Podcasts/Episode P-6

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The Letters Page: Publisher's Note 6

Original Source

Intro

Paul and Christopher did a livestream, even though it got interrupted multiple times!

Show Notes:

Run Time: 1:29:28

In the voting for what Writers' Room we'd do, there was a tie! So, we cast the deciding vote. But clearly there's interest in the other topic as well, so it'll be back up for voting sometime, for certain!

Here's the upcoming schedule!

   Tuesday, November 3rd: Episode #159 - Creative Process: Dark Watch Villiains
   Tuesday, November 10th: Publishers’ Note #7
   Tuesday, November 17th: Episode #160 - Writers’ Room: NightMist vs Dr. Jekyll/Mr. Hyde
   Tuesday, November 24th: Publishers’ Note #8

Tune in for all sorts of nonsense! (Actually, probably only about eleven different sorts of nonsense, all told.)

Check out the Letters Page Patreon to be join in on these Publishers and Editors livestreams! Also, submit your questions with this handy form!

Characters Mentioned

Summary

There’s No Sponsorship Deal, Honest

  • In discussing a not-yet-in-existence bar/music venue with a creepy, macabre theme named The Spookeasy, they mention a board game cafe in St. Louis that they really like called Pieces. The guys have ideas for businesses that they have no interest in running, but figure the people that run Pieces could do it well.

General Questions

  • Let’s say the CEO of a mid-sized board game company is coming home from Gen Con and needs to cross a river. He also has a cat, a loaf of bread, and a Christopher. He needs to cross in a boat in which he can only take 2 things/people at a time, but he can’t leave the bread with the cat or the cat will eat it and he can’t leave the cat with the Christopher or he’ll play with the cat and then wander off in a post-convention daze. The Christopher has sore wrists from signing autographs and cannot row the boat (the cat can row, but will not do so). How does the CEO get all three things/people across the river? The main problem here is that Christopher will also eat the bread if left alone with it, but let’s say for the purpose of this puzzle that they had a big breakfast and the Christopher is not hungry. If he can take 2 things, he takes the cat across by itself, returns, and then takes the remaining Christopher and bread [the puzzle as described is simpler than the standard one in which only 1 object can be brought along in the boat]. Alternately, if you don’t care about the state of the bread you can just let the cat eat it and then bring the combination cat/bread and the Christopher in one trip.
  • While you’ve mentioned that writing/drawing actual comics wouldn’t be cost effective, have you considered writing prose fiction (such as Seanan McGuire’s Velveteen series or Marion G. Harmon’s Wearing the Cape series)? They’ve considered it for the very brief time it took them to then reject the idea. Like all things, Christopher’s time is limited and in the amount of time that it would take Christopher to write a novel he could probably write several games. While they’re fairly confident in their ability to make money via those games, it’s less sure that there would be sufficient money involved in Sentinel Comics novelizations to warrant using up his time in this way. The more likely version of just about any non-boardgame Sentinel Comics product to get made is if some company who’s already in that industry and knows about it and what will sell comes to them to license the property. That way they just need to know the basics of the story from Christopher and Adam and then they take care of all the other stuff on their own. That’s not to say that any type of product is likely to be granted that license (the example given is “Sentinel Comics cattle brands” as something that would be a harder sell). This is why there are such things as the SotM video game by Handelabra, the Sentinels of Freedom video game by Underbite, and the Freedom Five boardgame by Arcane Wonders that’s up on Kickstarter right now - somebody came to them with ideas to license the property to make something that GTG wasn’t going to make on their own.
  • As Trevor’s been mentioned as being kind of a troll in gaming, does he like playing as Unity and Dark Watch Mr. Fixer so that he can break the other heroes’ stuff? He would like that sort of thing, yeah.
  • Could Paul compare what it’s like to work at:
    • Pike Industries? Paul imagines that at Pike (in Rook City, run by the Chairman) the people at the top make lots of money, there are pretty poor benefits overall, they tend to be really penny-pinching (like, he figures its the type of place that has middle management auditing how far the paper towel dispensers in the restrooms are set to dispense at a time), not much available in the way of sick leave or paid time off. People only work there because they need a job (“because of the wage-slavery inherent in capitalism”).
    • Montgomery Industries? Montgomery Industries (also in Rook City, run by the Wraith - Christopher adds that there’s another HQ in Megalopolis and further locations elsewhere) they’ve got a smaller workforce. Like, he imagines that they have a lot of automation so there are fewer jobs than at Pike (which relies more on manual labor) but the jobs that there have much higher wages and have decent benefits.
    • RevoCorp? Christopher has to explain the backstory of RevoCorp a bit more (Baron Blade, Revenant, Setback, Fright Train, and Benchmark get their brief mentions to get at the “publicly Good, secretly Shady” thing they’ve got going on) - Paul basically just knew that it exists and is tied into Benchmark’s story somehow. As such, he figures that they’ve got a similar setup to Montgomery Industries, but with more of a toxic corporate culture and worse work/life balance. The kind of place where the employees would probably benefit from having a union, but they’re in a techy space and so don’t.
    • Funny Bunny? Paul has no idea what this is. It’s a European Chocolatier that only shows up as a billboard in the background of the Megalopolis Environment in the SotM video game. Paul imagines that it’s probably a fairly small outfit that started as a mom and pop place a few hundred years ago or something - big enough now to warrant the sign in Megalopolis, but that’s where they started. Based in Europe so probably better labor protections. He could even imagine it as more of an employee-owned co-op type of place. [In a discussion of King Arthur Flour, which is currently this sort of employee-owned business, they figure it’s ok to say the name because King Arthur is a public domain figure and they’re just saying the word “flour” there for no real reason by coincidence. This prompts the idea of a Legal Advice podcast - prompting discussion of Extrasode 4 back in July 2018.]
    • Conteh Energy? Paul doesn’t know this one either (Naturalist’s energy company in Africa from before he became a hero on the side of nature). Paul thinks that character dynamic is interesting. He figured the company is terrible and people die all the time. You don’t want to work there. There are no labor protections or safety regulations.
    • F.I.L.T.E.R. and/or the Block? He knows the Block’s an interdimensional prison and Christopher rattles off the expanded acronym. The benefits are probably decent - there’s probably some sort of public union bargaining happening at some point in the process. He still imagines that the work culture is pretty rough/rigid. Christopher mentions that like Conteh Energy, there’s probably a lot of “people die all the time” stuff with the added twist of “people erased from the spacetime continuum all the time” added in for good measure. It’s better to work at F.I.L.T.E.R. but the risk is still quite high.
  • We’re told that due to the Multiverse, every game of SotM is canon somewhere, but now that the RPG will have a specific canon timeline of events does this mean that every home game of SCRPG will effectively be part of another Shattering of the Timelines or will we just have to accept that our own stories are doomed to be non-canonical in some way? They way they think about it, and what they’ve said before, is that the only canon that matters to your game is the canon of your game. As far as your RPG is concerned, Sentinel Comics canon is what you’ve been playing out around your table.
  • What podcasts do you enjoy? Paul doesn’t regularly listen to podcasts. He listened to a few early episodes of The Letters Page. He listened to a chunk of Hardcore History for a while, but that’s kind of cheating as they tend to be a couple hours long each, but only come out like 2 or 3 in a year. He’s a few years behind at this point. He hasn’t had space in his life at the moment for this kind of thing (audiobooks included) - he does have a 30-minute commute to the office now, so maybe he’ll pick something up. He just doesn’t enjoy the format of “somebody talking to me”. He’s more likely to listen to drinking songs or folk music, maybe some classic rock. Christopher listens to podcasts while doing manual labor, of which he does a non-zero amount. He listens to most things on Crooked Media (Pod Save America, Pod Save the World, and Lovette or Leave It get specific mention) as well as Reply All and a daily, 15-minute news podcast from NPR called Up First. He listens to a bunch of podcasts, but none of them are “for fun”. Paul gets that sort of thing by reading rather than podcasts (much more likely to read a blog than listen to a podcast - although he still has a preference for physical media for long-form reading). Christopher does that too, but he also wants to absorb more information while doing physical things. Paul can’t multitask if he wants to actually absorb the information. The podcast listening he did was when he was going to be driving in a car by himself on an interstate for a few hours.
  • How much back-and-forth was required during the process of Jean-Marc writing the hero themes? Which ones did he nail right away and which required some adjustments? There were a lot of back-and-forth. First Jean-Marc asks a general “what sort of thing should this sound like?” and Christopher and Adam will come back with various songs (from various sources, including themes from video games, TV shows, or movies) as the type of thing they’re envisioning. He’ll then listen up on the podcast or read these summaries to get a feel for the story of the character and will put something together for first critique. Something like 90% of the time it’s on the right track and might only require a few tweaks (which might still involve a lot of back-and-forth). There are the occasional total re-dos, but he can’t remember which ones those would have been. There were also the occasional transfer of a theme to another character. The issue is that Christopher only bothers retaining what the final versions of things were - he doesn’t generally bother with keeping the multitude of choices they didn’t make in his head (which applies to most things, not just stuff like the themes). Paul’s example is that he doesn’t remember all of the ways that their Gen Con booth doesn’t look (although he does recall a few of the warehouses that they didn’t rent - often the ones they spent a lot of time walking around in and almost renting).
  • Did Christopher have veto power over the Freedom Five game miniatures or, as art, is that more of Adam’s purview? Christopher did that - all of it has been his responsibility. Adam’s seen a lot of it too, but he’s busy in the art mines and has other stuff to work on at the moment. Even in other places, Christopher’s position is Editor in Chief of Sentinel Comics - art Adam does still goes through him at some point (although 90+% of the time it’s fine as-is and occasional tweaks required to get in some detail they’d discussed).

Christopher Explains Sentinels Lore to Paul

  • [The first letter in this section starts just before the 36 minute mark and is in the form of a game show called Odd One Out that Trevor has added music for] In each of the following categories, which isn’t related to Sentinel Comics?
    • Organization Underbosses: Assassin, Fence, Contract, Muscle? Paul guesses Contract. Incorrect. There is no Assasssin.
    • Prime Wardens: Haka, Ra, Fanatic, Captain Cosmic? Paul guesses Ra correctly. He just knew this one.
    • Scion of OblivAeon: Borr the Unstable, Nixious the Chosen, Faultline the Shatterer, Aeon Master? Paul guesses Faultline correctly.
    • GloomWeaver Relics: Drum of Despair, Skull of Sorrows, Grimoire of Curses, Pouch of Bones? Paul guesses Skull of Sorrows correctly. He didn’t actually know these last two, but he knows how Christopher writes/names things in “[X] of [Y]” or “[A] the [B]” formulas and he recognized the two that weren’t Christopher enough. For example, in the Scions he was pretty confident about Aeon Master, but the ones that fit the formula the two parts of the names don’t match in meaning or sound, so Faultline and Shatterer were too similar in meaning. The Faultless/Faultline similarity was trying to be a bit too clever in that Paul doesn’t know them well enough for the close match to register. Paul’s knowledge of the SotM content is heavily weighted to the early stuff when the company was small enough that he was involved in playtesting.
  • You’ve said that Argent Adept is asexual (not feeling sexual attraction) and implied to be aromantic (which Paul misreads as aromatic since aromantic is so similar while being so infrequent a word - which sparks the idea that yes, he’s aromatic), but is he aromatic? Paul hadn’t actually gotten to the question yet when the earlier digression occurred, which is quite funny to hear his realization. Yes, canon. AA smells amazing.
  • One of the past random birthday songs was “Inside Out” by Eve 6 which includes the lyric “Wanna put my tender heart in a blender. Watch it spin around to a beautiful oblivion” - could somebody use this method to summon OblivAeon (and ensure that he’s beautiful when he arrivs)? Yes (not canon).
  • If Mr. Fixer’s pet got sick, would that be Cat Scratch’s Fever? What’s more likely is if said pet scratches somebody and they get sick it would be Cat (Scratch) Fever.
  • Another letter very similar to the game show one above, it’s a list of things that are or are not Sentinel Comics-related. Bonus points if you know what the non-SC things are from.
    • Count Barzakh? Either Sentinels or a breakfast cereal. Christopher figured he’d know this one because Paul had played Count Barzakh in the Prime War materials.
    • The Adhesivist? Paul guesses not incorrectly.
    • Synthrova? Paul guessed SC when it’s from Cadence of Hyrule (although once that’s said he recognizes it as being related to the Legend of Zelda series).
    • The Jade Jinx? Paul guessed not, she’s one of the past Virtuosos of the Void.
    • Iyawa Zobee? Paul guessed not, she’s part of Naturalist’s supporting cast.
    • Drake Bell? Paul guesses not as it’s trying to trick him by being similar to Anthony Drake. He doesn’t know the real person, though.
    • Kris Barron? Paul guesses not. He didn’t know the very flimsy pseudonym that Baron Blade used to set up RevoCorp.
    • John Morris? Paul correctly guesses not, but doesn’t know the Castlevania character.
    • Gabrielle Adhin? Paul correctly guesses SC, but doesn’t know that it’s Kismet’s name.
    • Luke Triton? Paul correctly guesses not, but doesn’t know the character from the Professor Layton games.
    • Balarian? Paul correctly guesses SC, but doesn’t know who/what it is.
    • Black Fist? Paul knows it was Mr. Fixer before he was Mr. Fixer.
    • The Rowdyruff Boys? Paul guesses SC, doesn’t know the Powerpuff Girls characters.
    • Vilgax? Paul guesses SC as he thinks it sounds like a Christopher name. It’s from Ben 10.
    • Pool Shark? Paul correctly guesses SC as it’s a Christopher-level pun. He even guesses that he’s related to Guise, although he assumes villain rather than an RPG-era ally.
    • Highbrow? Paul knows she’s in SC.
  • [At this point Christopher has to leave briefly to meet somebody at his door.] Paul, now that Christopher isn’t here, what are your evil plans to try to get him to take a vacation? Interestingly, they’ve actually been talking about how Christopher really needs to take a vacation, so things are in the works there. He’s not the only GTG person that Paul has to get to take one.
  • Paul, what are your weekend plans? He wants to start a new book. He and his family had taken a vacation last week (rented a house about an hour away to just go to and chill) and he finished a book he’d been reading on the history of India and reread one of his favorite novels (This Alien Shore by C.S. Friedman).
  • Akash'Thriya is generally depicted as having green eyes, but her bio in the video game says that they’re red; her eyes are red on “Vitalized Thorns”, so while I can get the bio simply being wrong, what’s going on for that card? Her eyes are usually green (as both Akash'Thriya and Akash'Bhuta) but turn red when she’s in her more destructive form. The bio should probably be “Green/Red” or “Green (sometimes Red)”.
  • What sort of mechanic would you implement for a Haunted Fanatic variant character card in SotM? This is funny as they’re actually working on something related to that for something else. Probably something like sacrificing herself - like, if you would be destroyed or reduced to less than 1 HP by the start of your next turn, instead regain a bunch of HP and do a lot of damage. Something that incentivizes being at low-HP and hoping to get hit.
  • Do you have plans for the Phoenix in the RPG? Yes.
  • Why did La Comodora have to erase the Iron Legacy timeline? One of OblivAeon’s plots was making it too similar to another timeline - by erasing that one reality she avoided the “timeline antimatter explosion” kind of destruction that would otherwise have occurred.
  • If Baron Blade is making a new doomsday device and wants to put a self-destruct button on it as well as a “set it off right now” button, what color does he make them to confuse any heroes that are trying to stop him? Baron Blade would put the buttons side-by-side with identical labeling and color. If anything, he might make it appear to be one of those fail-safe setups where the two buttons need to be pressed simultaneously. He would want it to be as tricky as possible. Of course, this also makes it more likely that he accidentally presses the wrong button.
  • [Birthday request: “It’s My World (And We’re All Living in It)” by Milo Murphy’s Law.] This prompts Paul to ask what the birthday list is (not being around for the genesis of this ridiculous plan to do a lot once in-person recording is possible again).
  • How much of a snob is Absolute Zero? Has he ever said the following: “I preferred ZZ Top when they were a Zombies Cover band”, “Tolstoy is best read in the original Russian”, “I prefer Salieri over Mozart, quite frankly”, “H.G. Wells socialist views are completely forgotten”? He’s mainly a snob about blues and jazz music in particular as that was where is main interest/expertise was. He’s more of an omnivore in terms of reading - he’s interested in the human condition and goes about studying that by reading widely.
  • In a piece of art in the Freedom Five Kickstarter we see Absolute Zero kicking a goon, how often does he actually engage in physical combat like that? It’s not terribly common, but he’s a hero in a metal suit - if somebody gets that close it’s fair to say that he’ll punch or kick rather than sticking to just the ice blasts.
  • Would it be ok for the fans to create something like the Archives of Nethys for the Sentinel Comics RPG where we could gather the published character and environment stats (stripped of the story elements)? They’d have to discuss this in greater depth with a number of people - they’re not likely to want a bunch of the content that they’re offering for sale to be freely available on the Internet.
  • What license is the SCRPG under? The copyright is entirely under GTG and they explicitly allow you to make copies of stuff like the blank character/villain sheets and if you want to make copies of a rules/reference sheet that’s ok. They do have official wikis for Sentinel Comics and Spirit Island so it’s possible that we might be able to do something like this if it’s handled properly, but it’s a fine balance. They want to incentivize the purchase of a product they’ve put a lot of time and money into, but having things collated and accessible helps generate interest on its own.
  • How much would a woodchuck chuck if the Naturalist could turn into a woodchuck? 17.
  • Which hero and villain smells the best? The worst? The best-smelling villain is Ambuscade. Sure, he’s likely to get dirty and sweaty and whatnot, but he’s image-conscious enough to make an effort to smell good. Stuntman would be the best-smelling hero too, but we’ve got to give it to the aromatic Argent Adept. Worst would be Spite and Guise (his costume is his skin - if you think about it he’s kind of gross). Honorable mention for Setback who’s capacity for smelling the best and worst are the highest.
  • How much variance is there in Bunker’s comic book sound effects (just BUDDABUDDABUDDA or do others get a chance to shine)? The BUDDA is the most iconic, but there are plenty of other sounds in there too.
  • Does Ansel G. Moreau have his own line of cologne? What’s it called? Actión with a tag line “Hunt the Night”.

Meta Meta Questions

  • In the last Publisher’s Note Paul mentioned that everything reminds him of either Tolkien or Star Trek, but what percentage of Sentinel Comics falls in either category? Like 80/20 Star Trek - comic book stuff skews heavily in the pulp sci-fi direction. Sure there’s some magic/high fantasy stuff in there too, but there’s the aspect of Star Trek going off into the unknown to discover things while in Tolkien generally there’s somebody who knows any given thing already. Comics are more like Star Trek in that regard. Also, even at its darkest comics and Star Trek tend to have an element of excitement to them, whereas Tolkien’s universe is one in which it makes sense that there is a goddess of grief, mourning, and pity. It’s a different tone.
  • What would happen if a Borg drone picked up the One Ring? Would the drone be kind of an empty shell that the Ring could pour its malice and power into or would the networked consciousness of the entire Borg collective be enough to overwhelm it? The second one it unlikely. His view is that the Borg are essentially a single entity and that a drone picking up the Ring is about the same as a normal person picking it up with their hand. The drone would bring it to the Borg Queen who would actually wear it, which would be bad. The sort of extended mental domination of other wills that the Borg are is precisely the sort of thing the Ring was made for. That being said, Paul’s not sure how much of a bigger problem the Borg would be with the Ring than they already are without it. Things might not actually get noticeably worse.
  • It’s possible that in the next several decades both properties could enter the public domain [The Hobbit was first published in 1937 and The Lord of the Rings had its third part published in 1955 so, under the current rules, they enter the public domain on January 1, 2032 and 2050 respectively (although the early parts of LotR was one year prior which would cover some concepts). Star Trek first began airing in 1966 and as “corporate authorship” (held by CBS) and, as such, the setting and details first described in those early episodes will begin to enter the public domain on January 1 2061. Details only created in subsequent years’ episodes/films would continue to enter the public domain after 95 years], which of them would you want GTG to make games based on them? They don’t think that these things will actually enter the public domain [they actually go on to say that they don’t think anything will ever enter public domain again, which actually stopped being true a few years ago. In 2019 and 2020 we had things from 1924 and 1925 roll into the public domain and we’re set for 1926 materials to do so in a few months]. Let’s say that the intellectual property holders offered to let them make a game, though. Paul would be more excited to make a Star Trek board game and a Tolkien RPG. If he had to pick one, he’d say Star Trek as they actually did a pre-concept work for such a thing (but then would see if Luke Crane could do the Tolkien RPG - which Paul would want to help work on as a polished up Burning Wheel thing anyway as it’s mostly geared up to be that as it is).
  • How big a thing is advertising in general (and social media in particular) for GTG? How about conventions? How much of a blow was it to lose out on the conventions this year? Digital ads are not a main driver for GTG’s sales. There are some companies that have had some success with Facebook ads this year, but GTG hasn’t focused on it (although Paul would like to look into that more). Conventions are really big part of their marketing (and especially so for new releases) both in terms of getting people interested directly, but also in that it’s a big part of where reviewers and wholesale distributors are looking to make purchasing decisions. Additionally, “conventions” has an entire second segment of business-to-business stuff going on outside of the consumer-facing ones like Gen Con, PAX Unplugged, UK Games Expo, or Essen Spiel. Things like New York Toy Fair and other things like that are very important and are, in a lot of ways, more valuable to them as a company (Gen Con in particular is actually both kinds of convention at once). This year, it sucks to not have those shows, but nobody has them so everybody is on equal footing. However, for GTG in particular, those relationships with wholesale distributors have historically been the main focus (rather than, say, driving traffic to their web store via online ads). Given the strength of those existing relationships, it hasn’t been that hard for them to continue to get their stuff out into the marketplace and things have really fallen on Maggie and Katie to continue to keep those lines of communication open.
  • Can you talk about how important Board Game Geek is to GTG? Board Game Geek is a website that’s kind of geared towards your geekier/heavier board game-playing audience (which SotM and especially Spirit Island fall into, easily). If you have a heavier, thematic game getting a high rating on BGG is a great way to drive sales. Spirit Island is something like the #13 game of all time according to BGG. However, BGG tends to think of itself as the place where all board game players go, but it’s really a small slice of the overall audience; just that chunk of really heavy game players. SotM’s audience probably has something between 40 and 60% overlap with the main BGG audience, but it also has the added benefit of having the superhero theming that can bring in others outside of the BGG ecosystem. It can actually help GTG out if you like their games to go rate them highly on BGG, especially shortly after the game comes out. Party games like Medium don’t really care about BGG. The core BGG user base doesn’t really care about party games and the types of people who like party games tend to not know that BGG exists. That’s more of a matter of shelf presence at big box stores.
  • Christopher when you moved [Christopher recently bought a house], how many boxes were dedicated to vests and ties? Vests/waistcoats don’t go in boxes - you would use suit hangers and suit bags to transport them. He does have a single long, skinny flatpack box he uses to move ties, though (a significant number of his ties are wool and so you don’t want to crease them). Now, suit bags? He does a bad thing - you’re supposed to put one suit per bag, but he tends to put 3 or 4 in them (depending on the weight of the suit). By “suit” here he also means a pants/shirt/vest combination that he has on one hanger. He has 24 suit bags.
  • Does GTG officially have a new space? They’re finalizing all of the deals for GTG Operations but GTG HQ is still in flux. As of the day of recording, they have moved 99% of their warehouse stuff from the various places they had things into one location and it’s wonderful. It is their hope and intention that they’ll have a new office space built out in that same building later this year.
  • Once Adam is done in the art mines and is back for Editor’s Notes, will Paul still be a part of the podcast? They figure that he’ll be an irregular guest on the podcast. There will be a non-zero number of Editor’s Notes that he’ll sit in for when he can. Additionally, now that this experiment has been a success, if Adam needs to be absent again (either just something like a vacation or more time in the art mines) they can just do more Publisher’s Notes. It might also be interesting to do more stuff like this as a general GTG podcast thing instead of Sentinel Comics stuff in particular like here.
  • How are the various GTG games doing? To really get into the details we’d have to have a lot more time. In general they’re doing well, though.
  • Why does my chocolate bar break into 8 sections but the bar’s nutrition info says that a bar is 3 servings? They want you to buy 3 chocolate bars so that you can have an even number.
  • Assuming the pandemic ends, how will GTG’s work arrangements change? They largely plan to revert to how things used to work. The vast majority of things simply do not work as well with everybody working remotely (they think, at best, they’re at 70% efficiency). However, the few things that actually work just fine during this remote work time can and will be incorporated as they can be - they can be more flexible on such things now that they know that they don’t interfere with the work getting done. They were also forced to optimize and systematize a lot of processes where they could just wing it when everybody was in the office - electronic paper trails and whatnot. Those sorts of efficiency optimizations can continue just fine even once people return to the office.
  • [Comment in chat] I think it’s healthy for a lot of companies to figure out how to work from home, opens up possibilities. They don’t disagree with that as a general rule, but being forced to do so hurts the sort of creative, collaborative work that companies like GTG do and so is a significant hurdle for them in that regard. Other parts are ok. Adam working on art off on his own? Great. No problems there. Stuff like software engineering jobs are almost designed to benefit from remote work as it’s also, by its very nature, something that is dealing with digital objects with digital version control. Everyone is working and can see what everyone is working on already via a computer-mediated system, so going remote doesn’t hurt things at all. This leads to a lot of software engineers being almost evangelical about remote work being the best thing in the world, when in reality it’s just something that works really well for their specific industry.
  • I have it on good authority that Christopher owns a variety of fancy canes; can we see some of them? [He proceeds to show 4 of them, noting that he has several more, but that’s not really great radio and as far as I can see there’s no images put in the show notes. I got you, though.]