Progeny/VillainDeck

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Villain Deck


One-Shot

Beginning of the End (x2)
Destroy H-icon.png environment cards. Destroy H-icon.png hero ongoing cards. Destroy H-icon.png equipment cards.
Art: A silhouette of Progeny standing before a devastated part of Rook City(?).
Flavor text: "We're too late. It's already in Megalopolis. And I don't think we can stop it." - The Wraith, Freedom Five #767
Elemental Outburst (x3)
Progeny deals the hero target with the highest HP 1 fire damage, 1 cold damage, and 1 lightning damage.
Art: A metallic-liquid Progeny wrapped around K.N.Y.F.E., shooting fire and ice beams on her.
Flavor text: "Get her out of there! She's no match for that thing!" - Parse, Freedom Five Annual #29
Form of the Harbinger (x3)
Reveal cards from the top of the villain deck until a scion card is revealed. Put it into play. Discard the other cards revealed this way. Progeny deals each hero target 1 energy damage.
Art: A metallic-liquid Progeny forming its left arm into a molten rock.
Flavor text: "It shifts through forms without purpose or focus. It reeks of chaos and malice." - Fanatic, Prime Wardens #40
The Inevitable (x3)
Reveal cards from the top of the villain deck until an ongoing card is revealed. Put it into play. Discard the other cards revealed this way. Progeny deals each hero target 1 energy damage.
Art: Progeny punching a barrier protecting Argent Adept.
Flavor text: "I cannot... Hold it back... for much longer!" - The Argent Adept, Prime Wardens #37

Ongoing

Hour of Reckoning (x2)
Hero cards cannot be played. At the start of the villain turn, destroy 1 ongoing card belonging to each player, then destroy 1 scion card and this card.
Art: Progeny gripping a battle torn Legacy on one hand and his cape on another. Nightmist and Dark Visionary watch behind them.
Flavor text: "I cannot reform without risking destruction. We must bide our time and hope for aid" - Nightmist, Freedom Five #764
Obvious Futility (x2)
Damage dealt by Progeny is irreducible. Reduce damage dealt to Progeny by 1.
Art: Mainstay shocked as his punch is absorbed by an unflinching Progeny (Progeny's face copying Mainstay's).
Flavor text: "Uh, hey Uncle Jackson? I don't think you should punch that thing anymore... " - The Idealist, Freedom Five #765
Time of Tribulation (x2)
Increase damage dealt by Progeny by 2. At the start of the villain turn, destroy 1 equipment card belonging to each player, then destroy 1 scion card and this card.
Art: Progeny chasing after Tachyon, gliding past Tempest.
Flavor text: "I can't keep ahead of it! It's like it knows our every move before we do!" - Tachyon, Freedom Five Annual #29

Scion

Scion of Blight (x2)
When this card enters play, Progeny deals each hero target 1 toxic damage. Then, if there are 3 or more scion cards in play, destroy 1 scion card other than this card. The first time Progeny is dealt damage each turn, 1 player must discard 1 card.
Art: Snake-like Progeny with bladed arms emitting green gas from its body. Scholar tries to ward it off while Expatriette slumps down on the background.
Flavor text: "Damn! *KOFF KOFF* We gotta take this thing out before it kills everyone!" - Expatriette, Freedom Five #763
Scion of Flame (x2)
When this card enter play, Progeny deals each hero target 1 fire damage. Then, if there are 3 or more scion cards in play, destroy 1 scion card other than this card. Increase damage dealt by Progeny by 1.
Art: Progeny standing in the center of a crater, turning into a solid rock form with lava flowing into the cracks of its skin.
Flavor text: "It stand, waiting. A challenge. We should be prepared for the worst, my friends." - Haka, Prime Warden #36
Scion of the Frost (x2)
When this card enters play, Progeny deals each hero target 1 cold damage. Then, if there are 3 or more scion cards in play, destroy 1 scion card other than this card. The first time Progeny is dealt damage each turn, Progeny regains 2 HP.
Art: Writhe and Dr. Medico blasting an ice-formed Progeny.
Flavor text: "It regrows and reforms faster than we can chip away at it!" - Dr. Medico, Freedom Five #765
Scion of the Storm (x2)
When this card enters play Progeny deals each hero target 1 lightning damage. Then, if there are 3 or more scion cards in play, destroy 1 scion card other than this card. At the end of the villain turn, play the top card of the villain deck.
Art: Liquefied Progeny swirling around Chrono-Ranger with purple lightning streaks around its body.
Flavor text: "Well now, ain't you an ugly one... " - Chrono-Ranger, Freedom Five Annual #29

Scion

Returned Destroyer [60]
Gameplay
At the Start of this Villain Turn, if there are (H) or more Tokens on this card, flip this card.
When this card is Destroyed, put the top card of each Hero Deck into play. Then, remove this card from the game.
The first time this card is dealt damage each Turn, add 1 Token to this card.
At the end of this Villain Turn, add 1 Token to this card. Then, this card deals each Hero Target in the Play Area with the most Rewards X Energy Damage, where X = the number of Tokens on this Card.
Advanced
Whenever a Token is added to this Card, also add 1 Devastation Token to the Inevitable Destruction Card.
Flavor text: "And this time, it's even worse than before. If you can imagine that." - Tachyon, Freedom Five #795
Annihilating Metamorph [60]
Gameplay
At the Start of this Villain Turn, if there are no tokens on this card, flip this card.
X on this card = the number of tokens on this card.
Reduce damage dealt to this card by X.
When this card is destroyed, each player draws X cards. Then, remove this card from the game.
At the End of this Villain Turn, this card deals the hero target with the lowest HP X cold damage, then deals the hero target with the second highest HP X lightning damage, then deals the hero target with the highest HP X fire damage. Then, remove 1 token from this card.
Advanced
At the End of this Villain Turn, this card deals each hero target X divided by 2 toxic damage, rounded up.
Flavor text: "Seems one of my first bounties is here at the end of it all. Huh, figures." - Chrono-Ranger, Freedom Five #799