Stuntman/VillainDeck

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Villain Deck

One-Shot

Armed and Dangerous (x2)
Reveal cards from the top of the Villain deck until a Device card is revealed. Put it into play. Shuffle the other revealed cards into the Villain deck. Play the top card of the Villain deck.
Art: Ambuscade decked out with Sonic Mines, the Explosive Launcher, and two Custom Hand Cannons;
Flavor text: "Never carry more than is strictly necessary." - Ambuscade, The Deadliest Game #1
Quick Stim Patch (x2)
Ambuscade regains (H) HP. Shuffle the Villain trash into the Villain deck. Play the top card of the Villain deck.
Art: Ambuscade with a patch on his right arm as he reloads his Custom Hand Cannon;
Flavor text: "I just threw him out the window! How is he already on his way back up?" - Haka, The Deadliest Game #5
Run and Gun (x2)
Ambuscade deals the Hero Target with the highest HP 2 Projectile Damage. Shuffle the Villain trash into the Villain deck. Play the top card of the Villain deck.
Art: Ambuscade firing back as he retreats;
Flavor text: "Why won't you stand still?! Face me!" - Fanatic, The Deadliest Game #4
Snatch and Grab (x2)
Ambuscade deals the Hero Target with the highest HP (H) minus 2 Melee Damage and (H) minus 1 Energy Damage.
Art: Ambuscade has Ra in a headlock with a charged fist about to hit him;
Flavor text: "Huh. Some god." - Ambuscade, The Deadliest Game #1
Vanish (x2)
Search the Villain trash and the Villain deck for the Personal Cloaking Device. Put it into play. If you searched the Villain deck, shuffle the Villain deck.
Art: Ambuscade cloaked and and behind an unsuspecting Tachyon in a building;
Flavor text: "Come out, come out... today, preferably." - Tachyon, Freedom Five #703

Ongoing

Charged Attacks (x1)
Increase Damage dealt by Ambuscade by 1. Whenever a Device is destroyed, Ambuscade deals each Target 2 Energy Damage.
Art: Ambuscade shooting his Explosive Launcher from a rooftop;
Flavor text: "Tyler, is this what you were worried about? Because it's bad." - The Wraith, Freedom Five Annual #11

Device

Automated Turret [8] (x2)
At the end of the Villain turn, this card deals the Hero Target with the Highest HP 2 Projectile Damage.
Art: A closeup of the Automated Turret;
Flavor text: "That is so not one of mine. Look at it! Not cute at all!" - Unity, Freedom Five Annual #11
Custom Hand Cannon [5] (x2)
At the end of the Villain turn, Ambuscade deals the Hero with the most cards in play 2 Projectile Damage.
Art: A closeup of the Custom Hand Cannon;
Flavor text: "They say the clothes make the man. So much more the tools, oui?" - Ambuscade, The Deadliest Game #3
Explosive Launcher [6] (x1)
At the end of the Villain turn, Ambuscade deals each Hero Target 3 Fire Damage.
Art: A closeup of the Explosive Launcher;
Flavor text: "With him packing that much firepower, we need to keep him from gaining the high ground!" - Bunker, Freedom Five Annual #11
Personal Cloaking Device [9] (x1)
When this card enters play, flip Ambuscade's villain character cards to his “Invisible Stalker” side.
Art: A cloaked Ambuscade stalking Haka;
Flavor text: "What cannot be seen cannot be avoided." - Ambuscade, Freedom Five Annual #11
Reactive Plating [10] (x2)
Reduce Damage dealt to Ambuscade and this card by 1. The first time a Target deals Damage to Ambuscade each turn, this card deals that Target 2 Energy Damage.
Art: Ambuscade's plating on this right arm has formed into a shield to block at attack;
Flavor text: "Pfft, amateurs. Do they really call you heroes?" - Ambuscade, Freedom Five Annual #11
Sonic Mine [1] (x2)
When this card is destroyed, this card deals each Hero Target 2 Sonic Damage. Targets dealt Damage this way cannot deal Damage until the start of the next Villain turn.
Art: The Argent Adept holding his ears as sounds emanates from the Sonic Mine;
Flavor text: "Whoops! Sorry!" - Expatriette, The Deadliest Game #2

Trap

Rigged to Detonate (x2)
When this card would enter play, shuffle it face-up in the Villain deck. Whenever this card is face-up on the top of the Villain deck, Ambuscade deals the Hero Target with the highest HP (H) Energy Damage, then discard this card.
Art: The Wraith pausing before stepping on a charge coin;
Flavor text: "Ambuscade's greatest weapon is fear. Well, fear and exploding pocket change." - The Wraith, Freedom Five #702
Unavoidable Explosive (x2)
When this card would enter play, shuffle it face-up in the Villain deck. Whenever this card is face-up on the top of the Villain deck, Ambuscade deals each Hero Target (H) minus 1 Energy Damage, then discard this card.
Art: Ambuscade charging up a mailbox to explode;
Flavor text: "He's already been here - don't trust anything." - The Visionary, Freedom Five #701

Team Villain Deck

One-Shot

Double Team (x2)
The 2 Villain targets with the lowest HP each deal the Hero target with the highest HP 2 melee damage. Each target which deals damage this way regains 1 HP.
Art: Magman and a Flesh Golem attacking the Wraith;
Flavor text: "Heads up, team: There are even more of them. I'm not sure what's going on here." - The Wraith, Freedom Five #702
Hunting Pack (x2)
Reveal the top 6 cards of Ambuscade's deck. Put any Nemeses revealed into play. Discard the other revealed card. Each Villain target with a Nemesis icon regains 2 HP.
Art: Ambuscade, Desert Eagle, Glamour, Magman, Ray Manta, and Re-Volt heading into battle;
Flavor text: "The Slaughterhouse Six! Every action hero needs a supporting cast, non?" - Ambuscade, The Deadliest Game #11
Shrewd Ambush (x2)
Reveal cards from the top of Ambuscade's deck until 1 Snare is revealed. Put it into play. Shuffle the other revealed cards into Ambuscade's deck. Move 1 Snare from Ambuscade's trash into play.
Art: Ambuscade holding a rope as Guise and Unity stare at a "Enticing Target" as Mr. Chomps bites into it;
Flavor text: "Too true, too true. You have said it, young Caspit. We must search for more clues!" - Guise, The Deadliest Game #7

Ongoing

Too Many Guns (x1)
The first time Ambuscade deals damage to a Hero target each turn, he also deals a second Hero target 2 projectile damage, a third Hero target 2 energy damage, and a fourth Hero target 2 fire damage.
Art: Ambuscade armed to the teeth;
Flavor text: "Oh, I have learned my lesson. I brought enough to share with everyone!" - Ambuscade, Freedom Five #702

Ongoing, Snare

Concealed Pitfall (x2)
Play this card in the Hero play area with the fewest Snare cards. Whenever that Hero's player draws a card, each target in this play area deals itself 2 melee damage. Then, destroy this card.
Art: Leaves covering a pitfall;
Flavor text: "Sometimes, the simplest tricks can be the most effective." - Ambuscade, The Deadliest Game #9
Envenomed Bolts (x2)
Play this card next to the Hero character card with the lowest HP. Whenever that Hero's player plays a card, Ambuscade deals the Hero character card next to this card 1 toxic damage.
Art: Tachyon with two bolts heading towards her and another which has hit the side of her face;
Flavor text: "Youch! How the heck did he even hit me with those?" - Tachyon, The Deadliest Game #8
Rigged Net (x2)
Play this card next to the Hero target with the highest HP. Whenever the target next to this card would deal damage, prevent that damage. When damage is prevented by this card, destroy this card.
Art: A large net about to cover Setback;
Flavor text: "Everything seems fine here. No sign of trouble. Which means I'm about to get jumped." - Setback, The Deadliest Game #10

Snare

Enticing Target [3] (x2)
Reduce damage dealt to this card by 1. Whenever a villain target with a nemesis icon would be dealt damage, redirect that damage to this card.
Art: A cardboard cutout of Ambuscade;
Flavor text: "Oh no. Ambuscade is back. He really needs to step up his self-promotion." - Unity, The Deadliest Game #7

Nemesis

Desert Eagle [6] (x1)
When this card enters play, it deals itself 3 damage. At the end of Ambuscade's turn, this card regains 1 HP and deals the Hero target with the highest HP X projectile damage, where X = this card's HP. If Haka is active in this game, this card is immune to damage from Villain targets.
Art: Desert Eagle in midair over a desert;
Flavor text: "You were rejected by your own people. There's no place for you in these times, either." - Desert Eagle, The Savage Haka #63
Glamour [6] (x1)
The first time a Nemesis card would be dealt damage by a Hero target each turn, redirect that damage to the Hero target with the highest HP. If Tachyon is active in this game, Hero cards cannot redirect damage.
Art: Glamour in the middle of a mirror maze;
Flavor text: "Welcome to my reality. Your version of the world no longer applies." - Glamour, Freedom Five #270
Magman [6] (x1)
At the end of Ambuscade's turn, this card deals the Hero target with the second lowest HP 3 fire damage. If Unity is active in this game, whenever an Equipment card is destroyed, this card deals each Hero target 1 fire damage.
Art: Magman angrily heading charging;
Flavor text: "It melted everything it touched! As if it's made out of living lava or something!" - Unity, Mystery Comics #391
Ray Manta [6] (x1)
At the end of Ambuscade's turn, this card deals the Hero target with the highest HP 2 energy damage and destroys 1 Equipment card. Then, if there are any Component cards in play, destroy 1 and each Nemesis regains 2 HP.
Art: Ray Manta in midair over a city;
Flavor text: "Robots from the fugure are here to kill us all! We deserve to know the truth!" - Ray Manta, Mystery Comics #431
Re-Volt [6] (x1)
At the end of Ambuscade's turn, this card deals each Hero target 2 lightning damage. Then, if Setback is active in this game, add 2 tokens to his Unlucky Pool.
Art: Re-Volt with surges of electricity coming off him;
Flavor text: "You're a pretty unlucky fella, hombre. This is going to be a bad day for you." - Re-Volt, Mystery Comics #212

Mini Nemesis