There are not infinite copies of her given that they have to branch off from that one starting point for OblivAeon reasons. Part of the whole point of OblivAeon was to try to simplify everything and pare it back.
- Why does she steal science stuff? Why not just go far forward to get the most advanced tech rather than stuff from older times as well? From the overview we know that she can't "aim" for the far future that effectively and is somewhat at the mercy of the currents of time. When she's at a locality and takes things from it to put on the ship, that kind of creates an "anchor point" that acts as a navigational aid for later travel. The more stuff she takes from more localities, the better this whole system gets. There's also the effect of how the ship upgrading itself based on the locality it's in - this can be handy for crew members (say your swordsman uses a particular style of sword - you can upgrade it by linking their sword to the ship while the ship is in a more advanced time).
- What can she do without her gear? Depends on what you mean by "gear". She becomes a competent sword fighter (more in a later question). Without the ship, she'd be capable of swimming in the timestream where others couldn't, but she can't really time travel without the ship (it's got that connection to her and whatnot).
- Is La Comodora more powerful than OblivAeon (she seems to casually destroy the Iron Legacy timeline on "Harnessed Anomaly" - also why does destroying that one help the others)? No, she's not more powerful than OblivAeon - she is doing something that he can't directly do. This is similar to what she and CR were doing to make other La Capitans not exist. The two of them go back to the branch point (the death of Felicia Parsons) and prevent it from happening. Why do that in this case? Because OblivAeon was using the Iron Legacy timeline and driving it into the canon timeline. As has been discussed previously, OblivAeon's whole shtick is to make realities similar enough to one another that they overlap and implode. Here he was trying a different tactic since the canon timeline was resisting all attempts to do this: instead he was forcing the IL timeline to be diametrically opposed to it (so instead of overlaying parallel they'd intersect perpendicular to one another) which would cause their mutual destruction; by preventing the IL from forming in the fist place, they defuse this attack. We'll probably get to circle back around to more specifics on the IL timeline after the OblivAeon episode (since it was a relatively small/short event they've already pretty much told us the stuff that's important to the Multiverse story, but there's still neat detail once they get through the big stuff).
- Where do the crew members come from? They're all outcasts in their own time, for example Final Breath was a samurai who had become ronin, Chip was a pilot who flew off-course and was not going to be able to find his way back to civilization, so she picked him up.
- What about the crew's names? They mostly choose their own names. Chip was his nickname already, "The Amazing Mabel" was her title in the circus, but others just picked what they wanted to be called. These tend to be bombastic, which is in part at least because these are superhero comics and that's standard procedure.
- The crew members look like they're using futuristic weapons, did they go and find these things, did La Capitan already have them and went to find suitable crew members to use them, or is this just "because comics"? They already had their favored weapons with them, the futuristic ones just got upgraded by binding them to the ship as mentioned previously. Otherwise you naturally pick up new stuff as you travel through time.
- Was Final Breath really a samurai? With his attacking the lowest HP hero and dealing toxic damage he sounds more like a ninja, is he just in disguise? First, most ninja were samurai who just used these specific skills. Final Breath, after the dishonor of his master's death, became ronin and turned to these strategies as survival tactics despite the dishonorable nature of them.
- Why does True Shot regain HP when hero cards are played? She has various tech that gives her regeneration upgrades - she likes to be in combat, but this would quickly injure her too much (especially if she gets into the thick of it), so she's got various means of getting healed.
- Siege-Breaker is listed as a Cavalier, so where's his horse? He had a horse, but it was killed and he couldn't get another, which is what caused his disconnect with his role in his own time.
- In her solo villain deck she takes cards from hero decks to soak damage, while in her VotM deck she has Chiquito to perform that function; what happened to Chiquito in the meantime (did she eat him to gain his power/did she learn that skill without him)? She didn't eat him, she's her little buddy that she picked up in some alien world. He's kind of annoying, but they like each other (and some spot-on alien monkey impressions around an hour and twenty-nine minutes in). This is tied into stuff on the ship = anchor points making her/the ship better and little monkeys love to steal stuff from people. She gets him really early on when she's mostly stealing stuff she wants and keeps on her person (hat, sword, etc.), but he steals stuff and puts it on the ship, causing the navigational upgrades to the point where she actually picks up on what's happening. By the time of her solo deck, she had wound up in the far past (before people, but with monkeys) and Chiquito was getting along with the locals and stayed behind. She'd learned from his thievery though, and so now does the "Steal stuff to improve" trick herself. This is represented as attack negation in the game by, say, if she's stolen Tachyon's HUD Goggles in a particular locality, she now knows more about Tachyon in that locality and has an idea if she's going to be attacked by her.
- What does La Capitan wind up doing with the HUD Goggles, Legacy Ring, and Wraith's hairdryer? They had stolen a lot of gear from heroes during that fight (Chip gets Fanatic's sword, for example). She manages to keep that particular pair of HUD Goggles, but not the Legacy Ring, the hairdryer, Absolution, or other more unique items.
- Where did Chiquito get an Omnitron part? It's an alternate reality version of Omnitron, but it's a part she traded with another version of herself for - this La Capitan didn't encounter that Omnitron.
- What other heroes besides Grandpa Legacy did she bring to fight OblivAeon? Nightmist is the main person responsible for bringing people here to fight. La Comodora is more focused on steering reality to avoid others that OblivAeon is trying to use to destroy it long enough for the fight to happen.
- Is there any mini-series that stars Maria Helena that doesn't include "time" in the title? Nothing where she's the main character - the closest we get is the comic mentioned earlier, Disparation, where she's more of a recurring character than the primary figure (although her importance in it goes up over time).
- "The Black Spot" was used by pirates as part of a vote to depose/execute leaders - how did she get a black spot? It's not a pronouncement of guilt in this case, but it is a death sentence - it starts as a small spot around the size of a freckle, but it slowly grows. It's a result of an encounter with the Void that will eventually consume her. This is an alternate version of Maria Helena who starts working for the good of reality while still young - holding back the Void. Her story plays out in Disparation without including the "canon" Maria Helena at all.
- In the card art for her Black Spot variant, what's going on with the glowing energy or the device she's holding? Is this the Nexus of the Void? The "compass" is a device to help her locate nascent Void energy. This is a reality where the Void is leaking into reality much like it is out in the cosmos that prompts the actions of Void Guard. She's working with a Virtuoso of the Void who eventually sacrifices themselves to allow her to reconstitute her form to continue pushing back the Void. This story doesn't really impact the Multiverse story, though. All of the alternate reality heroes we see, either in variants or in the Mission Deck, are because they eventually show up in the fight.
- She's often seen with her trusty laser sword, but given previous notes that indicate that equipment that is always present usually doesn't get a card (like how Parse lacks a card to represent her bow) can we assume that she's pretty good with it and uses it frequently? Why doesn't La Comodora have it in the card art we've seen so far? In her villain decks, she's often dealing damage and we see her with a sword and pistol and therefore assume that's what she's doing. In her hero deck she will still be shown with a sword and pistol. She doesn't have any reason to be good at sword fighting - she does learn some from L'Épeiste who is legitimately an expert, but mostly she just learns by doing in the field. Her instincts tie into her time portal shenanigans as much as instincts as a swordsman, though. If she's being attacked by somebody with a sword, she'll instinctively open a time portal to somewhere that she can grab a sword from to then block with (not to say that she hasn't planned out where/when she can grab things from like this ahead of time). If you look at all of the art that includes these weapons, you can see that they're always different ones. There's a fun description of her grabbing a pair of one-shot flintlock pistols, firing, dropping them through more portals as she reaches out to grab more to have a running gun battle with one-shot weapons. La Comodora, along with a lot of characters by the time OblivAeon shows up, is too powerful to have around for a long time.
- In the La Comodora bio it says that her suit keeps time from taking more from her than it already has, does this mean she never changes her clothes? It was mentioned right up front that time changed her and that as she gets older she's also becoming more like a denizen of time rather than a human and she makes the suit to curtail that change. She can still change clothes (and has multiple suits), but it's not like once she takes it off all the time catches up to her in an instant or anything.
- How do La Comodora and Void Guard relate to one another after the previous nemesis situation? We know that La Comodora gets a young version of La Capitan on her ship at some point, but does VG ever interact with a younger Maria Helena? No, they never run into a young La Capitan as Void Guard - they only deal with her as La Comodora and recognize her, but there's never a "should we be fighting?" moment as the situation involving OblivAeon is kind of overriding anything else (plus word of La Comodora's helpful actions, including stopping La Capitan, has made it back to them and is generally known).
- What's going on in "¿Quando? ¡Ahora!" with the other versions of heroes? These are alternates of Freedom Five and Dark Watch. FF here is made of Nightmist: Virtuoso of the Void (note the little pipes)[Note From the Future: The episode for this team has this end up being a gender-swapped Argent Adept instead], a hybrid of Omnitron and Unity, Naturalist in bird form (with the Freedom Five symbol instead of his own), Dreamer, and her Ape (which is real, not just a projection, so something weird is going on). Dark Watch is a Setback/Mr. Fixer combination (rather a Setback who was trained by Mr. Fixer), a Tempest (but very different), Kismet (who, being on the team, Setback is fully able to use his luck powers to fix things), and Plague Rat (but a much more calm version of him). These are things from Disparation comics.
- Due to OblivAeon's defeat and what happened with her and the ship, she's locked out of time. There isn't a future for her because she can't get there.