Podcasts/Episode I-5

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The Letters Page: Interlude 5
Dark Watch


Original Source

Primary Topic

Dark Watch


A team of misfits and shady characters who have to protect each other in a city - and a world - that's safe for no one! It's time to talk Dark Watch.

Show Notes:

Run Time: 32:01

A very brief overview before jumping right in on your questions!

Also, here's the upcoming episode release schedule!

Whew! Get those Chokepoint & K.N.Y.F.E. questions in TODAY! See you soon!

Characters Mentioned




  • Dark Watch (or at least members) seem to patrol Rook City whereas most other teams seem to deploy or travel to areas where they become aware that something is happening, how do they effectively travel around the city quickly given that they don't have super speed or flight? Expatriette has a motorcycle, Setback does the standard rooftop-leaping style of patrol (and doesn't fall off too often), Nightmist has portal magic (and is pretty good at doing the short-distance thing) and Harpy learns this too eventually, Mr. Fixer might have to lean on the magic-users a bit more heavily than the others.
  • Why/how did Expat become the leader and how does her leadership style differ from Legacy or Argent Adept? She formed the team (so that gives her some amount of primacy right there) but she's also the most decisive/most tactically goal-oriented, so it's kind of a natural fit. The team dynamic isn't really "leader-based" or coordinated as, say, the Freedom Five is and therefore aren't necessarily as synergistic in style as the others. No plan can really survive contact with Setback, after all.
  • When Expat and Setback fight Dark Mind and losing their memories/emotions, does Setback actually ever become a villain? Do the two of them fight? They definitely battle - "Setback without his empathy is a monster." He's so strong physically and has such an influence on the world around him, that him being heedless of what he's doing he's "a walking disaster". He's very dangerous just to be around and it's only his optimism and care for everybody that tempers this, normally. There's not a long period of time involved here, though. Faultless fixes the team in the same issue that Dark Mind messes them up.
  • Setback's insignia seems to be a reference to his luck-based powers, but if nobody knew about that until later what caused him to choose it? People didn't necessarily know how his power worked, but he was always aware that his own luck was terrible (that is, one can recognize that you have bad luck without coming to the conclusion that there's magic or some actual force behind it). Him choosing a die that's come up 1 is a way to own this aspect of his life.
  • Mr. Fixer's greatest strength has been noted as being his inner peace, but he doesn't seem to be much at peace with himself; does he ever eventually have an internal struggle to accept the various parts of his past (street kid, bombastic hero, teacher, pacifist, etc.)? Less of a "running from his past" thing and more of a realization of what his circumstances have made him - he changes over time, but don't we all? He is as his life has made him at all points in his life and he recognizes that. He's very good with the balance of past, present, and future.
  • Has Mr. Fixer taught any other heroes any of his cool moves? If so, who and what? If not, why not? We see him teach Guise. We know he taught a group of students, including the Operative. He gave up teaching because it didn't turn out well for his students. Once he's the hero Mr. Fixer it doesn't really take long before he's killed and while in his Dark Watch iteration he's not in the right frame of mind to be teaching anybody anything. It's only after Faultless fixes him that we see him teaching again (in both Tactics and RPG timelines - in the former he's mostly helping Setback get some control and in the latter he's got a dojo set up again).
  • Nightmist fought crime as part of Dark Watch - is this a change from her "magic investigations" role? Was this a comics-sales-based editorial change, story reasons, or just to fit in with the team? The word "crime" here is fairly loose given that sometimes the crime is magical in nature, it might be better to say that they fight "wrongdoing" however that manifests (although, granted that it's in Rook City there's plenty of mundane crime to deal with).
  • Now that Nightmist dissipated in the run-up to OblivAeon, is there really no way to bring her back? Could the Master and Harpy work together to do something for her? Since there are only 2 timelines after OblivAeon, shouldn't her essence be more concentrated? It sounds like she's not "dead" enough to have an afterlife, but not alive enough to, well, live; will she be like that forever? Is there still any kind of portal left connecting Tactics and RPG timelines? The portals were only able to open in the first place because OblivAeon had shattered the timelines - Nightmist was taking advantage of what OblivAeon had done to connect things and without him present she cannot open portals between realities like that anymore. The only portals remaining are in Tactics and only connect to the Block. The mists that remain are not her - in Tactics, they're just the residual magic energy she'd used to create the portals, in the RPG it's complicated: keeping in mind that she isn't anywhere to be found or to "get back", the mists are keeping her from a final rest (hints that there might be a plot involved to help her get to this rest).
  • Since the Matriarch only had one villainous outing (Freedom Five Annual #2), what are the other books mentioned in her deck flavor text (A Murder Most Fowl and Night's Plutonian Shore)? Those two books are ones that expand the story of what happened in FFA #2 - like was mentioned in the Freedom Five episode, the Annual books could be stand-alone or part of a larger arc. This one was mostly self-contained, but there were these other two things to flesh things out more. AMMF was a one-shot to go more into the setup/backstory of the Matriarch (like the vacation to Italy and whatnot) and NPS was a 3-part limited series that got into the side-events and some follow up after the event.
  • In the Lillian Corvus episode, is the prison break that happens while she's incarcerated the same one from the Chairman deck? It's not the only one - the Chairman organizes these things frequently, but it was one of them.


  • (Real light as this has largely been mentioned in other stuff.)
  • Tactics - fighting crime in Broken City.
  • RPG - city-wide neighborhood watch as a larger organization.