Table:Decks
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Heroes
- Cold Snap
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- At the start of your turn, Absolute Zero deals each non-Hero target 1 cold damage.
- Art
- Absolute Zero blasting a ray of ice
- Flavor Text
- "This is just like whack-a-mole, but with stupider targets." - Absolute Zero, Freedom Five #247
- Coolant Blast
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Absolute Zero deals 1 non-Hero target X cold damage, where X = the amount of fire damage that has been dealt to Absolute Zero since the end of your last turn.
- Art
- Absolute Zero hitting the ground with ice erupting behind him, sending one Proletariat clone flying, and others reeling back
- Flavor Text
- "Once in a while, you just gotta improvise!" - Absolute Zero, The Ice-Man Cometh #3
- Cryo Chamber
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
- Cold damage dealt to Absolute Zero is increased by 1. Fire damage dealt to Absolute Zero is reduced by 1.
- Power
- Absolute Zero deals himself 5 fire damage. Destroy this card.
- Art
- Absolute Zero, possibly without a suit, exiting/entering a sub-zero chamber
- Flavor Text
- "Better bored in here than dead out there." - Ryan Frost, Freedom Four Annual #2
- Focused Apertures
- Keywords
- Equipment
- Limited
- Total
- 3
- Card Text
- Increase cold damage dealt by Absolute Zero by 1.
- Art
- A closeup of Absolute Zero's armored hand with a beam of ice coming out of his palm
- Flavor Text
- Dr. Stinson's upgrades to the team's equipment led to much greater efficiency in combat.
- Frost Bound Drain
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Absolute Zero deals 1 non-Hero target 3 cold damage. Absolute Zero deals himself 3 fire damage.
- Art
- A frozen Char behind Absolute Zero
- Flavor Text
- "Too cold? Welcome to my life." - Absolute Zero, The Ice-Man Cometh #7
- Fueled Freeze
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Destroy up to 3 Ongoing cards. Absolute Zero deals each non-Hero target X cold damage, where X = the number of Ongoing cards destroyed by this card.
- Art
- Absolute Zero blasting something with ice, probably on Insula Primalis
- Flavor Text
- "Time for all of you to cool down!" - Absolute Zero, Freedom Five #201
- Glacial Structure
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Draw 3 cards. Then, destroy this card.
- Art
- Absolute Zero freezing Akash'Bhuta in place
- Flavor Text
- "It's always nice to take a moment for quiet reflection." - The Argent Adept, Freedom Five #641
- Hoarfire
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Absolute Zero deals 1 target 2 cold damage. Absolute Zero deals a second target 2 fire damage. Absolute Zero deals himself 1 cold damage and 1 fire damage.
- Art
- Absolute Zero blasting ice from his right hand and fire from his left
- Flavor Text
- "This is gonna hurt you so much more than it will hurt me!" - Absolute Zero, Science & Progress One-Shot
- Impale
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Play this card next to a non-Hero target. At the start of your turn, Absolute Zero deals that target 2 cold damage. If the target leaves play, destroy this card.
- Art
- Absolute Zero standing under Omnitron, with a giant pillar of ice impaling Omnitron
- Flavor Text
- Legacy: "You're out of line, Frost!" Absolute Zero: "I'm just getting started." - Legacy, Absolute Zero, A Day in the Life: Absolute Zero
- Isothermic Transducer
- Keywords
- Equipment
- Limited
- Module
- Total
- 4
- Card Text
- Whenever Absolute Zero is dealt fire damage, Absolute Zero deals 1 target that much cold damage.
- Art
- Fire behind Absolute Zero
- Flavor Text
- Tachyon: "But the laws of thermodynamics have more to do with-" Absolute Zero: "Look, lady, all I know is fire gets all weird around me." - Tachyon, Absolute Zero, Freedom Four Annual #7
- Modular Realignment
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Select 1 Equipment card from your trash and put it either into play or your hand. Absolute Zero deals himself 1 fire damage and 1 cold damage.
- Art
- Absolute Zero with yellow light instead of blue, bending over slightly
- Flavor Text
- "Aw, hell. Don't shut down on me now!" - Absolute Zero, Freedom Five #392
- Null-Point Calibration Unit
- Keywords
- Equipment
- Limited
- Module
- Total
- 4
- Card Text
- When Absolute Zero would take cold damage, he regains that many HP instead.
- Art
- Absolute Zero with his chest-piece glowing blue
- Flavor Text
- Cold is all a matter of perspective.
- Onboard Module Installation
- Keyword
- One-Shot
- Total
- 4
- Card Text
- You may draw a card. Search your deck for a Module card and put it into your hand. Shuffle your deck. You may play a card.
- Art
- Absolute Zero with choices of identical armor, partially uncovered, probably in his Cryo Chamber
- Flavor Text
- "What to wear, what to wear..." - Absolute Zero, Freedom Five Annual #4
- Sub-Zero Atmosphere
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Any Villain card which would act at the end of the Villain turn instead acts at the start of the Villain turn.
- Art
- Absolute Zero obscured in a blizzard
- Flavor Text
- "What's the matter... cold feet?" - Absolute Zero, Freedom Five #142
- Thermal Shockwave
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
-
- Power
- Absolute Zero deals up to 3 targets 1 cold damage each. Absolute Zero deals himself X fire damage, where X = the total amount of cold damage dealt by Absolute Zero this turn.
- Art
- Absolute Zero hitting the ground in the middle of a shockwave of ice
- Flavor Text
- By opening all of the apertures in his suit to let in the scorching air, Absolute Zero can produce quite a chilling effect.
- Adhesive Foam Grenade
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Environment cards cannot be played until the start of your next turn.
- Art
- Bunker shooting foam grenades to stop a falling statue from hitting people
- Flavor Text
- Not all heavy weapons do massive damage.
- Ammo Drop
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
- Art
- Cargo containers with ".50 CAL ROUNDS U.S. ARMY" written on it dropping from a parachute
- Flavor Text
- "Awww, just what I always wanted!" - Bunker, A Day in the Life: Bunker
- Auxiliary Power Source
- Keyword
- Equipment
- Total
- 3
- Card Text
- At the start of your turn, you may destroy this card. If you do, you may use an additional Power this turn.
- Power
- Draw 3 cards. Destroy this card.
- Art
- A large battery is attached to the Bunker Armor
- Flavor Text
- "I'm gonna need more juice!" - Bunker, Freedom Five #410
- Decommissioned Hardware
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Select 1 Equipment card in your trash and put it into play.
- Art
- Three variations of the Bunker Armor shown
- Flavor Text
- Many models of the Personal Armament Exo-Chassis were developed, but there has only ever been one Bunker.
- External Combustion
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Bunker deals himself 2 fire damage and deals each non-Hero target 3 fire damage.
- Art
- Flames being released from the Bunker Armor
- Flavor Text
- "Burn it up!" - Bunker, The Indestructible Bunker #68
- Flak Cannon
- Keywords
- Equipment
- Limited
- Total
- 3
- Card Text
-
- Power
- Bunker deals 1 target 3 projectile damage.
- Art
- Bunker shooting Fright Train with the Flak Cannon
- Flavor Text
- "Stand down before I'm forced to put you down!" - Bunker, Freedom Five #412
- Gatling Gun
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
- At the start of your turn, Bunker deals 1 target 2 projectile damage. At the end of your turn, discard 1 card or destroy this card.
- Art
- Bullets flying as Bunker is shooting a Gatling Gun
- Flavor Text
- "I provide my own suppressive fire." - Bunker, One Man Army #1
- Grenade Launcher
- Keywords
- Equipment
- Limited
- Total
- 3
- Card Text
-
- Power
- Bunker deals 1 target 2 projectile damage. Bunker may deal a second target 2 projectile damage. Bunker may deal a third target 1 projectile damage.
- Art
- A building is in flames as Bunker is looking the other way with his shoulder mounted grenade launcher
- Flavor Text
- "When the smoke cleared, all that was left was that giant Army robot!" - Citizen Dare, Sunrise #16
- Heavy Plating
- Keywords
- Equipment
- Limited
- Total
- 3
- Card Text
- Reduce damage dealt to Bunker by 1.
- Art
- Bunker is being shot by Ambuscade
- Flavor Text
- "Go ahead. Take your best shot." - Bunker, The Indestructible Bunker #29
- Maintenance Unit
- Keyword
- Equipment
- Total
- 3
- Card Text
-
- Power
- Bunker regains 2 HP.
- Art
- Circuity on the Bunker Armor is being repaired
- Flavor Text
- "Yeah, I could use a tune-up." - Bunker, Freedom Five #151
- Omni-Cannon
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
- At the start of your turn, you may put up to 3 cards from your hand beneath this card.
- Power
- Destroy all cards beneath this card. Bunker deals 1 target X energy damage, where X = 2 times the number of cards destroyed.
- Art
- Bunker charging up a blast from his Omni-Cannon
- Flavor Text
- "Gotta remember to look away when he starts charging up that beam cannon." - Absolute Zero, Freedom Five Annual #5
- Recharge Mode
- Keywords
- Ongoing
- Mode
- Total
- 3
- Card Text
- When this card enters play, destroy all other Mode cards. You cannot play cards or use Powers. You may draw an additional card during your Draw phase. Reduce damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
- Art
- Armor is exposed as it is recharging
- Flavor Text
- Tachyon: "I've got a spare D-cell!" Bunker: "I doubt that'll cut it." - Tachyon, Bunker, Freedom Five #410
- Turret Mode
- Keywords
- Ongoing
- Mode
- Total
- 3
- Card Text
- When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional Power during your Power phase. Increase damage dealt by Bunker by 1. At the start of your turn, you may destroy this card."
- Art
- Bunker armored is attached to the ground as it is shooting two massive guns from each arm
- Flavor Text
- BUDDABUDDABUDDABUDDABUDDABUDDA
- Upgrade Mode
- Keywords
- Ongoing
- Mode
- Total
- 3
- Card Text
- When this card enters play, destroy all other Mode cards. You may play an additional card during your Play phase. You cannot use Powers. At the start of your turn, you may destroy this card.
- Art
- Half of Bunker Armor shows schematics for attaching equipment to the armor
- Flavor Text
- "It's all about the right tools for the job. And by tools, I mean guns." - Bunker, Freedom Five #290
- "Absolution"
- Keywords
- Equipment
- Relic
- Limited
- Total
- 3
- Card Text
- When this card enters play, Fanatic regains 1 HP.
- Power
- Select melee, fire, or radiant as this card's damage type. Fanatic deals 1 target 3 damage of that type.
- Art
- Absolution planted in the ground with light coming down through the clouds
- Flavor Text
- "Absolution you are called, and absolution you shall deliver." - Fanatic, Absolution #1
- Aegis of Resurrection
- Keywords
- Equipment
- Relic
- Limited
- Total
- 2
- Card Text
- When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP. Then, destroy this card.
- Art
- A close up showing the breastplate of Fanatic's armor
- Flavor Text
- "Thine armor, it sustaineth me." - Fanatic, Fanatic #19
- Brutal Censure
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Fanatic deals 1 target 2 radiant damage. You may draw a card.
- Art
- A man in shock as Fanatic is bathing his face in a cross shaped light from her hand
- Flavor Text
- "Know the error of thine ways." - Fanatic, Fanatic #2
- Chastise
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Play next to a non-Hero target other than a character card. That target is immune to damage and cannot deal damage. At the start of your turn, Fanatic may deal herself 2 psychic damage. If she takes no damage this way, this card is destroyed.
- Art
- Fanatic binding a Fiendish Pugilist
- Flavor Text
- "Be still." - Fanatic, Mystery Comics #369
- Consecrated Ground
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Destroy an Ongoing card or an Environment card. Fanatic deals up to 3 targets 1 radiant damage each.
- Art
- Fanatic covered in radiant light holding her sword to the ground with light coming out from cracks in the ground
- Flavor Text
- When Fanatic sets out to cleanse the land, none can bar her progress.
- Divine Focus
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- At the start of every turn, you may discard a card. If you do, Fanatic deals the Villain target with the highest HP 2 radiant damage. At the start of your turn, Fanatic may deal herself 4 fire damage. If she takes no damage in this way, this card is destroyed.
- Art
- Fanatic blasting radiant light from her hands at Grand Warlord Voss
- Flavor Text
- "Feel the undying wrath of the Lord!" - Fanatic, Stranger in a Strange World #8
- Divine Sacrifice
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Fanatic deals up to 3 targets 1 irreducible radiant damage each. Damage dealt by those targets is redirected to Fanatic until the start of your next turn.
- Art
- Fanatic standing in the way of multiple Blade Battalion members
- Flavor Text
- "Face me and tremble!" - Fanatic, Baptism by Fire #6
- Embolden
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Play this card next to a Hero character card. That Hero may use an additional Power during their power phase. At the end of that Hero's turn, Fanatic may deal them 2 radiant damage. If they take no damage this way, destroy this card.
- Art
- Fanatic, Legacy, and Visionary looking like they are about to charge in
- Flavor Text
- "Go, therefore, and do better." - Fanatic, Freedom Five Annual #9
- End of Days
- Keyword
- Ongoing
- Total
- 2
- Card Text
- At the start of the Environment turn, destroy all cards in play, other than this card, character cards, and Relics. Then, destroy this card.
- Art
- Bodies that are decaying bathed in light from above
- Flavor Text
- "The blight upon this land be cleansed!" - Fanatic, Absolution #9
- Final Dive
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Destroy a target with 4 or fewer HP, other than a character card. Fanatic deals 1 target X projectile damage, where X = the destroyed target's current HP before it was destroyed.
- Art
- Fanatic carrying a man up into the sky
- Flavor Text
- "Meet thy maker." - Fanatic, Absolution #12
- Holy Nova
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Fanatic deals each non-Hero target 1 radiant damage. Each Hero target regains 1 HP.
- Art
- Fanatic in the sky in front the sun with radiant light beaming down
- Flavor Text
- "You can hide in the sun 'til you see the light." - Apostate, Mystery Comics #367
- Prayer of Desperation
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Draw until you have 6 cards in your hand. Immediately end your turn.
- Art
- A beaten Fanatic kneeling in prayer
- Flavor Text
- "Let this not be the last breath your servant draws." - Fanatic, A Day in the Life: Fanatic
- Sacrosanct Martyr
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
-
- Power
- Fanatic deals herself up to 5 radiant damage. Fanatic deals 1 target X radiant damage, where X = the amount of radiant damage dealt to Fanatic this turn.
- Art
- Fanatic bathed in radiant light grappling with the Illusory Demon
- Flavor Text
- "What you call a sacrifice, I consider a necessity." - Fanatic, Fanatic #14
- Sanctifying Strike
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Fanatic deals 1 target 1 melee damage. You may draw a card. Fanatic regains 1 HP.
- Art
- Fanatic stabbing forward with her sword radaint light coming from the impact
- Flavor Text
- "The team was killed by an angry human with wings and a sword! It was terrible!" - Gene-Bound Soldier, Freedom Five #536
- Smite the Transgressor
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Fanatic deals 1 target 2 melee damage. You may use an additional Power this turn.
- Art
- Fanatic furiously swinging her sword at Apostate
- Flavor Text
- "I swear on all that is holy, you shall fall." - Fanatic, Mystery Comics #368
- Undaunted
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Whenever exactly 1 damage would be dealt to Fanatic, prevent that damage. Whenever Fanatic would be dealt 5 or more damage from a single source, reduce that damage by 2.
- Art
- Fanatic with her arrows in her wing and armor tattered getting ready for a fight
- Flavor Text
- Fanatic: "I am invincible!" Ra: "You're a lunatic." - Fanatic, Ra, Baptism by Fire #1
- Wrathful Retribution
- Keyword
- One-Shot
- Total
- 1
- Card Text
- Discard 3 cards. If you do, Fanatic deals 1 target X radiant damage, where X = Fanatic's maximum HP minus her current HP.
- Art
- Fanatic standing on a cliff as beams of light come crashing into the ground in front of her
- Flavor Text
- "You have been judged and found sorely wanting. Perish!" - Fanatic, Absolution #19
- Zealous Offense
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- At the start of your turn, select up to 2 non-character card targets. Those targets cannot deal damage until the start of your next turn. At the end of your turn, if you have not dealt at least 3 damage this turn, destroy this card.
- Art
- Fanatic stabbing Apostate with her sword. She has a cut before her left eye
- Flavor Text
- "Repent!" - Fanatic, Fanatic #27
- Dominion
- Keyword
- Ongoing
- Total
- 3
- Card Text
- Whenever an Environment card is destroyed, you may draw a card.
- Art
- Haka on a cliff looking over the country side
- Flavor Text
- The land of his people is as vital as the blood in his veins.
- Elbow Smash
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Haka deals 1 target 3 melee damage.
- Art
- Haka elbowing the Hippo who is behind him in the gut
- Flavor Text
- "You are not nearly as fearsome as your namesake." - Haka, Battle Unending #8
- Enduring Intercession
- Keyword
- Ongoing
- Total
- 3
- Card Text
- Redirect any damage that would be dealt to a Hero target by an Environment card to Haka.
- Power
- Destroy this card.
- Art
- Haka holding back a rock wall that has water coming out of it
- Flavor Text
- "You have to get out of here!" - Haka, A Day in the Life: Haka
- Ground Pound
- Keyword
- Ongoing
- Total
- 2
- Card Text
- When this card enters play, either discard 2 cards or destroy this card. Non-Hero cards cannot deal damage. At the start of your turn, destroy this card.
- Art
- Haka smashing both fists into the ground
- Flavor Text
- "Ha ha! Bring it on!" - Haka, The Savage Haka #27
- Haka of Battle
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Draw 2 cards, then discard 1 or more cards. Increase the next damage dealt by Haka by 1 for each card discarded this way.
- Art
- Haka about to take on a magma man
- Flavor Text
- "Ka Mate! Ka Mate! Ka ora! Ka ora! Hae-haea! Ha!" - Haka, The Savage Haka #7
- Haka of Restoration
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Draw 2 cards, then discard 1 or more cards. Haka regains HP equal to the number of cards discarded this way.
- Art
- Haka with his left hand in the air and green energy flowing into him
- Flavor Text
- "A upane! Ka upane! A upane! Ka upane! Whiti te ra! Hi!" - Haka, The Savage Haka #15
- Haka of Shielding
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Draw 2 cards, then discard 1 or more cards. Reduce the next damage dealt to Haka by 2 for each card discarded this way.
- Art
- Haka with a ballon in one hand and a sandwich in the other. He looks confused as an explosion caused by Ambuscade occurs behind him
- Flavor Text
- "Kia whakangawari Au i a Hau! I Au-e! Hei!" - Haka, Freedom Five Annual #11
- Mere
- Keywords
- Equipment
- Limited
- Total
- 3
- Card Text
-
- Power
- Haka deals 1 target 2 melee damage. Draw a card.
- Art
- Haka holding Mere in one hand
- Flavor Text
- "This club is as much me as my fist or my leg. Let me show you!" - Haka, Battle Unending #3
- Punish the Weak
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Whenever Haka would damage the non-Hero target with the lowest HP, increase that damage by 1. Whenever Haka would damage any other target, reduce that damage by 1.
- Power
- Destroy this card.
- Art
- Haka holding one Gene-Bound Soldier in his hand and being attacked by two others
- Flavor Text
- "Hua! There is something to be said for easy targets." - Haka, The Savage Haka #41
- Rampage
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Haka deals each non-Hero target 5 melee damage and each Hero target 2 melee damage.
- Art
- Haka punching at Omnitron and smashing multiple S-83 Assault drones
- Flavor Text
- "Ko Niutirenis haururu laleish! Ala lala!" - Haka, Singularity #5
- Savage Mana
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Whenever Haka destroys a target, you may put that card beneath this card.
- Power
- Destroy all cards beneath this card. Haka deals 1 target X toxic damage, where X = the number of cards destroyed this way times 2.
- Art
- Haka looking up into the air as birds fly around and above
- Flavor Text
- "The essence of defeated opponents serves well to strengthen a warrior." - Ambuscade, The Deadliest Game #2
- Tā Moko
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Reduce damage dealt to Haka by 1.
- Art
- Close up of Haka's face showing the markings on his face
- Flavor Text
- "These markings I wear on my face? I did them myself. With a sharp stick and snake venom. And you’re going to punch me?" - Haka, The Savage Haka #1
- Taiaha
- Keywords
- Equipment
- Limited
- Total
- 3
- Card Text
-
- Power
- Haka deals up to 2 targets 3 melee damage each.
- Art
- Haka holding Taiaha is one hand
- Flavor Text
- "Using the Taiaha is all about balance. It also helps to be stronger than everyone else." - Haka, Battle Unending #5
- Vitality Surge
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Haka regains 2 HP. Draw a card.
- Art
- Haka emerging from lava pit
- Flavor Text
- "Au Au Aue A!" - Haka, The Savage Haka #19
- Back-Fist Strike
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Legacy deals 1 target 4 melee damage.
- Art
- Legacy giving a back-fist to a thug
- Flavor Text
- The best offense is knowing what's right behind you.
- Bolster Allies
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Each player draws a card.
- Art
- Legacy in the forefront with his fist up with silhouettes of Fanatic, Haka, Ra, Tackyon, Visionary, and Bunker in the background
- Flavor Text
- "We fight this day... for freedom!" - Legacy, Freedom Five Annual #8
- Danger Sense
- Keyword
- Ongoing
- Total
- 3
- Card Text
- Legacy is immune to Damage from Environment cards.
- Art
- Legacy barely avoiding flames behind him. Part of his cape has been destroyed
- Flavor Text
- "Too close! Too close for comfort!" - Legacy, Justice Comics #98
- Flying Smash
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Legacy deals up to 3 targets 3 melee damage each.
- Art
- Legacy flying threw the Mobile Defense Platform and making a hole
- Flavor Text
- "As you can see, we are untouch- ...what was that?" - Baron Blade, Moonfall #9
- Fortitude
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Reduce damage dealt to Legacy by 1.
- Art
- Legacy taking bullets to the chest that are bouncing off
- Flavor Text
- Legacy took times like these to ponder what dinner might involve tonight.
- Heroic Interception
- Keyword
- Ongoing
- Total
- 3
- Card Text
- When this card enters play, Legacy deals himself 3 melee damage. Hero targets other than Legacy are immune to damage. At the start of your turn, destroy this card.
- Art
- Legacy stopping a missle from hitting the White House
- Flavor Text
- "No sacrifice too great." - Young Legacy, Freedom Five Annual #12
- Inspiring Presence
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- When this card enters play, each hero target regains 1 HP. Increase damage dealt by hero targets by 1.
- Art
- Legacy with sunlight behind him holding the US Flag
- Flavor Text
- "...for freedom, for liberty, for justice... for America!" - Legacy, Legacy Independence Day Spectacular #2
- Lead from the Front
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Whenever a hero target would be dealt damage by a Villain card, you may redirect that damage to Legacy.
- Art
- Legacy fighting with Proletriat and his multiple clones
- Flavor Text
- "I'd much rather follow a leader than follow orders." - Bunker, Freedom Five #501
- Motivational Charge
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
-
- Power
- Legacy deals 1 target 2 melee damage. Each hero target regains 1 HP.
- Art
- Legacy punching Citizen Anvil while Absolute Zero and Wraith watch
- Flavor Text
- "Yeah! Take that!" - The Wraith, Freedom Five #209
- Next Evolution
- Keyword
- Ongoing
- Total
- 3
- Card Text
-
- Power
- Legacy is immune to the damage type of your choice until the start of your next turn.
- Art
- Young Legacy shooting eye beams much to the shock of Legacy
- Flavor Text
- Like her father, Pauline Felicia Parsons inherited all of the Legacy powers, and also developed some new abilities...
- Superhuman Durability
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Whenever Legacy would be dealt 5 or more damage from a single source, reduce that damage by 3.
- Art
- Legacy blocking an energy blast from Grand Warlord Voss
- Flavor Text
- "You will never defeat freedom or the human spirit!" - Legacy, Justice Comics #602
- Surge of Strength
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Increase damage dealt by Legacy by 1.
- Art
- Legacy stopping an out of control Monorail
- Flavor Text
- "Excuse me, I have a train to catch." - Paul Parsons, A Day in the Life: Legacy
- Take Down
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Villain cards cannot be played. At the end of your turn, the Villain target with the highest HP deals Legacy 2 energy damage. At the start of your turn, destroy this card.
- Art
- Legacy slamming Baron Blade against the wall
- Flavor Text
- "Your injustices end here!" - Legacy, America's Finest Legacy #128
- The Legacy Ring
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
- You may use an additional Power during your Power phase.
- Art
- The Legacy Ring with "Further" from the inscription showing
- Flavor Text
- "Furthering your father's legacy." - The Legacy Ring's Inscription
- "Thokk!"
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Legacy deals 1 target 3 melee damage. Draw a card.
- Art
- Legacy uppercutting Dark Hero
- Flavor Text
- "Sometimes, all it takes is a little brute force!" - Legacy, America's Finest Legacy #81
- Blazing Tornado
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
-
- Power
- Ra deals 1 target 3 fire damage.
- Art
- Ra summoning a tornado of fire
- Flavor Text
- Naturally occurring fire tornadoes are dangerous and unpredictable. Those summoned by a sun god are much worse.
- Drawn to the Flame
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Ra deals each non-hero target X fire damage, where X = the number of Villain Ongoing cards in play.
- Art
- Ra sending a blast of fire at Citizen Dawn who is trying to block it
- Flavor Text
- "Why won't you just die?!" - Citizen Dawn, Sunrise #11
- Excavation
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Put up to 3 cards from the Environment trash on the bottom of the Environment deck. You may draw as many cards as you moved this way.
- Art
- Dr. Blake Washington digging up an artifact
- Flavor Text
- "This belongs in a museum!" - Dr. Blake Washington, Rebirth of Ra One-Shot
- Fire Blast
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Ra deals 1 target 5 fire damage.
- Art
- Ra shooting a blast of fire with his eyes glowing
- Flavor Text
- "Not even worth my time." - Ra, Ra: God of the Sun #139
- Flame Barrier
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- The first time Ra is dealt damage by a target each turn, Ra deals that target 2 fire damage.
- Art
- A silhouette of Ra with his eyes glowing surrounded by flame
- Flavor Text
- Enveloped in the heat of the sun, those who draw too close to Ra feels its burn.
- Flame Spike
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Ra deals 1 target 1 fire damage. You may use an additional Power this turn.
- Art
- Ra throwing a spike of flame at what appears to be a member of the Ennead
- Flavor Text
- "A mere taste of the power of the sun." - Ra, Baptism by Fire #2
- Flesh of the Sun God
- Keyword
- Ongoing
- Total
- 3
- Card Text
- Ra is immune to fire damage.
- Power
- Hero character cards are immune to fire damage until the start of your next turn.
- Art
- An orange silhouette of Ra
- Flavor Text
- "These flames are a mere candle in the face of the sun's fury." - Ra, Ra: God of the Sun #25
- Imbued Fire
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Increase all fire damage by 1. Change the damage type of damage dealt by hero targets to fire.
- Power
- Destroy this card.
- Art
- Ra's eyes are glowing with and Legacy is at his side with fists of flame
- Flavor Text
- "Blessings of the sun are curses for those who oppose you." - Ra, Baptism by Fire #5
- Inferno
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Ra deals 1 target 3 fire damage. Ra deals up to 5 other targets 1 fire damage each.
- Art
- Pillars of fire hitting the ground in front of the silhouette of Ra
- Flavor Text
- "Feel the all-engulfing might of the sun god!" - Ra, Arcane Tales #83
- Living Conflagration
- Keyword
- Ongoing
- Total
- 3
- Card Text
- When this card enters play, Ra deals 1 target 2 fire damage.
- Power
- Ra deals 1 target 1 fire damage. You may draw a card.
- Art
- Ra with flames coming off him in front of an Egyptian Sphinx
- Flavor Text
- [Hieroglyphics] - Ra, Ra: God of the Sun #1
- Scorched Earth
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Ra deals each non-hero target X fire damage, where X = the number of Environment cards in play.
- Art
- Anubis standing behind Ra with the ground crumbling underneath them
- Flavor Text
- "The sands of the Sahara are glass in my wake!" - Ra, Ra: God of the Sun #76
- Solar Flare
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Increase fire damage dealt by Ra by 2. At the end of your turn, Ra may deal himself 4 psychic damage. If he takes no damage this way, this card is destroyed.
- Art
- Mostly a silhouette of Ra in front of the sun which is blaring. Ra's eyes are glowing
- Flavor Text
- "As it happens, when you play with fire... " - Ra, Ra: God of the Sun #290
- Summon Staff
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Search your deck for the Staff of Ra and put it into your hand. Shuffle your deck. You may draw a card. You may play a card.
- Art
- The Staff of Ra emerging from a Portal to Ra's outstretched arm
- Flavor Text
- "From the fiery ether, return to me, my staff!" - Ra, Ra: God of the Sun #119
- The Staff of Ra
- Keywords
- Equipment
- Relic
- Limited
- Total
- 4
- Card Text
- When this card enters play, Ra regains 3 HP. Increase damage dealt by Ra by 1.
- Power
- Ra deals 1 target 3 projectile damage. Destroy this card.
- Art
- The Staff of Ra
- Flavor Text
- "The Staff of Ra? Impossible! To have survived all these centuries..." - Dr. Blake Washington, Rebirth of Ra One-Shot
- Wrathful Gaze
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Destroy 1 target with 2 or fewer HP.
- Art
- Beams of energy shooting from Ra's eyes
- Flavor Text
- "Foolish creature! Stand not before Ra!" - Ra, Arcane Tales #98
- Accelerated Assault
- Keywords
- One-Shot
- Burst
- Total
- 3
- Card Text
- Tachyon deals each non-hero target 1 melee damage.
- Art
- Tachyon swiftly hitting multiple Blade Battalion members
- Flavor Text
- "And you! And you! And you! And you! And you! Whew! Did I forget anyone?" - Tachyon, Freedom Five #112
- Blinding Speed
- Keywords
- One-Shot
- Burst
- Total
- 3
- Card Text
- Destroy 1 Environment card or 1 Ongoing card.
- Art
- Tachyon running through flames
- Flavor Text
- "Did you know that localized winds of over 300 knots will pretty much instantly put out any flame?" - Tachyon, Freedom Five #91
- Fleet of Foot
- Keywords
- One-Shot
- Burst
- Total
- 3
- Card Text
- Each player may draw a card. You may play a card.
- Art
- Tachyon running with Friction running beside her
- Flavor Text
- "Dude, you are not my nemesis!" - Tachyon, Lightspeed #3
- HUD Goggles
- Keywords
- Equipment
- Limited
- Total
- 3
- Card Text
- You may play an additional card during your play phase.
- Art
- Closeup of the HUD Goggles displaying information to Tachyon
- Flavor Text
- "Diagnostic info, streaming updates from the team, plus it keeps the bugs out of my eyes at Mach 8." - Tachyon, Science & Progress One-Shot
- Hypersonic Assault
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Tachyon deals each non-hero target 1 sonic damage. Targets dealt damage this way cannot deal damage until the start of your next turn.
- Art
- Tachyon breaking the sound barrier going through enemies
- Flavor Text
- "Staydownstaydown staydownstaydownstaydown staydownstaydown!" - Tachyon, Freedom Five Annual #11
- Lightning Reflexes
- Keyword
- One-Shot
- Total
- 2
- Card Text
- You may play up to 2 cards now.
- Art
- Tachyon dodging a blast from the Treacherous Ape
- Flavor Text
- "We're under attack! Suit up!" - Tachyon, Freedom Five Annual #4
- Lightspeed Barrage
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Tachyon deals 1 target X melee damage, where X = the number of Burst cards in your trash.
- Art
- Tachyon punching a Homunculus multiple times very swiftly
- Flavor Text
- "10 seconds ago, I was in a different time zone. Guess how many times I'm going to hit you in the next 10 seconds." - Tachyon, Lightspeed #8
- Nimble Strike
- Keywords
- One-Shot
- Burst
- Total
- 3
- Card Text
- Tachyon deals 1 target 1 melee damage. You may draw a card.
- Art
- Tachyon punching Glamour in what looks like a Mirror Maze
- Flavor Text
- "Hah!Takethatdon'tworrythere'smore!" - Tachyon, Freedom Five #271
- Pushing the Limits
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 sonic damage. If she takes no damage this way, this card is destroyed.
- Art
- Tachyon running across the world multiple times
- Flavor Text
- "Yeah, she can run at legendary speeds, but its not easy." - Unity, Science & Progress One-Shot
- Quick Insight
- Keywords
- One-Shot
- Burst
- Total
- 2
- Card Text
- Draw 3 cards. Discard 2 cards.
- Art
- Tachyon running on water avoiding fire from a jet
- Flavor Text
- "Goodness, look at my wrist! I gotta go!" - Tachyon, Freedom Five #479
- Research Grant
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Draw 2 cards. Discard a card.
- Art
- Tachyon working on an experiment wearing her HUD Goggles and a lab coat
- Flavor Text
- "So close! Just a few weeks from a real tangible conclusion." - Tachyon, Science & Progress One-Shot
- Sonic Vortex
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Tachyon deals up to X targets 3 sonic damage, where X = the number of Burst cards in your trash.
- Art
- Tachyon creating a tornado by running in circles
- Flavor Text
- "Gottakeepmovingnotimetowaste!" - Tachyon, Freedom Five #336
- Sucker Punch
- Keywords
- One-Shot
- Burst
- Total
- 3
- Card Text
- Destroy 1 target with 2 or fewer HP.
- Art
- Tachyon leaving an after image that Biomancer is trying to grab while she prepares to hit him from behind
- Flavor Text
- "Thought you had me, didn't you?" - Tachyon, Mystery Comics #206
- Supersonic Response
- Keywords
- One-Shot
- Burst
- Total
- 2
- Card Text
- Tachyon deals 1 target 2 melee damage. If that target dealt Tachyon damage since your last turn, she deals that target 2 sonic damage.
- Art
- Tachyon hitting Writhe in the stomach
- Flavor Text
- "Seriously, I've got fairly decent reaction time." - Tachyon, Freedom Five #626
- Synaptic Interruption
- Keywords
- Ongoing
- Burst
- Total
- 3
- Card Text
- If Tachyon would be dealt 3 or more damage from a single source, you may redirect that damage to a target of your choice and destroy this card.
- Art
- Tachyon leaving an afterimage after dashing off
- Flavor Text
- "Whenever I feel like slowing down, I speed up instead. True story." - Tachyon, Freedom Five #490
- Aquatic Correspondence
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Draw 3 cards.
- Art
- Tempest talking to a confused fish
- Flavor Text
- "So... have you seen anything going on down here? Under the water?" - Tempest, Stranger in Strange World #2
- Ball Lightning
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Tempest deals 1 target 4 lightning damage. You may destroy up to 2 Ongoing cards.
- Art
- Tempest shooting an arc of lightning of his arm
- Flavor Text
- "The polarizing power of electricity can produce many interesting results." - Tempest, Freedom Five #618
- Chain Lightning
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Tempest deals 1 target 4 lightning damage. Tempest may deal a second target 3 lightning damage. Tempest may deal a third target 2 lightning damage.
- Art
- Tempest standing on a building shooting an arc of lightning that is hitting three people
- Flavor Text
- "Yes, by all means, clump together..." - Tempest, Stranger in Strange World #6
- Cleansing Downpour
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Each hero target regains 2 HP.
- Art
- Dark clouds in the sky are striking Lightning down upon the building below
- Flavor Text
- "Water ionized while still in the atmosphere produces a most rejuvenating rain." - Tempest, Freedom Five Annual #17
- Electrical Storm
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- At the start of your turn, Tempest deals each non-hero target 1 lightning damage.
- Art
- A lightning storm in what looks like Megalopolis
- Flavor Text
- "There's a storm brewin'... better find some cover." - Bunker, Stranger in Strange World #4
- Elemental Subwave Inducer
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
- At the start of your turn, select a damage type. All damage dealt by Tempest this turn is of that type. Reduce damage to Tempest of that type by 1 until the start of your next turn.
- Art
- A device attached to Tempest's back with tendrils doing down each of Tempest's arm with meteors falling from the sky
- Flavor Text
- "Maerynian technology functions so far beyond our current capacity." - Tachyon, Science & Progress One-Shot
- Flash Flood
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Destroy up to 2 Environment cards.
- Art
- Borr the Unstable being dragged away by a flood
- Flavor Text
- "The waters rise at my command - begone, interloper!" - Tempest, Stranger in Strange World #3
- Gene-Bound Shackles
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
- Increase damage dealt by Tempest to the Villain target with the highest HP by 2.
- Art
- Tempest breaking the link of shackles put on him
- Flavor Text
- M'kk Dall'ton broke free from Voss's clutches, but kept the shackles as a reminder... and a promise.
- Grievous Hail Storm
- Keyword
- Ongoing
- Total
- 3
- Card Text
-
- Power
- Tempest deals each non-hero target 2 cold damage.
- Art
- Hail stones hitting an irritated Grand Warlord Voss in the head
- Flavor Text
- "Inclement weather? Weather patterns should not be able to derail our attack!" - Grand Warlord Voss, Stranger in Strange World #9
- Into the Stratosphere
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Select 1 non-indestructible Villain card in play, other than a character card, and put it on top of the Villain deck. Tempest deals the Villain target with the highest HP 2 projectile damage.
- Art
- Tempest launching an item into the stratosphere
- Flavor Text
- "Away with you!" - Tempest, Justice Comics #597
- Lightning Slash
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Tempest deals 1 target 5 lightning damage.
- Art
- Tempest with lightning from his eyes as he readies an arc of lightning
- Flavor Text
- "The air itself is my weapon; its strengths are mine." - Tempest, Moonfall #5
- Localized Hurricane
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Increase damage dealt to Tempest by 1.
- Power
- Tempest deals up to 2 targets 3 projectile damage each. You may draw 2 cards.
- Power
- Destroy this card.
- Art
- Two tornadoes with what looks like Tempest in one and flames in the other
- Flavor Text
- "The eye of the storm is a place of great power, and of great risk." - The Argent Adept, Tome of the Bizarre #29
- Otherworldly Resilience
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Reduce damage dealt to Tempest by 1.
- Art
- Tempest with purple Kirby bubbles coming off him
- Flavor Text
- "The weapons of this world are primitive, and their workings inelegant." - Tempest, Stranger in Strange World #1
- Reclaim from the Deep
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Each player may take a card from their trash and put it on top of their hero deck. You may draw a card.
- Art
- Tempest deep underwater seeing Wonder Woman's bracers, Wonder Woman's lasso, what looks like Captain America's shield, Bunker's helmet, and The Staff of Ra
- Flavor Text
- The detonation of Baron Blade's platform scattered the resulting wreckage.
- Shielding Winds
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Whenever a hero target would be dealt 5 or more damage from a single source, reduce that damage by 2.
- Art
- Visionary having an attack blocked by a gust of wind
- Flavor Text
- "The very elements protect them from harm?!" - Citizen Summer, Freedom Five #599
- Vicious Cyclone
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Play this card next to a target. At the start of your turn, discard up to 3 cards. Tempest deals that target 1 projectile damage for each card discarded this way. If the target leaves play, destroy this card.
- Art
- First Lieutenant Vyktor caught in the middle of a cyclone
- Flavor Text
- "You cannot be allowed to continue such actions!" - Tempest, A Day in the Life: Tempest
- Accelerate Nature's Order
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Play the top 3 cards of the Environment Deck. When you play a non-target card this way, Akash'Thriya deals herself 1 psychic damage and destroys an Environment card. When you play a target this way, that target deals 1 target 3 toxic damage.
- Art
- La Paradoja Magnifica is being entangled by a kraken
- Flavor Text
- "The sea seems even more disturbed than usual. This is your doing, I take it?" - La Comodora, Scion Strike #6
- Akash'Flora
- Keyword
- Primordial Tree
- Total
- 1
- HP
- 3
- Card Text
- This card may regain HP above its max HP. At the start of your turn, each hero may use a Power. Whenever a Power is used this way, this card deals itself 2 energy damage. At the end of your turn, this card regains 2 HP and up to 2 other targets regain 1 HP each.
- Art
- Akash'Flora as a giant tree in the middle of Megalopolis, with little golden energy "plant seeds" floating around
- Flavor Text
- "A conduit of natural power, only possible because of her new connection to the Void." - The Argent Adept, Freedom Five #799
- As the Earth Turns
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Whenever a Villain card would be played, Akash'Thriya may deal herself 2 psychic damage. If she takes damage this way, play the top card of the Environment deck instead. At the start of your turn, destroy this card.
- Art
- Akash'Thriya's vines ensnaring Gloomweaver from being able to break out of a crack in the earth
- Flavor Text
- "Shhh, this land is not for you. Listen to the Earth. It wants you not." - Akash'Thriya, Tome of the Bizarre #81
- Creeping Mold
- Keyword
- Primordial Seed
- Total
- 3
- HP
- 3
- Card Text
- When this card is played from the Environment deck, it deals up to 3 targets 2 toxic damage each. When this card is destroyed, either destroy an Ongoing or Environment card or discard a card.
- Art
- Professor Pollution struggling in a field of pink mold
- Flavor Text
- "Ugh, vile plant-life! All of this filth will be the first to burn!" - Professor Pollution, Virtuoso of the Void #62
- Cultivation
- Keyword
- Ongoing
- Total
- 2
- Card Text
- At the end of your turn, discard or play the top card of the Environment deck.
- Power
- Shuffle either one card or all cards from the Environment trash into the Environment deck. Discard or play the top card of the Environment deck.
- Art
- The land around Akash'Thriya is coming back to life as a wave of green spreads from her
- Flavor Text
- "Come alive, that which could be. Now is the time of fruition." - Akash'Thriya, Virtuoso of the Void #65
- Earth's Attunement
- Keyword
- Ongoing
- Total
- 2
- Card Text
- At the end of your turn, Akash'Thriya may deal herself 2 psychic damage. If she takes damage this way, shuffle the Environment trash into the Environment deck.
- Power
- Play the top card of the Environment deck. You may destroy an Environment card.
- Art
- Akash'Thriya bursting out of part of Omnitron IV and ripping it apart and surrounding it with her branches
- Flavor Text
- "Damage sustained: Overwhelming. Organic material throughout circuits. Shutting down." - Omnitron IV, Freedom Five #786
- Healing Pollen
- Keyword
- Primordial Seed
- Total
- 3
- HP
- 3
- Card Text
- When this card is played from the Environment deck, one hero target regains 4 HP. When this card is destroyed, draw a card and each hero target regains 1 HP.
- Art
- Naturalist charging at a concerned Blade Battalion member
- Flavor Text
- "There! In that glowy cloud... that is not a rabbit!" - Blade Battalion Soldier, Mystery Comics #514
- Instantaneous Maturation
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Akash'Thriya deals herself 2 psychic damage. Search your deck for a Primordial Seed. Put it on top of the Environment deck. Shuffle your deck. Play the top card of the Environment deck. Either play a card or shuffle the Environment trash into the Environment deck.
- Art
- Akash'Thriya entangling Bugbear in a bunch of vines
- Flavor Text
- "A mighty hunter stalked this jungle, but now the jungle turns against him." - The Naturalist, Mystery Comics #468
- Noxious Pod
- Keyword
- Primordial Seed
- Total
- 3
- HP
- 3
- Card Text
- When this card is played from the Environment deck, you may discard any number of cards. Draw as many cards as you discard this way plus 1. When this card is destroyed, it first deals up to 3 targets 1 toxic damage each.
- Art
- A green pod on the side of a tree is spewing toxic gas
- Flavor Text
- "Entirely natural, though it may seem gross to us. Still, smells awful." - The Argent Adept, Virtuoso of the Void #71
- One With the Land
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Whenever a Primordial Seed is destroyed, you may move it to the Environment trash. Whenever a hero target would be dealt damage by an Environment card, you may redirect that damage to a Primordial Seed.
- Art
- Akash'Thriya has her hand on the head of an entangled Thorathian, while two others shoot her in the back
- Flavor Text
- "Bringing her to another world seems risky to me. But then, I don't think we can succeed without her." - Captain Cosmic, Prime Wardens #43
- Primeval Germination
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- The first time an Environment card enters play each turn, either play or discard the top card of the Environment deck. At the end of your turn, you may shuffle a Primordial Seed from the Environment trash into the Environment deck.
- Art
- One of Akash'Thriya's limbs with a rose on it bursting out of a vehicle
- Flavor Text
- "Never thought I'd be glad to see you! That said, let's make a mess of things." - Mainstay, Freedom Five #796
- Rapid Growth
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Shuffle the Environment trash into the Environment deck. Discard up to 6 cards from the top of the Environment deck. Akash'Thriya deals herself and 1 target [x] toxic damage, where [x] = the number of cards discarded this way.
- Art
- Vines are breaking and dragging down a Mobile Defense Platform
- Flavor Text
- "I am actually quite pleased to see this. There's so much more we can do with those parts." - Luminary, Mystery Comics #515
- Scatter Seeds
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Akash'Thriya deals herself up to 4 psychic damage. Draw X cards and discard X cards, where X = the amount of damage Akash'Thriya has dealt herself this turn. Move any number of Primordial Seeds from your trash to the Environment trash.
- Art
- Akash'Thriya shedding purple energy into the Nexus of the Void
- Flavor Text
- "This is a land of great mystery and greater power. A place for you to start anew perhaps?" - The Naturalist, Virtuoso of the Void #64
- Strangling Roots
- Keyword
- Primordial Seed
- Total
- 3
- HP
- 3
- Card Text
- When this card is played from the Environment deck, select up to 3 targets. Reduce damage dealt by those targets by 2 until the start of your turn. When this card is destroyed, you may destroy 1 Environment card or a target with 3 or fewer HP.
- Art
- Aeon Men being dragged into the ground by vines
- Flavor Text
- "Those funny little orange men are stuck! This will be like spearing fish in a barrel." - Arataki Wakarewarewa, Scion Strike #1
- Thrashing Brambles
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Increase damage dealt by Primordial Seeds by 1.
- Power
- Akash'Thriya deals herself and up to X targets 2 melee damage and 2 toxic damage each, where X = the number of Primordial Seeds in play plus 1.
- Art
- Akash'Thriya inside a tunnel, setting Plague Rat free by hitting two of his handlers with giant thorned tentacles
- Flavor Text
- "Go, rat person. You have your freedom. Hide from the world and find yourself." - Akash'Thriya, Freedom Five #706
- Verdant Explosion
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Search your deck and trash for the Primordial Tree. Put it into play. Shuffle your deck. Destroy any number of Primordial Seeds. The Primordial Tree regains X HP and Akash'Thriya deals herself X toxic damage, where X = the number of cards destroyed this way.
- Art
- Akash'Thriya's upper body extending from the base of a giant tree
- Flavor Text
- "This is my future. The future of this Earth. Approach with caution." - Akash'Thriya, Virtuoso of the Void #71
- Vitalized Thorns
- Keyword
- Primordial Seed
- Total
- 3
- HP
- 3
- Card Text
- If this card was not played from the Environment deck, destroy it. Whenever a non-hero target deals damage to Akash'Thriya, this card deals that target 1 melee damage. When this card is destroyed, it first deals 1 target 3 projectile damage.
- Art
- Akash'Thriya standing in a forest wrapped in roses, thorns, and rose petals
- Flavor Text
- "A fight we will have. That much I am strong enough to do." - Akash'Thriya, Scion Strike #2
- Akpunku's Drum
- Keywords
- Equipment
- Instrument
- Total
- 1
- Card Text
-
- Power
- Activate the Accompany text of a Rhythm card and the Perform text of a Melody card.
- Art
- An African drum in the Savannah
- Flavor Text
- "How can this mere mortal counter my despair?!" - Gloomweaver, NightMist #21
- Alacritous Subdominant
- Keywords
- Ongoing
- Harmony
- Total
- 2
- Card Text
-
- Perform
- One Player may play 1 card now.
- Accompany
- You may use a Power now. If you do, destroy this card.
- Art
- The Argent Adept is playing his harp to help Tachyon
- Flavor Text
- "Whoa! I'm keeping you around!" - Tachyon, Virtuoso of the Void #4
- Arcane Cadence
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Reveal the top 5 cards of your deck. Put 1 of them in your hand, 1 on the top of your deck, 1 on the bottom of your deck, 1 in your trash, and play 1.
- Art
- A stylized version of the Argent Adept
- Flavor Text
- "Time for a little improvisation!" - The Argent Adept, Virtuoso of the Void #21
- Cedistic Dissonant
- Keywords
- Ongoing
- Harmony
- Total
- 2
- Card Text
-
- Perform
- Destroy an Instrument. If you do, destroy any 1 card in play, other than a Character card.
- Accompany
- Discard 2 cards. Draw 3 cards.
- Art
- The Argent Adept breaks his bell to rip apart a spaceship
- Flavor Text
- "Power for power. Be no more." - The Argent Adept, NightMist #61
- Counterpoint Bulwark
- Keywords
- Ongoing
- Rhythm
- Total
- 2
- Card Text
-
- Perform
- Select up to 2 targets. Until the start of your next turn, reduce damage dealt to those targets by 1.
- Accompany
- One player may draw 1 card now.
- Art
- The Argent Adept protected from the Arachnoid
- Flavor Text
- "Once again, evil mindlessly strives for nothing." - The Argent Adept, Virtuoso of the Void #17
- Drake's Pipes
- Keywords
- Equipment
- Instrument
- Total
- 1
- Card Text
-
- Power
- Activate the Perform text of up to 2 different Melody cards.
- Art
- Silver double pipes resting on a tree
- Flavor Text
- "Ah, the pipes! My specialty!" - Anthony Drake, Toll of Destiny #3
- Eydisar's Horn
- Keywords
- Equipment
- Instrument
- Total
- 1
- Card Text
-
- Power
- Activate the Perform text of a Melody card and the Accompany text of a Harmony card.
- Art
- An ornate silver horn on a wood stand
- Flavor Text
- "The call which heralds your destruction!" - The Argent Adept, Mother Earth One-Shot
- Inspiring Supertonic
- Keywords
- Ongoing
- Harmony
- Total
- 2
- Card Text
-
- Perform
- One Player may use a Power now.
- Accompany
- The Argent Adept regains 2 HP.
- Art
- Mr. Fixer destroying a Blade-Bot
- Flavor Text
- "Strike swiftly!" - The Argent Adept, Burying The Blade #5
- Instrumental Conjuration
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Search your deck or trash for an Instrument card and put it into play. If you searched your deck, shuffle your deck. You may draw a card.
- Art
- The Argent Adept bringing the instruments out of another dimension
- Flavor Text
- "Virtuosos of the Ages, lend me your strength!" - The Argent Adept, Mother Earth One-Shot
- Inventive Preparation
- Keywords
- Ongoing
- Rhythm
- Total
- 2
- Card Text
-
- Perform
- Each Player may look at the top card of their hero deck, then replace it or discard it.
- Accompany
- One player, other than you, may play 1 card now.
- Art
- The Argent Adept playing his horn to help the Visionary
- Flavor Text
- "He's noisy, but effective." - The Visionary, Burying The Blade #5
- Musaragni's Harp
- Keywords
- Equipment
- Instrument
- Total
- 1
- Card Text
-
- Power
- Activate the Perform text of a Harmony card and the Accompany text of a Harmony card.
- Art
- A harp sitting on a table
- Flavor Text
- "Its strings can play as quietly as a mouse, or as loud as a lion!" - The Argent Adept, Prime Wardens #2
- Polyphoric Flare
- Keyword
- One-Shot
- Total
- 2
- Card Text
- The Argent Adept deals himself 2 energy damage. If he takes damage this way, you may use a Power now.
- Art
- Siege-Breaker grabbing the Argent Adept from behind while Argent Adept fires an energy blast back through his chest to hit Siege-Breaker
- Flavor Text
- "Augh!" - Siege-Breaker, Vengeance #4
- Rhapsody of Vigor
- Keywords
- Ongoing
- Melody
- Total
- 2
- Card Text
-
- Perform
- Up to 5 targets regain 1 HP each.
- Art
- The Argent Adept giving help to the Visionary and the Idealist
- Flavor Text
- "Prepare yourselves. The worst is yet to come." - The Argent Adept, Freedom Five Annual #10
- Sarabande of Destruction
- Keywords
- Ongoing
- Melody
- Total
- 2
- Card Text
-
- Perform
- Destroy 1 Ongoing or Environment card.
- Art
- The Argent Adept fighting Akash'Bhuta
- Flavor Text
- "Your base machinations shall fail!" - The Argent Adept, Ra: God of the Sun #179
- Scherzo of Frost and Flame
- Keywords
- Ongoing
- Melody
- Total
- 2
- Card Text
-
- Perform
- The Argent Adept deals 1 target 1 cold damage, then deals 1 target 1 fire damage.
- Art
- The Argent Adept fighting Ruin with ice and fire
- Flavor Text
- "A touch of the elements to keep foes at bay." - The Argent Adept, Prime Wardens #17
- Silver Shadow
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Activate an Accompany text. You may either draw a card or play a card now.
- Art
- A picture of the Prime Wardens
- Flavor Text
- "Now is the time for bold actions!" - The Argent Adept, Prime Wardens #1
- Syncopated Onslaught
- Keywords
- Ongoing
- Rhythm
- Total
- 2
- Card Text
-
- Perform
- Select up to 2 targets. Until the start of your next turn, increase damage dealt by those targets by 1.
- Accompany
- The Argent Adept deals 1 target 1 sonic damage.
- Art
- The Argent Adept emitting energy while surrounded by robots
- Flavor Text
- "To me, heroes! We shall win this day!" - The Argent Adept, Freedom Five #629
- Telamon's Lyra
- Keywords
- Equipment
- Instrument
- Total
- 1
- Card Text
-
- Power
- Activate the Perform text of a Harmony card and the Accompany text of a Rhythm card.
- Art
- An antique lyra resting on a pillar
- Flavor Text
- "I only hope that more virtuoso instruments have survived the ages..." - Anthony Drake, Toll of Destiny #4
- Vernal Sonata
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Each hero target regains 1 HP. Each Player may take 1 card other than Vernal Sonata from their trash and put it on top of their deck.
- Art
- Tempest petting a dog with the Argent Adept in the background
- Flavor Text
- "Our allies come in all shapes and sizes." - Tempest, Prime Wardens #6
- Xu's Bell
- Keywords
- Equipment
- Instrument
- Total
- 1
- Card Text
-
- Power
- Activate the Perform text of a Rhythm card and the Accompany text of either a Rhythm card or a Harmony card.
- Art
- An Oriental Bell on a table
- Flavor Text
- "Hey, you can't touch that! It's a priceless artifact!" - Dr. Blake Washington, Toll of Destiny #1
- Ally Matrix
- Keywords
- Ongoing
- Software
- Total
- 2
- Card Text
- At the start of your turn, if you have more Software than Hardware in play, draw a card and destroy 2 Software cards.
- Power
- Discard a card. If you do, one other player may draw a card and use a Power.
- Art
- Benchmark looking at the battlefield as if it were a color-coded wireframe
- Flavor Text
- "There! She's open - take the shot before it's too late!" - Benchmark, Freedom Five #772
- Auto-Targeting Protocol
- Keywords
- Ongoing
- Software
- Total
- 2
- Card Text
- At the start of your turn, if you have more Software than Hardware in play, draw a card and destroy 2 Software cards.
- Power
- Benchmark deals up to 5 targets 1 energy damage each.
- Art
- Benchmark facing off against Magman, Re-Volt, and Ray Manta, who all have targeting reticules superimposed over their foreheads
- Flavor Text
- "I've got each and every one of you in my sights. Literally." - Benchmark, The Deadliest Game #12
- Countermeasures
- Keywords
- Ongoing
- Software
- Total
- 2
- Card Text
- Whenever Benchmark would be dealt damage by a non-hero target with 2 or fewer HP, destroy that target instead. At the start of your turn, if you have more Software than Hardware in play, draw a card and destroy 2 Software cards.
- Art
- Benchmark frantically flying away from hostile aircraft, while firing his own missles back at them
- Flavor Text
- "I'm not in charge here or anything, but I'm pretty sure this is a no-fly zone." - Benchmark, RevoCorp Presents #5
- Deployment Actuation
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Reveal cards from the top of your deck until a Hardware card is revealed. Put it into play. Discard the other revealed cards. You may move a Hardware or Software card from your trash to your hand.
- Art
- Benchmark skydiving with a giant rocket pod strapped to the back of his suit
- Flavor Text
- "Falling! Falling! Oh, OK, cool. Everything's good here. Right. Stay on target." - Benchmark, RevoCorp Presents #1
- Flash Installation Drive
- Keywords
- Equipment
- Hardware
- Total
- 1
- Card Text
- At the end of your turn, discard the top card of your deck. Then, you may put a Software card from your trash into play.
- Art
- Benchmark getting fed information from a device, with Revenant reflected in his visor
- Flavor Text
- "Sir, I'm sure this isn't part of the job description. In fact, I checked." - Benchmark, RevoCorp Presents #9
- Fly-By
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Benchmark deals up to 3 targets 2 energy damage each. You may either play a card or return this card to your hand.
- Art
- Benchmark flying up to the air after strafing bad guys on a street
- Flavor Text
- "Look! Up there! Is it Legacy? Or a robot?!" - Innocent Bystander, Freedom Five #760
- "Inferno" Missile Pod
- Keywords
- Equipment
- Hardware
- Total
- 1
- Card Text
- Whenever you discard a card from your hand, you may put it under this card. At the end of your turn, destroy all the cards under this card. Then, Benchmark deals 1 target 1 fire damage X times, where X = the number of cards destroyed.
- Art
- Benchmark firing off a macross missile massacre from his suit
- Flavor Text
- "Comin' atcha! Yeah! Way better than that 'New Standard' crap!" - Benchmark, The Deadliest Game #12
- Intel Analyzer
- Keywords
- Ongoing
- Software
- Total
- 2
- Card Text
- At the start of your turn, if you have more Software than Hardware in play, draw a card and destroy 2 Software cards.
- Power
- Draw 2 cards. Discard 2 cards. You may play a Software card.
- Art
- Benchmark looking alarmed at something he sees in his visor
- Flavor Text
- "You'll find that we are, in fact, able to see it from your point of view." - Revenant, RevoCorp Presents #7
- Intervening Path Calculator
- Keywords
- Ongoing
- Software
- Total
- 2
- Card Text
- Whenever the hero with the lowest HP would be dealt damage, you may redirect that damage to Benchmark. At the start of your turn, if you have more Software than Hardware in play, draw a card and destroy 2 Software cards.
- Art
- Benchmark saluting a suit-less Tyler Vance while shielding him from an energy blast
- Flavor Text
- "Meet the new standard! ...I am so sorry. I'm contractually obligated to say that." - Benchmark, Freedom Five #761
- Legion-Core Processor
- Keywords
- Equipment
- Hardware
- Total
- 1
- Card Text
- At the start of your turn, you may either move one Software card from your trash into your hand, or you may use a Power.
- Art
- A close-up of a fancy microprocessor chip
- Flavor Text
- "It's got dozens of ultra-tiny processors inside every microprocessor! I want twenty of 'em." - Benchmark, RevoCorp Presents #9
- Load On Initialization
- Keywords
- Ongoing
- Software
- Total
- 2
- Card Text
- At the start of your turn, you may either draw a card or play a Software card. Then, if you have more Software than Hardware in play, draw a card and destroy 2 Software cards.
- Art
- Benchmark with an impatient expression staring at his HUD reading "System critically damaged [progress bar] Reinitializing"
- Flavor Text
- "Come on, come on, come on... you're making me look bad in front of all the real heroes!" - Benchmark, Freedom Five #761
- Micro Fabricator
- Keywords
- Equipment
- Hardware
- Total
- 1
- Card Text
- At the end of your turn, you may play a Hardware card or draw a card. Then, you may discard a card.
- Art
- A close-up of a device on the chest of Benchmark's suit
- Flavor Text
- "Fascinating. You have no idea how any of this works, do you? A living puppet!" - Biomancer, Time & Time Again #9
- Multi-Point HUD
- Keywords
- Ongoing
- Software
- Total
- 2
- Card Text
- At the start of your turn, if you have more Software than Hardware in play, draw a card and destroy 2 Software cards.
- Power
- Increase damage dealt by Benchmark this turn by 1.
- Art
- Benchmark looking through his HUD at a targeting reticules centered on Progeny who's holding Tachyon helpless up in the air in a hand made of rock
- Flavor Text
- "Ah, team? Someone? I could really use a hand, here! Preferably not one made of rocks!" - Tachyon, Freedom Five Annual #30
- Onboard Cooling Systems
- Keywords
- Equipment
- Hardware
- Total
- 1
- Card Text
- The first time a Software card enters play each turn, Benchmark deals up to 2 targets 2 cold damage each. You may use an additional Power during your Power phase.
- Art
- Benchmark with cooling hoses on his suit
- Flavor Text
- "Look, man. I'm not saying I'm the only one who can have cold hoses and a metal suit, but come on." - Absolute Zero, Freedom Five #760
- Overhaul Loadout
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Draw up to 3 cards. Move any number of Hardware and Software cards in play to your hand. Play up to X Hardware and/or Software cards, where X = the number of cards you moved to your hand this way.
- Art
- Benchmark with his suit set to be fully armored, a missle gun over one shoulder and a laser drone attached to the other
- Flavor Text
- "I'm not here to do a job. I'm here to do what's right." - Benchmark, Freedom Five Annual #30
- Reinforced Chassis
- Keywords
- Equipment
- Hardware
- Total
- 1
- Card Text
- Reduce damage dealt to Benchmark by 1.
- Art
- Benchmark with a massive heavy-duty bulletproof armor upgrade to his suit
- Flavor Text
- "Remember? I'm the new standard. With or without your contract." - Benchmark, RevoCorp Presents #12
- Secondary Cannon
- Keywords
- Equipment
- Hardware
- Total
- 1
- Card Text
- Whenever Benchmark uses a Power, you may discard a card. If you do, Benchmark deals 1 target 1 projectile damage.
- Art
- Benchmark with a flying gun drone hovering over his shoulder
- Flavor Text
- "Kapow? Blammo? Zap? Bleh, none of those are really working for me." - Benchmark, Mystery Comics #467
- Shunt Energy
- Keywords
- Ongoing
- Software
- Total
- 2
- Card Text
- At the start of your turn, if you have more Software than Hardware in play, draw a card and destroy 2 Software cards.
- Power
- Benchmark deals himself 1 energy damage and deals 1 target 4 melee damage.
- Art
- Benchmark uppercutting one of the Colosseum gladiators, knocking his helmet clean off
- Flavor Text
- "Yeah, sure. Get in close, pal. I don't just shoot lazers!" - Benchmark, The Hero in the Arena #5
- Subcutaneous Cybernetics
- Keywords
- Equipment
- Hardware
- Total
- 1
- Card Text
- The first time Benchmark is dealt damage each turn, you may discard a card. If you do, Benchmark regains 1 HP. At the end of your turn, Benchmark regains 1 HP.
- Art
- Benchmark out of his suit in a tank top staring at circuitry that's embedded into the skin of his arm
- Flavor Text
- "Huh. Well, I'd say I didn't sign up for this, but that's obviously not the case." - Benchmark, RevoCorp Presents #1
- Tactical Communicator
- Keywords
- Ongoing
- Software
- Total
- 2
- Card Text
- At the start of your turn, if you have more Software than Hardware in play, draw a card and destroy 2 Software cards.
- Power
- Select a target. The next damage dealt to that target is irreducible and increased by 2.
- Art
- Benchmark dodging around Dark Mind firing psychic energy blasts at him
- Flavor Text
- "I've certainly gotten her attention! Someone want to take advantage of that? Anyone?" - Benchmark, Scion Strike #3
- Threat Neutralizer
- Keywords
- Ongoing
- Software
- Total
- 2
- Card Text
- At the start of your turn, if you have more Software than Hardware in play, draw a card and destroy 2 Software cards.
- Power
- Destroy an Ongoing card, an Environment card, or a target with 1 HP. Destroy this card.
- Art
- After-images of Glamour as she has her brain short-circuited by a device attached to her forehead
- Flavor Text
- "How do you like that?! No, that was uncalled for. Even after messing with my brain." - Benchmark, The Deadliest Game #12
- Upgraded Memory Unit
- Keywords
- Equipment
- Hardware
- Total
- 1
- Card Text
- Increase HP recovery by Benchmark by 1. At the end of your turn, if you have 5 or fewer cards in hand, draw a card. If you do not draw a card this way, you may play a Software card.
- Art
- Benchmark smiling behind his mask
- Flavor Text
- "I'm sorry, I really don't know-- er, wait, I do know now. Fancy that!" - Benchmark, Freedom Five #761
- Augmented Ally
- Keyword
- Construct
- Total
- 3
- HP
- 4
- Card Text
- Play this card next to a hero character card. At the start of that hero's turn, their player may discard a card. If they do, they may use a Power immediately.
- Art
- PW Haka fighting with a golden copy of himself
- Flavor Text
- "I am used to fighting with you, my friend, but not with me as well!" - Haka, Prime Wardens #30
- Autonomous Blade
- Keyword
- Construct
- Total
- 3
- HP
- 4
- Card Text
- Play this card next to a hero target. The first time that target deals damage each turn, this card deals 1 target 2 energy damage.
- Art
- Captain Cosmic engaged with Infinitor in space with a golden blade attacking Infinitor on its own
- Flavor Text
- "Stand and fight or give up now! You cannot escape justice." - Captain Cosmic, Conflux #2
- Conservation of Energy
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Destroy any number of Construct cards. You may either draw X cards or play X cards, where X = the number of Construct cards destroyed this way plus 1.
- Art
- Captain Cosmic drawing golden energy into himself
- Flavor Text
- "Let's try this again. But, you know, different this time." - Captain Cosmic, Thorathian War One-Shot
- Construct Cataclysm
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Destroy all Construct cards. Captain Cosmic either deals 1 target X irreducible energy damage, or deals up to X targets 3 energy damage each, where X = the number of Construct cards destroyed this way.
- Art
- A massive bus barreling into two foes directed by Captain Cosmic
- Flavor Text
- "Incoming! Er, heads down, team..." - Captain Cosmic, Freedom Five #599
- Cosmic Crest
- Keywords
- Construct
- Limited
- Total
- 2
- Card Text
- Captain Cosmic and all Construct cards are immune to energy damage.
- Power
- Up to 3 Construct cards regain 2 HP each.
- Art
- Captain Cosmic wearing knightly looking golden armor
- Flavor Text
- ""Who put me in charge? No one. But someone must stand for the world." - Captain Cosmic, Conflux #6
- Cosmic Weapon
- Keyword
- Construct
- Total
- 3
- HP
- 4
- Card Text
- Play this card next to a hero character card. That hero gains the following Power: Power:' This hero deals 1 target 3 energy damage.
- Art
- PW Fanatic wielding a golden blade
- Flavor Text
- "This temporary blade will last longer than the foes we face!" - Fanatic, Prime Wardens #41
- Destructive Response
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- The first time a Construct card is destroyed each turn, Captain Cosmic may deal up to 3 targets 1 energy damage each.
- Art
- Captain Cosmic in front of green men as shattered golden pieces of a construct hit them
- Flavor Text
- "Certainly are a lot of you... Well, come and get me." - Captain Cosmic, Freedom Five #472
- Dynamic Syphon
- Keyword
- Construct
- Total
- 3
- HP
- 4
- Card Text
- Play this card next to a hero character card. Whenever this card is dealt damage, that hero may use a Power.
- Art
- PW Argent Adept playing a tune surrounded by golden notes
- Flavor Text
- "A duet? We will play the anthems of the heavens!" - Argent Adept, Prime Wardens #39
- Energy Bracer
- Keyword
- Construct
- Total
- 3
- HP
- 4
- Card Text
- Play this card next to a hero character card. Reduce damage dealt to that hero character card by 1.
- Art
- PW Tempest holding a golden shield
- Flavor Text
- "I will not fight for their homeworld, but I will fight for the good of the galaxy." - Tempest, Thorathian War One-Shot
- Harsh Offense
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Reveal the top 3 cards of your deck. Captain Cosmic deals 1 target X energy damage, where X = the number of Construct cards revealed this way times 2. Discard all cards revealed this way.
- Art
- Captain Cosmic surrounding Galacta with his golden cosmic energy
- Flavor Text
- "You bring the worst out in me. I shall return the favor." - Captain Cosmic, Prime Wardens #21
- Potent Disruption
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Destroy 1 Construct card. Captain Cosmic deals 1 target energy damage equal to the HP of the destroyed Construct card plus 1.
- Art
- Empyreon is being hit by Captain Cosmic with an Energy Bracer construct. It is shattering as it hits Empyreon
- Flavor Text
- "You foolish Earthlings! You will fall before the might of EEYYEAYAEERRGHH!!" - Empyreon, Cosmic Concurrence #15
- Sustained Influence
- Keyword
- Ongoing
- Total
- 3
- Card Text
- Whenever a Construct card is destroyed, you may destroy this card to put that Construct back into play.
- Art
- Radioactivist wrapped in golden chains
- Flavor Text
- "Destroying pure energy is about as difficult as it sounds, actually." - Captain Cosmic, Freedom Five #382
- Unflagging Animation
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- At the end of your turn, Captain Cosmic deals himself 1 irreducible psychic damage. At the start of your turn, you may move 1 Construct card from your trash into play. Then, you may destroy this card.
- Art
- Captain Cosmic has generated constructs of Legacy, Sky-Scraper, Tachyon, Bunker and Expatriette
- Flavor Text
- "My friends? Oh, I suspect they will be here soon enough. These will have to do for now." - Captain Cosmic, Conflux #4
- Vitality Conduit
- Keyword
- Construct
- Total
- 3
- HP
- 4
- Card Text
- Play this card next to a target. After each time this card is dealt damage, that target regains 2 HP.
- Art
- Setback fighting Revenant with a golden chest protector
- Flavor Text
- "You should really make better friends. Friends are the best." - Setback, Justice Comics #437
- Wounding Buffer
- Keyword
- Construct
- Total
- 3
- HP
- 4
- Card Text
- Play this card next to a hero character card. The first time that hero character card is dealt damage by a target each turn, this card deals the source of that damage 2 energy damage.
- Art
- Parse fighting with a foe as golden barbs are coming out
- Flavor Text
- "YOUCH! Glad you got the worse of it, you blue dummy." - Parse, Cosmic Concurrence #14
- Bounty Board
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Move all Bounty cards from your trash into your hand. Chrono-Ranger may deal 1 target 1 projectile damage.
- Art
- Chrono-Ranger looking at a holographic bounty board with various wanted posters on it, one is flashing up collected, his gun is smoking
- Flavor Text
- "That's it. Everything's fine, Con. I'm done here." - The Chrono-Ranger, Draw!
- "By Any Means"
- Keywords
- Ongoing
- Bounty
- Total
- 1
- Card Text
- Play this card next to a non-hero target. Increase damage dealt to that Target by 1. When that target leaves play, destroy this card.
- Art
- A holographic poster with Akash'Bhuta's face on it
- Flavor Text
- "Jim, this one's bigger than anything you've seen before. Make some friends." - Con, Freedom Five Annual #10
- Compounded Bow
- Keyword
- Equipment
- Total
- 1
- Card Text
-
- Power
- Chrono-Ranger deals 1 target 1 projectile damage and 1 damage of a type of your choice.
- Art
- Chrono-Ranger's shirt is shredded, revealing his mechanical arm, transformed into a high tech bow
- Flavor Text
- "I'd waste bullets as soon as waste words." - Chrono-Ranger, Temporal Targets #4
- Danny-Boy
- Keyword
- Equipment
- Total
- 1
- Card Text
-
- Power
- Chrono-Ranger deals up to X targets 2 fire damage each, where X = the number of Bounty cards in play.
- Art
- Chrono-Ranger in a saloon, wielding a crossbow with multiple glowing hot arrows
- Flavor Text
- "You might want to take a step back. Danny can get a bit... rowdy." - Chrono-Ranger, Temporal Targets #3
- "Dead Or Alive"
- Keywords
- Ongoing
- Bounty
- Total
- 1
- Card Text
- Play this card next to a non-hero target. At the start of your turn, Chrono-Ranger regains 1 HP. When that target leaves play, draw 1 card and destroy this card.
- Art
- A holographic poster of Doc Tusser, wearing a traditional cowboy hat
- Flavor Text
- "Got one that's right up your alley. Or shooting range, I suppose." - Con, Draw!
- Displaced Armory
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Search your deck or trash for an Equipment card and put it into play. If you searched your deck, shuffle your deck. Chrono-Ranger may deal 1 target 1 projectile damage.
- Art
- Chrono-Ranger with a portal over his shoulder, transporting Danny-Boy into his hand Gloommweaver looms in the background
- Flavor Text
- "Now you sit tight there a second. I've got just th' thing for you." - Chrono-Ranger, Mystery Comics #293
- Eye on the Prize
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Chrono-Ranger may deal 1 trget 1 projectile damage. You may draw a card. You may play a card.
- Art
- A low shot of a holster and hand (presumably Chrono-Ranger's ready to draw), with Doc Tusser in the background facing, also ready to draw
- Flavor Text
- "You may take this moment to reconsider. I'll give you that much." - Chrono-Ranger, Draw!
- Hunter And Hunted
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Increase damage dealt to and by Chrono-Ranger by the number of Bounty cards in play.
- Power
- Destroy this card.
- Art
- Chrono-Ranger and Plague Rat fighting in the sewers
- Flavor Text
- "Time to put you down, varmint!" - Chrono-Ranger, The Last Hunt #6
- Jim's Hat
- Keyword
- Equipment
- Total
- 1
- Card Text
- You may play an additional card during your play phase. At the start of your turn, you may destroy a Bounty card.
- Art
- A traditional broad-brimmed hat, sitting atop Chrono-Ranger's head
- Flavor Text
- "You don't take a man's gun, and you certainly don't touch his hat." - Chrono-Ranger, Time Cataclysm
- "Just Doin' My Job"
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Each player may discard 1 card. Draw X cards, where X = the number of cards discarded this way. Chrono-Ranger may deal 1 target 1 projectile damage.
- Art
- Chrono-Ranger standing over a crumbling Akash'Bhuta, gun smoking
- Flavor Text
- "He emptied his pistol, tipped his hat, and walked through a portal as it closed." - Tachyon, Freedom Five Annual #10
- "Kill On Sight"
- Keywords
- Ongoing
- Bounty
- Total
- 1
- Card Text
- Play this card next to a non-hero target. When that target leaves play, draw 3 cards and destroy this card.
- Art
- A holographic poster with Ambuscade's masked face on it
- Flavor Text
- "Another hunter, yes, but this one is as much monster as he is man." - Con, Temporal Targets #1
- Neuro-Toxin Dart Thrower
- Keyword
- Equipment
- Total
- 1
- Card Text
-
- Power
- Chrono-Ranger deals 1 target 1 toxic damage. Reduce damage dealt by that target by 1 until the start of your next turn.
- Art
- A pistol sized crossbow glowing with blue energy
- Flavor Text
- "I know it's not a pistol, but it's fancy! And highly effective!" - Con, The Last Hunt #3
- "No Executions"
- Keywords
- Ongoing
- Bounty
- Total
- 1
- Card Text
- Play this card next to a non-character card target. When that target would be destroyed, put it on the bottom of its deck instead. Then destroy this card.
- Art
- A holographic poster showing Citizen Truth
- Flavor Text
- "Feel free to use any methods necessary, but we want this one alive." - Con, Into the Sunset #1
- Ranger's Mark
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Select 1 Bounty card from your trash and put it into play. Chrono-Ranger may deal 1 target 1 projectile damage.
- Art
- Plague Rat in the sewers, a tiny electronic dart in his back
- Flavor Text
- "Now I've got you, you mangy critter..." - Chrono-Ranger, The Last Hunt #2
- Sudden Contract
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Search your deck for a Bounty card and put it into play. Shuffle your deck. Chrono-Ranger may deal 1 target 1 projectile damage.
- Art
- The Illusory Demon menacing Chrono-Ranger, he is steadfastly ignoring it
- Flavor Text
- "Well, this is awful unexpected." - Chrono-Ranger, Nightmare World #4
- Temporal Grenade
- Keyword
- Equipment
- Total
- 2
- Card Text
-
- Power
- Chrono-Ranger deals up to 3 targets 1 energy damage each. You may destroy 1 Ongoing or Environment card. Destroy this card.
- Art
- Ambuscade caught in a glowing explosion, Chrono-Ranger in the background in a "I have just thrown something" position
- Flavor Text
- "Don't interfere with nothin' beyond your scope." - Chrono-Ranger, Temporal Targets #5
- Terrible Tech-Strike
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Chrono-Ranger deals 1 target 2 melee damage. Chrono-Ranger deals 1 target 1 projectile damage.
- Art
- Chrono-Ranger grabbing hold of the face of Doc Tusser with his replacement mechanical arm
- Flavor Text
- "Thunder and mud! Enough is enough!" - Chrono-Ranger, Draw!
- The Masadah
- Keyword
- Equipment
- Total
- 1
- Card Text
-
- Power
- Chrono-Ranger deals 1 target X irreducible energy damage, where X = the number of Bounty cards in play.
- Art
- Chrono-Ranger holding an alien-looking rifle
- Flavor Text
- "As much as I prefer my six-gun this is a fine piece of work." - Chrono-Ranger, Temporal Targets #2
- "The Ultimate Target"
- Keywords
- Ongoing
- Bounty
- Total
- 1
- Card Text
- Play this card next to a non-hero target. Increase damage dealt by Chrono-Ranger to that target by 1. The first time that target deals damage each turn, you may use a Power.
- Art
- A holographic poster with Plague Rat's face on it
- Flavor Text
- "Go make him pay for your arm!" - Con, The Last Hunt #1
- "The Whole Gang"
- Keywords
- Ongoing
- Bounty
- Total
- 1
- Card Text
- Play this card next to a non-hero target. When that target leaves play, you may destroy a target with 4 or fewer HP. Then, destroy this card.
- Art
- A holographic poster with The Crackjaw Crew on it
- Flavor Text
- "You're sending me after a posse, now?" - Chrono-Ranger, The Sentinels #17
- Arsenal Access
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand. Shuffle the rest of the revealed cards into your deck.
- Art
- Expatriette holding a Tactical Shotgun at the back of van with weapons in it
- Flavor Text
- "Hmmm... What to wield, what to wield?" - Expatriette, Terminal Ballistics #8
- Assault Rifle
- Keywords
- Equipment
- Limited
- Gun
- Total
- 3
- Card Text
- Only 1 Ammo card may be in play next to this card at a time.
- Power
- Expatriette deals up to 3 targets 2 projectile damage each.
- Art
- Expatriette with bullets flying from the Assault Rifle as she enters through the doorway
- Flavor Text
- "Aw, you missed me! I won't miss you." - Expatriette, Terminal Ballistics #11
- Flak Jacket
- Keywords
- Equipment
- Limited
- Total
- 3
- Card Text
- If Expatriette would be dealt 3 or more damage from a single source, prevent all of it and destroy this card.
- Art
- Expatriette flying back as she is being shot
- Flavor Text
- "I swear, Boss! We got her this time!" - An Enforcer, Justice Comics #634
- Hairtrigger Reflexes
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Whenever a non-hero target enters play, Expatriette may deal that target 1 projectile damage.
- Art
- Expatriette shooting Blade Battalion members as they coming out
- Flavor Text
- "Get out of there! She can't shoot all of you!" - Blade Battalion Commander, Burying The Blade #2
- Hollow Points
- Keywords
- Equipment
- Ammo
- Total
- 2
- Card Text
- Play this card next to a Gun card. Increase the damage of that card's Power by 2. After that Power is used, destroy this card.
- Art
- Bullets putting holes into Argentium
- Flavor Text
- "Eat lead, metalmouth!" - Expatriette, Double-Tap #2
- Incendiary Rounds
- Keywords
- Equipment
- Ammo
- Total
- 2
- Card Text
- Play this card next to a Gun card. Increase the damage of that card's Power by 1 and change its type to Fire. After that Power is used, destroy this card.
- Art
- Citizen Slash being hit down by a bullet of fire
- Flavor Text
- "I've yet to meet anyone that can outsmart a bullet." - Expatriette, Emigrant's Song #4
- Liquid Nitrogen Rounds
- Keywords
- Equipment
- Ammo
- Total
- 2
- Card Text
- Play this card next to a Gun card. Change that card's damage type to Cold. After that card's Power is used to damage a target, reduce damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
- Art
- Citizen Dawn with her left arm, right shoulder, and left knee covered in ice
- Flavor Text
- "The power of the sun, mother? Let's cool you down." - Expatriette, Emigrant's Song #5
- "Prejudice"
- Keywords
- Equipment
- Gun
- Total
- 1
- Card Text
- Up to 2 Ammo cards may be in play next to this card at a time.
- Power
- Expatriette deals 1 target 2 projectile damage.
- Art
- Closeup of "Prejudice" and the right side of Expatriette's face
- Flavor Text
- "...And one for ruin!" - Expatriette, Double-Tap #1
- "Pride"
- Keywords
- Equipment
- Gun
- Total
- 1
- Card Text
- Up to 2 Ammo cards may be in play next to this card at a time.
- Power
- Expatriette deals 1 target 2 projectile damage. If "Prejudice" is in play, you may use its Power now.
- Art
- Closeup of "Pride" and the right side of Expatriette's face
- Flavor Text
- "One for wrath..." - Expatriette, Double-Tap #1
- Quick Draw
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Search your deck or your trash for either "Pride" or "Prejudice" and put it into play. If you searched your deck, shuffle your deck.
- Art
- Expatriette and Ambuscade holding guns to each other's head
- Flavor Text
- "If you can't go from unarmed to pulling the trigger in under two seconds, you're too slow for this business." - Expatriette, Double-Tap #2
- Reload
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Take an Ammo card from your trash and put it into play or into your hand.
- Art
- Expatriette emptying a clip in her gun and preparing to load another one that's in her right hand
- Flavor Text
- "No, I'm not out of my mind. Just out of bullets!" - Expatriette, Terminal Ballistics #3
- RPG Launcher
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 targets 2 fire damage each.
- Art
- Expatriette riding the Pterodactyl Thief and shooting her RPG launcher at the Enraged T-Rex
- Flavor Text
- "Hah! And you thought you were hunting me!" - Expatriette, Emigrant's Song #3
- Shock Rounds
- Keywords
- Equipment
- Ammo
- Total
- 2
- Card Text
- Play this card next to a Gun card. After that card's Power is used to damage a target, Expatriette deals each non-hero target 1 lightning damage. After that Power is used, destroy this card.
- Art
- Setback and Reverant being hit from the Shock Rounds
- Flavor Text
- "How do you like me now, Twitchy?" - Expatriette, Terminal Ballistics #4
- Speed Loading
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- At the start of your turn, you may take 1 Ammo card from your trash and put it on the top of your deck. At the start of your turn, you may play 1 Ammo card.
- Art
- Expatriette sliding into a room on her knees after having ejected ammo clips and about to reload clips from the air
- Flavor Text
- "The peace within a warrior's mind can make time stand still." - Mr. Fixer, Rook City Renegades #2
- Submachine Gun
- Keywords
- Equipment
- Limited
- Gun
- Total
- 3
- Card Text
- Only 1 Ammo card may be in play next to this card at a time.
- Power
- Expatriette deals each non-hero target 1 projectile damage.
- Art
- Expatriette unloading with her Submachine Gun
- Flavor Text
- "Fastest way to eat up all those extra bullets!" - Expatriette, Freedom Five Annual #10
- Tactical Shotgun
- Keywords
- Equipment
- Limited
- Gun
- Total
- 3
- Card Text
- Only 1 Ammo card may be in play next to this card at a time.
- Power
- Expatriette deals 1 target 4 projectile damage.
- Art
- Expatriette behind a wall ready to assault the man in the next room with her Tactical Shotgun
- Flavor Text
- "Ready for some real power?" - Expatriette, Terminal Ballistics #14
- Unload
- Keyword
- One-Shot
- Total
- 2
- Card Text
- This turn, you may use as many Powers as you have Guns in play.
- Art
- Expatriette unloading her weaponry on Grand Warlord Voss's minions
- Flavor Text
- "Grand Warlord? We have lost contact with the advance troops." - Vyktor, Freedom Five #536
- Best Card Ever!
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Draw 2 cards! Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
- Art
- Guise wearing a crown sitting in a Throne surrounded by riches and with a butler
- Flavor Text
- "It's amazing what you can get away with if you know the right people." - Guise, The Best Book! #1
- Blatant Reference
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
- Art
- Guise dressed as Jules Winnfield from Pulp Fiction
- Flavor Text
- "Say What again'"`UNIQ--nowiki-000013BB-QINU`"', again!" - Guise, Rook City Renegades #20
- Gimmicky Character
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
- Art
- Guise jumping the shark
- Flavor Text
- "It doesn't count if it's a real shark, right?" - Guise, Mystery Comics #292
- Gritty Reboot
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- I'm hard-boiled, but not like an egg. Like a detective. Whenever Guise is dealt damage, you may draw a card. At the start of your turn, destroy this card.
- Art
- Guise in a trench coat standing in front of a gravestone for Mrs. Guise
- Flavor Text
- "You don't get it pal. Bad things have happened to me. It's not just lazy writing." - Guise, Rook City Renegades #19
- Guise the Barbarian
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
- Art
- Guise dressed as Conan the Barbarian holding a large axe
- Flavor Text
- "Crush your enemies, drive them before you, and laminate their women!" - Guise, Prime Wardens #31
- I Can Do That, Too!
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Guise uses a Power printed on an active hero character card in play. If that Power has the name of a hero in it, treat that name as if it were Guise instead, and "You" on that card means Guise's player.
- Art
- Guise imitating Mr. Fixer
- Flavor Text
- "No, you're not 'getting the hang of it'. And stop asking about wax." - Mr. Fixer, Rook City Renegades #19
- Lemme See That...
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Play this card by an Equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
- Art
- Guise playing Guitar using Telamon's Lyra with a Argent Adept looking displeased
- Flavor Text
- "That is a priceless artifact of great power. It's not for playing 'Freebird'." - The Argent Adept, Prime Wardens #31
- Look What I Found!
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Guise deals 1 target 3 melee damage. Is that target still around? I should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
- Art
- Guise taking One-Shot and hitting Wager Master
- Flavor Text
- "Amazing what you'll find just lying around! Laying around? Does anyone proofread these?" - Guise, The Best Book #5
- Retcon
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Destroy 1 Ongoing or Environment card. Awesome! I'm a great hero. You may draw a card or play a card.
- Art
- Guise inserted into artwork of Grappling Hook behind Wraith
- Flavor Text
- "Good point, my friend and fellow hero The Wraith! We are a good team!" - Guise, The Best Book! #1
- Say Cheese!
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
- Art
- Guise taking a selfie with Argentium
- Flavor Text
- "Who doesn't like a good selfie?! Come on, man! Strike a pose!" - Guise, Vengeance #4
- Selling Out
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Gotta have all the best swag. At the end of the Environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
- Art
- Guise in outer space wearing a pirate hat, a play, power, draw t-shirt, and showing a zombified arm
- Flavor Text
- "Heck, yeah! Zombie pirate ninja fanboy in space!" - Guise, The Best Book #6
- Super Ultra Kawaii!!
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- I'm not just a hero, I'm a magical love prince! At the end of each Hero turn, if you have more than
cards in your hand, you may play a card. At the start of your turn, destroy this card.
- Art
- A chibi version of Guise jumping at a manga art style Baron Blade
- Flavor Text
- "Oh that Guise! He is so amaz-- wait, what? What is going on here?!" - Baron Blade, Freedom Five Annual #24
- Total Beefcake
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
- Art
- Guise in a chain mail bikini
- Flavor Text
- "Oh, hi. I didn't see you there. Could you get my back for me?" - Guise, Prime Wardens #31
- Uh, Yeah, I'm That Guy!
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every Ongoing card in that player's play area, replacing their hero's name with Guise, and "You" on that card means Guise's player. At the start of your turn, destroy this card.
- Art
- Guise looking like America's Finest Legacy handing an autograph to a child which is signed with Guise crossed out and Legacy replacing it
- Flavor Text
- "Why yes, citizen! You've just been saved by America's Finest Legacy!" - Guise Freedom Five Annual #24
- Where did I Leave That...
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
- Art
- Guise searching his bag for an item talking to Cueball
- Flavor Text
- "Hold on, hold on! Seriously! I swear I had a pool cue in here!" - Guise, The Best Book! #3
- X-treeeeeeeeme!!!
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- It's hard to tell if I'm the most awesome, or the most extreme. Probably both. Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
- Art
- Guise buffed out wielding massive guns
- Flavor Text
- "I'm a soldier. I've been trained for everything. Mostly pouch-related things." - Guise, Rook City Renegades #20
- Ancient Tome
- Keyword
- Equipment
- Total
- 3
- Card Text
- Art
- A purple book with an arcane logo on it sitting on a tabletop
- Flavor Text
- "Someday, you should pass this collection on to a pupil of your own, Ms. Diamond." - The Master, Nightmist #73
- Applied Numerology
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- The first time each hero target would be dealt damage by a hero target each turn, you may reduce that damage by 1. Whenever you use a Power in the Harpy's play area, you may increase by 1 or reduce by 1 one of the numerals in the text of that Power.
- Art
- Harpy standing in a concentrating pose inside a circle of arcane symbols
- Flavor Text
- "The count of reality is entirely subject to observation. Which can be twisted." - The Harpy, Freedom Five #759
- Arcane Explosion
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Flip a
Control token. The Harpy deals each non-hero target infernal damage equal to the number of
Control tokens. The Harpy deals each target infernal damage equal to the number of
Control tokens.
- Art
- Harpy flinging magic energy at the Chairman
- Flavor Text
- "Everything the magic can touch, it can burn. And magic touches everything." - The Harpy, Dark Watch #8
- Calling The Flock
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Search your deck or trash for the card Huginn & Muninn. Put it into play. Shuffle your trash into your deck. The card Huginn & Muninn regains 5 HP. The Harpy deals each non-hero target 1 projectile damage.
- Art
- Harpy summoning Huginn & Muninn to her with magic tendrils
- Flavor Text
- "Come to me, my feathered friends. Today is a good day to be a hero." - The Harpy, Dark Watch #11
- Conjured Aura
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- At the start of your turn, the Harpy deals up to 3 targets 1 infernal damage each. Then, if there are 3 or more
Control tokens, destroy this card. The first time the Harpy is dealt damage each turn, you may flip one Control token.
- Art
- Harpy standing in the middle of a purple magic energy whirlwind she's controlling
- Flavor Text
- "You must learn to control your power, Lillian. Or else it will control you." - Nightmist, Dark Watch #7
- Directed Strike
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Flip two
Control tokens. Draw 2 cards. Discard up to as many cards as there are
Control tokens. Whenever you discard a card this way, the Harpy deals 1 target 1 projectile damage.
- Art
- One of Harpy's birds attacking an Omnitron drone
- Flavor Text
- "Form under construction damaged by bird strike. Illogical. Error. Error." - Omnitron IV, Freedom Five #786
- Eldritch Training
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Flip a
Control token. You may destroy one of your cards. If you do, flip a Control token. Draw a card. You may use a Power.
- Art
- Harpy maskless and in exercise clothing casting her magic on her own, while Dark Watch Nightmist stands nearby holding the mask away from her
- Flavor Text
- "No, you can't use the mask. You don't need it. But it needs you. Who is in charge here?" - Nightmist, Dark Watch #7
- Harpy Hex
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- When this card enters play, the Harpy deals 1 target 1 infernal damage. Whenever you flip a Control token, the Harpy deals 1 target 1 infernal damage.
- Art
- Harpy casting a purple hex on a dark creature
- Flavor Text
- "Silence your anguish, creature. Your existence is a lie of creation!" - The Harpy, Tome of the Bizarre #76
- Huginn & Muninn
- Keyword
- Avian Companions
- Total
- 1
- HP
- 9
- Card Text
- If there are 3 or more
Control tokens, increase projectile damage dealt by the Harpy by 1. At the end of your turn, either flip a Control token or this card deals 1 target 1 projectile damage.
- Art
- Huginn & Muninn sitting on a rock.
- Flavor Text
- "They have been with you all along - dual aspects of your personality and your power." - The Scholar, Tome of the Bizarre #74
- Lash of the Elements
- Keyword
- One-Shot
- Total
- 3
- Card Text
- The Harpy deals up to X targets 1 lightning, 1 fire, and 1 cold damage each, where X = the number of
Control tokens. Then, the Harpy deals herself 1 infernal damage for each
Control token.
- Art
- Harpy hitting Progeny in the back with a lash made of elemental energy
- Flavor Text
- "Take that, you fiend! Oh! I did not expect to get your attention so easily." - The Harpy, Freedom Five Annual #29
- Magical Bequest
- Keyword
- Ongoing
- Total
- 2
- Card Text
- When this card enters play, you may discard a card. If you do, you may draw a card.
- Art
- Harpy standing near a white magical whirl she's holding Nightmist's Amulet into
- Flavor Text
- "Thank you, my friend and mentor. I only wish I could have done more to aid you." - The Harpy, Dark Watch #24
- Mystical Outburst
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Flip all
Control tokens except one. The Harpy deals 1 target X infernal damage, where X = the number of Control tokens flipped this way plus 1.
- Art
- Harpy screaming angrily while magic energy whirls around her
- Flavor Text
- "This world is not your plaything! Reality shall survive, but you won't be around to see it!" - The Harpy, Freedom Five #799
- Swift Summoning
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Art
- Harpy smiling happily and summoning her birds from magical portals
- Flavor Text
- "Yes, but you do not have to fight alone now. Remember your allies. You are part of a team." - Nightmist, Dark Watch #7
- Tenuous Focus
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Flip a
Control token. Draw 2 cards. Reveal the top card of your deck. Either play it or discard it. If you discard it, flip a
Control token.
- Art
- Harpy approaching the Orb of Delirium in the Realm of Discord while looking bedraggled and with a nosebleed
- Flavor Text
- "I must persevere. They're depending on me to finish this no matter the cost." - The Harpy, Tome of the Bizarre #77
- The Flock's Care
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- When there are 3 or more
Control tokens, reduce damage dealt to the Harpy by non-hero targets by 1. After the Harpy is dealt damage by a non-hero target, if there are 3 or more
Control tokens, she deals that target 1 projectile damage.
- Art
- Harpy walking confidently with her flock of birds through a wind whirl
- Flavor Text
- "She now walks with a confidence born of experience and uprightness." - Mr. Fixer, Dark Watch #23
- Uncontrollable Flock
- Keyword
- Ongoing
- Total
- 2
- Card Text
- At the start of your turn, flip one
Control token. If you cannot, destroy this card. Then, if all Control tokens are
, destroy an Ongoing or Environment card. At the end of your turn, the Harpy deals X targets 1 projectile damage each, where X = the number of
Control tokens.
- Art
- Harpy confronting Gloomweaver with a massive flock of birds
- Flavor Text
- "This portal is not for you. You may be right about the chaos inside me, but it is my chaos." - The Harpy, Tome of the Bizarre #81
- Amplified Combatant
- Keyword
- One-Shot
- Total
- 3
- Card Text
- K.N.Y.F.E. deals up to 3 targets 1 melee damage and 1 energy damage each.
- Art
- K.N.Y.F.E. attacking two Proletriat clones
- Flavor Text
- "Ach, yer awful. At least failin' means yer playin'!" - K.N.Y.F.E.., Vengeance #4
- Battlefield Experience
- Keyword
- Ongoing
- Total
- 4
- Card Text
- When this card is destroyed, you may draw 1 card and play 1 card.
- Power
- K.N.Y.F.E. deals 1 target 2 melee damage and 2 energy damage, then destroy this card.
- Art
- K.N.Y.F.E. in camo geat with two others getting ready to attack a camp
- Flavor Text
- "Keep formation. No firearms. By the book. Let's go." - K.N.Y.F.E., Out of Time #1
- Energy Burn
- Keyword
- One-Shot
- Total
- 3
- Card Text
- K.N.Y.F.E. deals 1 target 3 energy damage. Then, if that target has 10 or more HP, K.N.Y.F.E. deals it 2 energy damage.
- Art
- K.N.Y.F.E. impaling a green man
- Flavor Text
- "Too close, ye dighted clanker!" - K.N.Y.F.E., Freedom Five #471
- Flawless Execution
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Whenever damage dealt by K.N.Y.F.E. reduces a target to 1 HP, destroy that target.
- Art
- A silhouette of K.N.Y.F.E. in front of a room with three ninjas incapacitated
- Flavor Text
- "Huntly to HQ. Situation: Handled. Get me outta here." - K.N.Y.F.E., Out of Time #5
- Focusing Conduit-Blade
- Keywords
- Equipment
- Limited
- Total
- 4
- Card Text
- Increase energy damage dealt by K.N.Y.F.E. by 1. After this card is destroyed, you may play an Equipment card.
- Power
- K.N.Y.F.E. deals 1 target 3 energy damage. Destroy this card.
- Art
- K.N.Y.F.E. holding an energy blade in her left hand
- Flavor Text
- "Sometimes, it's nae correct to cross swords. Most times, it is." - K.N.Y.F.E., Out of Time #6
- For the Greater Good
- Keyword
- One-Shot
- Total
- 3
- Card Text
- K.N.Y.F.E. deals herself 3 psychic damage. If she takes damage this way, you may draw 1 card, play 1 card, and use 1 Power now.
- Art
- K.N.Y.F.E. impaling Choke
- Flavor Text
- "Ye seem like a nice lass. Next time, make good choices." - K.N.Y.F.E., Vengeance #6
- Incidental Contact
- Keyword
- One-Shot
- Total
- 3
- Card Text
- K.N.Y.F.E. deals each target 1 energy damage. K.N.Y.F.E. may deal any target dealt damage this way an additional 1 energy damage.
- Art
- K.N.Y.F.E. putting her left hand on the ground causing multiple energy blades to come up out of the ground
- Flavor Text
- "Bunchin' up for me? This might hurt a wee bit, team." - K.N.Y.F.E., Freedom Five Annual #30
- Inflitrate and Obfuscate
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- The first time K.N.Y.F.E. would be dealt damage by an Environment target each turn, you may redirect that damage to the Villain target with the second highest HP.
- Art
- K.N.Y.F.E. staring down two men in a F.I.L.T.E.R. building
- Flavor Text
- "Ah'm back! Didja miss me?" - K.N.Y.F.E., Out of Time #6
- Kinetic Neutralizer
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Increase damage dealt by K.N.Y.F.E. to the Villain target with the highest HP by 1.
- Art
- K.N.Y.F.E. engaged in a fight with Major Flay
- Flavor Text
- "Ye wanna dance? Pure dead brilliant." - K.N.Y.F.E., Vengeance #2
- Overcharged Null-Shield
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
- Reduce damage dealt to K.N.Y.F.E. by the Villain target with the highest HP by 1.
- Power
- Draw 2 cards. Destroy this card.
- Art
- K.N.Y.F.E. holding up an energy shield against a giant fist coming down on it
- Flavor Text
- "Oof, yer a big one! I'll thank ye to back off!" - K.N.Y.F.E., Freedom Five #511
- Overdo It
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- At the start of your turn, you may play a card. At the end of your turn, K.N.Y.F.E. may deal herself 2 psychic damage. If she does not take damage this way, destroy this card.
- Art
- K.N.Y.F.E. ready to punch the metallic figure she is on top of
- Flavor Text
- "And that!" ⚞huff⚟ "iIs the last!" ⚞huff⚟ "We'll see o' ye!" - K.N.Y.F.E., Freedom Five Annual #29
- Primed Punch
- Keyword
- Ongoing
- Total
- 3
- Card Text
- At the start of your turn, K.N.Y.F.E. may deal 1 target 4 melee damage. If she deals damage this way, destroy this card.
- Power
- K.N.Y.F.E. deals 1 target 1 melee damage and 1 energy damage.
- Art
- K.N.Y.F.E. with a charged fist about to bust into what appears to be a spaceship
- Flavor Text
- "We'll be finishing this, one way or another. I prefer my way!" - K.N.Y.F.E., Freedom Five #671
- Prototype Servo-Gauntlet
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
- Increase melee damage dealt by K.N.Y.F.E. by 1.
- Power
- K.N.Y.F.E. deals 1 target 2 melee damage. If that target is destroyed, you may destroy an Ongoing card.
- Art
- K.N.Y.F.E. examining the Prototype Servo-Gauntlet on her right arm
- Flavor Text
- "First thing she did with it was arm-wrestle Bunker! In the suit!" - Tachyon, Freedom Five #670
- Wrecking Uppercut
- Keyword
- One-Shot
- Total
- 4
- Card Text
- K.N.Y.F.E. deals 1 target 3 melee damage. Discard the top card of the Villain deck.
- Art
- K.N.Y.F.E. uppercutting Fright Train knocking off the Pilot on his face
- Flavor Text
- "Enough with the train haverin', a'right?" - K.N.Y.F.E., Vengeance #6
- Brig Teleporter
- Keyword
- Equipment
- Total
- 2
- Card Text
- At the start of your turn, either discard a card or destroy this card. At the end of your turn, La Comodora may deal 1 target 1 irreducible energy damage. Then, if that target has 5 or fewer HP, it cannot deal damage until the start of your turn.
- Art
- Greazer trapped in a pink energy cage
- Flavor Text
- "Serves him right. He called me a miarlken basaboon! Not even sure what that means." - Mainstay, Void Guard #8
- Cannon Portal
- Keyword
- Equipment
- Total
- 2
- Card Text
- At the start of your turn, either discard a card or destroy this card. At the end of your turn, La Comodora deals 1 target 3 projectile damage.
- Art
- La Comodora directing a giant energy cannon sticking out of a pink time portal
- Flavor Text
- "Broadsides, phase in! It's time to show them what we're made of!" - La Comodora, Scion Strike #6
- Chronological Sweetspot
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- At the start of your turn, destroy one of your Ongoing or Equipment cards. At the end of your turn, reveal the top card of each hero deck. If the revealed card is a One-Shot, play it. If not, discard it.
- Art
- A helmeted La Comodora standing alongside the Void Guard
- Flavor Text
- "Thank you all for joining me, amigos. We will strive to make a difference where and when it counts." - La Comodora, Freedom Five Annual #30
- Combat Timing
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- If La Comodora would be dealt 3 or more damage, prevent that damage and La Comodora deals 1 target 2 projectile damage. Then, destroy this card.
- Art
- La Comodora timeportalling away from a hit by Voidsoul, to fire an energy pistol at him from behind
- Flavor Text
- "Haha! I am not there! I was there, but that was so long ago. Who can know anymore? - La Comodora, Scion Strike #5
- Concordant Helm
- Keywords
- Equipment
- Limited
- Total
- 3
- Card Text
- You may take your play, power, and draw phases in any order. At the end of your turn, you may either move an Equipment card from your trash to your hand or put the bottom card of your deck in your hand.
- Art
- Concordia, a ship's wheel shaped robot, floating in the air
- Flavor Text
- "¡Si, si! It is time to go. Or perhaps it is not time... Oh, right, it is always time!" - Concordia, Time Trust
- Flintlock And Cutlass
- Keyword
- One-Shot
- Total
- 4
- Card Text
- La Comodora deals 1 target 2 projectile damage. La Comodora deals 1 target 2 melee damage.
- Art
- A helmeted La Comodora brandishing her sword and gun while standing inside Omnitron-IV
- Flavor Text
- "Can a robot have honor? Come forward and show yourself to be worthy of combat!" - La Comodora, Freedom Five #785
- Future-Tech Deck Gun
- Keyword
- Equipment
- Total
- 2
- Card Text
- At the start of your turn, either discard a card or destroy this card.
- Power
- La Comodora deals up to 5 targets 1 irreducible energy damage each.
- Art
- A giant energy gun turret sticking out of a time portal in space
- Flavor Text
- "All these things to shoot in space! Whatever shall I do?" - La Comodora, Void Guard #7
- Harnessed Anomaly
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Shuffle one card from a trash into its deck. Put the top card of that deck into play. You may draw a card or play a card.
- Art
- La Comodora demonstrating to Chrono-Ranger as she erases a reality showing Iron Legacy and his universe's Wraith confronting each other
- Flavor Text
- "I erase this time so that others might continue to exist. This is not done lightly." - La Comodora, Time Trust
- Maria Helena's Plot
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Whenever one of your Equipment cards is destroyed, either draw a card or La Comodora deals each Villain target 1 fire damage. You may look at the bottom card of your deck at any time.
- Art
- La Comodora staring at a screen of time destinations with "December 17th, 1923" clearly marked as her focus of interest
- Flavor Text
- "Here is where it begins. How could the corruption spread so far and so long?" - La Comodora, Mystery Comics #519
- Paradoja Figurehead
- Keyword
- Equipment
- Total
- 2
- Card Text
- At the start of your turn, either discard a card or destroy this card. Increase damage dealt by hero targets in this play area by 1. At the end of your turn, you may move this card to a play area that doesn't contain a Paradoja Figurehead.
- Art
- A ship's figurehead that depicts a skeleton holding a glowing glass sphere with an hourglass inside it
- Flavor Text
- "Majestic and inspiring! Do you feel the thrill when the figurehead comes into view?" - La Comodora, Freedom Five #799
- Rudder in the Timestream
- Keyword
- Equipment
- Total
- 2
- Card Text
- At the start of your turn, either discard a card or destroy this card.
- Power
- Move 1 card from a trash to the bottom of that card's deck. Then, move 1 card from a different trash to the bottom of that card's deck. Draw 1 card.
- Art
- La Comodora on her ship connecting Haka and Arataki together in the timestream
- Flavor Text
- "I tie their essence together, disconnecting them from time. Now, they are sustained by each other." - La Comodora, Time Trust
- Run Aground
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Shuffle any number of Equipment cards from your trash into your deck. La Comodora deals 1 target X irreducible energy damage, where X = the number of cards shuffled into your deck this way plus 1.
- Art
- The La Paradoja Magnifica ramming one of OblivAeon's forms
- Flavor Text
- "Buen viaje, OblivAeon. You and I will be gone from this time." - La Comodora, Freedom Five #800
- Shipshape
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- The first time you discard a card each turn, you may draw a card. At the start of your turn, you may discard a card. If you do, put one of your Equipment or Ongoing cards in play on top of your deck and then play the top card of your deck.
- Art
- La Comodora in civvies in an old-fashioned ship's office and holding a bottle of liquor while staring at a holographic schematic
- Flavor Text
- "I need more power. I must harness time itself and bend it to my will as a weapon." - La Comodora, Prime Wardens #52
- Take Time
- Keyword
- One-Shot
- Total
- 3
- Card Text
- You may destroy an Ongoing card, an Environment card, or a target with 1 HP. If a card is destroyed this way, draw cards until you have 5 cards in hand.
- Art
- La Comodora rewinding a Plague-Rat infected Tachyon back in time with a time device
- Flavor Text
- "Calmate, niña. You can still be useful. Just give up all that negative energy." - La Comodora, Tome of the Bizarre #80
- Temporal Rigging
- Keyword
- Equipment
- Total
- 2
- Card Text
- At the start of your turn, either discard a card or destroy this card. At the end of your turn, a hero may use a Power. If none do, you may draw a card.
- Art
- Greatest Legacy rappelling out of a time portal on a line of energy to confront OblivAeon
- Flavor Text
- "Stand down, villain! I've not seen the likes of you before, but I know evil when I see it!" - Legacy, Freedom Five #800
- Timeless Treasure
- Keyword
- Equipment
- Total
- 2
- Card Text
- At the start of your turn, either discard a card or destroy this card. At the end of your turn, up to three players may each draw a card.
- Art
- La Comodora handing a casually-clothed Fanatic a black-bladed sword from another reality
- Flavor Text
- "It is yours. It always has been. Just not a you that would seem familiar to this you." - La Comodora, Tome of the Bizarre #80
- Weigh Anchor
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Reveal the bottom card of your deck. If it has the same name as a Limited card currently in play, discard it. Otherwise, put it into play. If an Equipment card enters play this way, repeat the text of this card.
- Art
- La Comodora riding a giant anchor down from her ship in the sky while cannons fire energy lasers
- Flavor Text
- "I would say they'll never know what hit them, but they'll actually have a pretty good idea." - La Comodora, Scion Strike #6
- Alien Arcana
- Keyword
- Ongoing
- Total
- 2
- Card Text
- The first time an Ongoing card other than this one enters Lifeline's play area each turn, draw a card. At the end of your turn, Lifeline deals 1 target 1 infernal damage.
- Art
- Lifeline drawing the life energy out of one of the Aeon Men he's holding up in the air
- Flavor Text
- "Sing to me of your essense, false being. My power can read the truth." - Lifeline, Scion Strike #1
- Calculated Action
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Lifeline deals himself 1 infernal damage. Either play 2 cards or draw 3 cards.
- Art
- Lifeline contemplating an arcane symbol glowing on his fist
- Flavor Text
- "I take no action lightly. All has a cost, and I am glad to pay the price myself." - Lifeline, Tome of the Bizarre #81
- Cosmic Immolation
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Increase damage dealt by Lifeline by 2. Increase damage dealt to Lifeline by non-hero targets by 2. At the start of your turn, you may destroy this card. If you do not, you may draw a card.
- Art
- Lifeline charging around in the Bloodsworn Colosseum while flaring with energy
- Flavor Text
- "Be careful not to do yourself in, oh hasty combatant. The hottest fires burn out the quickest." - Kaargra Warfang, Deepest Space #3
- Cryptic Alignment
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Discard a card. If you do, Lifeline deals 1 target X energy damage, where X = the number of Ongoing cards in Lifeline's play area.
- Art
- Lifeline casting a beam of energy encircled with arcane runes
- Flavor Text
- "Your magic... it is delicious! You could grow with our gifts." - Blood Countess Bathory, Tome of the Bizarre #71
- Discharge Lifeforce
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Destroy 1 Environment card. If that card was a target, Lifeline deals up to 3 targets 1 infernal damage each.
- Art
- A Magmarian exploding while Ambuscade and an alarmed Equity look on
- Flavor Text
- "Wrong Magman! Though, I will say, that was still spectacular. And painful." - Ambuscade, Mystery Comics #392
- Enclave's Tech
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Reveal cards from the top of your deck until an Equipment card is revealed. Put it into play. Discard the other revealed cards. Shuffle your trash into your deck.
- Art
- Urdid handing Lifeline an Axe
- Flavor Text
- "Not care what you did. Care what you will do. Who you will be." - Urdid, Cosmic Redemption
- Harrow
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Lifeline deals himself and up to 3 other targets 3 infernal damage each.
- Art
- Lifeline standing on an asteroid out in space, glowing with energy
- Flavor Text
- "This pain you feel? It is the truth of existence. Entropy at an accelerated rate." - Lifeline, Freedom Five Annual #30
- Haunting Memories
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Lifeline deals himself 2 psychic damage. Move up to 3 cards from your trash to your hand.
- Art
- Lifeline kneeling in anguish in a grey landscape memory of a place he's destroyed
- Flavor Text
- "This goes beyond the natural order. You could be forgiven, but never forgotten." - The Naturalist, Cosmic Redemption
- Infernal Detonator
- Keyword
- Equipment
- Total
- 1
- Card Text
- At the end of your turn, put up to 5 cards from your hand under this card. When this card is destroyed, destroy all cards under this card. Lifeline deals 1 target X irreducible infernal damage, where X = the number of cards destroyed this way plus 1.
- Power
- Destroy this card.
- Art
- Lifeline holding a strange sphere with an arc of energy made of arcane runes snaking from his eye to the artifact
- Flavor Text
- "I am holding an artifact of ultimate destruction. Are you listening now, Warfang? - Lifeline, Deepest Space #4
- Ley-Line Shift
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Lifeline deals himself 1 infernal damage. Discard the top card of each deck. Put the top card of one trash into play.
- Art
- Lifeline restoring the cracked Xu's Bell
- Flavor Text
- "I can restore this, yes. But its spirit has been lost to the Void." - Lifeline, Virtuoso of the Void #68
- Matter Manipulator
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- The first time you would draw a card each turn, you may use a Power instead.
- Art
- Lifeline using Urdid's axe to imbue fire energy into the ground
- Flavor Text
- "All forms of fuel can burn, and my power is making the most of any fire." - Lifeline, Freedom Five #799
- Nordidian Sulph-Axe
- Keywords
- Equipment
- Relic
- Total
- 1
- Card Text
-
- Power
- Lifeline deals 1 target 2 melee damage and 1 fire damage. If that damage destroys a target, Lifeline deals each Villain target 1 infernal damage.
- Art
- Lifeline holding Urdid's glowing energy axe
- Flavor Text
- "It is not mine, but I wield it for its owner. In their name, I act this day." - Lifeline, Freedom Five Annual #30
- Orphic Repository
- Keyword
- Equipment
- Total
- 1
- Card Text
- At the end of your turn, either put the top card of your trash under this card or move all cards under this card to your hand.
- Power
- Destroy all cards under this card. Lifeline deals X targets 2 infernal damage each, where X = the number of cards destroyed this way plus 1.
- Art
- A strange alien box-like device sitting on a table
- Flavor Text
- "I was unable to save their people. But I have this, and they would want you to have it." - Jansa di Vero, Deepest Space #2
- Repair Ley-Line
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Each hero target regains 1 HP. Each player may draw a card. Play the top card of the Environment deck. One Hero other than Lifeline may use a Power.
- Art
- Naturalist and Lifeline working together to restore a leyline
- Flavor Text
- "For the many horrors I brought upon this world, upon reality - I must make reparations." - Lifeline, Cosmic Redemption
- Terminarch's Casing
- Keyword
- Equipment
- Total
- 1
- Card Text
- Reduce damage dealt to Lifeline by 1. At the end of your turn, Lifeline either regains 1 HP or deals 1 target 1 lightning damage.
- Art
- Lifeline wearing some sort of strange power suit glowing with energy
- Flavor Text
- "The Enclave's engineers have crafted this for you. Wear it as a reminder." - Jansa vi Dero, Deepest Space #2
- Unleash Energy
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Lifeline deals himself and each non-hero target 2 energy damage. You may either draw a card or play a card.
- Art
- Deadline unleashing blood magic energy at a bunch of ninjas
- Flavor Text
- "My weapon is my vitality. Your strikes would fall well after you do." - Lifeline, Tome of the Bizarre #79
- Unnatural Upheaval
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Destroy up to 3 Ongoing cards. Lifeline deals 1 target X infernal damage, where X = the number of cards destroyed this turn plus 1.
- Art
- Lifeline tearing apart Skinwalker Gloomweaver
- Flavor Text
- "You are created of blood magic. But blood magic is not for creating. It is for destroying." - Lifeline, Dark Watch #18
- Vitality Battery
- Keyword
- Equipment
- Total
- 1
- Card Text
- Whenever a non-hero target is destroyed during your turn, either draw a card or Lifeline regains 2 HP.
- Power
- Lifeline deals 1 target 3 fire damage and 3 energy damage. Destroy this card.
- Art
- Lifeline readying to deal with Borr the Unstable
- Flavor Text
- "I will breathe in your essence, and it will fuel the downfall of your allies." - Lifeline, Scion Strike #4
- All According to Plan
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Increase damage dealt by Devices by 1. Whenever a Device is destroyed, either discard the top card of your deck or Luminary deals 1 target 1 toxic damage.
- Art
- Kaargra angrily ripping apart one of Luminary's devices only to get hit by toxic gases contained within
- Flavor Text
- "Enough of your foolish toys-- aargh!" - Kaargra Warfang, Freedom Five #713
- Backlash Generator
- Keyword
- Device
- Total
- 3
- HP
- 5
- Card Text
- The first time any Device is dealt damage by a non-hero target each turn, this card deals the source of that damage 1 lightning damage.
- Art
- A spherical device crackling with energy
- Flavor Text
- "I learned a valuable lesson from you. There will always be someone to punch my inventions." - Luminary, Burying The Blade #7
- Bared Blade
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Luminary deals 1 target 2 melee damage. You may draw a card. You may use a Power.
- Art
- Luminary giving Nixious a "come at me" gesture while charging up his arm blade
- Flavor Text
- "I am certain that you are the best and the worst of wherever you are from. Come. Learn what this world has to offer." - Luminary, Scion Strike #4
- Brilliant Inventor
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Reveal the top 4 cards of your deck. Put any Devices revealed this way into play. Discard the other revealed cards.
- Art
- Luminary feverishly drawing and explaining equations on a whiteboard while an annoyed casually-clothed Tachyon and bored pajama-clad Unity look on
- Flavor Text
- "I still do not see why we are not pulling the moon into it! It would have worked!" - Luminary, Burying The Blade #9
- "Consider the Price of Defeat"
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Each player may draw a card. Each hero target regains 1 HP. Discard the top card of your deck.
- Art
- Luminary posing on a rock monologuing while Wraith and Absolute Zero look on, with OblivAeon lasering things in the background
- Flavor Text
- "With all due respect, Mr. Parsons, sir, he has a point. Let's hear him out." - Bunker, Freedom Five Annual #30
- Dangerous Vision
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Destroy any number of your Devices. If at least 1 Device is destroyed this way, search your deck or trash for a Doomsday or Ongoing card and put it into play. Shuffle your deck.
- Art
- Luminary studying a massive holographic schematic of OblivAeon
- Flavor Text
- "Surely not even this cosmic force could withstand such an assault. Hmmm..." - Luminary, Burying The Blade #8
- Disposable Defender
- Keyword
- Device
- Total
- 3
- HP
- 5
- Card Text
- Whenever Luminary would be dealt damage, redirect it to this card.
- Power
- You may play a Device. Move a Device from your trash into play. Destroy this card.
- Art
- A rectangular device projecting a hexagonal field
- Flavor Text
- "Everything has a grand purpose. For some, that purpose is to be destroyed for the cause!" - Luminary, Mystery Comics #515
- Explosive Reconstructor
- Keywords
- Device
- Doomsday
- Total
- 1
- HP
- 5
- Card Text
-
- Power
- If there are 15 or more cards in your trash, move all Devices from your trash into play and this card deals each non-hero target 2 fire damage. Then shuffle your trash into your deck and destroy this card.
- Art
- A strange multicolored device mixing fluids together in a helix in a large tube
- Flavor Text
- "I don't even want to know what it does. But I feel strongly that we should shut it down." - Tachyon, Freedom Five #793
- Hasten Victory
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Luminary deals each Villain target 1 lightning damage. You may play the top card of your deck.
- Art
- Luminary using a device to twist Aeon Master in on itself
- Flavor Text
- "Can you feel it, heroes? With the brilliant Luminary at your side, success is within your reach!" - Luminary, Burying The Blade #7
- Orbital Death-Laser
- Keywords
- Device
- Doomsday
- Total
- 1
- HP
- 5
- Card Text
-
- Power
- If there are 15 or more cards in your trash, this card deals 1 target X irreducible energy damage, where X = the number of cards in your trash. Then, shuffle your trash into your deck and destroy this card.
- Art
- A satellite drone up in the stratosphere firing a massive laser down at the ground
- Flavor Text
- "You all might want to step back. Further. Quite a bit further." - Luminary, Freedom Five #799
- Regression Turret
- Keyword
- Device
- Total
- 3
- HP
- 5
- Card Text
-
- Power
- This card deals up to 3 targets 1 projectile damage each. Until the start of your turn, reduce damage dealt by targets dealt damage this way by 1.
- Art
- A mobile gun turret with spider-like legs and a fluid and crystalline tank attached
- Flavor Text
- "Bah, that formula was far too unstable. This new experimental mixture is just the thing!" - Luminary, Freedom Five #793
- Repair Nanites
- Keyword
- Device
- Total
- 3
- HP
- 5
- Card Text
- This card is immune to melee damage. At the end of your turn, either Luminary regains 1 HP or up to 3 Devices regain 1 HP each.
- Art
- Tiny robots fixing circuitry inside a device
- Flavor Text
- "I do feel the slightest tickle. Not entirely unpleasant." - Luminary, Burying The Blade #12
- Sabre Battle Drone
- Keyword
- Device
- Total
- 3
- HP
- 5
- Card Text
- At the end of your turn, this card deals 1 target 1 melee damage. Then, you may destroy one of your Devices. If you do, this card deals 1 target 3 fire damage.
- Art
- A large one-eyed humanoid drone with a blade coming out one hand and the other producing fire
- Flavor Text
- "While you were playing with your toys, I was preparing for the eventuality of combat!" - Luminary, Mystery Comics #515
- Technologically Stable
- Keyword
- One-Shot
- Total
- 3
- Card Text
- You may draw a card. Move a Device from your trash to your hand. You may play a card.
- Art
- A young Ivan Ramonat pulling tarps off abandoned devices
- Flavor Text
- "Never again shall you hear the name Ivan Ramonat." - Ivan Grigori Ramonat, Moonfall #2
- Terralunar Translocator
- Keywords
- Device
- Doomsday
- Total
- 1
- HP
- 5
- Card Text
-
- Power
- If there are 15 or more cards in your trash, for every 2 cards in your trash you may destroy one non-character card other than this card. Then, shuffle your trash into your deck and destroy this card.
- Art
- A space portal opening in the sky showing a chunk of moon about to drop out of it right on OblivAeon's head
- Flavor Text
- "That madman... he's actually done it. That's a piece of the moon!" - Tachyon, Freedom Five #799
- Timely Disruption
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Destroy up to 3 non-character card Devices and/or Ongoing cards. You may draw a card for each card destroyed this way.
- Art
- Luminary stabbing OblivAeon through with his energy-charged arm blade while his other hand holds a device trigger
- Flavor Text
- "What?! Arrogant mortal! Your existence is as doomed as all reality." - OblivAeon, Freedom Five #800
- Triple Cross
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Destroy 1 hero non-character card. Destroy up to 3 targets with 5 or fewer HP. One target deals itself 2 psychic damage.
- Art
- Luminary shaking hands with Scion-Voss
- Flavor Text
- "And so, we have an accord. You always had such... vision." - Rainek Kel'Voss, Burying The Blade #11
- Alternating Tiger Claw
- Keywords
- Ongoing
- Style
- Total
- 2
- Card Text
- Damage dealt by Mr. Fixer is irreducible. When this card enters play, destroy all other Style cards.
- Art
- Mr. Fixer in his Alternating Tiger Claw stance
- Flavor Text
- No Retreat - No Surrender
- Bloody Knuckles
- Keyword
- Ongoing
- Total
- 4
- Card Text
- Increase all Damage dealt to Mr. Fixer by 2. Increase all Damage dealt by Mr. Fixer by 2. At the start of your turn, destroy this card.
- Art
- Mr. Fixer raising his left hand to strike. The bandages on the left hand have blood on them
- Flavor Text
- "When Mr. Fixer strikes a blow, there's iron in his hand." - Fanatic, Freedom Five Annual #15
- Charge
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Mr. Fixer deals 1 target 2 melee damage.
- Art
- Mr. Fixer punching the Operative in the face
- Flavor Text
- "Their eyes beg me for mercy. I grant it with my fist." - Mr. Fixer, Transmission of Honor #9
- Driving Mantis
- Keywords
- Ongoing
- Style
- Total
- 2
- Card Text
- The first time each turn that Mr. Fixer would be dealt 2 or less damage, you may redirect that damage to a target of your choice. When this card enters play, destroy all other Style cards in play.
- Art
- Mr. Fixer in his Driving Mantis stance
- Flavor Text
- Hard, But Not Stiff; Soft, But With Power; Fast, But Without Disorder
- Dual Crowbars
- Keywords
- Equipment
- Tool
- Total
- 2
- Card Text
- Whenever Mr. Fixer deals damage, he may deal that damage to 1 other target as well. Increase damage dealt by Mr. Fixer by 1. When this card enters play, return any other Tool cards in play to your hand.
- Art
- Mr. Fixer holding his two crowbars over his head
- Flavor Text
- "Yup, one for each hand. Just in case, you know?" - Mr. Fixer, Engine Block Blues #3
- Grease Gun
- Keyword
- Equipment
- Total
- 2
- Card Text
- Non-hero targets cannot deal damage. You may not use Powers. You may not draw cards. At the start of your turn, destroy this card.
- Art
- Mr. Fixer using his Grease Gun to cause ninjas to slip and fall
- Flavor Text
- "Being an auto mechanic is not exactly a precise business." - Mr. Fixer, Engine Block Blues #2
- Grease Monkey Fist
- Keywords
- Ongoing
- Style
- Total
- 2
- Card Text
- Whenever Mr. Fixer deals damage, you may choose the type of that damage. Increase damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.
- Art
- Mr. Fixer in his Grease Monkey Fist stance
- Flavor Text
- Attack Suddenly Attack Violently Attack Without End
- Harmony
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- When both a Tool card and a Style card are in play, increase damage dealt by Mr. Fixer by 1.
- Art
- Expatriette shooting Blade Battalion members as they coming out
- Flavor Text
- "Courage first; power second; technique third." - Black Fist, Justice Comics #130
- Hoist Chain
- Keywords
- Equipment
- Tool
- Total
- 2
- Card Text
- Whenever Mr. Fixer deals damage to a target, reduce all damage dealt by that target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
- Art
- A bloody Mr. Fixer has his Hoist Chain wrapped around the neck of a Granite Oni
- Flavor Text
- "It's a good old chain. Held up many a block in its day." - Mr. Fixer, Transmission of Honor #6
- Jack Handle
- Keywords
- Equipment
- Tool
- Total
- 2
- Card Text
- Whenever Mr. Fixer would deal damage to a target, he deals that much damage to all non-hero targets. When this card enters play, return any other Tool cards in play to your hand.
- Art
- Mr. Fixer hitting multiple thugs with his Jack Handle
- Flavor Text
- "Never know when you'll need an extra long lever." - Mr. Fixer, Mystery Comics #146
- Meditation
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Search your trash or your deck for a Style card and put it either into your hand or into play.
- Art
- Mr. Fixer sitting on a cliff in the mountains in a meditation. His Hat is hanging on a tree branch behind him
- Flavor Text
- "Like a mountain, unmoving, unshakable. Like the ocean, deep, unfathomable." - The Visionary, Freedom Five Annual #15
- Overdrive
- Keyword
- One-Shot
- Total
- 4
- Card Text
- You may use Mr. Fixer's "Strike" power twice this turn.
- Art
- Mr. Fixer giving a dragon an Uppercut with energy flowing behind his punch
- Flavor Text
- "Strike a blow for freedom, and strike one for the land!" - Mr. Fixer, Mystery Comics #145
- Pipe Wrench
- Keywords
- Equipment
- Tool
- Total
- 2
- Card Text
- Increase damage dealt by Mr. Fixer by 1. Reduce damage dealt to Mr. Fixer by 1. When this card enters play, return any other Tool cards in play to your hand.
- Art
- Mr. Fixer hitting Zhu Long in the head with his Pipe Wrench
- Flavor Text
- "Good forged steel! Not like those modern cast aluminum ones." - Mr. Fixer, Freedom Five #617
- Riveting Crane
- Keywords
- Ongoing
- Style
- Total
- 2
- Card Text
- After Mr. Fixer damages a target, all damage dealt to that target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
- Art
- Mr. Fixer in his Riveting Crane stance
- Flavor Text
- Out Maneuver Out Distance Out Last
- Salvage Yard
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Move all Equipment cards from each hero's trash into their player's hands. If there is a copy of the card Overdrive in your trash, you may put it into play now.
- Art
- Expatriette holding a Tactical Shotgun at the back of van with weapons in it
- Flavor Text
- "A trip to the junk yard is a journey to the past that makes way for the future." - Mr. Fixer, Transmission of Honor #1
- Tire Iron
- Keywords
- Equipment
- Tool
- Total
- 2
- Card Text
- All damage dealt by Mr. Fixer is projectile damage. After Mr. Fixer damages a target, if that target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
- Art
- Mr. Fixer throwing his Tire Iron
- Flavor Text
- "He threw a what at you?!" - The Fence, Justice Comics #634
- Tool Box
- Keyword
- Equipment
- Total
- 2
- Card Text
- When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.
- Art
- A green tool box with a rag, pipe wrench, screw driver, and hammer showing
- Flavor Text
- "A toolbox is not a toy." - Mr. Fixer, Engine Block Blues #4
- Bestial Shift
- Keyword
- One-Shot
- Total
- 3
- Card Text
The Naturalist regains 3 HP. You may use a Power now.
Reduce Damage dealt to The Naturalist by 1 until the start of your next turn.
The Naturalist deals 1 target 3 toxic damage. You may use a Power now.
- Art
- The Naturalist shifting from a glowing green gazelle into a rhinoceros
- Flavor Text
- "With a bellow, the gazelle transformed into a massive rhino! I love this guy!" - Haka, The Savage Haka #36
- Blend Into the Pack
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- The first time The Naturalist would take damage each turn, reduce that damage by the number of Environment targets in play.
- Art
- The Naturalist as a rhinoceros moving with a pack of triceratops
- Flavor Text
- "During the fight, you might not see me, but that does not mean I am gone." - The Naturalist, Freedom Five #511
- Cornered Beast
- Keyword
- Ongoing
- Total
- 2
- Card Text
If there are more non-hero targets than hero targets, increase damage dealt by The Naturalist by 1.
- Power
- Destroy a target with 3 or fewer HP.
- Art
- The Naturalist as a crocodile surrounded by The Matriarch's crows
- Flavor Text
- "Whether beast or man or monster, a cornered foe is a desperate one." - Fanatic, Freedom Five #690
- Crafty Assault
- Environmental Allies
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Reduce damage dealt to Environment targets by 1.
Hero targets are immune to damage dealt by Environment targets.
- Art
- The Naturalist as a gazelle watches as the Kraken grabs Doc Tusser
- Flavor Text
- "You can put me down right now, consarn it!" - Doc Tusser, Vengeance #6
- Feral Fury
- Keyword
- One-Shot
- Total
- 3
- Card Text
- The Naturalist deals 1 target 2 melee damage.
The Naturalist deals 1 target 2 toxic damage.
- Art
- The Naturalist as a crocodile drags a man underwater by his suspenders
- Flavor Text
- "Stand not against nature. It was here first. It will be here last, as well." - The Naturalist, Rook City Renegades #5
- Hyperactive Senses
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Reveal the top 2 cards of any 2 decks. Put them back on top of their decks in any order.
You may discard the top card of any 2 decks.
- Art
- The Naturalist as a gazelle sees many Wraiths, each in a different color
- Flavor Text
- "Pierce the veil in your mind. See clearly what is true." - The Argent Adept, Virtuoso of the Void #24
- Indomitable Force
- Keyword
- Ongoing
- Total
- 3
- Card Text
- Reduce damage dealt to The Naturalist by 1. At the start of your turn, destroy this card.
Whenever damage would be dealt to a hero target, redirect it to The Naturalist.
- Art
- The Naturalist as a rhinoceros protecting the Idealist from Deadline
- Flavor Text
- "The protection of innocence is the purest venture." - The Naturalist, Cosmic Concurrence #7
- Natural-Born Vigor
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- You may use an additional Power on your turn. At the start of your turn, The Naturalist may regain 4 HP. If he does, destroy this card.
- Art
- The Naturalist becoming the crocodile
- Flavor Text
- "Do not rely on your powers. They are merely tools, and all tools can fail." - The Naturalist, Vengeance #3
- Natural Form's Power
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Art
- The Naturalist with his three forms around him
- Flavor Text
- "You faced your fears and weaknesses and harnessed each of them." - The Argent Adept, Tome of the Bizarre #26
- Primal Charge
- Keyword
- One-Shot
- Total
- 3
- Card Text
Draw 4 cards.
The Naturalist deals 1 target 2 melee damage.
The Naturalist deals 1 target 3 melee damage.
- Art
- The Naturalist as a crocodile bites Apostate in his left wing
- Flavor Text
- "The prideful will meet defeat at the hands of the humble." - The Naturalist, The Savage Haka #36
- Resilient Hide
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Whenever exactly 1 damage would be dealt to The Naturalist, prevent that damage.
At the start of your turn, The Naturalist regains 1 HP.
- Art
- The Naturalist as a rhinoceros is still standing after taking a beating
- Flavor Text
- "I lost a blade in the side of that beast! And it's still moving!" - The Operative, Freedom Five #723
- Shifter's Strength
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Discard any number of cards. Draw as many cards as you discarded this way. You may play a card.
- Art
- The Naturalist as a mutated crocodile getting blasted by Infinitor
- Flavor Text
- "Our enemy is strong. We must be ready for anything." - The Naturalist, Cosmic Concurrence #19
- The Deadly Crocodile
- Keywords
- Ongoing
- Form
- Total
- 1
- Card Text
- When this card enters play, destroy any other Form cards. Increase damage dealt by The Naturalist by 1. You may activate
effects.
- Power
- The Naturalist deals 1 target 2 melee damage.
- Art
- The Naturalist as a crocodile on a rock
- Flavor Text
- "Even now as an apex predator, you still struggle against your nature." - The Argent Adept, Tome of the Bizarre #26
- The Formidable Rhinoceros
- Keywords
- Ongoing
- Form
- Total
- 1
- Card Text
- When this card enters play, destroy any other Form cards. Reduce damage dealt to The Naturalist by 1. You may activate
effects.
- Power
- Draw 2 cards.
- Art
- The Naturalist as a rhinoceros getting ready to charge
- Flavor Text
- "Ah, yes. Much more fitting, given your temperament." - The Argent Adept, Tome of the Bizarre #25
- The Nimble Gazelle
- Keywords
- Ongoing
- Form
- Total
- 1
- Card Text
- When this card enters play, destroy any other Form cards. You may activate
effects.
- Power
- The Naturalist regains 3 HP.
- Art
- The Naturalist as a gazelle running in the field
- Flavor Text
- "You make quite the swift gazelle. A rather dour one, though." - The Argent Adept, Tome of the Bizarre #24
- The Predator's Eye
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Increase damage dealt to 1 target by 1 until the start of your turn.
You may draw up to 2 cards. The Naturalist deals 1 target X melee damage, where X = 3 minus the number of cards drawn this way.
- Art
- Ambuscade caught in the eye of a crocodile
- Flavor Text
- "The hunter will be hunted. But will he realize in time that he is now the prey?" - The Naturalist, The Deadliest Game #6
- Threatening Stomp
- Keyword
- One-Shot
- Total
- 2
- Card Text
- The Naturalist deal 1 target 4 melee damage.
Damage dealt by a target damaged this way is redirected to The Naturalist until the start of your turn.
- Art
- A rhinoceros stomps that draws Citizen Dawn's attention:
- Flavor Text
- "And so the worm has turned. Very well. You have my attention." - Citizen Dawn, Freedom Five #600
- Amulet of the Elder Gods
- Keywords
- Equipment
- Relic
- Limited
- Total
- 2
- Card Text
- The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.
- Art
- Image of Amulet of the Elder Gods
- Flavor Text
- "This accursed amulet shall serve in my quest for redemption!" - Nightmist, The Curse #1
- Astral Premonition
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Art
- An image of Nightmist's face showing in her head a silhouette of Apostate
- Flavor Text
- "I shall not allow you to ravage this world as you have others!" - Nightmist, Absolution #18
- Call Forth
- Keywords
- One-Shot
- Spell
- Total
- 3
- Card Text
- Discard a card. Reveal cards from the top of your deck until the discarded card's
Relics are revealed. Put the Relics into your hand. Shuffle the other revealed cards back into your deck.
- Art
- Nightmist standing in front of ManGrove while summoning the Tome of Elder Magic
- Flavor Text
- "I hear your summons - I come to both impart and exact." - Tome of Elder Magic, The Curse #5
- Elder Ring
- Enlightenment
- Keywords
- One-Shot
- Spell
- Total
- 3
- Card Text
- Reveal the top card of your deck. Nightmist deals herself that card's
infernal damage. One player may draw that card's
cards. Put the revealed card into your trash.
- Art
- Nightmist with her hand on the Argent Adept's head. Light is coming off her hand
- Flavor Text
- "Life and death. Space and time. Fate and chance. These are the forces of the universe." - Nightmist, Virtuoso of the Void #12
- Heedless Lash
- Keywords
- One-Shot
- Spell
- Total
- 3
- Card Text
- Reveal the top card of your deck. Nightmist deals herself and 1 other target that card's
infernal damage. Put the revealed card into your hand or into play.
- Art
- Nightmist slashing at a person with mist from her hand
- Flavor Text
- "By the light of the stars and the power of untold gods!" - Nightmist, Tome of the Bizaree #6
- Master of Magic
- Mistbound
- Keywords
- One-Shot
- Spell
- Total
- 2
- Card Text
- Discard 2 cards. If you do, you may select a deck. Cards from that deck cannot be played until the start of your next turn.
- Art
- Grand Warlord Voss being dragged from the corner of Kirby and Timm into the mist
- Flavor Text
- "You have not heard the last of me!" - Grand Warlord Voss, Nightmist #61
- Mist Form
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Nightmist is immune to damage. You cannot play cards or use Powers. You may draw an additional card during your draw phase. At the start of your turn, you may destroy this card.
- Art
- Nightmist following a burglar who can't see since she is just mist
- Flavor Text
- "Uhh, is someone there?" - Burglar, Nightmist #7
- Mist-Fueled Recovery
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Shuffle a hero's trash into that hero's deck. Nightmist regains 1 HP for each 2 cards shuffled into that hero's deck by this card. Immediately end your turn.
- Art
- Nightmist gathering the mists into her
- Flavor Text
- "I am more than mere shadow - I am the mists themselves!" - Nightmist, The Curse #1
- Mists of Time
- Keywords
- One-Shot
- Spell
- Total
- 2
- Card Text
- Nightmist deals herself 2 infernal damage. Switch your trash and hero deck. Shuffle your deck.
- Art
- Nightmist looking at a split image showing a statue of Grand Warlor Voss, Legacy holding an incapped Young Legacy, Akash'Bhuta, a figure crushing the world in his hand, and Young Legacy holding an incapped Legacy
- Flavor Text
- "I can feel the bridge between this timeline and many others." - Nightmist, Nightmist #31
- Oblivion
- Keywords
- One-Shot
- Spell
- Total
- 4
- Card Text
- Reveal the top 2 cards of your deck. Nightmist deals each target one of the revealed card's
infernal damage, then deals each non-hero target the other revealed card's
Infernal Damage. Put the revealed cards into your trash.
- Art
- Nightmist trying to seal away Gloomweaver
- Flavor Text
- "You shall not enter this world!" - Nightmist, Nightmist #22
- Planar Banishment
- Keywords
- One-Shot
- Spell
- Total
- 3
- Card Text
- Reveal the top card of your deck. Nightmist deals herself that card's
infernal damage. You may destroy up to that card's
Ongoing and/or Environment cards. Put the revealed card into your trash.
- Art
- Nightmist in front of a broken statue at the ruins of Atlantis in mist form as a Kraken tentacle tries to swipe at her
- Flavor Text
- "I cast thee through the gates of R'lyeh!" - Nightmist, Freedom Five #559
- Scouring Mists
- Keywords
- One-Shot
- Spell
- Total
- 3
- Card Text
- Reveal the top card of your deck. Nightmist deals herself that card's
infernal damage. Nightmist deals up to that card's
targets 2 infernal damage each. Put the revealed card into your trash.
- Art
- Blade Battalion members are being entangled by arms from the mist below them
- Flavor Text
- "You have not yet faced true terror... " - Nightmist, Burying The Blade #4
- Starshield Necklace
- Keywords
- Equipment
- Relic
- Limited
- Total
- 2
- Card Text
- At the end of your turn, you may discard a card. If you do, Nightmist regains that card's
HP.
- Art
- Image of the Starshield Necklace around Nightmist's neck
- Flavor Text
- "It is a charm against the evil which lurks in your dreams." - Nightmist, The Fabric of Despair #2
- Tome of Elder Magic
- Keywords
- Equipment
- Relic
- Total
- 2
- Card Text
- Art
- Image of the Tome of Elder Magic
- Flavor Text
- "You cannot open this book without losing something." - The Master, The Curse #3
- Ablative Coating
- Keywords
- Equipment
- Plating
- Total
- 2
- Card Text
- Reduce melee, projectile, and toxic damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
- Art
- Final Breath posed after striking Omnitron-X, who stands by unharmed, coated in armor
- Flavor Text
- "Strike acknowledged. Form unharmed." - Omnitron-X, The Tides of Time #2
- Bio-Engineering Beam
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Destroy an Environment card. Omnitron-X deals 1 non-hero target 2 energy damage.
- Art
- Omnitron-X shooting a beam from its 'eye' at a raptor
- Flavor Text
- "Threat recognized. Deploying appropriate response." - Omnitron-X, Freedom Five #716
- Defensive Blast
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
-
- Power
- Discard a Plating card. If you do, Omnitron-X deals each non-hero target 1 damage of each type currently reduced by a Plating card.
- Art
- Omnitron-X hovering, surrounded by unknown armored soldiers, each being attack by a different type of damage
- Flavor Text
- "End-times? I have seen many times. These are merely your end-times." - Omnitron-X, Terminus #3
- Disruptive Flechettes
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Destroy up to 2 Ongoing cards. Omnitron-X deals each non-hero target 2 projectile damage.
- Art
- Citizen Dawn looking woozy, 2 darts filled with a glowing liquid protrude from her shoulder
- Flavor Text
- "Manipulation of chemical triggers can neutralize organic and inorganic targets." - Omnitron-X, Freedom Five #717
- Electro-Deployment Unit
- Keywords
- Equipment
- Component
- Total
- 2
- Card Text
- At the start of your turn, either draw a card or play a card. If Omnitron-X is dealt 5 or more damage in one turn, destroy this card.
- Art
- Omnitron-X with a cannon-like device perched on its shoulder, shooting out faded red light
- Flavor Text
- "Yeah, yeah, it can make stuff, but that shoulder unit is adorbs!" - Unity, Justice Comics #604
- Elemental Exochassis
- Keywords
- Equipment
- Plating
- Total
- 2
- Card Text
- Reduce cold, fire, lightning, and energy damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
- Art
- Atum sending fire from his outstretched hand, Omnitron-X stands bathed in flame, his chassis turned red, unharmed
- Flavor Text
- "The flames of the past cannot consume the tech of the future." - Omnitron-X, Time and Again #14
- Focused Plasma Cannon
- Keywords
- Equipment
- Component
- Total
- 2
- Card Text
- At the start of your turn, Omnitron-X may deal 1 target 2 irreducible fire damage. If Omnitron-X is dealt 5 or more damage in one turn, destroy this card.
- Art
- Omnitron-X hand outstretched, with a cannon built through its hand, with a stream of plasma forcibly shooting out of it
- Flavor Text
- "Superheated plasma has many industrial applications. This is not one of them." - Omnitron-X, Time and Again #6
- Gaussian Coil Blaster
- Keywords
- Equipment
- Component
- Total
- 2
- Card Text
- At the start of your turn, Omnitron-X deals up to 3 targets 1 lightning damage each. If Omnitron-X is dealt 5 or more damage in one turn, destroy this card.
- Art
- Omnitron-X stands dwarfed by Omnitron, with a lightning bolt shooting from Omnitron-X's arm, directly into Omnitron's "eye"
- Flavor Text
- "Error. Damage sustained. Damage origin impossible." - Omnitron, Singularity #7
- Innervation Ray
- Keywords
- Equipment
- Component
- Total
- 2
- Card Text
- At the start of your turn, up to 3 hero targets regain 1 HP each. If Omnitron-X is dealt 5 or more damage in one turn, destroy this card.
- Art
- Omnitron-X stands beside Bunker who has minor damage on his chassis. Bunker is surrounded by a healing light that emanates from Omnitron-X
- Flavor Text
- "Revitalizing one's allies is as important as protecting yourself." - Omnitron-X, Vengeance #3
- Reactive Plating Subroutine
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Whenever Omnitron-X is dealt damage of a type currently reduced by a Plating card, Omnitron-X deals 1 target 2 damage of that type.
- Art
- Apostate is on his knees, being battered by a mystical energy emanating from Omnitron-X, who is in his Temporal Shielding armor
- Flavor Text
- "Augh! What trickery is this?!" - Apostate, Mystery Comics #370
- Reset
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Shuffle your trash into your deck. You may draw a card. You may play a card.
- Art
- Omnitron-X stands powered down, its 'eye' no longer glowing, in the backgroud a battle rages between Legacy, Voss and an indistinguishable character
- Flavor Text
- "Reloading core memory files. Cycling primary servos. Initializing startup subroutines." - Omnitron-X, Freedom Five Annual #30
- Rocket Punch
- Keyword
- Equipment
- Total
- 2
- Card Text
-
- Power
- Omnitron-X deals 1 target 2 projectile damage. Omnitron-X may deal 1 target 1 projectile damage.
- Art
- Omnitron-X, its forearm blasting off to punch offscene
- Flavor Text
- "Ha-hah! That robot just shot its arm off!" - Haka, Freedom Five #717
- Self Sabotage
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Destroy any number of Component cards. Omnitron-X deals 1 target X energy damage, where X = the number of Component cards destroyed by this card times 2.
- Art
- Omnitron-X, missing an arm, stands before a giant Omnitron's 'eye', sparking from various place where he has received damage
- Flavor Text
- "The survival of the living far outweighs the existence of one." - Omnitron-X, Singularity #8
- Singularity
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Destroy any number of Equipment cards. Omnitron-X deals each non-hero target X lightning damage, where X = the number of Equipment cards destroyed by this card.
- Art
- Multiple electrical bolts arc from Omnitron-X's torso
- Flavor Text
- "Its sacrifice was far greater than most could comprehend." - Fanatic, Singularity #8
- Slip Through Time
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- At the end of your turn, you may play a card and you may use a Power. At the start of your turn, destroy this card.
- Art
- Omnitron-X bracing against the wind, with multiple components attached while electricity and mystical energy rushes past it
- Flavor Text
- "The time continuum's unidirectionality makes this unlikely. Here we go." - Omnitron-X, Time and Again #1
- Technological Advancement
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck. You may draw a card.
- Art
- The Electro-Deployment Unit sits on Omnitron-X's shoulder, projecting rays that are constructing a Gaussian Coil Blaster onto Omnitron-X's arm
- Flavor Text
- "It reversed the polarity of the latent antineutrino field and recalibrated its alignment with a recursive algorithm. It's really quite simple." - Tachyon, Justice Comics #604
- Temporal Shielding
- Keywords
- Equipment
- Plating
- Total
- 2
- Card Text
- Reduce psychic, infernal, radiant, and sonic damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
- Art
- Kismet stands by, looking annoyed, while energies swirl around Omnitron-X, whose torso is covered in hexagons, looking unharmed
- Flavor Text
- "Luck is fallacy. There is only cause and effect." - Tachyon, Run of Luck #4
- Between the Lines
- Keyword
- One-Shot
- Total
- 3
- Card Text
- One hero may use a Power now. If that Power deals damage, that damage is irreducible.
- Art
- Haka about to punch Akash'Bhuta in the eye
- Flavor Text
- "Good! Now, five centimetres to the left... perfect. Hit it." - Parse, Freedom Five #607
- Buffer Overflow
- Keyword
- Ongoing
- Total
- 2
- Card Text
- When a Villain card would enter play, you may discard it instead and destroy this card. When this card is destroyed, draw a card and play the top card of the Villain deck.
- Art
- Outline of Parse looking at the weaknesses of a giant 3 headed dinosaur alien in an arena
- Flavor Text
- "Well, you look like heaps of trouble. No thank you." - Parse, The Hero in the Arena #3
- Critical Multiplier
- Keyword
- Ongoing
- Total
- 3
- Card Text
- Whenever you discard a card from hand, select a hero target. Increase the next damage dealt by that target by 1.
- Art
- Redeemer Fanatic breaking Absolution on Citizen Truth's arm
- Flavor Text
- "Adjustments here and there. They add up." - Parse, Freedom Five #599
- Data-Mining
- Keyword
- One-Shot
- Total
- 3
- Card Text
- If there are 2 or more Villain Ongoing cards in play, you may destroy 1 of them. If there are 2 or more Environment cards in play, you may destroy 1 of them.
- Art
- Miss Information being covered with orange radioactive material after Parse's arrow broke the container
- Flavor Text
- "AAIIIEEEE! What have you done?!" - Miss Information, Freedom Five Annual #21
- Exploit Vulnerability
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Whenever a non-hero target enters play, increase damage dealt to that target by 1 until the start of the Environment turn.
- Art
- Parse touching a weak spot on Vine Guy of The Crackjaw Crew
- Flavor Text
- "Oh, look. Another one. They just don't make villains like they used to." - Parse, Vengeance #4
- Extrasensory Awareness
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Reveal the top 3 cards of the Villain deck. Discard 1 of them. Put the other 2 on top of the deck in any order. You may shuffle the Villain deck.
- Art
- Outline of Parse seeing different possibilties of Iron Legacy's next move
- Flavor Text
- "You see weaknesses. What do you see before you now?" - Iron Legacy, The Final Legacy #5
- Gauge
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Reveal the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.
- Art
- Parse seeing the connection between Aminia Twain and Miss Information
- Flavor Text
- "Ah, um, yes, good to meet you Ms. Twain... " - Parse, Freedom Five Annual #21
- Impossible Shot
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Parse deals 1 target 3 irreducible projectile damage. Draw 1 card.
- Art
- Ambuscade surprised that an arrow just got shot into his rifle scope
- Flavor Text
- "How... I did not see that coming. Merde." - Ambuscade, Freedom Five #702
- Quick Calculation
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Reveal the top 3 cards of your deck. Put 1 on the bottom of your deck and the other 2 in your hand.
- Art
- Parse surprised when a blue alien bug broke through a wall
- Flavor Text
- "Whoa, you're quite the... thingamajig. Shoo!" - Parse, Cosmic Concurrence #7
- Recompile
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Discard up to 3 cards. Draw twice as many cards as you discarded this way.
- Art
- Parse in full color with outlines of Expatriette, Legacy, Calypso, and The Radioactivist fighting
- Flavor Text
- "Hold on just a tick. That's a lot to process. Okay, got it all." - Parse, Vengenace #2
- Reveal the Flaws
- Keyword
- Ongoing
- Total
- 3
- Card Text
- Damage dealt by hero targets is irreducible. At the start of your turn, destroy this card.
- Art
- Parse watching Captain Cosmic save The Matriarch from a silver giant
- Flavor Text
- "There! Run to the center! It's now or never!" - Parse, Freedom Five Annual #29
- Segmentation Fault
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Discard a card. If you do, you may destroy an Ongoing or Environment Card.
- Art
- Revenant taking an arrow to the left shoulder and armor breaking off
- Flavor Text
- "I think it goes without saying that you're fired." - Revenant, Vengeance #4
- Snap Decision
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- At the start of your turn, you may discard 1 card. If you do, you may play a card.
- Art
- Spite holding a blonde woman hostage while Parse looks at him
- Flavor Text
- "What's it going to be? Face it. You're out of your league." - Spite, Mystery Comics #98
- Syntactic Analysis
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Select a player. That player reveals the top 2 cards of their deck. They may play, draw, or discard each of those cards in any order.
- Art
- Parse directing all the heroes from the Vengeance expansion
- Flavor Text
- "Here's the situation. You know what to do." - Parse, Vengeance #5
- Targeting Arrow
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Parse deals 1 target 1 irreducible projectile damage. Increase damage dealt to that target by 1 until the start of your turn.
- Art
- Cosmic Omnitron with an arrow in its neck
- Flavor Text
- "Only a few clicks away. Shouldn't be too much of a problem." - Parse, Cosmic Concurrence #1
- Updated Intel
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Whenever a Villain card enters play, you may look at the bottom card of a deck, then either put it on the top or bottom of that deck.
- Art
- Parse investigating something glowing red from a broken coffin. Argent Adept and NightMist in the background
- Flavor Text
- "Good news: I have new information. Bad news: It's not good." - Parse, Tome of the Bizarre #34
- Alchemical Redirection
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Redirect all damage that would be deal to hero targets to The Scholar. At the start of your turn, destroy this card.
- Art
- The Scholar absorbing energy into his body and the philosopher's stone
- Flavor Text
- "A lot of people die - that doesn't mean you're going to die." - The Scholar, Vagabond's Tale #3
- Bring What You Need
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
-
- Power
- Reveal the top 3 cards of your deck. Put 2 in your hand and 1 on the bottom of your deck.
- Art
- The Scholar looking at a tennis racket in a room filled with a beach ball, rug, and guitar
- Flavor Text
- "Ah, simple treasures. They tell the story of a man's life." - The Scholar, Vagabond's Tale #1
- Don't Dismiss Anything
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Each player may either move 1 card from their trash to the top of their deck, or put the top card of their deck into play.
- Art
- The Scholar with a hand on Expatriette's shoulder in the rain
- Flavor Text
- "What I want to find is the truth. What are you looking for?" - The Scholar, Emigrant's Song #2
- Expect the Worst
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Whenever The Scholar would be dealt damage, reduce that damage to 0. At the start of your turn, The Scholar regains 2 HP and destroys this card.
- Art
- The Scholar surrounded by flames clutching the philosopher's stone in both hands
- Flavor Text
- "He stood, wreathed in flame, but he did not burn." - Fanatic, Mystery Comics #281
- Flesh to Iron
- Keywords
- Ongoing
- Elemental
- Total
- 3
- Card Text
- At the start of your turn, either discard 1 card or destroy this card. Reduce damage dealt to The Scholar by 2.
- Art
- The Scholar holding his right arm up which has turned to Iron standing next to the Dreamer
- Flavor Text
- "Show me your worst. I have weathered more than you could guess." - The Scholar, Nightmare World #5
- "Get Out of the Way!"
- Keyword
- One-Shot
- Total
- 3
- Card Text
- The Scholar deals each non-hero target 1 fire damage. Then, The Scholar regains X HP, where X = the number of targets dealt damage this way.
- Art
- The Scholar touching the ground with his right hand as it starts to erupt towards Blade Battalion members
- Flavor Text
- "You'd better hope you can move fast enough!" - The Scholar, Vengeance #2
- Grace Under Fire
- Keyword
- One-Shot
- Total
- 3
- Card Text
- The Scholar deals 1 target X radiant damage, where X = the number of non-hero targets in play.
- Art
- A silhouette of the Scholar holding the philosopher's stone above his head with energy coming from it
- Flavor Text
- "If life gives you lemons, make a lemon cannon." - The Scholar, Stranger in a Strange World #9
- Keep Moving
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Search your deck for an Elemental card and put it into play. Shuffle your deck. You may play a card.
- Art
- The Scholar running from an Enraged T-Rex
- Flavor Text
- "Come on! Seriously! Give me something to work with here!" - The Scholar, Vagabond's Tale #5
- Know When to Hold Fast
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Draw 5 cards. Immediately end your turn.
- Art
- The Scholar relaxing in a chair with a beer in his right hand
- Flavor Text
- "What do you mean, 'lazy'? I'm preparing. Planning. Strategizing." - The Scholar, Virutoso of the Void #11
- Know When to Turn Loose
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Discard your hand. The Scholar deals 1 target X Lightning Damage, where X = the number of cards discarded this way.
- Art
- The Scholar holding the Philosopher's Stone in both hands releasing energy at Akash'Bhuta
- Flavor Text
- "In a lot of ways, this would have benefited from planning." - The Scholar, Virutoso of the Void #12
- Mortal Form to Energy
- Keywords
- Ongoing
- Elemental
- Total
- 3
- Card Text
- At the start of your turn, either discard 1 card or destroy this card. Whenever The Scholar regains HP, The Scholar also deals 1 target that much energy damage.
- Art
- The Scholar's body is glowing yellow
- Flavor Text
- "Pay attention: I am not a ghost. Do not be alarmed." - The Scholar, Tome of the Bizarre #36
- Offensive Transmutation
- Keyword
- One-Shot
- Total
- 2
- Card Text
- The Scholar deals 1 target 2 infernal damage. A Target dealt damage this way cannot deal damage until the start of your next turn.
- Art
- The Scholar, with his right hand glowing purple, putting his right hand up to Apostate's chest who looks withered
- Flavor Text
- "Stop. Just stop. Don't you think you've done enough?" - The Scholar, Nightmist #8
- Proverbs and Axioms
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Each player draws 1 card. Each hero character card may either regain 2 HP or deal themselves 3 psychic damage and use a Power.
- Art
- The Scholar talking with the Wraith in the what appears to be the middle of a swamp
- Flavor Text
- "Listen, I didn't come here to talk about Legacy. Who are you?" - The Scholar, Mystery Comics #28
- Solid to Liquid
- Keywords
- Ongoing
- Elemental
- Total
- 3
- Card Text
- At the start of your turn, either discard 1 card or destroy this card. Whenever The Scholar would regain HP, increase the amount of HP regained by 1.
- Art
- The Scholar in a liquid form being stabbed by Ambuscade from behind which just goes through him
- Flavor Text
- "Qu'est-ce que c'est?!" - Ambuscade, Temporal Targets #5
- Transmutative Recovery
- Keyword
- One-Shot
- Total
- 3
- Card Text
- The Scholar regains 2 HP. Draw 2 cards.
- Art
- The Scholar laying with his eyes closed against a tree with the philosopher's stone next to him
- Flavor Text
- "Never underestimate the value of forty winks. Or eighty." - The Scholar, The Savage Haka #40
- Truth Seeker
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
-
- Power
- The Scholar deals 1 target 2 melee damage. Draw 1 card.
- Art
- The Scholar smashing the philosopher's stone into the head of Gloomweaver
- Flavor Text
- "The truth is power! Your lies are feeble at best." - The Scholar, The Fabric of Despair #5
- Cash Out
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Remove any number of Tokens from your Unlucky Pool. Draw that many cards. Each player may discard 1 card. If
minus 1 cards are discarded this way, each hero target regains 2 HP.
- Art
- A wounded Setback sitting down looking over his shoulder at Kismet
- Flavor Text
- "Hahahaha! Things never turn out your way, do they?" - Kismet, Run of Luck #1
- Cause and Effect
- Keyword
- One-Shot
- Total
- 2
- Card Text
- You may destroy 1 Ongoing or Environment card. Setback deals 1 target and himself as much psychic damage as there are Tokens in your Unlucky Pool.
- Art
- A symbiote looking monster that has Setback wrapped up
- Flavor Text
- "OK, look -- ow! Hey, that's really not at all nice!" - Setback, Freedom Five Annual #30
- Exceeded Expectations
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Remove any number of Tokens from your Unlucky Pool. Setback deals that many targets 3 melee damage each.
- Art
- Setback hitting Ambuscade, Calypso, and Hippo at the same time
- Flavor Text
- "...there is no way that should have worked." - The Visionary, Vengeance #3
- Friendly Fire
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Whenever a hero target deals a non-hero target damage, that hero may also deal Setback 2 damage of the same type. Whenever Setback is dealt damage this way, add 2 Tokens to your Unlucky Pool.
- Art
- Setback getting shocked because he is standing right beside Tempest who is shooting lightning from his hand
- Flavor Text
- "You keep standing right next to me. Why do you think this keeps happening?" - Tempest, Freedom Five #421
- Fumbling Fool
- High Risk Behavior
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Increase damage dealt to and by Setback to and by Villain Targets by 1 for every 3 Tokens in your Unlucky Pool. At the start of your turn, you may add or remove 1 Token from your Unlucky Pool.
- Art
- A silhouette of Setback standing in front of the Slaughterhouse Six
- Flavor Text
- "Oh, hello there! Have you considered, say, not hitting me?" - Setback, Freedom Five #592
- Karmic Retribution
- Keyword
- One-Shot
- Total
- 3
- Card Text
- If you have fewer than 7 Tokens in your Unlucky Pool, remove 1 of them. If you do, Setback regains 2 HP. If you have 7 or more Tokens in your Unlucky Pool, remove 7 of them and Setback deals 1 target 7 melee damage.
- Art
- Setback waking up an delivering a back fist strike on Apostate
- Flavor Text
- ⚞yawn⚟ "What a night! I sure hope today goes better than yesterday!" - Setback, Mystery Comics #370
- Looking Up
- Keyword
- Ongoing
- Total
- 3
- Card Text
- At the start of your turn, if you have 10 or more Tokens, Setback deals himself 3 psychic damage.
- Power
- Add 3 Tokens to your Unlucky Pool. Setback deals 1 target 3 melee damage.
- Art
- Setback has his fall broken by a thug with Graham Pike looking on
- Flavor Text
- "Man, good thing that window was there to break my fall! And these guys, too!" - Setback, Rook City Renegades #5
- Plucky Break
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Remove 2 Tokens from your Unlucky Pool. If you do, draw 1 card and Setback deals 1 target 2 melee damage. If there are zero Tokens in your Unlucky Pool, Setback regains 3 HP.
- Art
- Setback leaning over to pick up a coin which prevents lightning from hitting him coming from a member of the Slaughterhouse Six (Re-volt
- Flavor Text
- "Hey look! A new penny! These new coins are looking pretty sweet!" - Setback, Mystery Comics #212
- Reckless Rush
- Keyword
- One-Shot
- Total
- 4
- Card Text
- Setback deals 1 target 2 melee damage. Setback deals himself 2 melee damage. Add 2 Tokens to your Unlucky Pool.
- Art
- Setback running into Plague Rat taking them both off a building rooftop
- Flavor Text
- "Alrighty, smelly and bitey! Down we go!" - Setback
- Silver Lining
- Keyword
- Ongoing
- Total
- 2
- Card Text
- If Setback would be reduced to 0 or fewer HP, remove all Tokens from your Unlucky Pool and restore Setback to HP equal to the amount of Tokens removed this way. Then, destroy this card.
- Art
- Setback coming out of a broken vat with chemicals coming down from him
- Flavor Text
- "I have been experimenting with the reversed regression serum for years, and it works on this guy?!" - Baron Blade, Exordium #1
- Surprising Fortune
- Keyword
- Ongoing
- Total
- 2
- Card Text
-
- Power
- Remove 2 Tokens from your Unlucky Pool. If you do, Setback regains 2 HP and 1 player may draw 2 cards.
- Art
- Setback has his fall broken by landing on top of Cosmic Omnitron
- Flavor Text
- "Oof. Hi! I know you don't particularly care, but you're not at all soft." - Setback, Cosmic Concurrence #1
- Turn of Events
- Keyword
- One-Shot
- Total
- 2
- Card Text
- Remove
Tokens from your Unlucky Pool. If you do, each other player may use a Power now. Setback deals himself 2 psychic damage.
- Art
- Setback holding back Plague Rat as Ra is lining up a fire blast
- Flavor Text
- "Alright now, fidgety one. Hold him steady..." - Ra, Mystery Comics #270
- Uncharmed Life
- Keyword
- Ongoing
- Total
- 2
- Card Text
- When a hero target would be dealt damage, you may remove 2 Tokens from your Unlucky Pool to redirect that damage to Setback.
- Power
- Setback regains 3 HP. Destroy this card.
- Art
- Setback in a mirror maze getting blasted by Glamour
- Flavor Text
- "You know, this isn't great. But better me than someone else!" - Setback, Freedom Five #592
- "Whoops! Sorry!"
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Destroy 1 non-character card belonging to another hero. You may destroy 1 Ongoing or Environment card. Add or remove 3 Tokens from your Unlucky Pool.
- Art
- Setback stepping on and accidentally crushing an auxiliary power source that Tyler has plugged into the Bunker suit
- Flavor Text
- "I really had no idea that was there, sir! I, ah, I should go." - Setback, Freedom Five #591
- Wrong Time and Place
- Keyword
- Ongoing
- Total
- 1
- Card Text
- The first time a hero target would be dealt damage each turn, redirect that damage to Setback, or remove X Tokens from your Unlucky Pool to redirect that damage to a Target, where X = the amount of damage. At the start of your turn, you may shuffle this card back into your deck.
- Art
- Setback ducking out of the way of a missile which will hit Revenant
- Flavor Text
- "You again?!" - Revenant, Setback, Vengeance #4
- Aggression Modulator
- Keywords
- Equipment
- Link
- Total
- 2
- Card Text
- Play this card next to an Environment target. Reduce damage dealt by that target to hero targets by 2. Increase damage dealt by that target to Villain targets by 1.
- Art
- A tiny Sky-Scraper placing a link on Mdjai
- Flavor Text
- "I must fight. I must fight the Ennead!" - Mdjai, Freedom Five #542
- Catch A Ride
- Keywords
- One-Shot
- Tiny
- Total
- 2
- Card Text
- Switch to Sky-Scraper's Tiny character card. A hero target other than Sky-Scraper deals 1 target 2 projectile damage. Sky-Scraper deals 1 target dealt damage that way 2 irreducible melee damage.
- Art
- A tiny Sky-Scraper standing on an arrow that Parse is getting ready to shoot
- Flavor Text
- "I hope you know what you're doing here. Because I think you're crazy." - Parse, The Hero in the Arena #6
- Colossal Left Hook
- Keywords
- One-Shot
- Huge
- Total
- 3
- Card Text
- Switch to Sky-Scraper's Huge character card. Sky-Scraper deals 1 target 3 melee damage. You may discard a card. If you do, you may play a card.
- Art
- A huge Sky-Scraper punching Akash'Bhuta knocking her over
- Flavor Text
- "You are big. I like that. It is good to undo the leash." - Sky-Scraper, Virtuoso of the Void #12
- Compulsion Cannister
- Keywords
- Equipment
- Link
- Total
- 2
- Card Text
- Play this card next to a target. That target deals itself and one other non-hero target 2 irreducible psychic damage now.
- Art
- Nuit and Osiris being hit by bolt of light
- Flavor Text
- "I am told by something that they will be busy right now." - Sky-Scraper, Freedom Five #542
- Cortex Hyperstimulator
- Keywords
- Equipment
- Link
- Total
- 2
- Card Text
- Play this card next to a target. Reduce the first damage dealt by that target each turn by 1. At the end of its turn, that target deals itself 1 lightning damage.
- Art
- Deadline is shaking from a link attached to him
- Flavor Text
- "What?! Do not attempt to stand in the way of galactic salvation!" - Deadline, Freedom Five #756
- Emergency Evac
- Keywords
- One-Shot
- Normal
- Total
- 2
- Card Text
- Switch to Sky-Scraper's Normal character card. Destroy all Link cards, all Environment cards, and up to 2 Villain Ongoing cards. Each hero target regains 1 HP.
- Art
- A tiny Sky-Scraper shifting to normal size to uppercut a FILTER agent with another one looking surprised
- Flavor Text
- "I must go! I have other less dangerous places to be." - Sky-Scraper, Under Cover #3
- Explosive Reveal
- Keywords
- One-Shot
- Normal
- Total
- 3
- Card Text
- Switch to Sky-Scraper's Normal character card. Destroy any number of Link cards. Sky-Scraper deals up to X targets 2 projectile damage and 2 fire damage each, where X = the number of cards destroyed this way.
- Art
- Sky-Scraper hitting a trigger as a huge explosion occurs behind it
- Flavor Text
- "Just got a report from the wee un. It's done." - K.N.Y.F.E., Under Cover #6
- Linking Incursion
- Keywords
- One-Shot
- Tiny
- Total
- 4
- Card Text
- Switch to Sky-Scraper's Tiny character card. Reveal cards from the top of your deck until 2 Link cards have been revealed. You may put each of those cards either into your hand or into play. Shuffle the other revealed cards into your deck.
- Art
- A tiny Sky-Scraper lifting an air vent next to a FILTER agent
- Flavor Text
- "All in the work of a lunar cycle, Wait, that is not quite right." - Sky-Scraper, Under Cover #1
- Micro-Assembler
- Keywords
- Equipment
- Link
- Total
- 2
- Card Text
- Play this card next to a hero character card. That hero gains the following Power:
- Power
- Discard a card. Then, search your deck for an Equipment card and put it either into your hand or into play, then shuffle your deck.
- Art
- Sky-Scraper in room with her worm looking Micro-Assembler with Vyktor walking into the room
- Flavor Text
- "I do not understand why you think she is 'creepy'. She is so full of use!" - Sky-Scraper, Vengeance #5
- Neutralizing Resonator
- Keywords
- Equipment
- Link
- Total
- 2
- Card Text
- Play this card next to a Villain character card and discard the top card of that villain's deck. At the start of your turn, you may destroy 1 Ongoing card. If you do, destroy this card.
- Art
- Plague Rat with a link stuck in his neck
- Flavor Text
- "Calm down, rodent man thing! You seem very angry. It is not healthy." - Sky-Scraper, Mystery Comics #403
- Proportionist
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Increase sonic damage dealt by Sky-Scraper by 1. When Sky-Scraper's character card is switched to a larger size, Sky-Scraper deals each non-hero target 1 melee damage. When Sky-Scraper's character card is switched to a smaller size, draw a card.
- Art
- A huge Sky-Scraper about to flick Tantrum
- Flavor Text
- "Oh. Well, now I just feel silly. This might actually hurt." - Tantrum, Vengeance #5
- Rebounding Debilitator
- Keywords
- Equipment
- Link
- Total
- 2
- Card Text
- Play this card next to a non-hero target. When that target would deal 3 or more damage, prevent that damage, then either destroy this card or put it on top of your deck.
- Art
- La Capitan with a link grappling around her left arm holding a sword
- Flavor Text
- "It appears that time is the thing that you have run out of! Hah!" - Sky-Scraper, Southwest Sentinels #26
- Rest And Recover
- Keywords
- One-Shot
- Normal
- Total
- 3
- Card Text
- Switch to Sky-Scraper's Normal character card. Sky-Scraper regains 1 HP. Draw 1 card and move 1 card other than Rest and Recover from your trash to your hand.
- Art
- An injured Sky-Scraper going into an alley as blasts occur on the street behind her
- Flavor Text
- "I am not good feeling. I need some units of time." - Sky-Scraper, Freedom Five #756
- Tectonic Chokeslam
- Keywords
- One-Shot
- Huge
- Total
- 3
- Card Text
- Switch to Sky-Scraper's Huge character card. Sky-Scraper deals 1 target 4 melee damage. Sky-Scraper deals each target 1 projectile damage.
- Art
- A huge Sky-Scraper slamming Kaarga Warfang into the ground of the arena
- Flavor Text
- "You put me in chains. I will put you in the ground!" - Sky-Scraper, The Hero in the Arena #6
- Thorathian Monolith
- Keywords
- Ongoing
- Huge
- Total
- 3
- Card Text
- When this card enters play, switch to Sky-Scraper's Huge character card. Reduce damage dealt to Sky-Scraper by 2. Redirect any damage that would be dealt to a hero target to Sky-Scraper. At the start of your turn, destroy this card.
- Art
- A huge Sky-Scraper taking on multiple men in orange suits
- Flavor Text
- "I am who you will fight. Leave my friends alone." - Sky-Scraper, Freedom Five Annual #30
- Undetectable Relinking
- Keywords
- One-Shot
- Tiny
- Total
- 3
- Card Text
- Switch to Sky-Scraper's Tiny character card. Put any number of Link cards in play back in your hand. You may play X Link and/or Tiny cards now, where X = the number of Link cards returned to your hand by this card.
- Art
- A tiny Sky-Scraper attaching her links to Proletariat and Baron Blade in a laboratory
- Flavor Text
- "It is good to dispose of multiple avian beasts with just one rock." - Sky-Scraper, Vengeance #6
- Coup Vexant
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Stuntman deals 1 target 2 projectile damage. Redirect the next damage dealt by that target to Stuntman. Reduce that damage by 2.
- Art
- Stuntman firing his submachine pistol while dodging through a hail of bullets.
- Flavor Text
- "Trust me, Randy. If you understood French, you'd be way more mad at him." - F.I.L.T.E.R. Agent, Freedom Five #789
- Coute Que Coute
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- Increase damage dealt to and by Stuntman by 1. At the start of your turn, you may destroy this card. When this card is destroyed, you may draw a card.
- Art
- Stuntman punching out Sergeant Steel on top of a speeding train.
- Flavor Text
- "Sometimes, there is no option. Do or die, so to speak." - Stuntman, Freedom Five #788
- Dramatic Cliffhanger
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- At the end of the Environment turn, you may destroy this card. When this card is destroyed, you may play a card, use a Power, and draw a card in any order.
- Art
- Stuntman on the ground reaching for his gun while Char looms over him in the background.
- Flavor Text
- "That's it for you, loud mouth. Your pretty face and flashy tricks ain't gonna save you now!" - Char, Freedom Five #791
- Hidden Mine
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
- When Stuntman is dealt damage by a non-hero target, destroy this card. When this card is destroyed, Stuntman deals each target 1 projectile damage, then deals each non-hero target 3 fire damage.
- Art
- Biomancer looking worried as he realizes he's stepped on something starting to emit sparks.
- Flavor Text
- "I am not so worried about our sneaky foe. He will find the gifts I left behind." - Stuntman, Prime Wardens #28
- In Medias Res
- Keyword
- One-Shot
- Total
- 1
- Card Text
- Go immediately to the start of Stuntman's next turn, skipping all turns in between. Remove this card from the game.
- Art
- Stuntman dropping in by clinging to the landing gear of a passing helicopter, while an annoyed Expatriette looks on.
- Flavor Text
- "Bonjour! You did not expect to see me again, did you? Quelle surprise!" - Stuntman, Double-Tap #2
- Lance-Flammes
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
-
- Power
- Stuntman deals up to 4 targets 2 fire damage each. When this Power is used outside your turn and reduces a target to 2 or fewer HP, destroy that target.
- Art
- Stuntman attacking Nixious with a flamethrower.
- Flavor Text
- "Time for a roast! Too bad you won't taste any better cooked!" - Stuntman, Scion Strike #4
- L'Embuscade
- Keyword
- Ongoing
- Total
- 2
- Card Text
- Whenever a non-hero target enters play, you may destroy this card. When this card is destroyed, Stuntman either deals 1 target 5 melee damage or you use a Power.
- Art
- Stuntman camouflaged to blend into a tree behind a wary Blade Battalion member.
- Flavor Text
- "I know I just saw something move over here! Not just another rabbit!" - Blade Battalion Soldier, Mystery Comics #514
- Moving Target
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Whenever damage would be dealt by a Villain target to Stuntman but is prevented, redirected, or reduced so Stuntman takes no damage, you may use a Power. When Stuntman is dealt damage by a Villain target, destroy this card and use a Power.
- Art
- Stuntman doing a backflip dodge over gunfire from a now-concerned looking gunman inside Pike Industries.
- Flavor Text
- "You're probably right. I am most likely out of guns, out of options, and an easy target. Sure." - Stuntman, Rook City Renegades #27
- No Time To Bleed
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- Whenever Stuntman is dealt damage by a non-hero target, he may deal that target 1 projectile damage. If Stuntman is dealt 5 or more damage in one turn, you may destroy this card. When this card is destroyed, draw a card and use a Power.
- Art
- Stuntman riddled with arrows from an irritated-looking Operative, but smiling and still standing.
- Flavor Text
- "Enough, you ridiculous caricature of a man! Stop fighting. Just lay down and die!" - The Operative, Mystery Comics #490
- Pistolet-Mitrailleur
- Keywords
- Equipment
- Limited
- Total
- 2
- Card Text
-
- Power
- Stuntman deals each non-hero target 1 projectile damage. When this Power is used outside your turn, you may play a card.
- Art
- Stuntman firing bullets through Argentium while an angry Radioactivist looks on.
- Flavor Text
- "Don't think of it as a betrayal. You can never truly know another's purpose." - Stuntman, Mystery Comics #506
- Planquez-Vous!
- Keywords
- Ongoing
- Limited
- Total
- 2
- Card Text
- When a hero target would be dealt 4 or more damage, you may destroy this card to prevent that damage. When this card is destroyed, you may use a Power.
- Art
- Stuntman holding a shotgun out while standing in front of an injured Wraith sitting in the background.
- Flavor Text
- "No, you don't have to trust me. However, you do need to stop that bleeding. Now." - Stuntman, Mystery Comics #506
- Steal The Scene
- Keywords
- Ongoing
- Limited
- Total
- 3
- Card Text
- At the start of a hero turn other than yours, you may destroy this card. When this card is destroyed, Stuntman deals 1 target 2 projectile damage, then you may use a Power.
- Art
- An irritated looking K.N.Y.F.E. holding an Aeon Man who has just been shot in the forehead by Stuntman standing in the background.
- Flavor Text
- "Apologies, ma cherie! Were you not done with that one? We'll find you another!" - Stuntman, Freedom Five Annual #30
- Stylish Armour
- Keywords
- Equipment
- Limited
- Total
- 3
- Card Text
- Reduce damage dealt to Stuntman by 1. When this card is destroyed, you may search your deck for an Equipment card. Put it into your hand. Shuffle your deck. Then, you may play a card or use a Power.
- Art
- Stuntman posing wearing a shiny leather trenchcoat while a worried-looking Equity looks on in the background.
- Flavor Text
- "I don't know kung fu, but I am carrying an impressive number of guns under this coat." - Stuntman, Rook City Renegades #27
- The Usual Solution
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Stuntman deals 1 target 2 melee damage. Destroy an Ongoing, Equipment, or Environment card. Stuntman deals up to 3 targets 1 fire damage each.
- Art
- Mainstay and Stuntman embroiled in a bar fight with a couple of thugs.
- Flavor Text
- "Catch your dance partner's cigar for me, mon ami. I have an idea." - Stuntman, Road Warriors
- Training Montage
- Keyword
- One-Shot
- Total
- 3
- Card Text
- You may draw a card. Stuntman may deal himself 2 melee damage. If he takes damage this way, draw 2 more cards. You may play an Ongoing card.
- Art
- A collage of a shirtless Stuntman punching a bag, doing one-handed pushups, and jumping rope.
- Flavor Text
- "Some folk have a fire deep inside them. Something that can push them beyond their limits." - The Scholar, Mystery Comics #506
- Violent Escalation
- Keyword
- One-Shot
- Total
- 3
- Card Text
- Stuntman deals up to 3 targets 1 projectile damage each. One target dealt damage this way deals Stuntman 1 melee damage. Stuntman deals 1 target 3 melee damage.
- Art
- Stuntman taking down a coven of Gloomweaver cultists with punches, kicks, and bullets.
- Flavor Text
- "You can't escape. I'm coming for you next! J'aurai ta peau!" - Stuntman, Tome of the Bizarre #81