Devra Caspit always had a knack for building things, even from a young age. However, her family was shocked when she began building and inventing things without even touching them. She could simply think about the components in front of her and begin assembling them in her mind, and the pieces would align themselves! She was a technopath - anything she could visualize, she could build, given the right parts.
By the time she was eighteen, she had already dropped out of three different universities, as she didn't have the patience for classes. She spent her time cobbling her pencils, paperclips, and other students' belongings into adorable mechanical golems which danced around the classroom, which did not go over well with anyone.
Recently, she received word from the Eaken-Rubendall Laboratories that there may be a position open for a person of her skills, if she would be interested in working with Dr. Stinson …
Meanwhile, the heroes known as Bunker, Absolute Zero, and Unity are working to uncover the mystery behind the villain Chokepoint. How did she get so much power? And why was she locked up in a secret bunker in Fort Adamant? What is really going on here? Armed with some new tricks, the heroes have to get to the bottom of this, before it's too late…
Unity had been in contact with the Southwest Sentinels - an allied team of the Freedom Five - right until they'd gone silent. She had been excited to hear that they were working with some of Bunker's old compatriots in the Ironclad Project at Fort Adamant, but now, no communication was coming out of the Army base, and she was worried. She first approached Lt. Vance to see if he'd heard anything from the Army base. His lack of information was a growing concern, so the two of them, accompanied by Absolute Zero, went to Fort Adamant themselves to find out what was going on. There, they were handily defeated by a familiar and yet different foe, who now went by the name Chokepoint.
Regrouping at their headquarters, the three heroes developed new tech and tricks to take down this new threat. Unity goes into battle knowing that her creations can be easily compromised. However, her ability to recover and repurpose them is stronger than ever, given her focus and preparations.
Freedom Six: Unity
Alternate Future from main timeline; Iron Legacy Variant
On her deathbed, Unity reached out to the medical robot she had built to try to repair her wounds. It was unable to save her, but it could still serve a purpose. Using the last of her energy, she altered the bot into a shape which echoed her own form, pouring all of her power into this new bot. The bot awoke, knowing that is needed to complete the transfer, but it was too late. Devra Caspit was no more, and this golem-spawn was all that remained of the hero known as Unity.
When Tachyon began scouring the earth, looking for heroes to stand up to Iron Legacy, she was surprised to be contacted by her former intern. Dr. Stinson had believed that Unity had not survived Legacy's initial attack on Freedom Tower. Now, she was faced with a very familiar face. Unity had returned, albeit with more metal pieces than before. Unity claimed that she rebuilt herself, but her allies knew there was something not quite fully the same person they remembered.
This new Unity never vocally acknowledged the truth of her existence, but she did visit the grave of her creator whenever she had a chance. She knew she had a responsibility to be the hero Devra Caspit always strived to be.
Sentinel Tactics: Unity
In battle, Unity's technopathic abilities make her a force to be reckoned with - practically an army! She creates and controls multiple mechanical golems, each fighting with the abilities she imparts upon them. She has the ability to make pretty much anything she wants, but she tends to create robotic doubles of members of the Freedom Five, as well as a robotic dinosaur named Mr. Chomps, of whom she is particularly fond.
Devra added an "I" to the Freedom Five insignia on her belt, telling her teammates that it stood for "Intern", but the team knew she was pushing towards being a full-fledged member of the team. And that eventuality seems more and more likely each day.
- References for Cards in this deck and in other decks. See the full list here.
- Link to sources for confirm-able information, separate unconfirmed in a different section, RL Card References in a third, and Art References in a fourth. See This page for more detailed information on how to categorize references
- The card art for the golem versions of the Freedom Five is interconnected, with Turret Bot being on the far left and Champion Bot, Stealth Bot, Swift Bot, and Cryo-Bot following in order to the right.
- **Golem Unity Promo** May be wearing Mr. Fixer's hat. It has been referenced that if Mr Fixer is seen without his hat, then he is dead. This may mean Mr Fixer is dead in the Shattered Timelines Iron Legacy Future. (Confirmed Letters Page 10)
- The art on Unity's incapacitated side seems to be an homage to Magneto's plastic prison at the end of the X-Men movie. Both Magneto and Unity would need to be incarcerated in metal-free environments to deny their powers of anything to interact with.
- Baron Blade looks annoyed as he encounters the "Platform Bot".
- "Powered Shock Wave" displays the firepower of several Bee Bots as they attack The Radioactivist.
- Magman encounters Stealth Bot in "Volatile Parts"
- Cryo-Bot's flavor text may be reference to Absolute Zero's relative lack of popularity in the Sentinels fandom.
- Raptor Bot's (aka "Mr. Chomps'") gameplay mechanics are very similar to those of the Raptor Packs from Insula Primalis, hinting that Unity based its design on them.
- The flavor text of "Volatile Parts" seems to hint that the golems have a measure of self-awareness. That, or Unity simply sees them in that light.
- Many of Unity's flavor texts hint at her seeing Tachyon as a quasi-maternal figure. She seems to have programmed Swift Bot with a humorously simplified version of Tachyon's personality, or perhaps she has simply programmed it to repeat things indicative of her.
- Notes from Letters Page 9:
- Unity gathers up the remains of X and wants to rebuild. The rest of the Freedom Five are starting to deal with the precursor events to OblivAeon and Tachyon want her to just help with that as it's "more important". This is the first time that there's been real conflict between the two of them and Unity really lets Tachyon have it before rebuilding the chassis in only the way that Unity can (pink bits and whatnot). When it's powered up it's just another of her bots. She keeps Omnibot around, but keeps *trying* to correct how it behaves to be her friend and not just a facsimile. This lasts for quite a while and is really a tough time for her - finally deciding that she needs to stop deluding herself. She takes it to the ruins of the Omnitron IV factory for "burial".
- Unbeknownst to Unity, the rest of the heroes, and comics readers, the Omnitron IV battle never actually ended. In a deep software layer, the Omnitron IV and X softwares had continued to fight. The return of a compatible chassis to the area, and one that X recognizes as having Unity's signature present, allows X to latch onto it. This edge allows X to finally win out over IV. Oh, and it also lets him return as Omnitron U. Cue the tearful reunion between Unity and her robot friend, followed closely by the first appearance of Chokepoint as she bursts through the wall.
- Notes from Letters Page 18
- Unity debuted in a '90s animated adaptation of the comics - the Freedom Five animated series. The show ran a few years, but she wasn't a popular character - she was the annoying teenage sidekick (and not even a really fleshed out one, she didn't even have a full name, she was "Debbie" or just "Unity") complete with catchphrases ("Sparks!" as a minced oath, "Bot-tastic!" when something good happens, etc.). She's just there for the kids to relate to since all of the heroes are grownups and the writers contrive ways for her to save the heroes.
- However, she did catch the eyes of some of the comics writers as having potential and they imported her backwards into Sentinel Comics, introducing her in FFA #11 (in the mid-'90s for anyone else out there trying to put together a publishing timeline) as Devra Caspit (no longer "Debbie"), Tachyon's new intern. They changed up her character enough (aged up from 14-15 to 18-19 for one thing) that you couldn't even be certain that it was really meant to be the "same" character - she wasn't introduced as Unity up front, only by the end of the issue. This issue was a "fairly lighthearted" FFA involving Ambuscade hunting Haka and Tachyon. This might seem like it wouldn't be lighthearted, but they characterize the interaction between Ambuscade and Haka as a little like the roadrunner cartoons.
- This was not embraced by the readership right away as they associated her character with the annoying cartoon sidekick. She was mostly in the FF-related books, but would occasionally wind up in others. This never tested well with the audience.
- Forward to FFA #12 - a more normal issue. The Freedom Five are trying to foil some terrorists and have traveled to Washington (Legacy has to defend the White House - see "Heroic Interception"). The simultaneous side-story, though, is FFHQ being attacked by Magmen. This leaves Unity there to single-handedly fight them off - an event that sees her creating her bots that resemble the Freedom Five. This was the first story that audiences really connected with her - she goes on to being one of the most popular characters in Sentinel Comics history (complete with a bunch of people claiming to have been fans even back on the TV show #BringDebbieBack #Sparks #Bot-tastic - blatant lies as nobody liked her on the show).
- Backstory that gets told over time in the comics: Eli and Mira Caspit immigrate to Ofakim, Israel from Europe in the late '60s or early '70s and are there during the Yom Kippur War (October 6–25, 1973), when Mira is seriously injured (spending months in the hospital) and Eli turned to drinking out of despair. Mira recovers for the most part (still has a limp to show for it), but Eli never really pulls himself out of the drunken stupor. Devra is born into a very unhappy family situation - a useless drunk as a father and a mother who's become very bitter about everything. Her ability to build things with her mind developed when she was still a child and worked through her time at a few different schools (she was smart and knew how to build stuff, but wasn't a great student in general), when she came to Tachyon's attention and got hired as an intern. Devra was happy to get out of Israel and her family situation and her parents aren't a part of her stories outside of how her childhood shaped her outlook. Her over-the-top cheerfulness was something of a coping mechanism (she decided to be a positive person to combat the alternative of wallowing in the depressing situation around her) and is also an indicator of how amazing stuff is now compared to how things were then.
- She gets along well with Tachyon - although as has been mentioned in the Tachyon Episode, Tachyon is very much a by-the-book person and Unity isn't - and they grow to be friends. She also becomes very close friends with Omnitron-X and they learn a lot from one another.
- She takes part in Vengeance, she fights Miss Information, during OblivAeon she builds a giant T. Rex bot, but there aren't any real Unity-specific story as she's 1. a fairly late-addition to the Multiverse timeline and 2. spends most of that time as a sidekick/supporting character, only really stepping out of that right at the end of the Multiverse era.
- We've seen bots in other decks besides her own (and in the ARG), does she have bot-versions of other heroes besides the FF? Could a hypothetical Unity-bot recursively make more bots? How far does the rabbit-hole go? Are we listening to a Christopher-bot and Adam-bot read and answer questions? First, they are definitely the normal human persons and not robot duplicates. She makes lots of bots all the time - it's a common misconception that her bots stick around for a long time. She makes them with her mind and they operate without her needing to really expend a lot of concentration on them, but they probably only stick around for 10 minutes, max, unless she's actively keeping them going. She's not building and coding behavior for robots like Tachyon would. She's made robot versions of lots of heroes and villains, several types of dinosaurs, animals, just whatever occurs to her as something that would work well or at least be funny.
- Do any other bots get fun names like Mr. Chomps? Well, Bee Bot looks more like a hornet (fun story: Christopher had written "Bee Bot" and Adam responded with "Hornets are more fun to draw." and the "'Bee Bot' is more fun to say" explanation was a reference to that - there's also a fun anecdote about an interaction Christopher had with a young Unity cosplayer at a convention). Even though she doesn't constantly have a raptor bot around (see above about how they don't last long) whenever she makes a raptor bot, it's always Mr. Chomps, even when there's a bunch of raptor bots at the same time - this gets under Tachyon's skin a little bit.
- Do the bots talk, does Unity do funny voices for them, or do the bots talk but sound like Unity doing funny voices? The bots talk, but they sound like a bad robot impression of the person they're a copy of. She could probably make the voices better, but it's funnier this way (especially Speed Bot).
- Is Unity Jewish (the tie-in with "Golem")? Yes, the legends of the golem are explicitly why she makes "Mechanical Golems". The Wraith is Jewish by heritage, but Unity is a practicing Jew as well. She even has a little bit of an accent due to English not being her native language (although, no grammatical errors as she's perfectly fluent).
- How did Unity wind up as an enemy of not 1, but 2 dudes made of fire? It's actually 3 dudes, except of those 3, only 1 is actually made of fire. The first is Magman - one of the Magmen who invaded in FFA #12, and that fight is the source of animosity. The second is the Radioactivist, his odd appearance really is just his gross, orange skin (caused by the nuclear energies that power him) - he was a weird creepy fanboy of the Freedom Five, and became kind of a stalker with regards to Unity once she joined the group. In an event where a bunch of robot drones were attacking a nuclear plant, the FF and Unity went to stop them, and he followed them there. He got dosed with a bunch of radiation when the drones caused some part of it to overload, turning him into the weird creature he is now - for which he blames Unity and the FF. The third is Char (originally going to be called "Firearm" but that was a bit too on-the-nose) - he shows up at Fort Adamant during Termi-Nation (he'd been a test subject there) and winds up fighting Unity (hints that he'll be in the upcoming environment deck as her nemesis, along with other mini-nemeses for the other heroes involved in that event).
- Is pink her favorite color or does she just default to that given the glow when she uses her power? It's kind of the reverse of the second option - pink is her favorite color and her power signature is pink for that reason.
- Are the pink hair streaks that Termi-Nation Unity has related to her interactions with Chokepoint (who also has pink hair)? She'll never admit it, but it's not a coincidence.
- Unity is described as Israeli, but most of them serve in Israel's armed forces; did Unity serve in this way? No, she left the country right around the time that she would have been expected to serve (helped out by Tachyon's explanation of what she would be doing instead) - that didn't go over super well, but her service as a superhero kind of mitigates it.
- When does Platform Bot make its appearance? Is that the real Baron Blade? Did she actually encounter an MDP or was she just working off of descriptions? During Vengeance, it's a Blade-bot (this is while Blade and Legacy are in the Realm of Discord), and MDPs are more common than just the FFA #1 event, so most people would be familiar with them even though she obviously wasn't there for that early appearance.
- Did she build Augustus and if so, why couldn't she make him understandable? He's a library bot she built specifically to understand a coded transmission they'd received. She did this too well and he only speaks in code.
- How'd she wind up in the glass prison on her incap art (this is Arcanist Lupus' limerick question mentioned in the show notes - right around 44:45)? Revo-Corp captured her at one point and used that room to keep her away from any metal that she could use to build anything. Other heroes break her out eventually.
- Is she in a relationship with anybody (or even just have a crush on anyone)? She's younger than the other heroes (18 to her early 20s the whole time from her introduction in the mid-'90s until OblivAeon - gotta love how comic-book time works), and has been on a lot of dates (mostly guys, a few girls, even an alien once), but nothing really lasts until fairly late in the Multiverse storyline when she starts pursuing a relationship with a hero, Randall Butler (Benchmark!), he's a few years older than her, but not a whole lot, and both have a history with Revo-Corp to bond over.
- Most golems seem purely mechanical - Freedom Six Unity has a skeleton, Termi-Nation Unity's incap art shows them side by side (presumably the creation of the Golem Unity), what all is going on? Chronological: TN Incap art with her hooked up to a Unity Bot is an event from a fight with Biomancer and he had made one of his flesh golems with some mechanical bits, but he was unable to replicate her powers - he's trying to steal her powers and put them in his creation without removing her brain (he's stopped before he can try this, it probably would have left Unity brain-dead). Next, in the Iron Legacy timeline Biomancer attempted this same thing, also she and Mr. Fixer had become close friends due to the circumstances of them being in hiding, and him mentoring her, etc. Eventually, Unity is mortally wounded in a fight with the Iron Hand (Legacy's guards/shock troops). Fixer remembers the Biomancer incident and tracks him down and makes him do a full transfer of her mind. She dies, Fixer buries her, then the Unity bot comes online and he tells it that she's really Unity, only patched up with metal and stuff. She has some inklings that she's not really herself (moreso after Fixer's death and she takes his cap), but she never really gets a chance to come to terms with that before the end of the Multiverse.
- Tactics - Unity is part of the Freedom Five in all but name (despite the name not changing). The team members all have a FV logo on their belts, hers is FVI (the "I" is for "intern" obviously, what, that looks like it's a Roman 6? That's funny.) The guys end by saying that she'll eventually be an official member of the Freedom Five, and putting a bit of a lampshade on that statement - foreshadowing a death/retirement?
- RPG - she leaves the Freedom Five after OblivAeon. She's gotten an offer from Revo-Corp (obviously under non-Blade management now, right?) doing science stuff, but also as a part of their team, the Paradigms (with Benchmark - they're not a Setback/Expatriette pair yet, but it's still furthering their relationship).
- Future Questions:
- Do the golems run off programming or just off her powers? Does she program them with her power? Does she have to split her focus among all of the active bots? Range/duration of her golems if she leaves or is knocked out? Does she actually see her bots as characters? Is Mr. Chomps inspired by a trip to Insula Primalis or just her interest in dinosaurs? This can be summed up as "how do her powers work?" and like many other examples in prior episodes, the answer is "nobody knows". Tachyon hasn't been able to figure out the source of her power, as far as everything appears she's a normal human but she can make these bots with her mind. There's a reason this question was saved for the Future section of the podcast, though. The answer will appear in future issues of Sentinel Comics (in the RPG timeline). Here we go: in her family backstory we hear about how Unity's mother, Mira, was injured in the Yom Kippur War. There was a powerful entity, referred to as a Chaos Witch, Rose Griggs, who was drawn there. Rose was blowing stuff up with her power, and some of the shrapnel from that was what injured Mira (and some is still in her hip, the source of her persistent limp after her recovery). This didn't effect Mira, but some of the latent power coalesced during her pregnancy with Devra and that's where her power came from - she's a "magically powered" hero, despite the technological appearance of how it manifests.
- Unity's unusual powers, pragmatic attire, and underused ethnicity are all traits commonly found in the characters of the Wildstorm universe.
Variant Pack New Artwork
The All Heroes Variant Pack released with OblivAeon contains new artwork for the heroes and their variant cards.
Unity Hero Deck
Incapacitated - Unity sitting on the floor of a large box she has been isolated into. Two people are looking at here from a window.
- Brainstorm (x4)
- Draw 2 cards. Unity deals up to 3 Targets 1 Lightning Damage each.
- Art: A silhouette of Unity with her hands to her head as she uses her powers to summon metal to her for creation of a bot;
- Flavor-text: "The stuff I make up is way better than most actual facts." - Unity, Freedom Five Annual #11
- Flash Forge (x2)
- Discard any number of cards. Search your deck for X Mechanical Golems and/or Equipment cards and put them into your hand, where X = the number of cards you discarded. Shuffle your deck.
- Art: Unity in process of generating a bot;
- Flavor-text: "I think I can do better than this - hold on." - Unity, Justice Comics #604
- Hasty Augmentation (x2)
- One Hero may use a Power now. If that Power deals Damage, increase that Damage by 2.
- Art: Abolute Zero with his left arm covered by components from Unity that has lightning arcing at the tip;
- 'Flavor-text: "What?! Young lady, you are seriously testing my nonexistent patience." - Absolute Zero, Freedom Five Annual #12
- Inspired Repair (x2)
- You may draw a card. You may play a card. Each Mechanical Golem regains 3 HP.
- Art: Unity learning against a wall revealing two Bee Bots, Platform Bot, Champion Bot, Turret Bot, Cryo Bot, and Stealth Bot;
- Flavor-text: "So, do you think you're ready to meet the whole gang?" - Unity, Freedom Five #541
- Powered Shock Wave (x2)
- Unity deals each Villain Target X Lightning Damage, where X = the number of Mechanical Golems in play plus 1.
- Art: Arcs of Lightning coming off Bee Bots and hitting Radioactivist;
- Flavor-text: "All together now!" - Unity, Mystery Comics #391
- Robot Reclamation (x2)
- Move up to 5 Mechanical Golems from your trash to the top of your deck. Draw a card.
- Art: Unity talking to a Champion Bot in the middle of being rebuilt;
- Flavor-text: "Yeah, you're right, champ. It's been a long day." - Unity, A Day in the Life: Unity
- Construction Pylon (x3)
- Power: Put up to 2 Mechanical Golems from hand into play and destroy this card.
- Art: A silhouette of Unity leaning against a pylon with arcs of energy coming off it;
- Flavor-text: "Ha ha! I need about a dozen more of these!" - Unity, Freedom Five #542
- Modular Workbench (x2)
- Power: Discard 1 card. If you do, put 1 Mechanical Golem from hand into play.
- Art: A mobile workbench hovering with blueprints, a computer screen, and tools on it;
- Flavor-text: "of course I built it myself! I mean, Tacky helped... but still!" - Unity, Freedom Five #541
- Scrap Metal (x2)
- At the end of your turn, either take 1 Mechanical Golem from play back into your hand, or destroy this card. At the start of your turn, you may play a card. If you do, destroy this card.
- Art: Unity using a blowtorch as she is repairing Turret Bot;
- Flavor-text: "Alrighty, big fella. We'll get you back into action soon enough." - Unity, Justice Comics #604
- Supply Crate (x3)
- When this card enters play, draw a card. At the start of your turn, you may destroy this card to draw 2 cards.
- Art: Unity opening a large supply crate;
- Flavor-text: "Spare parts?! Awww, you shouldn't have!" - Unity, Freedom Five #540
- Volatile Parts (x2)
- Whenever a Mechanical Golem is destroyed, Unity deals the non-Hero Target with the lowest HP 2 Fire Damage.
- Art: Stealth about to explode on a confused magma man;
- Flavor-text: "What? Don't look at me that way! Look, I can always rebuild you." - Unity, Mystery Comics #391
- Bee Bot  (x3)
- This card cannot be played during your play phase. When this card is destroyed, Unity deals 1 Target 2 Projectile Damage, and you may destroy 1 Ongoing or Environmental card.
- Art: A close up on the Bee Bot;
- Flavor-text: Tachyon:"Technically, it's more of a hornet-" - Unity: "Bee Bot is more fun to say!" - Tachyon, Unity, Science & Progress One-Shot
- Champion Bot  (x1)
- This card cannot be played during your play phase. Increase Damage dealt by Unity and by Mechanical Golems by 1.
- Art: A close up of Champion Bot who is modeled to look like Legacy;
- Flavor-text: "Let's go save the world, Champion Bot!" - Unity, Freedom Five Annual #12
- Cryo Bot  (x1)
- This card cannot be played during your play phase. This card is immune to Cold Damage. Whenever this card is dealt Damage, it deals each non-Hero Target 1 Cold Damage.
- Art: A close up of Cryo Bot who is modeled to look like Absolute Zero;
- Flavor-text: "Don't be sad, Cryo Bot! Everyone loves you!" - Unity, Freedom Five Annual #12
- Platform Bot  (x3)
- This card cannot be played during your play phase. Reduce Damage dealt to this card by 1. At the end of your turn, this card deals 1 Target 3 Energy Damage.
- Art: Platform Bot attacking an annoyed looking Baron Blade;
- Flavor-text: "Pew pew! Lasers! Just like the real thing, right?" - Unity, Vengeance #2
- Raptor Bot  (x3)
- This card cannot be played during your play phase. At the end of your turn, this card deals 1 Target X Melee Damage, where X = the number of Mechanical Golems in play plus 1.
- Art: Closeup of Raptor Bot;
- Flavor-text: "Hi there, Mr. Chomps! Where are all your friends?" - Unity, Freedom Five #540
- Stealth Bot  (x1)
- This card cannot be played during your play phase. Reduce Damage dealt to this card by 1. Whenever a Hero Target would be dealt Damage, you may redirect it to this card.
- Art: Closeup of Stealth Bot who is modeled to look like the Wraith;
- Flavor-text: "So sneaky! Go get 'em!" - Unity, Freedom Five Annual #12
- Swift Bot  (x1)
- This card cannot be played during your play phase. You may play an additional card during your play phase. You may draw an additional card during your draw phase.
- Art: Closeup of Swift Bot who is modeled to look like Tachyon;
- Flavor-text: "I am uptight about science and hate explosions in the lab." - Swift Bot, Freedom Five Annual #12
- Turret Bot  (x1)
- This card cannot be played during your play phase. At the start of your turn, this card deals 1 Target 3 Projectile Damage.
- Art: Closeup of Turret Bot who is modeled to look like Bunker;
- Flavor-text: "Budda budda budda!" - Turret Bot, Freedom Five Annual #12
Sentinel Tactics: Unity Power Cards
- Hasty Augmentation increases the damage on Omnitron-U’s innate power.
Unity’s golem cards
- Unity’s Mechanical Golems all have the same text on them which reads in part, “this card cannot be played during your play phase”. However, if an ability or other game effect allows Unity to play a card when it’s not her play phase and she wants to play a Mechanical Golem (for example, if an incapacitated hero uses an ability to let unity play a card while it’s still the incapacitated hero’s turn), that’s perfectly legal. the only restriction on unity’s ability to play Mechanical Golems is during her own play phase. If she can manage to play a Mechanical Golem when it’s not her play phase, there’s nothing preventing that. Further, she can destroy any equipment card in play to bring out a Mechanical Golem, not just her own equipment cards. of course, it’s considered polite to ask permission from the player whose equipment card unity plans to destroy, but even that’s not strictly required... the equipment card being destroyed must (of course) be one that’s already in play. You can’t destroy a card from someone’s hand to bring out a Mechanical Golem.