Sentinel Comics: The Roleplaying Game – Core Rulebook

From Sentinel Comics Wiki
Jump to navigation Jump to search


[edit]

Need Logo Art


Heroes
Absolute Zero
Aeon Girl
Bunker
Headlong
Heritage
Legacy
Muerto
Muse
Rockstar
Tachyon
Time-Slinger
The Wraith


Environments
Freedom Plaza
Magmaria
Megalopolis
Mordengrad
Ruins of Atlantis
Wagner II Mars Base

In Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book heroes - either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!

The core rulebook teaches you everything you need to play Sentinel Comics: the Roleplaying Game, whether playing a hero, or running the game as the GM. It has full, robust rules for hero creation, as well as a vast set of tools for GMs to create their own minions, lieutenants, challenges, villains, environments, doomsday devices, action scenes, and so much more!

This book contains two adventure issues: Battle of the Bands (Daybreak #4), and A Conspiracy of Clones (Tome of the Bizarre Vol. 5, #7). It includes character sheets for all of the members of the hero teams the Sentinels of Freedom and Daybreak, as well as Heritage and Time-Slinger. It also includes the villain teams Helfyre, Perestroika, and the Slaughterhouse Six, in addition to several other solo villains.

The book can be purchased from Greater Than Games' webstore here.

Need Box Art

Villains
Baron Blade
Biomancer
Blister
Deeproot
Desert Eagle
Dragonclaw
Drudge
Ermine
Fright Train
Glamour
The Hippo
Iron Curtain
Kismet
Marxman
Mecha-Stalin 1
Mecha-Stalin 2
Miss Information
Myriad
Proletariat
Ray Manta
Re-Volt
Screech
Snare
xxtz’Hulissh