Template talk:TacticsHit

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I think this may need some sort of variable where you can place the info if it's an area attack or so on, as right now trying to add that info looks a little out of place. --Jeysie (talk) 17:37, 11 January 2017 (CST)

  • Can you give me an example? I don't actually play Tactics, so I am not certain what you are referring too. Admin (talk) 19:44, 12 January 2017 (CST)
    • Sure. Here's one of the cards in question: http://imgur.com/a/KXh9q and you can see Baron Blade's page for how the text currently looks. I think it's always two lines; the first line has the type of attack, the second line has Origin [x], Radius [x], is blank, or has both. --Jeysie (talk) 07:07, 13 January 2017 (CST)
    • Ah, gotcha. Okay, I'm not exactly certain when I'll be able to get to that, but I will add it as an option! Admin (talk) 06:11, 14 January 2017 (CST)
    • Also a bit of a fix needed when you get around to updating: Unity's Tactics character panel has one ability that should have six die, but for some reason it doesn't show anything when I set die=six. [shrug] --Jeysie (talk) 16:12, 17 January 2017 (CST)
    • That would be because I didn't see that there was an ability with 6 dice. Whoops. Yep, should be able to do all these changes this weekend! - Admin (talk) 18:51, 17 January 2017 (CST)
  • OKay. Got it... mostly done. You can look on the main page, I used Unity and AbZero for testing purposes. I'm still not 100% happy with the formatting, want to get it moved over a bit more so its more aligned with the tab formatting of the lists.. but for now, not to bad., --Lynkfox (talk) 19:37, 18 January 2017 (CST)