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Hero Name Alias
Unity Devra Thalia Caspit
Physical Attributes
Gender Female Age Young Adult Height 5'4"
Eyes Blue-Grey Hair Black and Pink Skin Light Olive
Build Thin
Costume/Equipement Pink bodysuit with silver sides. Magenta and silver boots and gloves. Black leather belt with large metal buckle. Always manipulating a bit of metal around her.
Background Unremarkable Power Source Unknown
Archetype Minion Maker Personality Cheerful
Principle of The Gearhead
Principle of Levity
During Roleplaying During Roleplaying
You always know the general state of repair or function of an item of technology, whether it's a simple toaster or an alien orbital defense system. You keep your positive outlook even when all hope is lost.
Minor Twist Minor Twist
What mechanical device just shorted out? Who did you offend by making light at the wrong time?
Major Twist Major Twist
What machine just went terribly off the rails? What has occurred to finally break your good spirits?
Powers Die Type Qualities Die Type
Electricity (d6) Banter (d8)
Inventions (d6) Creativity (d10)
Metal (d10) Former Intern (d8)
Robotics (d8) Insight (d8)
  Science (d8)
  Technology (d10)
Status Dice Health Range
Green D10.png 26-21
Yellow D8.png 20-10
Red D6.png 9-1
Icon Name Type Game Text
  Spawn Golem A Create a minion using Robotics. Reference the minion chart to see what size of minion it is. Choose whether it can Attack, Defend, Boost, Hinder, or Overcome. It acts on the start of your turn.
(rpgBoost) Hastey Augmentation A Boost another hero or one of your minions using Metal. Either use your Max die, or use your Mid die and make that bonus persistent.
(rpgOvercome) Principle of the Gearhead A Overcome a technological challenge. Use your Max die. You and each of your allies gain a hero point.
(rpgOvercome) Principle of Levity Overcome in a dire situation where your jokes prevent demoralization. Use your Max die. You and each of your allies gain a hero point.  
Icon Name Type Game Text
(rpgBoost) Flash FOrge A Boos one of your minions using Metal. You may also upgrade that minion using your Max die, replacing its minion form.
(rpgAttack)(rpgBoost) Brainstorm A Attack two targets using electricity. Apply your Mid die to one and Min die to the other. Boost using your Max die.
  Volatile Parts R When one of your bonuses, penalties, or minions is destroyed, deal a target damage equal to the roll of your Robotics die.
Icon Name Type Game Text
  Construction Pylon A Create two minions using Robotics, one with your Max die and another with your Mid die. Choose a basic action for each.
(rpgDefend) Metal Shield A Defend yourself using Metal. Use your Max+Mid die against all Attacks on you until the staart of your next turn.
(rpgAttack) Powered Shockwave A Attack using Electricity. Use your Max die plus a bonus equal to the number of minions you have.

Boost an ally using Metal.

Unity can create mechanical minions, which follow the normal rules for minions. They act at the beginning of the turn, and only have one kind of action they can take. The minions Unity makes in battle are rushed, and only stay operation for the current scene. Afterward, they short out, fizzle, or melt into nothing and cannot be harvested for parts.
When you roll to create your minion, consult the following chart for what die size of minion it is. Describe what it looks like by giving it a form. Unity's robots often have elements of the parts used to create them.

Mechanical Minion Forms
0 or Less (d6) A sphere or disc
1-3 (d6) Small animal or insect
4-7 (d8) Small humanoid or large animal
8-11 (d10) Standard humanoid or large machine
12+ (d12) Massive humanoid or immense animal


When creating a minion, you may discard a bonus on you or an ally to give the minion one of the following abilities:

Autonomous This minion can take any of the basic actions, not just one (+1 bonus or higher)
Floating This minion can fly and manuever in the air. (+1 bonus or higher)
Pack This minion adds +1 to its Attack for each other Pack minion attacking the same target this round. (+2 bonus or higher)
Explosive When this minion is destroyed, also remove a bonus or penalty of your choice. (+2 bonus or higher)
Reinforced This minion adds +1 to its roll to save. (+2 bonus or higher)
Swift This minion rolls twice for its action and chooses the higher die. (+3 bonus or higher)
Stealth On a successful minion save, do not reduce this minion's die size. (+3 bonus or higher)
Harsh When Hindering, the target also takes damage equal to that penalty. (+3 bonus or higher)
Turret When Attacking, the minion may split its die into two dice of smaller sizes. (+3 bonus or higher)
Champion When Boosting, apply the bonus to all actions by Unity and her minions until your next turn. (+4 bonus or higher)