Podcasts/Episode 69

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The Letters Page: Episode 69

Original Source

Primary Topic

The Inverted Universe

Intro

A world where the heroes are villains and the villains are heroes! Wacky! But then, these foes don't look so much "wacky" as they do "actually really evil"...

Show Notes:

Run Time: 1:40:37

We get right into it, which is good, because we have a lot to cover today!

In the 3rd minute of the podcast, Adam claims that by 1988, the movie The Land Before Time had been released some time ago. Turns out, it was actually released November 18, 1988. So, pretty close!

Then, we get into the Disparation stories set in the Inverse Universe.

Around fifteen minutes in, we introduce the team of ne'er-do-wells pictured above. Villainous!

Just before the 44 minute mark, we start talking about how the Inverted Universe starts talking about how these stories in issues of Disparation change the future of Disparation books!

Then, right after the 47 minute mark, we get into your questions!

In the future section, starting around the 1 hour and 32 minute mark, we talk about not just the future of Disparation, but the future of the Letters Page, as well! This even includes an interesting SPOILER. The Inverted Universe changes so much!

As mentioned at the end of the episode, we're recording the Sunrise episode this Thursday, so get your questions in by then. Additionally, we're recording Editor's Note #18 on Friday morning (which will be a live recording for our Patreon supporters at the Contributor level), and then recording the first episode for June later that day. The topic for that episode is "Superpower Sources".

So, the Sunrise episode will be released next Tuesday, which is May 29th; Editor's Note #18 will be released Thursday, May 31st; and the Superpower Sources episode will be released Tuesday, June 5th.

Get your questions in!

Characters Mentioned

Summary

Overview

  • April 1988, Disparation #5 has the first appearance of the Legacy of Destruction character - the latest of a long line of the Parsons family who've been a blight on America since the Revolution - traitors, saboteurs, holding back progress and fighting the establishment at all turns. This latest Paul Parsons is not the first "Legacy" in the family and he's a something of an anarchist/nihilist.
  • We see him coming to Megalopolis to wreck stuff up. While still something of a futuristic city, it's not the shining beacon of hope it usually is. Here it's full of neon lights and urban haze [very cyberpunk - Blade Runner came out in '82 and Neuromancer in '84]. When he arrives, he's rebuffed by a new defense system (automated turrets, force fields, patrolling police robots) - the Omnitron Defense System, developed in that land of freedom and opportunity known as Mordengrad, who has shared it worldwide to help defend cities from people like the Parsons family.
  • In response, Legacy flies to Mordengrad to destroy the Omnitron core to disable this stuff. As he starts on that trip we shift perspective and get introduced to somebody much different - a princess.
  • The daughter of the rulers of Mordengrad was impatient to get out there to make the world a better place, but her parents thought it best if she focused on her education - that she'd be more effective later on if she devoted more time now to learning about diplomacy and related things. Meanwhile, she covertly starts working with the head inventor to help develop stuff that will let her get out there to do superhero stuff as Luminary.
  • That's when Legacy shows up to break Omnitron and he and Luminary fight. He's got the standard Legacy power set, she's just got her devices and ingenuity. Eventually she manages to lure him into her Terralunar Capture Pod, which launches him to the surface of the moon in a kind of prison cell. We end with him raging at her from the moon's surface as the pod burrows down until it's flush with the surface and Luminary becoming known to her parents who accept her status.
  • In 2008, we have a two-part Disparation vol. 2 story in April and May, #68-69. The prior issue had been one of the most popular of the initial run of the title, so they decided to return to it to flesh out the setting a bit more. The April issue starts (without prompting the reader that this is the same setting as the 1988 issue) with some people doing some sciency stuff on the moon (taking samples, doing surveying work, etc.) and eventually one steps on a place that obviously isn't the expected dust/rock, but a metal plate/window. As he bends down to look at it, a black-gloved fist bursts out and grabs the scientist.
  • Scene transition to Megalopolis, which is cleaned up a bit (it's not exactly clear how much time has passed) with Luminary's help. She's currently in town for the opening of the Mordengrad Science and Technology Embassy, the first of a series of such buildings she's going to open worldwide to share her inventions.
  • During her opening remarks, the party is crashed by Legacy of Destruction and 4 unfamiliar (to her) figures: Black Frost, White Wraith, Rampart, and Terminal Velocity. Most of these are doing recognizable stuff from the main universe counterparts, but White Wraith is some magically cursed thing who can control the bandages/wrappings that are her clothes.
  • Luminary is pretty quickly outdone by this team of villains, and eventually Legacy has her by the throat and starts monologuing about how he's going to destroy everything. She takes this opportunity to activate her belt-mounted teleportation device to get her out of there. She arrives in a field somewhere before passing out (if she has time to program the thing she can control it pretty precisely, but she obviously didn't have time in this case).
  • She wakes up in a hospital room. A nurse notices and says she'll be right back with the police chief who wants to talk to her. Chief DeLeon comes in explaining that some of her officers found her, recognized her, and brought her over right away. She's in [Overbrook City](Rook City), a relatively small place not used to visitors of such importance. Mayor Pike comes in shortly afterwards and offers his help as well. When Luminary is quick to brush off such offers, just wanting to get back to Megalopolis quickly, he tells her she should at least meet with this local hero guy named Jack Donovan.
  • Once she's recovered from her injuries enough, they go find Jack and we get his backstory. He's just an everyman farmhand type, always helping out with whatever manual labor jobs people have with a quip and a smile. Then he finds out from a doctor that he's got this degenerative disease that he's got a 30% chance of surviving assuming he gets the standard treatment, but there's another experimental treatment being developed that's more like a 10% chance of working at this stage, but could be the first step in a more effective treatment for everybody if it works (being able to harvest antibodies from a successful test case is the goal). Jack is drawn to that "greater good" option and so takes the risk on the experimental treatment. It's not a fun process - involving a lot of injections of strange chemicals, but eventually he's "cured" and the antibodies are taken for further use in developing a more efficient treatment. "Cured" is in quotes because while the disease is gone, the process has left him really messed up in some ways (in other ways there were better side-effects - he's super strong and resilient, with a faster healing process), but he can't breathe air anymore and so has to wear a special mask and harness with tanks on the back for the ammonia that he has to breathe now. He also now finds that he can feel the emotions of the people around him all the time and, with a lot of effort, can focus in on one person with very strong emotions and can calm them down. He goes back to the general handyman life, but quickly finds that he can make a difference by fighting crime too, and takes up the name Peacemaker. He agrees to help out Luminary in the current crisis.
  • Luminary has some further contacts as well, but we don't get full backstories for them:
    • A hero duo consisting of Express (Stephanie Graves - a large woman with a Momentum Dynamo Exo-Chassis, which builds up a shield around her based on how much momentum she has that she can use offensively by transferring the momentum into other people/things in a number of ways; she's also overly fond of train puns) and...
    • Flashbulb (Cameron Lilya - a slim, extraordinarily vain man - he can generate blindingly bright light flashes from his hands and carries a cane with a large multifaceted crystal as the head piece which he can use to focus his light blasts for various effects; he's fond of photography lines like "Say 'cheese'" before blasting somebody - he's kind of insufferable). They're quite the pair with him being this foppish pretty-boy in a white suit and her being this big crass lout, but they get along.
    • Andrew Jones - somebody who's so unassuming that he's leveraged that into a power, he goes by Blank. He can just make himself a blank white space with no shadow (an easy character for a comics artist to draw, just the character outline). While he's in that form he can also disrupt molecules in objects to the point where he can pass through solid matter (say, to walk through walls). Additionally, while in this form and not moving, if he maintains eye-contact with you, you can't see him.
  • Issue #68 ends with them heading off to Megalopolis. The next issue picks up with their arrival to confront Legacy and his team. The city is pretty trashed at this point. The Omnitron Defense System is still up and running, though. The bad news is that it's been reprogrammed by the bad guys - it turns out that they've been co-opted by the technomancer Singularity, one of the Fearsome Five's minions who Blank confronts after slipping away from the main battle. Blank sneaks up on her and phases his hand through her head, which knocks her out at which point he shuts the Omnitron system down.
  • The Fearsome Five shows up and the rest of the issue is the major set-piece involving the showdown. It becomes pretty clear at this point, however, that the Fearsome Five are not the team that the Freedom Five are - they just do not work together effectively and are more indiscriminate in their power usage.
  • Terminal Velocity is just zipping around, knocking devices out of Luminary's hands, distracting Peacemaker, etc. until Flashbulb anticipates one of her moves and blinds her as she's going by, which results in her running into a brick wall at high speed and being out of the fight.
  • Rampart charges in, blasting away with weapons and being a general bruiser, but Peacemaker, while not as big as the Rampart suit, manages to catch its fists and generally contain it for now.
  • Black Frost starts doing his ice thing once TV goes down, generating blizzards or spreading ice on the ground all over the place. Express charges at him to try to stop this wanton destruction. BF turns on her and lets loose with the full fury of his powers, freezing her in place, at which point he goes back to his general mayhem.
  • White Wraith begins creeping up on the Rampart/Peacemaker brawl. She uses her creepy bandage limbs to yank away Peacemaker's breathing apparatus.
  • At this point, Blank catches back up to everybody else. He quietly sneaks up to the Rampart suit, phases into the control area, and simply pushes Tyler Vance out of it (although Blank doesn't know what the controls are to really use it himself). White Wraith doesn't take this development well. We don't get a good feel for what her powers are exactly, but it's at least tied to her rage (and whatever undead curse thing is going on). She wraps her bandages around the Rampart suit and starts ranting about destroying them all as she starts crushing it. Blank tries to escape, but finds that his power can't effect the magical bandages, so he can't pass through them.
  • Peacemaker has recovered and replaced his breathing system. As he does so, he uses his empathy power to calm the White Wraith, which eventually shuts down her powers and eventually knocking her out. Tyler Vance, meanwhile, realizes that his suit is out of commission and he's outclassed otherwise and so runs away.
  • Luminary is now over by Express, hiding behind the frozen form of her comrade. She's got little laser drones flying around and other devices projecting shields, but she's been working on something. She's releasing a swarm of little nanites that she sends after Black Frost, having them infiltrate every little crevice and opening in the suit, until BF can't project his cold anymore (and seriously effects his mobility - he eventually falls down while trying to just start punching Luminary and she yanks out a tube in his suit and tells him to stay down). She then has her laser bots shoot at Express to free her, not too much the worse for wear.
  • They have to get ready for Legacy to show up. Luminary tells Express to head over to a nearby parking lot, to clear the cars out of it, and that she needs Luminary in the center. Express' plan for this is once he shows up, she'll run around to pick up momentum, then transfer that to one of the cars to help her throw it at him. The first one connects and gets his attention, and then he's in the fight. Luminary stays off to the side preparing something while the rest of the team keeps him busy (although not really slowing him down - Peacemaker's just not nearly as strong as Legacy, Express' full-speed charges can be shrugged off, etc.). Eventually Luminary calls out "Get down!" as some kind of energy beam comes down from orbit - it's not a laser, but some kind of stasis effect.
  • He rages at the heroes about how they can't keep him trapped for forever, but Luminary has made arrangements with the antarctic base of the First International Laboratory for Testing Experimental Rehabilitation to hold him in their special super-power wing known as the Block. She uses her stasis beam to pull Legacy up into the air and then back down again there.
  • The heroes reconvene and decide it's time to start a more wide-range project to get more heroes up to speed and helping people. This specific group of heroes become known as the Founding Five.
  • A few months later in issue #75 the Disparation book changes up a bit. People's reaction to the second "Inverted Universe" story (and it picks up the name now) means they want even more of this setting, which kind of goes against the Disparation model to this point. Starting in #75, issues of the title will have a back-up story telling a bit more of the Inverted Universe stuff - due to the restricted page count they're simpler stories, but there is a growing corpus of material involving it that people can follow over time. This lasts until issue #122 as #123 is where the La Comodora/Chrono-Ranger element comes in as the new primary focus [in my current timeline, that puts #123 as November 2012].

Questions

  • What is the evil version of Scholar like? This comes up relatively late in the publication of these Inverted stories. John seems like a nice guy, which throws people off because it's unexpected for these short stories. We also are aware that the Scholar is somehow dissociated from time or whatever, so maybe the Inverted version of him isn't effected as much? He's still going around talking to people and helping. He's helping one person who's having trouble with their powers and goes into his backstory about his philosopher stone and his attempts to perfect it. "How does this help me with my powers, though?" John lays a hand on the stone and another on the person's chest, and then draws the person's life energy out of them and into the stone, leaving his victim some withered husk. There, problem solved and he's that much closer to having enough power, with his stone glowing a little brighter now.
  • What about Biomancer? Still an ancient alchemist. Has a hard time relating to normal people as their lifespans are so short in comparison, but he's still a good person. He travels with a giant homunculus (named Josiah) that he made to carry around his library/equipment, telling it stories of his life (although Josiah can't really understand). They come across a crumbling bridge (we saw this damaged in passing in the previous issue) and Biomancer has Josiah support the bridge while he helps the people (planning on using his alchemy to create supporting structures to prop it up more). As this giant creature apporoaches the bridge, the police (and other people) mistake it for a threat and attack. Josiah eventually falls in a hail of bullets, but Biomancer manages to prop up the bridge, but he then starts grieving his friend. After a page turn we have a new scene, some time later, with him addressing his new "friend" Eustace, telling him stories of Josiah. Biomancer kind of just travels the world, collecting knowledge and trying to protect people from themselves.
  • What about heroic Omnitron, would that just be a drone construction facility that goes to plan? Well, first off the initial Omnitron factory wasn't made to make the world better, it was still a weapons factory. They talked about it in the Overview - the Omnitron Defense System that is used by various cities. Singularity has an interesting relationship with it (like Unity does with Omni-X) - she recognizes it for what it could be and we get a later story where she gets to the main control core in Mordengrad and corrupts it. She uses her powers to make a chassis to house it and then calls the resulting entity Negatron (basically the "evil Omnitron-X").
  • How does a heroic Gloomweaver work? Gloomweaver is still Gloomweaver in the Realm of Discord and the Cult of Gloom in the real world. The goal is to take all gloom and weave it into a tapestry that contains it all, preventing it from harming other things. The Cult seeks out gloom in the world and funnel it to their master elsewhere, relieving the misery of people in the world. It would be great if he could enter the world himself to do this, but that would cause disruptions and he doesn't want to be a source of gloom in the world.
  • In the main timeline, it often takes a team of heroes working together to defeat a villain, so wouldn't the reversed situation give the now-heroes a leg up? Did Akash'Bhuta and Omnitron get seriously nerfed somehow? Does Ra have trouble fighting off the heroic Ennead? The thing to remember is that the villains have specific plots for the heroes to fight. The Fearsome Five are more dangerous than the Freedom Five because they're indiscriminate. Baron Blade is just a dude, but he's got plans, devices, minions, and secret bases so the Freedom Five needs to disrupt all of that. Similarly, the heroic Ennead have their pieces of power, but are going against this God of the Sun who just wants to Burn Everything and it becomes an interesting story of a team of heroes against a single overwhelming villain.
  • Are the notions of "good" and "evil" different (see Luminary being ok with Orbital Death Lasers)? Her "doomsday devices" aren't such in her world (see the orbital stasis field generator in place of a big laser or the Terralunar Caputure Pod that sends somebody to the moon rather than pulling the moon down to us). They tend to be non-lethal variations on Baron Blade's designs.
  • Is Legacy of Destruction Paul Parsons like in the main timeline? Yes.
  • Does he have a wife and daughter? Yes and yes (although the daughter isn't of villainous age yet).
  • Does he have a ring? What does it say? Yes and "No Legacy but Destruction."
  • Does he have the same powers as Legacy and same source? Yes, but the origin isn't gone into in the Disparation stories (not many get that kind of backstory treatment at all) - the Singular Entity being involved at all wasn't a thing until after this point in the history.
  • Does he care about the other Fearsome Five or are they just meat-shields? They're useful and he likes them more than "meat-shields" implies, but it's not like he's going to invite them to a barbecue either.
  • Who would win a fistfight between Iron Legacy and Legacy of Destruction? Iron Legacy, hands down the most focused, powerful iteration of the character. Dude is scary.
  • Did Action Hero Stuntman, Hellion, and Seraph come from this reality? Yes (and they got their own stories)
  • Did "our" Luminary and the Inverted Universe Luminary encounter each other? What did they think of one another? They were both in the comics dealing with the fight against OblivAeon, and the writers thought that would have been a fun moment, but this is OblivAeon after all - nobody's got time for that and so it was left out (although this brought up serious discussions about whether the time between OblivAeon's defeat and the closing-off of the multiverse should be more gradual to allow for this kind of thing, but they decided against that).
  • Is the Court of Blood made of "good vampires"? What does a "good vampire" even mean? They're not vampires. They're still people who are creatures of Blood Magic who live in a place still called the Court of Blood. In the issue where it's shown, it's in the context of somebody being injured and then rushed to the Court as they can heal you. The CoB operates kind of like monasteries used to - that was where people who had studied medicine were. The Court members heal you by sharing their blood with you, the changes that they've undergone makes their blood a strong curative. It's still creepy, but for good.
  • What are more "neutral" locations like the Enclave of the Endlings or Magmaria like here? Magmaria is largely the same other than there being a much more antagonistic relationship with the surface - if they see a person they'll attack rather than being indifferent and if an opportunity arises to undermine a city they will. The exception of course being Fred, the one good Magman. The Enclave is a terrible place. Jansa is still in control and will move it around, generally to civilizations in decline, to destroy the place, having the last handfuls fight each other Cosmic Contest-style, until there's just one member left who's offered a chance to join up or die. The only defense against them is the Celestial Tribunal, that symbol of Justice in the cosmos.
  • How many Legacies of Destruction were there and what kinds of changes have they caused in the world? There have been three "Legacies" but more powered people in the family (much like "our" Legacy's family situation), but it's likely that his daughter will be a fourth, eventually. They've mostly been holding back progress. Other than Mordengrad and Megalopolis being more advanced, the rest of the world is more like our own in terms of history (otherwise we start diverging too much and it's hard to account for it). Mordengrad's advanced state is kind of driven by the presence of the Parsons family, though - they've been able to fight back and so have advanced at a faster rate than the rest of the world.
  • Were most Virtuosos of the Void villains except for one? Yup. Vogel was the only good one and was responsible for preserving Akash'Bhuta, which is the only reason she's still around today (although by the end she winds up a smaller, twisted version of herself).
  • What's Kaargra and the Colosseum like? Traveling bake-offs? Kaargra is still running the Bloodsworn Colosseum for the glory. She contacts a place ahead of time to offer to see if they're interested in having the show come to town. She'll set down somewhere that won't cause too much disruption and people can come to what's, basically, professional wrestling matches. They wind up giving away a lot of the proceeds to charity and the wrestlers will even chip in to use their sweet wrestling moves to fight bad guys occasionally.
  • Does evil Haka still bake pies for children? Haka is an odd absence from these stories. It's hard to write an evil Haka story that's meaningful ("giant punch monster" and "tyrant of New Zealand" aren't terribly interesting). No writer wanted to touch it and so eventually the chance to do so went away as the comic moved on to the La Comodora/Chrono-Ranger stuff and the editors were explaining why there wasn't a Haka here.
  • What are Zhu Long and Biomancer up to? Biomancer covered already. Zhu Long is kind of a Mr. Fixer kind of character, running a school in his temple up on the mountain where people can learn internal balance and then take that peace out into the world.
  • Does anyone ever survive an encounter with evil Parse? Does she end up ruling the world? Parse is more likely to spend her time behind a computer monitor, tracking things, taking advantage of stock markets and world trends. She's dangerous, but smart enough to know that if she's too overt she'll get people after her. She's still hurting people, but in these more abstract, subtle ways that can't be traced back to her. Normal Parse isn't all that dangerous on the scale of superheroes, though - what she is is a force-multiplier.
  • Was Visionary a villain who was taken over by Light Mind to become a hero? Were the Dreamer's projections happy and helpful? Yes, the evil Visionary came from the future to take over the world, but picked up a "good" hitchhiker who was able to assert herself over time. The Dreamer's projections were nice, but this was when Visionary was still evil and the heroes had to stop her from killing the Dreamer before she could become a threat to Visionary's plans in her own right.
  • What's Tony Taurus like here? He was a career criminal, in and out of jail his whole life. Then the Bloodsworn Colosseum came to town and he breaks in to find some kind of power that he could use to get a leg up in his life. As he's sneaking around, he's caught by the gladiators who give him a pep talk to straighten up and fly right. They ask what he's good at (besides stealing stuff) and it turns out he's good at throwing knives. Perfect! They have him come out for an exhibition and the crowd goes wild! He's even getting into the showmanship aspect of this, winking at the ladies or something that gets one of the gladiators to call him "Heartbreaker" ironically (plus he's "got a lot of heart"). After this he turns his life around and starts fighting crime as Heartbreaker.
  • What's Anubis like given he seems pretty neutral? In the canon universe he's the guardian of the gates of the underworld and the Tomb is entirely set up on the message of "Keep out!" Even if you're his friend he'll kick you out because you being there is bad. Here, the Tomb is a more welcoming place. It's still hard to find, but inside it's very inviting with treasure laying around - just generally enticing for you to go further in. Once you find him he'll be very ingratiating, welcoming, offering power and wishes, etc. If you take him up on it, you will die. Nobody gets out of there (some are still just wandering for hundreds of years). He's just trying to trap as many souls as he can, and he's pretty good at it by now.
  • How about Matriarch/Harpy? She starts as a hero known as the Harpy, but eventually she has an encounter with her brilliant cousin, Terminal Velocity, who talks her into joining up with her to rule the world (talking up how she's controlling all these birds, like she's the mother of all birds, like some kind of matriarch of birds). So she's seduced by the dark side and starts being the villain known as the Matriarch.
  • In the canon timeline, several villains become heroic (if not always permanently) in the fight against OblivAeon; in the Inverted Universe do some heroes turn villainous in the same period? We don't see as much of that universe during OblivAeon. We see the heroes from that universe cross over during the fight, but given how little screen time most of these characters have actually had (remember, most of these are in little vignettes in the back pages of a comic) it's not like readers cared a lot about most of them. It's important for Baron Blade to become Luminary because of the preceding 60 years of comics, that's not the case for most of these alt-reality people.
  • What's Char like? He's a pretty minor character and that continues to be true. He's a hero, he fights alongside other heroes occasionally against street-level stuff. Same green fire powers.
  • With the flip of good to evil and vice versa, what about neutral characters? There are two kinds of axes they can use here to do the inversion, personality (how they act) and intent (the things they do). Like, Scholar was still the same friendly guy, but he uses that to steal people's life force. Jansa's personality is likewise similar, but switched up the intent. Whereas the Magmarians are doing the same sorts of stuff, but the way they act is more hostile.
  • How about Plague Rat or the Chairman (given that if Pike isn't dumping chemicals there's nothing to transform Randy who was only down there in the first place due to his criminal activity)? There is no "Plague Rat" in the Inverted Universe because of the lack of Pike Industries. Sure, Randy Burke is around somewhere, but he's a normal person (another meta-reason is because of the presence of the heroic Rat Beast in that prior Disparation Dark Watch story and the editors didn't want to double up on that).
  • What of Citizen Dawn and the other Citizens of the Sun? She's one of the foremost heroes of the world, and runs the Sanctuary of the Sun as a haven for powered people to come to - a place for healing, training, or just sanctuary from people who would do them harm (she can put up a big light shield around the island).
  • How's Aminia Twain presented in this universe? She's somebody who's unveiled as a villain very early on (another minion of the Fearsome Five) - she's kind of a mastermind character known as Miss Deeds. She's the "brains behind the brawn" who approached Legacy as somebody offering behind-the-scenes advice/targets and he can see the utility of having her around to organize stuff. Over time she has him acquire various things from all over the place, which allows her to eventually create... the Regression Serum! She's been a mole the whole time and she unleashes it on him during a fight between him and Luminary, in one of the last batch of Inverted Universe stories in Disparation, allowing the (one of the rare in this setting) final resolutions to the story where Luminary defeats the Legacy of Destruction and is able to keep him locked up with the serum.
  • What of Guise? He's pretty recognizable. Still pink and kind of a crazy goofball, who's an unhinged psychopathic madman. Still crazy and thinks he's in a comic. In his one appearance here he addresses the reader directly to watch him while he does bad stuff like slashing tires or hitting a random guy with a baseball bat. Every comic needs a villain after all, and that's him [it sounds like he's doing it to entertain the reader, like a kid who acts up to get attention].
  • Presumably, Singular Entities aren't affected and so would be the same; so OblivAeon would still have his villainous "destroy everything" plan, but would Wager Master act more heroic to play along with the universe's gimmick? Right on three counts - Singular Entities don't change from universe to universe, OblivAeon is still a bad guy, but Wager Master would definitely "play along" here. "Greetings, citizen. I am the Master of Wagers!" The problem is that he's so selfish and such a jerk (which doesn't change, because Singular Entity) that he's a terrible hero. His story here is that he shows up, tries to be a hero, and other heroes have to stop him, eventually tricking him into doing something pointless over there away from anything important.

Future

  • Future of the Inverted Universe: given that after OblivAeon the various settings are cut off from one another, that's not necessarily immutable. As a somewhat spoiler, this is involved in the Prime War game, so you can expect to see Inverted Universe characters showing up as that's kind of what things are about.
  • Future of the Podcast: There's so much stuff happening in this universe that C&A weren't expecting to find, that this is now getting opened up as its own category for future episodes (Disparation: Inverted Universe - [specific story]) in the Patreon votes.