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Fireside Chats

  • If Setback tries to remove tokens but does not have enough, all of his tokens are removed and there is no effect. Example: Uncharmed Life. He can either remove 2 tokens or 0 tokens. If he removes 0 tokens, nothing happens. If he removes 2, the damage is redirected. If he attempts to remove 2 and only has 1, then 1 token is removed and nothing happens.
  • Wrong Time and Place tracks the first time each turn that each individual hero target would be dealt damage (similar to how Combat Stance works).
  • Let’s say that the Scholar has “Flesh to Iron” out, and Setback has “Wrong Time and Place” out. Suppose 3 damage is initiated to the Scholar, and thus would be reduced by 2. Because The Scholar WOULD be dealt 1 damage, you only remove 1 token from your Unlucky Pool to redirect it. However, because Setback is NOT The Scholar, he takes the full 3 damage.
  • If Guise uses “I Can Do That Too” on Dark Watch Setback, then the effects “stack.” It works like two instances of Stealth from The Wraith.
  • Suppose “Wrong Time and Place” is out, and Tachyon is about to deal herself damage to keep Pushing the Limits. That damage can be redirected to Setback, or he can remove 2 tokens from his unlucky pool to redirect it. He is not allowed to redirect it back to Tachyon so she can keep Pushing the Limits. You’re EITHER redirecting to Setback OR redirecting from Target A to somewhere else - you cannot redirect from Target A to Target A, so you cannot redirect from Tachyon to Tachyon. Follow-up: If you have the tokens, you must redirect damage that would be dealt to Setback that meets these qualifications.
  • Dark Watch Setback can use his power to reduce damage even if he has 0 tokens in his Unlucky Pool.
  • You can choose 0 tokens for Cash Out and Exceeded Expectations.
  • If Setback is incapacitated and revived via Rites of Revival, his unlucky pool is reset to 0.

Friendly Fire

  • Suppose Mr. Fixer would deal 1 damage to a target. Due to Jack Handle, Mr. Fixer deals the 1 damage to all non-hero targets, then Friendly Fire lets him deal 2 to Setback, which becomes 2 to all non-hero targets, and then stops. Setback does not get to add 2 tokens to his Unlucky Pool, as he was not damaged this way.
  • If the damage intended to go to Setback from Friendly Fire gets redirected to a non-hero target, Friendly Fire does not allow Setback to take damage again from this redirected damage.
  • Other situations where Setback does not end up being the target of Friendly Fire damage work similarly to the Jack Handle + Friendly Fire scenario. Example: Immutus is out. AZ deals damage to himself, which is redirected to Immutus. Then he chooses to deal damage to Setback, and that is also redirected. Friendly Fire does not take effect again.
  • When there are two copies of Friendly Fire in play, they both can be activated (but not off each other's damage), which means Setback would get hit twice and get a total of 4 tokens. In the case of Jack Handle, this would generate two Jack Handle attacks, but zero tokens, as Setback was not hit.

Spiff's Clarifications

Friendly Fire

  • This card says, “whenever a hero target deals a non-hero target damage, that hero may also deal Setback 2 damage of the same type. whenever setback is dealt damage this way, add 2 tokens to your unlucky pool.” The card is not Limited, so you could have multiple copies of “Friendly Fire” in play. Having two copies in play would not, however, allow you to add 4 tokens to your unlucky pool for the single cost of 2 damage. you would have to pay the cost for each copy of the card to gain the benefit. So, Setback would have to be dealt the 2 damage twice, once for each copy of the card, to be able to add 4 tokens to his unlucky pool. Your Setback strategy