Sentinels of the Multiverse: Visionary
The Visionary's card "Wrest the Mind" has the following text:*
Play this card next to a Target. Whenever that target deals damage, you may redirect that damage to another target. If you do, The Visionary deals 2 psychic damage to that target and 2 psychic damage to herself. If the target leaves play, destroy this card.
This is now officially changed to:
Play this card next to a Target, other than a Hero or Villain Character Card. Whenever that target deals damage, you may redirect that damage to another target. If you do, The Visionary deals 3 psychic damage to that target and 3 psychic damage to herself.
If the target leaves play, destroy this card.
Please note that these changes mean that this card cannot be played on Hero or Villain Characters, now. Additionally, the damage dealt by The Visionary to the target and to herself by this card is increased.
Incapacitated - Visionary is straining against the Dark Visionary persona
- Brain Burn (x2)
- Put the Villain trash on the bottom of the Villain deck. The Visionary deals herself X Psychic Damage, where X = the number of cards removed from the Villain trash this way.
- Art: The Visionary's eyes glowing as she gets into the mind of Baron Blade;
- Flavor-text: Baron Blade: "What are you looking for?" - The Visionary: "What are you afraid of?" - Baron Blade, The visionary, Moonfall #4
- Cerebral Hemorrhage (x3)
- The Visionary deals up to 3 Targets 2 Psychic Damage each.
- Art: A silhouette of the Visionary getting into the heads of three suited men;
- Flavor-text: "Oh, you think that hurts? You have no idea... " - The visionary, New Memories #10
- Mind Spike (x4)
- The Visionary deals 1 Target 3 Psychic Damage.
- Art: The Visionary sending a mental blast at Citizen Dawn;
- Flavor-text: "No more, Dawn! I have had enough!" - The visionary, Sunrise #11
- Precognition (x3)
- Look at the top 3 cards of the Villain deck. Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
- Art: The Visionary seeing an image of the future showing a statue of Grand Warlord Voss and Wraith, Haka, and Tachyon in chains;
- Flavor-text: Even with the current crisis averted, The Visionary's mind was quickly filled with terrible visions of a possible future. - Narrator
- Prophetic Vision (x3)
- Look at the top 3 cards of the Environment deck. Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
- Art: The Visionary seeing a split image of America's Finest Legacy and Iron Legacy;
- Flavor-text: "The Legacy I remember was a much... angrier man." - The Visionary, America's Finest Legacy #201
- Psychic Maelstrom (x3)
- The Visionary deals each non-Hero Target 2 Psychic Damage.
- Art: A silhouette of the Visionary with an evil grin on her face with purple light emanating from her;
- Flavor-text: "Imagine what it feels like for your brain to slowly die. It's like that, but faster." - The Visionary, Science & Progress One-Shot
- Suggestion (x3)
- Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
- Art: The Visionary implanting a thought into Bugbear;
- Flavor-text: "Can you feel as I tear through the layers of your mind, your memories, your very self?" - The Visionary, Mind Over Matter #21
- Mass Levitation (x2)
- Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
- Art: The Visionary lifting up Haka, Bunker, Fanatic, Absolute Zero, Tachyon, Wraith, and herself on a purple platform;
- Flavor-text: "Stay close, I can only support so many for so long." - The Visionary, Freedom Five Annual #16
- Telekinetic Cocoon (x2)
- The Visionary is immune to Damage. You cannot play cards or use powers. At the start of your turn, you may destroy this card.
- Art: The Visionary surrounded by a purple psychic cocoon;
- Flavor-text: After pushing her mind to the breaking point to read time and space, The Visionary's powers shielded her until she recovered. - Narrator
- Twist the Ether (x2)
- Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
- Art: Citizen Hammer trying to send flames at the Visionary but it's ineffective;
- Flavor-text: "Augh! What the hell is going on?" - Citizen Hammer, Sunrise #3
- Demoralization (x2)
- At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
- Art: A man crying as he is being mentally assaulted;
- Flavor-text: "Visions of the most awful future can be rather disheartening." - The Visionary, Mind Over Matter #43
- Foresight (x2)
- Power: Look at the top 3 cards of your deck. Put 1 in your hand, 1 on the top of your deck, and 1 on the bottom of your deck.
- Art: A closeup of the eye of the Visionary which shows the forms of two men in it;
- Flavor-text: "Memories, visions, reality... they're often quite difficult to distinguish." - The Visionary, New Memories #2
- Mental Divergence (x3)
- Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
- Art: An image showing a two faced Visionary;
- Flavor-text: "I am more than the future or the present - I am every future that could possibly occur!" - The Visionary, New Memories #13
- Wrest the Mind (x3)
- Play this card next to a Target, other than a Character card. Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each. If the Target leaves play, destroy this card.
- Art: A psychic image of the Visionary causing one Blade Battalion member to attack another;
- Flavor-text: "The weak-minded are always susceptible to suggestion." - The Visionary, Mind Over Matter #1
- Decoy Projection  (x3)
- Whenever The Visionary would be dealt Damage. redirect that Damage to this card.
- Art: Major Flay attacking a projection of the Visionary;
- Flavor-text: "Tsk, tsk. Trusted your eyes to tell you where I was, didn't you?" - Tachyon, Mind Over Matter #28
Sentinel Tactics: Visionary
Ongoing Ability - If the Visionary would be incapacitated, she first makes this attack:
Main Episode: Episode 31
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- The card "Prophetic Vision" features the first appearance of Iron Legacy.
- The villain on "Demoralization" is The Toy Master, one of the Dreamer's projections.
- Although hard to make out more than her hair to indicate who it is, "Mind Spike" shows Visionary defeating Citizen Dawn during the latter's failed invasion of Megalopolis. The flavor text on the card has Visionary calling out Dawn ard does reference Sunrise #11 which is the series for Dawn's invasion.
- The Dreamer is a young version of The Visionary from the present-day timeline.
- The Visionary's hero bio in the Enhanced Edition rulebook reveals that she was not the only subject of Project Cocoon to be subjected to the PSY-200 injection process. However, she was the only survivor.
- Any time someone time travels (to the past at least) they essentially create a new timeline. Visionary is one of the most powerful characters in SotM. When she time travels to the past, she enters a timeline in which the events that lead to her time traveling don't happen. On the trip to the past, a version of Visionary from a third timeline who is evil, but has been defeated in some way, latches on as an unwelcome passenger into the past. Visionary has to spend a considerable amount of energy keeping Dark Visionary in check. Gen Con 2016 Q&A
To Other Works
- Visually, the Visonary is almost completely identical to Moondragon, a Marvel Comics female superhero.
- As a powerful psychic with a dangerous dark-side, the Visionary is very reminiscent of Marvel Comic's Jean Gray.
- The flavor text of "Wrest the Mind" is a reference to Star Wars Episode IV: A New Hope.
- The art on "Mind Spike" is reminiscent of the panel from X-Men #25, during the "Fatal Attractions" storyline, where Professor Xavier (a bald telepath) mind-wipes Magneto (who, like Citizen Dawn, can be described as a proponent of the superiority of powered people over normal people) - even down to the level of detail of the hand positions of the characters.
Questions Answered on The Letters Page
- Notes from Letters Page 31 - Visionary
- How does she show up in AA's "Rhapsody of Vigor" card (citing FFA #10) when her first appearance is listed as FFA #16? This is another error in the bio - her first appearance is in Freedom Five #422 followed by a limited series New Memories that went into her backstory.
- About when did the Dreamer event happen? Nightmare World happened pre-Vengeance. The apparitions start showing up well before that, but the Dreamer storyline was used to tie up loose ends.
- Does Nightmare World tie into the art on "Fixed Point"? Not really - the Dreamer event was the reveal about what was happening regarding the projections, but Fixed Point is tied to a Time Cataclysm story when the heroes find out a lot about timelines/realities and fixed points in general. The Time Cataclysm is represented as an Environment, but it's really more of an event that leads to weirdness being kind of generally present until OblivAeon.
- Where did she get the stuffed ape and what's the deal with the ape in FFA #4? They're the same ape even though they look different. One looks big because the Dreamer made him big. The Ape was a recurring villain from way back that was later revealed to be one of the more persistent projections. In the Silver Age stories it was just like "there's this ape that keeps showing up with a magic glowing crystal and we have to get it away from it" because, sure enough, if they took the crystal away it would disappear. This was kind of her "main" projection and it's just patterned on this stuffed toy she got from her parents - an ape with a green plastic gem in its chest (there's a whole line of these animal+colored gem toys). Every projection is based on something she's familiar with.
- How much does the ruptured blood vessel mentioned in her bio hold her back? Is that why she can't time travel again? It's not just the ruptured blood vessel, but fighting Dark Visionary that's holding her back (or Dark Visionary fighting her later on). We don't really see her at full power in the card game. Time travel was difficult enough the first time, however, that doing so again would probably kill her.
- Citizen Dawn seems interested in Visionary - we know that Visionary defeated her at one point, but was that a lucky shot or what? Why does she send Hammer and Anvil after her? It definitely helped that Visionary was taking her on in the middle of a large-scale fight and it wasn't one-on-one. Visionary is categorically more powerful than Dawn, but is operating with restrictions (mentioned previously) and so taking a big shot like this is dangerous for her. Visionary is probably their most powerful character if she wasn't being hobbled by circumstance. Hammer and Anvil were sent because they're her go-to henchmen and, if Visionary won't join the Citizens, she's not too put out if they were to kill her.
- Who is Major Flay and what's their connection? Mentioned previously, he was in Project Cocoon and then she killed him.
- What consequences/complications were there from Dark Visionary finally being banished from her mind? This wound up being a major set-piece of the Cosmic Conflict event. Argent Adept has to make personal sacrifices to accomplish it (and obviously Dark Mind wouldn't be a Scion without this event). There will be more on this stuff with regards to Visionary in the Future section.
- What kind of music does she like? Favorite artist/album? How does is feel to time travel? Time travel feels moist - like sitting in a sauna - with 17 hangovers. "The act of time travel is not fun." She gets super into modern music of our time that wouldn't have happened in her reality due to different cultural influences. More experimental stuff than pop, though. Plug for the Visionary song on the Lazer Ryderz soundtrack.
- What are the capabilities/limitations of her powers, she seems really overpowered? As mentioned, she's one of the most powerful humans in the setting (except for the actively dying thing - the self damage on stuff like "Brain Burn" is showing how exerting herself is bad). She's playing a large balancing act.
- How does she control matter itself (like in "Twist the Ether")? It's part of her telekinetic or reality-altering powers.
- What's it like when she's controlling your mind? She could black your mind out and puppet the body, but generally the victim is completely aware of what's going on and can fight it since that's easier.
- How did Project Cocoon function? Did all the subjects know one another (did she know Truth and Dare)? Could they go outside? In her timeline, Project Cocoon kids were mostly kept together, but could frequently be isolated from one another. There were versions of Truth and Dare there, but they were different. This was a pretty large organization. They could go outside, but that became much less frequent as things fell apart.
- Why did she only run into one other version of herself - are there other versions of her out there with like 20 copies in her head? It was exceptionally odd that it happened at all - it just so happened that the Dark version was killed at the same "time" that she was reality hopping already and could take advantage of it. Even with the Multiverse there's not going to be a 20-mind version.
- When is the card art showing Dark Visionary vs. Visionary (example: we know that "Suggestion" shows Dark Visionary messing with Bugbear, but the clothes still look like the normal version)? A lot of stuff is Dark Visionary popping out from being controlled briefly until Vanessa can get her under control again. Clarification on costume: the normal blue outfit is cloth, the black Dark outfit is latex (not leather). Even if Dark Visionary can exert control briefly before taking over, there is also a time after she's taken over that she still appears in the original outfit.
- After the Voss battle she sees a bunch of visions of alternate futures ("Precognition") does this happen after every victory? It's not tied to victories, she's constantly having to deal with these visions of the future (thus her hero name).
- Does she have any advice for getting rid of evil copies of yourself? She's not a good person to ask as her plan to deal with it kind of failed spectacularly. Argent Adept would be a better person to get advice from.
- Her nemesis is the Dreamer, but that's a one-time event, right? The Dreamer event is a one-off, but it's the culmination of a long string of Projection encounters.
- Who does she fight in her normal solo book? The Chinese government? The Chinese government doesn't know anything about her that would make them care given that she's from an alternate reality. There's mostly stuff covered in the overview section - Project Cocoon, Bugbear, stuff happening on the fringes of other books' stories, etc.
- Does Citizen Dawn hate Expatriette or Visionary more? Expat - that's a personal failing. Visionary just happens to be somebody who got the upper hand on her once.
- If Dark Vis was able to banish Gloomweaver so easily, why isn't that level of power represented in the card game? For one thing, she's generally hiding her power. For another, that was a burst of power as she gained control before she started actively suppressing Visionary and concentrating on not dying.
- Could Visionary develop the same Projection powers that the Dreamer has? Maybe (see the "Decoy Projection" as an example of something like that), but it's mostly a primary power of the canon reality's Vanessa Long rather than the telekinesis/telepathy/prophetic visions thing that Visionary has going on. More on Dreamer/Vanessa in the Future section.
- Where does the Dreamer get the Nightmare energy for her projections (and is there a way for the Cult of Gloom to get their hands on some)? They kind of already have access to it since Gloomweaver, the Nightmare Walker, already draws power from nightmares. This same kind of power is what fueled the Dreamer's power to manifest her dreams.
- She comes from a future that's farther down the line than OblivAeon, but after OblivAeon time travel is shut down; does this mean that there are realities where OblivAeon didn't attack and is therefore not de-shattered afterwards? No reality is destined to have OblivAeon happen sometime in the future. Until he decides enough is enough and attacks every reality. The times of realities don't neatly line up - it's not necessarily the case that Visionary actually moved "back in time" but could easily be just that she moved laterally into a reality that happened to be running several years behind her own. Time is weird/non-linear anyway and that's before the whole Shattering thing.
- If she's from another reality, why didn't she get sent back there after OblivAeon like the heroes that came through Nightmist's gate? Who said that the alternate-reality heroes went back to their own realities?
- "Psychic Maelstrom" and several other cards show her with malevolent grin or otherwise looking/acting pretty shady, is that to foreshadow Dark Visionary, is she already Dark Visionary, or is she normally a little bit of an anti-hero? It's either after Dark Vis takes over or, if earlier, moments when she's able to assert a little control briefly.
- Are there other Visionaries who have traveled between realities? Nope (or at least not ones that we see - infinite realities and all of that).
- Does her gaining powers as a Fixed Point mean that she'll eventually be more powerful than, say, OblivAeon? No - it's not like there's one Vanessa Long and that powers up as each reality gets to the Fixed Point - it's just that each reality has a unique iteration of her, but all of them will gain powers.
- Why is she bald? Project Cocoon - the Dreamer has hair because she was rescued from it.
- Is there something hidden in Visionary that Cocoon did that will come back later? There's no latent programming or anything that would come back later.
- Any other notable successes from Project Cocoon besides Visionary, Truth, and Dare? Major Flay, young Vanessa Long kind of, not much else in terms of characters we've seen. She probably came across more of them in her adventures, but the success rate was lower in the canon reality than in her own (lack of funding/official status). More in the Future section, though. Speaking of which...
- The Visionary gets to make different Twist the Ether decisions for every instance of damage, even if it’s one source damaging multiple targets. She can also change her mind on Twist the Ether decisions after damage is redirected.
- You are allowed to play cards that go next to another card when there are no applicable cards to do so (for example, Wrest the Mind with no non-character targets in play). The card goes to the trash but is not destroyed.
- Suppose Prophetic Vision is used on the environment deck, and Shinobi Assassin is revealed. It immediately enters play and deals its damage. It counts as one of the 3 cards revealed, so the Visionary would only have 2 cards to choose from for the rest of Prophetic Vision.
- If Twist the Ether is next to a card that deals irreducible damage, you can choose to reduce the damage (which does nothing).
- ...However, Wrest the Mind and Twist the Ether work differently due to their text. Once either hero become isolated, these cards no longer have a valid target next to them and so are destroyed.
- If Prophetic Vision reveals the top 3 cards of the environment deck, and one of them is a Shinobi Assassin, the Shinobi Assassin gets put into play, does its damage and then the Visionary chooses between the 2 remaining cards.
- This card reads, “put the villain trash on the bottom of the villain deck. the Visionary deals herself x psychic damage, where x = the number of cards removed from the villain trash this way”. If the villain trash has more cards in it than visionary has remaining hp, you will still move all of the cards from the villain trash to the bottom of the villain deck and deal Visionary the full amount of damage. You would not only move cards and deal damage up to visionary’s remaining hp. The Visionary
- Because the players can decide the order damage is dealt in many cases, it would be legal for the player to first redirect the damage from Visionary to the decoy, and then have the Decoy Projection take its own damage (if it were still alive), to ensure that the Decoy didn’t die before Visionary could redirect her damage to it.
Twist the Ether
- This card is played next to a target, and says that whenever that target would deal damage, visionary may change the type of the damage if she wishes, and may either reduce or increase the amount of damage dealt by 1. if the target executes an attack that damages multiple targets, Visionary may choose different types/damage modifiers per target. She may also change her mind on the decision she’s made after damage is redirected to a new target. Fireside Chats
Wrest the Mind
- This card is played next to a non-character card target. Whenever that target deals damage, you may redirect that damage to another target, but you must deal the card’s target and visionary 3 psychic damage each. Because of the order of the wording on the card, the 3 psychic damage is dealt to the card’s target before it is dealt to Visionary. This means that it’s possible for the damage to destroy the card’s target, which would cause “Wrest the Mind” to leave play, and visionary wouldn’t need to take the 3 psychic damage herself. Answers to Debated Questions Also, just to be clear, it is legal to have the damage that is redirected from the card’s target be redirected back onto the card’s target itself if you want. The Visionary
Comic Books: Visionary
Small note: Items that are in bullets are from the Podcasts, so their form may not make sense, or feel like they are missing a part - its probably on another tab
Spoilers May Be Ahead - SCU and Miststorm Universe Tabs may contain spoilers for future products.
With the fall of South Korea to North Korea and rumors of nuclear testing near the Chinese-Tibetan border, the late 2000s brought with them a growing suspicion of hostilities from the Far East. When the Chinese began establishing military bases throughout the Pacific Islands and finally announced their nuclear stockpile, the U.S.’s suspicions of China’s aggressive new regime were confirmed.
Not wanting to come out the losers of this new Cold War, President Hargett secretly authorized the Department of Defense to begin testing methods of creating bio-engineered soldiers. Early iterations of testing were limited to solders already on active duty, but then Secretary of Defense Anthony Partin greenlit Project Cocoon. Selected from a census of already pregnant Chinese couples with combined high academic test scores, Sun and Pao Long were offered $500,000 to allow scientists to inject their unborn baby with Compound PSY-200.
After six months of weekly injections, Sun gave birth to Vanessa Long. Kept at the testing facility, Vanessa began to exhibit psychic abilities by the age of two months, able to move and manipulate small objects from only a few feet away. At three months, Vanessa’s mother suddenly dropped dead. Unable to confirm that Sun’s fatal brain aneurysm was unrelated to the injections, President Hargett ordered the program to be shut down. Plagued with grief over his lost wife, Pao wanted nothing to do with his infant daughter and left her in the care of the U.S. government. The sole success of the program, Vanessa would be trained to use her powers for combat and reconnaissance.
Fast forward to 2018: the U.S., already severely crippled by an increase in super powered criminal activity, fell to the combined forces of the Pan-Asian People’s Republic. While she’d fought alongside other heroes, including the Freedom Six, her efforts eventually proved fruitless. Realizing that there was nothing else she could do in her time, Vanessa, now calling herself “The Visionary”, used her psychic powers to transport herself back to our present. Unfortunately, psychic time travel is not without its costs. An inter-dimensional hitchhiker, another version of Vanessa who had made very, very different choices, now occupies a corner of her psyche, and the great strain required to bend time ruptured a blood vessel in her brain. While she could use a portion of her abilities to slow the bleeding, her time was still limited. With some extra baggage and a ticking clock, The Visionary will have to use everything at her disposal - both to save the free world and her infant self.
- A psychic from The Future! (or an alternate reality or whatever - the distant year of 2018) - telekinetic, telepathy, some precognition as she sees glimpses of the future/alternate realities, some minor reality/mind manipulation abilities. Generally a "Swiss Army Knife mind-power character" - a generalist rather than a specialist as a result of her training.
- In her home timeline (not the canon timeline), there was a "second Cold War" involving the US and the Far East (North Korea won so there's just Korea and China is also expanding its sphere of influence). President Hargett authorized Project Cocoon which involves a bunch of experiments on humans still in utero in the hope of creating a group of super soldiers. This had some successful results, but kind of resulted in the downfall of the US anyway since these super-powered people were, y'know, hard to control. Vanessa Long was not one of the troublemakers, though, and was a good soldier. A lot of the other heroes you'd expect to be around have died (Legacy's still around, but is having a rough time of it since most of his friends have died and he's more likely to injure opponents as he's less concerned with "doing the right thing" and is largely what Legacy would be like without hope - he's not Iron Legacy-level yet, but Visionary would later recall that the Legacy she remembered "was a much... angrier man.").
- Vanessa feels this "tug" telling her that if she goes back in time, prevents Project Cocoon, and saves herself she can "fix" this situation. This doesn't exactly work given the difficulty in true time travel and so winds up in the "past", but of a different reality (the canon timeline). And so here she is - arriving on the scene as a fully trained, pretty bad-ass psychic soldier. What she didn't know, however, was that she'd picked something up along the way. Another reality's Vanessa Long (who was evil/destructive/chaotic) was killed by that reality's heroes at the same "time" as Visionary's trip between realities and this Vanessa's psyche latched onto the heroic one rather than passing on into the afterlife or whatever. This other version of her is now a voice in the back of her mind wanting to get out and take over. She now knows that it's there, but needs to exert some significant measure of her power keeping it locked up.
- She sets off to go save her unborn self and quickly figures out that she's not actually in her own past due to differences (no second Cold War, etc.). In her search for Vanessa Long, though, she discovers that it's instead of a sanctioned government project it's a private sector (and obviously super secret) one (this is a general difference - it's obviously a "better" world on the surface, but there's a lot of conspiracy-type stuff going on that she has to learn to navigate/investigate). She finds Vanessa once she's around a year old- her parents had been told that she died at birth, but she breaks into the Cocoon facility and has an encounter with Major Flay (one of the Project's early successes - he has tendrils that he can extend from his arms and electrocute people with). He's a true believer and fights her when she shows up to disrupt the project. She's mostly defensive in physical fights, so this is a bit rough for her but she eventually wins (despite having to hold her mental hitchhiker in check the whole time).
- She frees the infant Vanessa, destroys all Project records of her to prevent them coming after her, and returns her to her parents. Hooray! Everything is saved forever! That job done, she needs to find her place in this new world. The conspiracy investigation thing becomes her shtick in her solo book Mind Over Matter - when there's big stuff going on in the world of Sentinel Comics, she's usually on the periphery looking into these hidden aspects rather than in the "main action". She's also not one to shy away from killing (not to say that she's a straight-up "murder hero", but she's more likely to put a recurring problem down).
- Next major thing is when the young Vanessa is 6 years old and falls into a coma. Visionary feels the psychic echos of what's going on and so is the first to know that something's up. While in the coma Vanessa is having nightmares, those nightmares are also being manifested in reality and are wrecking up the place. To most people these projections look real and are treated as such - heroes will fight them thinking they're demons or aliens or whatever, but once they're defeated they just dissipate, which is odd. It's a long time in the comics before what these things are is actually discovered, but their appearances do accelerate over time. Visionary's eventually the one to pin-point where things are coming from and the heroes go in to try to take care of it (as the actual Dreamer event). Visionary spends most of the time in "psychic therapy" trying to get at the root problem and wake her up while the other heroes are fighting off the projections around her. This is ultimately successful, but Visionary realizes that the powers would have manifested anyway; that rescuing Vanessa from Project Cocoon didn't stop it.
- Something new that I don't recall the guys actually addressing before (I can imagine that I've simply overlooked it, though) - there was something of a giant over-arching thing that happened that they call the Multiverse Event that the game is actually based on and it kind of kicked off with the Visionary's initial arrival in the canon timeline. Alternate Realities and Time Travel weren't really things that happened before this point and it's not revealed that the Timelines had been Shattered by OblivAeon until much later. That's not to say that there weren't attempts to figure out what was going on with all of this prior to that reveal - one of the discoveries in that process was the idea of Fixed Points and that "young Vanessa Long develops psychic powers" is a commonality between realities regardless of whether there's a Project Cocoon in that reality. OblivAeon is forcing as many realities' Fixed Points to overlap as much as possible since once they overlap enough he can collapse them (thus destroying them).
- Next up, Gloomweaver fight while she's working alongside the Prime Wardens. The Cult was succeeding, Gloomweaver was manifesting, and Visionary took a big magic-backlash-type hit. She is forced to put up a really powerful Telekinetic Cocoon and she hides out on the bottom of the ocean a while while she's regenerating. At the same time she's dealing with her own powers fighting her due to that backlash effect and so things just are generally terrible. Meanwhile, Gloomweaver is successfully summoned by the Cult and is manifested fully in the world. About this time the cocoon shatters and she arrives back where Gloomy was and casually banishes him again. Sure, she looks and acts a bit different now, but this was a tough fight and everybody saw her take that hit, so the other heroes (and the readers!) are able to rationalize away the changes. She's now Dark Visionary - the psychic hitchhiker she picked up managed to take over while she was at her weakest in the cocoon - nobody knows that this is actually a different person. She's this way for a long time - even until after the Progeny fight.
- Her ongoing book is cancelled at this point and she'll just show up for guest spots occasionally - popping up, doing something harsh/brutal, and going on again. Nobody really likes having her around anymore and she's constantly doing creepy small mind-reading stuff that's borderline (or overtly) invasive.
Variant: Originally revealed during Shattered Timelines Kickstarter as the $30k stretch reward.
Less than a year after using her considerable psychic abilities to wrench herself backwards through time, Vanessa Long could feel the impact of her actions. She constantly ached, fought against daily migraines, and her mind was scattered - focusing on this time and reality grew more difficult with each passing day. Worst of all, the dark version of herself which had "hitched a ride" on her jaunt through time fed off her pain.
All it took was the right amount of stress. In battle against the dreaded GloomWeaver, The Visionary wrapped herself in a telekinetic cocoon in order to avoid a swarm of arcane cultists, but when she did so, her fellow heroes heard a muffled scream from within the glowing purple energy barrier. It shattered with a burst of green energy, throwing cultists about like rag dolls. A pale, maniacally grinning Vanessa Long strode forth, waving a dismissive gesture at GloomWeaver, which banished him from this realm entirely.
"Hello, dearies," Visionary cooed. "Let's go save the Multiverse … "
This Visionary felt different … darker. However, she still knew all the heroes, and she had helped against the villain. When questioned, she insisted that she was fine. In fact, she felt better than ever before! So, Dark Visionary fights alongside the Sentinels of the Multiverse … for now …
- Tachyon is studying time travel, they know that Visionary's messed with it and she agrees to help in the study. The various scientists detect that there's not just something up with time travel, but that she's got some weird extra brain patterns in there or something. Whoops, can't have that cat out of the bag and so she just kills the scientists too by erasing their minds (she erases Tachyon's memory of these events while she's out it). Visionary opens a portal to The Block and then falls to the ground as if she's been knocked out. The rest of the Freedom Five show up and find the dead scientists and that Tachyon can't remember what happened. Visionary "wakes up" and suggests that since there's this portal open to the Block that F.I.L.T.E.R. must have had something to do with it. This succeeded in instigating a big fight between the Freedom Five and F.I.L.T.E.R. in the Block - this is part of what let Kismet escape, it sets F.I.L.T.E.R. on course to be going after powered people instead of focusing on aliens, and makes them rather blasé about that particular reality being on its way to being destroyed later on (ignoring that it's all realities). So, it's Dark Visionary's fault that F.I.L.T.E.R. becomes bad guys.
- Now we've got some fun dramatic irony going on since the readers know that she's evil but the other characters have to find out later. There's still a lot of theories running around, though: did she just snap, did the dark passenger take over and the good Visionary is now "dead" (this was the most prevalent theory out there), have their positions just reversed and the good one is still in there somewhere?
- Heroes do catch on and confront her. One notable example is one involving Dark Watch where Nightmist is trying to magic her way in there to figure out what's going on. Then Citizens Hammer and Anvil show up in the middle of that fight and offer Visionary a position as a Citizen (they'd been sent out to find Project Cocoon subjects). So now there's a three-way fight between Dark Watch, Dark Visionary, and the two Citizens. Most of Dark Watch is knocked out, Expatriette manages to take down Anvil while Hammer is busy fighting Vis. This latter is resolved when Visionary enters his mind, goes from there into the Void pulling his mind through with her to fight there (see Hammer's VotM incap side). There he sees the good Visionary trapped there too - the first time the readers see that she's still there and fighting the Dark version. While DV is busy with Hammer, the good one lets out a psychic scream that cracks the crystal prison she's trapped in (weakening it, but not freeing her). DV has had enough of this and incaps Hammer casually (without doing any lasting damage to him) because the fight was too much of a distraction.
- Argent Adept was also able to hear the scream since they were in the Void at the time, though, and so now the other heroes are aware that the good Visionary is still there somewhere. They can't act on this immediately, however, because this is when Jansa vi Dero starts up the Cosmic Contest, pitting all of the heroes against one another in weird otherworldly scenarios (there will be an episode about that specifically). For our purposes here, though, AA takes advantage of a fight with Visionary to 1. free the good version and 2. banish Dark Visionary to the outer edges of the Void (whatever it means for it to have "edges"). Our good old Vanessa Long is back, but now without the psychic baggage that she's had to deal with since her arrival (Visionary Unleashed variant).
- Vengeance! Baron Blade was aware of Project Cocoon (and vice versa) and contracted out Major Flay to capture Visionary to take back to the Project. During the big fight with everybody, Flay finds her and calls her out. She just tears him to pieces, which is a bit of a shock to everybody.
Variant Visionary Unleashed: Originally revealed during the OblivAeon Kickstarter as the $90k stretch reward.
- First Appearance: Cosmic Contest
The Visionary was overwhelmed by the dark force within her years ago. Since then, she has been masquerading as a hero, all while subverting those around her, and using her position as a hero to benefit herself and grow in power.
During a cosmic event in which all of this world’s heroes were brought together and pitted against each other, the Argent Adept became aware of the fact that the dark version of the Visionary had taken control of her form. As Dark Visionary attempted to incapacitate the musical magician, he delved deep into the Void to reach into Vanessa Long’s psyche and free her from the dark influence therein.
Now the Visionary stands alongside her fellow heroes, no longer burdened by the darkness that has plagued her since she first set foot in this reality. Her mind is focused and sharp, and just in time, too. The heroes will need all the help they can get against this cosmic foe that approaches Earth.
- OblivAeon grabs Dark Visionary out in the Void and offers her a job. She's powered up, given a form to work with, and is now the Scion Dark Mind - just really obviously Dark Visionary at her worst.
This information is from the Miststorm Universe, one of two branching timelines. Products in this timeline are: Sentinel Tactics (and expansions). Prime War (and expansions)
When The Visionary psychically hurled herself backwards through time, she knew that she would barely survive, at best. She wasn't wrong. However, years have passed, and The Visionary continues to work alongside the heroes of this time - not her time, but a time she helped make and helped preserve. She has found her access to the timelines cut off by recent events, and has little issue with that. But her body is failing as her mind becomes less and less connected to the physical world. She has taken to keeping an object of focus close at hand, psionically manipulating it constantly to keep her psyche connected to reality.
The Visionary still fights the foes of this time. She knows not how much time she has, but she does know that, surprisingly, she has grown attached to her allies here, and reflects sometimes that she will miss them. She is harsh in her treatment of foes, but not quite so harsh as she used to be, as she has learned valuable lessons in the alluring pull of negative energy.
What the future holds for The Visionary is uncertain. She is unused to having a wide-open future. And she welcomes it, eagerly. She has evolved from the last hope for existence to her own hope for beautiful uncertainty.
Eventually, around issue 30 of the Prime Warden's relaunched book, Visionary dies. She is unable to continue to keep herself alive, having spent far to long with death hanging over her from her time jumping stunt so long ago. She has been practically dead for a very long time now, only staying around because of her intense psychic power. Eventually, she can't handle it, and simply passes
- She's suffering some severe negative side-effects from containing/expelling Dark Visionary and then great expenditures of power in the OblivAeon event. She's functionally inanimate at this point, but nobody knows that because she uses her telekinetic abilities to still move herself around. The art has her manipulating a Rubik's Cube as a point of focus to keep her mind from wandering. Spoilers! Eventually (as in, the future of the future setting that is Tactics), she dies. Something like issue 30 of the relaunched Prime Wardens book. It's not due to any villain injuring her, she just can't hack it anymore - after a battle she collapses and is rushed to a hospital where she dies.
This information is from the Sentinel Comics Universe, one of two branching universes. Products in this timeline are: Sentinel Comics RPG.
- Here she's an active member of the Prime Wardens. She didn't suffer as much from exerting herself in this timeline. Her power is a bit reduced here relative to the Tactics version, but at least she's not dying.
See The Dreamer for more related information
See Dark Mind for more related information