Podcasts/Episode I-4

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The Letters Page: Interlude 4
The Meta-fiction Interlude

Original Source

Intro

It's an interlude about the everything of everything!

Show Notes:

Run Time: 16:17

First off, here's the upcoming schedule:

Rock 'n' Roll! Racing!

Get your Absolute Zero questions is now Now NOW! Time is fleeting!

In this episode, we talk about what it means to be a Sentinel, what a recurring villain is, how we can all do better, how this whole thing came to be, and more!

And, thanks to brilliant listener Princess Cool, we now know what a group of Nazi Ghosts would be called.

See you next week!

Characters Mentioned

Summary

  • What does the word "Sentinels" in "Sentinels of the Multiverse" refer to (with considerations towards "The Sentinels" being a group introduced fairly late in the game release schedule - maybe "of the Multiverse" implying a specific story arc or something)? The comic publishing company has always been Sentinel Comics and so the "Sentinels" in the SotM game title has always referred to that entity. Heroes within the setting can in turn be referred to generally as "Sentinels" and "The Southwest Sentinels" were named after the publishing company [I imagine like how Marvel Comics noticed that the Captain Marvel name had fallen out of use and so created Mar-Vell to lock down the title.] The Southwest Sentinels were kind of C-list characters and were only around for a few years by that name before the Void Guard upgrade happened - more to come in their dedicated episode. The "of the Multiverse" time frame within the comics is from all the way back in Justice Comics #1 all the way until the end of the OblivAeon event.
  • How small is the setting? Like, how aware are all of the heroes about all of the recurring villains or events? Every villain deck represents something that would be major news and most people (not just heroes) would have heard about them to some extent. The number of heroes who fought certain villains (like The Matriarch who only had one villainous outing) is small, but that doesn't mean that it wasn't something important that would be generally known. The Mini-Nemesis cards within team-villain decks are often more focused on a single hero and wouldn't necessarily be known to everybody.
  • Sentinel Comics seems to have better diversity representation than real-world comics; was there a historical reason in the world for that? They aren't sure that this is actually the case - what they are presenting in the game isn't necessarily representative of the long-haul of the company's publishing history. They're just telling the stories that they find interesting and what they find interesting isn't so much diversity as it is variety. They are into how much people are responding to the diversity they've included, but they weren't approaching it from a "checking all the boxes" kind of mentality.
  • Not a question, but a comment about loving all of the meta-fiction/history they've put into the setting (Comics Code Authority considerations, trends in comics in different decades, etc.). A lot of the meta-fictional stuff was introduced later. The guys told the stories first and then came up with the publishing/historical stuff after - basically after they started assigning issue numbers to events. Creating a rich "comic book history" was important, which included needing to think about what a world would be like where Legacy was the most important comic book hero.
  • In the Nightmist episode there was discussion about what the collective noun for a group of Nazi ghosts would be. One point made was that a group of ghosts in general could be "a haunt" and a group of Nazis could be "a Heil" but they didn't come up with a good option for a group of Nazi ghosts - Princess Cool writes in with the option "a ghostapo" and this is now the approved, official choice.