Sergeant Steel/Comics

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When K.N.Y.F.E. left F.I.L.T.E.R., she didn't do so quietly. Her abrupt exit, followed by the shake-ups created by her sharing of top secret information with other heroes, left F.I.L.T.E.R. command with little choice. They had a rogue agent on their hands - she had to be put down.

So, where does F.I.L.T.E.R. go when they need someone eliminated? Their standard agents and guards would never be able to go toe-to-toe with a combat expert such as K.N.Y.F.E., especially with all her new hero allies. It was time to call in the big guns. Literally.

Sergeant Jack Steel and his squad of heavily-armed agents are the most dangerous operatives F.I.L.T.E.R. has to offer. They all have track records of dozens of kills or more, though not all of them on enemy targets. They're not known for their subtlety or their restraint. They're known for getting things done. K.N.Y.F.E. herself doesn't relish the thought of going up against any of them, let alone all of them. But that's just too bad, isn't it? The Block's teleporters have a lock on her location, and Sergeant Steel is locked and loaded.

When Sergeant Steel and his agents are on the job, you can expect a team who works well together. Each of them are going to hit far harder than they need to, and none of them will grant any quarter or mercy. If they're involved in a fight, it's going to be quick and brutal.

    • The story of K.N.Y.F.E. and her time with F.I.L.T.E.R. happens at around this time. Once she goes AWOL, Sergeant Steel takes her place on the strike team (with the objective to track her down and bring her back). While some members of the team we see in Steel's deck were there while K.N.Y.F.E. led it, some are new for this iteration.
    • Members of this version of the team: Sgt. Jack Steel, Ash the Arsonator, Rebecca the Bomb Specialist, Chance the Espionagent, Jericho the Mega-Gunner, Beatrix the Infiltrationist, Hans the Battle Medic, Kara the Sharpshooter, and Donnie the Field Inventor. None of them have powers. They never manage to capture K.N.Y.F.E. on Earth, but chase her into space, dogging her throughout her adventures there, and eventually take her down by setting a trap - they fake the same energy signature that Progeny gives off to lure her into an ambush.
    • Now that their special mission is complete, they return to the Block and begin taking normal assignments again, they're present in the Block when Citizen Dawn is brought in (and subsequently broken out by Hammer and Anvil - while Anvil's teleportation power is easier than the technology used by the Block, it's still difficult for him to set up a trip outside of reality [more classic "H&A are the best, can't wait for the cross-over OblivAeon movie where these two great guys save the day" commentary at around the 23 minute mark). Once Dawn is loose, she starts wrecking the joint. Steel and his team need to help stop her (classic Villain vs. Villain action!), planning on blowing the whole place up if necessary. Dawn manages to get some recruiting time in during the rampage, but then the Citizens, old and new, 'port out. Rebecca, the bomb specialist, wasn't counting on not needing to set off the bomb once she set it up, though. Thus ends Sgt. Steel and most of the Steel Squadron.
    • During OblivAeon, the Block is being evacuated. While Kismet makes her escape (see episode 7), she winds up shutting down the portal behind her while Felix Stone is still traversing it, causing him to be lost outside of reality. With the loss of the Block, Felix Stone, Steel and his team, and the general destruction going on, this is the end of F.I.L.T.E.R.

Legacy Wants to Remind You!

This information is from the Miststorm Universe, one of two branching timelines. Products in this timeline are: Sentinel Tactics (and expansions). Prime War (and expansions)

Tachyon Speeds By to Remind You!

This information is from the Sentinel Comics Universe, one of two branching universes. Products in this timeline are: Sentinel Comics RPG.