Sentinels of the Multiverse: Luminary
- Backlash Generator  (x3)
- The first time any Device is dealt damage by a non-Hero target each turn, this card deals the source of that damage 1 Lightning Damage.
- Art: A spherical device crackling with energy;
- Flavor-text: "I learned a valuable lesson from you. There will always be someone to punch my inventions." - Luminary, Burying The Blade #7
- Disposable Defender  (x3)
- Whenever Luminary would be dealt damage, redirect it to this card.
- Power: You may play a Device. Move a Device from your trash into play. Destroy this card.
- Art: A rectangular device projecting a hexagonal field;
- Flavor-text: "Everything has a grand purpose. For some, that purpose is to be destroyed for the cause!" - Luminary, Mystery Comics #525
- Whenever Luminary would be dealt damage, redirect it to this card.
- Regression Turret  (x3)
- Power: This card deals up to 3 targets 1 Projectile Damage each. Until the start of your turn, reduce damage dealt by targets dealt damage this way by 1.
- Art: A mobile gun turret with spider-like legs and a fluid and crystalline tank attached;
- Flavor-text: "Bah, that formula was far too unstable. This new experimental mixture is just the thing!" - Luminary, Freedom Five #793
- Repair Nanites  (x3)
- This card is immune to Melee Damage. At the end of your turn, either Luminary regains 1 HP or up to 3 Devices regain 1 HP each.
- Art: Tiny robots fixing circuitry inside a device;
- Flavor-text: "I do feel the slightest tickle. Not entirely unpleasant." - Luminary, Burying The Blade #12
- Sabre Battle Drone  (x3)
- At the end of your turn, this card deals 1 target 1 Melee Damage. Then, you may destroy one of your devices. If you do, this card deals 1 target 3 fire damage.
- Art: A large one-eyed humanoid drone with a blade coming out one hand and the other producing fire;
- Flavor-text: "While you were playing with your toys, I was preparing for the eventuality of combat!" - Luminary, Mystery Comics #515
- Explosive Reconstructor  (x1)
- Power: If there are 15 or more cards in your trash, move all Devices from your trash into play and this card deals each non-Hero target 2 Fire Damage. Then, shuffle your trash into your deck and destroy this card.
- Art: A strange multicolored device mixing fluids together in a helix in a large tube;
- Flavor-text: "I don't even want to know what it does. But I feel strongly that we should shut it down." - Tachyon, Freedom Five #793
- Orbital Death-Laser  (x1)
- Power: If there are 15 or more cards in your trash, this card deals 1 target X irreducible Energy Damage, where X = the number of cards in your trash. Then, shuffle your trash into your deck and destroy this card.
- Art: A satellite drone up in the stratosphere firing a massive laser down at the ground;
- Flavor-text: "You all might want to step back. Further. Quite a bit further." - Luminary, Freedom Five #799
- Terralunar Translocator  (x1)
- Power: If there are 15 or more cards in your trash, for every 2 cards in your trash you may destroy one non-Character card other than this card. Then, shuffle your trash into your deck and destroy this card.
- Art: A space portal opening in the sky showing a chunk of moon about to drop out of it right on OblivAeon's head;
- Flavor-text: "That madman... he's actually done it. That's a piece of the moon!" - Tachyon, Freedom Five #799
- Bared Blade (x3)
- Luminary deals 1 target 2 Melee Damage. You may draw a card. You may use a Power.
- Art: Luminary giving Nixious a "come at me" gesture while charging up his arm blade;
- Flavor-text: "I am certain that you are the best and the worst of wherever you are from. Come, learn what this world has to offer." - Luminary, Scion Strike #4
- Brilliant Inventor (x3)
- Reveal the top 4 cards of your deck. Put any Devices revealed this way into play. Discard the other revealed cards.
- Art: Luminary feverishly drawing and explaining equations on a whiteboard while an annoyed casually-clothed Tachyon and bored pajama-clad Unity look on;
- Flavor-text: "I still do not see why we are not pulling the moon into it! It would have worked!" - Luminary, Burying The Blade #9
- "Consider the Price of Defeat!" (x2)
- Each player may draw a card. Each Hero target regains 1 HP. Discard the top card of your deck.
- Art: Luminary posing on a rock monologuing while Wraith and Absolute Zero look on, with OblivAeon lasering things in the background;
- Flavor-text: "With all due respect, Mr. Parsons, sir, he has a point. Let's hear him out." - Bunker, Freedom Five Annual #30
- Dangerous Vision (x2)
- Destroy any number of your Devices. If at least 1 Device is destroyed this way, search your deck or trash for a Doomsday or Ongoing card and put it into play. Shuffle your deck.
- Art: Luminary studying a massive holographic schematic of OblivAeon;
- Flavor-text: "Surely not even this cosmic force could withstand such an assault. Hmmm..." - Luminary, Burying The Blade #8
- Hasten Victory (x3)
- Luminary deals each Villain target 1 Lightning Damage. You may play the top card of your deck.
- Art: Luminary using a device to twist Aeon Master in on itself;
- Flavor-text: "Can you feel it, heroes? With the brilliant Luminary at your side, success is within your reach!" - Luminary, Burying the Blade #7
- Technologically Stable (x3)
- You may draw a card. Move a Device from your trash to your hand. You may play a card.
- Art: A young Ivan Ramonat pulling tarps off abandoned devices;
- Flavor-text: "Never again shall you hear the name Ivan Ramonat." - Ivan Grigori Ramonat, Moonfall #2
- Timely Disruption (x2)
- Destroy up to 3 non-Character Card Devices and/or Ongoing cards. You may draw a card for each card destroyed this way.
- Art: Luminary stabbing OblivAeon through with his energy-charged arm blade while his other hand holds a device trigger;
- Flavor-text: "What?! Arrogant mortal! Your existence is as doomed as all reality." - OblivAeon, Freedom Five #800
- Triple Cross (x2)
- Destroy 1 Hero non-Character card. Destroy up to 3 targets with 5 or fewer HP. One target deals itself 2 Psychic Damage.
- Art: Luminary shaking hands with Scion-Voss;
- Flavor-text: "And so, we have an accord. You always had such... vision." - Rainek Kel'Voss, Burying The Blade #11
- All According to Plan (x2)
- Increase damage dealt by Devices by 1. Whenever a Device is destroyed, either discard the top card of your deck or Luminary deals 1 target 1 toxic damage.
- Art: Kaargra angrily ripping apart one of Luminary's devices only to get hit by toxic gases contained within;
- Flavor-text: "Enough of your foolish toys-- aargh!" - Kaargra Warfang, Freedom Five #713
|Aliases:||Ivan Grigori Ramonat
|Eye:||Left eye: Brown / Right eye: Pale with scar
|Power Source:||Genius, Military Technology
|Occupation:||Fusion-Geneticist, Mono-Industrialist, Despot|
|First Appearance:||Justice Comics #61
Sentinel Tactics: Baron Blade
X X X
WHenever you replace an Active Power Card, gain either an attack+1 token or a Defense+1 token.
- Devious Disruptor [One-Shot]
- Action: Each enemy discards all Attack+1 tokens and Defense+1 tokens. Then, Baron Blade makes this attack, where X = the number of tokens discarded this way. Allies are immune to this attack.
- Flavor text: "Come now, you should know by now the utter futility of fighting Baron Blade!" - Baron Blade, Freedom Five #21
- Displacing Teleporter
- Action: Pick up Baron Blade's marker. Set it down in an unoccupied hex in line of sight from his original hex. Push each adjacent character one hex.
- Flavor text: "Surprise! Did you think yourself safe up here? Foolish child." - Baron Blade, Freedom Five #20
- Fission Blaster
- Action: X = the target's range from Baron Blade.
- Flavor text: "Sure, I was moving fast! But that nasty ball of energy just kept building the further it got from him!" - Tachyon, The Supersonic Tachyon #17
- Kinetic Redistributor
- Ongoing: Whenever you block attack dice with Baron Blade's defense for the first time each turn, you may reassign them as an attack from Baron Blade against each enemy in Radius 2.
- Flavor text: "Ah, Legacy. My old friend. Glad you could be here. Yes, please; punch away, you lout." - Baron Blade, America's Finest Legacy #8
- Maniacal Gloating
- Action: Incapacitate an adjacent enemy with exactly one health. When that enemy recovers, it gains one Attack-1 and one Defense-1 token.
- Flavor text: "You are too late, heroes! Baron Blade is victorious, once again! Tremble in my presence!" - Baron Blade, Freedom Five #22
- Sabre Battlesuit
- Ongoing: Defense +1
- Ongoing: Add two dice to your Slash and Burn attack rolls.
- Flavor text: "Come at me with all your might, you fools! Baron Blade is more than a match for the likes of you!" - Baron Blade, America's Finest Legacy #11
Villain: Baron Blade
- "Consider the Price of Victory" (x1)
- Each player discards 1 card. Baron Blade deals each Hero Target 2 Sonic Damage. Discard X cards from the top of the Villain deck, where X = the number of Hero cards discarded this turn.
- Art: A large device emitting light and waves, Bunker, Legacy and another (Wraith) look on, a silhouette, likely Baron Blade stands near the device;
- Flavor text: "Before this day is ended, the entire planet shall grovel helplessly at my feet!" - Baron Blade, Moonfall #5
- Devious Disruption (x2)
- Each player may destroy any of their Equipment and/or Ongoing cards. Baron Blade deals each Hero Target X Lightning Damage, where X = 3 plus the number of Hero Ongoing and Equipment cards still in play.
- Art: Bunker with a device on his chest and light shooting out of his eyes, Baron Blade in the foreground;
- Flavor text: "The agony and shame of your defeat shall break you!" - Baron Blade, Freedom Five #458
- Flesh-Repair Nanites (x1)
- Baron Blade regains 10 HP.
- Art: Nanobots repairing red blood cells;
- Flavor text: "To such simple minds, my advanced technology is indistinguishable from magic." - Baron Blade, Freedom Five #107
- Hasten Doom (x4)
- Baron Blade deals each Hero Target 2 Toxic Damage. Play the top card of the Villain deck.
- Art: Baron Blade holding a glowing red vial over a weakened Legacy;
- Flavor text: "Can you feel that, Mr. Parsons? That feeling is the inevitability of your death!" - Baron Blade, Moonfall #4
- Slash and Burn (x2)
- Baron Blade deals the Hero Target with the lowest HP Melee Damage. Baron Blade deals the Hero Target with the highest HP plus 2 Fire Damage.
- Art: Baron Blade's Power Armor cutting down a tree with a flame blade coming out of the wrist of the armor;
- Flavor text: "Heroes! Just in time to test my latest upgrades!" - Baron Blade, Freedom Five #457
- Backlash Field (x2)
- The first time Baron Blade is dealt Damage by a Target each turn, Baron Blade deals that Target 3 Lightning Damage.
- Art: Tachyon getting shocked next to Baron Blade who is wearing a device around his waist;
- Flavor text: "Like lambs to the slaughter... " - Baron Blade, Moonfall #4
- Living Force-Field (x2)
- Reduce Damage dealt to Baron Blade by 1.
- Art: Baron Blade encased in a red bubble-like shield with Ra shooting flames at him and Tempest in the background summoning lightning;
- Flavor text: "I am hardly amused by your worthless attempts at competence." - Baron Blade, Freedom Five #124
- Elemental Redistributor  (x2)
- Whenever Baron Blade would be dealt Fire, Cold, or Lightning Damage, redirect that Damage to the Hero Target with the lowest HP.
- Art: Baron Blade wearing a gauntlet that is absorbing lightning and fire;
- Flavor text: Baron Blade's inventions provide him offensive and defensive versatility and allow him to catch the heroes unprepared. - Narrator
- Mobile Defense Platform  (x3)
- Baron Blade is immune to Damage.
- Art: Mobile Defense Platform with Yellow Shield covering the top;
- Flavor text: "Until we take that blasted floating fortress out, Blade is practically untouchable!" - Legacy, Moonfall #9
- Powered Remote Turret  (x2)
- At the end of the Villain turn, this card deals each Hero Target 2 Projectile Damage. Increase damage dealt by this card by 1 for each Mobile Defense Platform in play.
- Art: Turret on the edge of the Mobile Defense Platform shooting green energy;
- Flavor text: "Arming this platform has been one of my best decisions. It's the little things, really." - Baron Blade, Freedom Five #449
- Blade Battalion  (x4)
- At the end of the Villain turn, this card deals the Hero Target with the Highest HP X Melee Damage where X = the current HP of this card.
- Art: Five Battalion members holding lightning spears;
- Flavor text: "Give me a break! Not these guys, again!" - Tachyon, Freedom Five #419
Team Villain Deck
- A Chance at Vengeance (x2)
- Reveal cards from the top of the villain deck belonging to the villain character with the highest HP until 1 target is revealed. Put it into play. Shuffle the other revealed cards back into that villain's deck.
- Art: Ruin comings out of a portal towards Baron Blade;
- Flavor text: "Yes! Join me! At long last, you shall have the Vengeance you deserve!" - Baron Blade, Exordium #2
- Old Tricks - New Allies (x2)
- Play the top card of each villain deck, other than Baron Blade's. Each villain target regains 1 HP.
- Art: Silhouettes of new allies with a picture of Baron Blade in the background;
- Flavor text: "The time has come for vengeance." - Baron Blade, Exordium #4
- Regression Darts (x2)
- Baron Blade deals the 2 Hero targets with the highest HP 1 toxic damage each. Targets dealt damage this way cannot deal damage until the start of Baron Blade's turn.
- Art: Nightmist being hit by a dart which is causing the mist to leave her;
- Flavor text: "With the curse removed, my connection to the arcane realm has been severed!" - Nightmist, Vengeance #2
- Turn the Tables (x1)
- Baron Blade deals the hero character card with the most cards in play 2 melee and 2 lightning damage. Destroy 1 Hero Ongoing or Equipment card belonging to that hero.
- Art: Baron Blade behind Absolute Zero pulling out wires from his suit;
- Flavor text: "Every time! Someone always destroys my gear! What's with these guys?!" - Absolute Zero, Freedom Five Annual #27
- Vengeful Assault (x2)
- Baron Blade deals the hero with the most cards in play 3 melee damage. Increase damage dealt by villain targets by 1 until the start of Baron Blade's turn.
- Art: Baron Blade with a broken Staff of Ra in hand and holding an incapacitated Argent Adept in his other hand;
- Flavor text: "The world has seen enough of Heroes. Let us have heroes no more!" - Baron Blade, Vengeance #1
- Genetically Fused Physique (x1)
- Reduce damage dealt to Baron Blade by 1. At the end of Baron Blade's turn, Baron Blade regains 2 HP.
- Art: Baron Blade with tubes attached to him delivering a drug;
- Flavor text: "With my body as a canvas, I paint the death of all heroes!" - Baron Blade, Exordium #3
- Obsessive Planning (x1)
- At the start of Baron Blade's turn, destroy 2 Hero Ongoing and/or Equipment cards. If 2 cards are destroyed this way, also destroy this card.
- Art: Baron Blade triggering off an explosion at a Freedom Five building;
- Flavor text: "Baron Blade just blew up the Freedom Five Headquarters! I barely made it out in time." - Tachyon, Vengeful Five One-Shot
- Displacing Teleporter  (x1)
- Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card.
- Art: Baron Blade teleporting and delivering an elbow to a unsuspecting Legacy;
- Flavor text: "What's wrong, hero? Speak up! Tell me in righteous tones how you hope to defeat Baron Blade!" - Baron Blade, Vengeance #5
- Implusion Beam  (x2)
- Each player cannot play more than 1 Hero card per turn. Each Hero cannot use more than 1 power per turn.
- Art: A closeup of the Impulsion Beam;
- Flavor text: "That magnificent display was no more than a test of the impulsion capabilities, you fool!" - Baron Blade, The Trial of Baron Blade
- Negation Bands  (x1)
- The first time Baron Blade would be dealt damage each turn, reduce that damage to 0 and Baron Blade regains 2 HP.
- Art: Baron Blade blocking Absolution with his Negation Bands;
- Flavor text: "Absolution's might, drained? What infernal magics does the mad Baron command?!" - Fanatic, Vengeance #3
- Citizen Slash  (x1)
- At the end of Baron Blade's turn, this card deals the Hero target with the second highest HP 2 psychic damage. If Expatriette is active in this game, damage dealt by this card is irreducible.
- Art: A closeup of Citizen Slash;
- Flavor text: "It has been a long time. But now we're here to get you back." - Citizen Slash, Vengeance #5
- Empyreon  (x1)
- At the end of Baron Blade's turn, this card deals itself and each non-villain target 1 energy damage. If Captain Cosmic is active in this game, reduce energy damage dealt to this card by 1.
- Art: A closeup of Empyreon;
- Flavor text: "His cry of torment is the last sound many ever hear." - The Scholar, Exordium #3
- Ruin  (x1)
- At the end of Baron Blade's turn, this card deals the hero target with the lowest HP 1 infernal damage. Then, if the Argent Adept is active in this game, destroy 1 instrument card.
- Art: A closeup of Ruin;
- Flavor text: "I devour melody. I disrupt harmony. I defy rhythm." - Ruin, Exordium #2
- Zhu Long  (x1)
- At the end of Baron Blade's turn, move 1 Nemesis card from Baron Blade's trash pile into play. Then, if Mr. Fixer is active in this game, restore this card to 8 HP.
- Art: A closeup of Zhu Long showing his human and dragon form;
- Flavor text: "Life? Death? Why do you worry about such things?" - Zhu Long, Exordium #1
- Omni-Blade  (x1)
- At the end of Baron Blade's turn, this card deals the Hero target with the highest HP 2 melee damage. Then, if Omnitron-X is active in this game, each device regains 2 HP.
- Art: A closeup of Omni-Blade a.k.a Omnitron III;
- Flavor text: "Reprogrammed and rebuilt, the formerly sentient AI proves its worth at my side." - Baron Blade, Exordium #1
|Aliases:||Ivan Grigori Ramonat
|Eye:||Left eye: Brown / Right eye: Pale with scar
|Power Source:||Genius, Military Technology
|Occupation:||Fusion-Geneticist, Mono-Industrialist, Despot|
|First Appearance:||Justice Comics #61, Exordium #1
|Group:||The Vengeful Five
Main Episode: Episode 3
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- Podcasts/Episode B-5
- Vengeance Deck
- There appears to be a Biometic Plasma Vat behind Baron Blade on the active side of his villain card.
- The card “Regression Darts” reveals that Nightmist is actually a brunette.
- Visually, Citizen Slash is similar to the Marvel character Wolverine.
- Visually, Empyreon is similar to the Silver Samurai, an adversary of Wolverine.
- Zhu Long is an homage, both in character and design, to classic “yellow peril” villain Fu Manchu. Zhu Long first appeared on the Mr. Fixer card “Pipe Wrench.” His card art seems to confirm that Long and the dragon pictured on Mr. Fixer’s “Overdrive” card are the same being.
- In the one timeline, Baron Blade eventually kills the current Legacy. In an alternate timeline, Young Legacy dies instead, prompting Legacy to become Iron Legacy. It is heavily suggested that Legacy kills Baron Blade in this alternate timeline.From Iron Legacy's Background
To Other Works
- As the science-based arch-enemy of a Superman esq. hero (Legacy), Baron Blade draws many easy comparisons to Lex Luthor. As the facially scarred despot of a small nation however, he draws more comparisons to Doctor Doom.
- Baron Blade has a goatee, a common facial styling for many classic twentieth century villains.
- The glowing serum (Regression Serum) that Blade is using to harm Legacy on "Hasten Doom" is meant to evoke Kryptonite.
- The robotic suit that Blade is wearing on his "Vengeful Mad Scientist" side is similar to Lex Luthor's various "Lex-o-skeletons."
- Much like Lex Luthor has become a hero on occasion Baron Blade will be doing the same with his Luminary persona
- Vengeance Deck
- The card “Old Tricks – New Allies” is a parody of the Legacy card “Bolster Allies.”
- This new version of Blade is much more “hands-on” then his previous incarnations. He is pictured fighting heroes directly on his card art rather than simply through technology and underling proxies.
Questions Answered on The Letters Page
- Notes from Letters Page Episode 3"
- Luminary has a mechanical arm. He amputated his own arm to replace it with a "mostly nanotech" gizmo tied into his nervous system. He can turn it into a blade, electrify stuff with it, interface with devices. Derivative of his Flesh-Repair Nanites from his original villain deck. He also helps develop tech for other heroes (although generally with dangerous implications), notably Sky-Scraper (Extremist). He also pulls some old doomsday devices out of mothballs for the event.
- Some former-villain heroes for OblivAeon are clearly "here's a hero who used to be a villain". Luminary is not one of them, he's acting alongside the heroes against OblivAeon, but he's by no means a hero now. He's not really a central figure in the event (although with a few big hits) but gives up his life to save some heroes (notably Legacy). (See the incap side of the Luminary card, though, as he faked his death).
- Recruitment of minions: most are from Mordengrad who follow either due to being true-believers or are drafted. Blade Battalion card represents the grunts/conscripts, MDP environment goons with better gear or are working on stuff are the volunteers.
- Scar hi-jinks - cut scar from Soviet soldier as a teen, burns after his suit explodes in the Ruins of Atlantis fight, exacerbated by the serum that gave him powers, all removed by the Positive Energy Field. Tactics timeline he didn't get any new scars after that, but RPG timeline resulted in a new facial scar in the event of him faking his own death.
- Funds his Mobile Defense Platform and other stuff by selling weapons to whoever will buy them. After setting up Revocorp that earns him money too.
- Death of Legacy stuff: in "primary reality" of the game, nobody dies as both Parsons are injured due to the Iron Legacy fight and neither go on the mission that Blade had set as a trap for them on Mars. This plot happens at different times in different realities - in the "successful" ones it's more along the time of when the Terralunar Impulsion Beam plot happened in the primary reality.
- Revenant is the public-facing CEO of Revocorp in a power suit - initially just a lackey of Blade, but takes more initiative after Blade loses interest.
- "Beacon" should be used strictly when talking about Felicia's role as a hero in the Tactics timeline - in the Iron Legacy reality she would have been using the Legacy name.
- On Luminary's incap side, what's in the casket? It's not important. Just note that the heroes present are genuinely saddened since, as far as they're concerned, he died a hero.
- When Baron Blade flips, any MDPs in play are not destroyed, but simply leave play. So a card like Ammo Drop does not get to activate in response.
- Players can decide the order between Mad Bomber Blade and Hair-trigger Reflexes when a villain target enters play. Expatriette can first damage or destroy the target, then it goes under Blade; or it can go under Blade, and nothing else happens.
- Due to an interaction with In Medias Res, Mad Bomber's flipped text is revised to read: "When Baron Blade flips to this side, restore him to 40 HP. Shuffle all cards under this card and the villain trash into the villain deck. Destroy X hero ongoing and/or equipment cards, where X = the number of cards moved from under this card."
- Baron Blade is not required to go first in a team villain game, but it is suggested.
- For “Old Tricks - New Allies” the cards are played in turn order. The words "in turn order" are added to the text of that card.
- Impulsion Beam prevents Mr. Fixer from using Strike twice in a turn. It prevents Pride from activating Prejudice. Only. One. Power. Period.
- If Impulsion Beam enters play due to a hero playing a card on their turn, it prevents them from playing a second card.
- When Luminary’s base power or Disposable Defender moves a device into play from the trash, the device is entering play, but is not being “played” or “put into play.”
Removing “Mobile Defense Platforms” upon flipping
- When Baron Blade flips to his “Vengeful Mad Scientist” side, we’re instructed to put all 3 copies of “Mobile Defense Platform” into the villain trash. If any of those cards are in play at the time, they are put in the trash too, but this does not count as the cards being destroyed. they are simply leaving play, so cards which would normally respond to a villain card being destroyed, like Bunker’s “Ammo Drop” will not trigger. Fireside Chats
Comic Books: Luminary
Small note: Items that are in bullets are from the Podcasts, so their form may not make sense, or feel like they are missing a part - its probably on another tab
Spoilers May Be Ahead - SCU and Miststorm Universe Tabs may contain spoilers for future products.
- Trial of Baron Blade comic issue: "Doomsday Device" plot just prior to start of SotM card game events. Team shows up to fight him, capture him, and takes him to court. He takes the stand claiming to be the victim: assaulted by these "heroes", had his equipment (for which he had all the proper permits and which he has schematics showing they were benign) destroyed, etc. The whole plot was to discredit the Freedom Five just before his Terralunar Impulsion Beam plot. It's a fun story that Christopher and Adam came up with that doesn't really fit in as an "event" to play in the game, but they've got the whole script and whatnot written out.
After the second world war, Europe was split into two. Western Europe remained a confederacy of sovereign nations, but Eastern Europe became a part of the superpower that was the Soviet Union. As the tensions between communist and capitalist nations grew, the world eventually found itself in a new kind of conflict: an arms race that would come to be referred to as the Cold War.
The primary conflict was between two rival powers: the U.S.S.R. and the United States of America. The U.S. had a unique advantage in the form of a remarkable uptick in superhuman individuals. Without such a genetic blessing on their side, the Soviets were forced to use technological advancement to keep up. The best minds were conscripted into the weapons development program. The most prominent among them was Fyodor Ramonat.
A Lithuanian super scientist, Ramonat was placed in direct command of a weapons research and development plant outside of a town near the Latvian border called Mordengrad. His research would eventually gain the attention of the U.S. military, and when Fyodor’s team completed the creation of their crown jewel, an orbital shrink ray that could reduce any target on the planet to one percent of its former size, and were preparing to use it, it was time for the Americans to take action.
Unwilling to create an international incident, the U.S. sent in a team of its top superhumans, led by that generation's Legacy. The ensuing battle proved devastating for both sides. Most of the heroes sent to fight were gunned down by the legions of mechanically enhanced Soviet soldiers at Ramonat’s disposal, and Legacy himself was nearly bested by Ramonat’s remote-controlled walking tank. However, Legacy managed to find Ramonat in his command center and stop him. Weakened by the fighting, the factory collapsed in on itself, and Legacy was the only one seen escaping from the burning wreckage.
Mordengrad ended up paying the price for the destruction of the weapons plant. With no need for its workers, the Soviet command made the decision to redistribute supplies and rations to more strategic population centers. Its citizens were forced to wait for hours in the breadlines, often coming home empty-handed. Among those with tattered lives were the remnants of the Ramonat family. Fyodor's widow, Edita, died from a combination of the awful living conditions and a broken heart, leaving young Ivan Ramonat to fend for himself at the age of 13. Many of those Ivan grew up with and around starved; only the most ruthless or the most clever survived.
Ivan fell firmly within the latter category. Like his father, he was brilliant. Instead of focusing on trying to scrounge for food himself, his goal became to gain a following to do the dirty work for him. His plan was to re-open the plant, and those to whom he explained his plan were ready to do anything that might restore the town’s favor. He amassed a large following of men who acted both as body guards and servants.
Over the years, Ivan gradually became the unofficial ruler of the Mordengrad. Hardened by necessity, he reigned with an iron fist. Its people were either with him or against him: there was no in-between. And those who were against him either were persuaded otherwise or were dealt with personally.
Rumor quickly spread once Ivan and his men managed to restore production at the plant, and when the Soviet generals arrived to investigate, production had far surpassed that of when Ivan’s father was in charge. The generals obviously had questions about who the mystery person was and how he had managed such a feat, and when he met with them, Ivan finally executed his plan.
The man they spoke to was no longer the son of Fyodor Ramonat; he was Baron Blade. More importantly, he revealed to the generals that the plant and the weapons within were all his. And when they objected, he led them to the window, showing them the now empty courtyard where their troops once had been. The soldiers had been vaporized, he explained, as would be the Soviet generals and anyone else who stood in his way.
Ivan, now known as Baron Blade, held no actual animosity towards the Soviets. As a self-appointed ruler himself, he understood the need for tough decisions, but he would never again allow himself to be subject to the whims of another. The Parsons family, however, were a different story. The Legacy line were directly responsible for the destruction of the plant and the death of Fyodor. The Soviets were driven from the surrounding lands out of necessity, but the Parsons would have to pay.
As the Soviet Union fell, Baron Blade’s legions grew in size. His nefarious plans grew ever more cunning as well. Blade eventually succeeded in avenging his father by killing the Legacy that defeated his father, but not before the powers of the younger Paul Parsons began to manifest themselves. Unlike his father before him, the next Legacy would prove a much greater nemesis: his new power took the form of impenetrable skin. Numerous attempts to destroy this new Legacy were continually thwarted until he unleashed his greatest plan yet. Instead of trying to fight Legacy himself, Blade would destroy the very world around him, leaving no quarter for the hero and Blade as the ruler of the meager remnants. Knowing what he had to do, he set about building his TerraLunar Impulsion Beam, a device which would pull the moon into the Earth
- He's the "primary antagonist" of the setting, "pretty central to all of the events". Not the scariest or most dangerous, but is iconic and persistent. He was the first villain Christopher and Adam created and his appearance is pretty much the same in the game as in the first drawing.
- His father, Fyodor Ramonat, made weapons and whatnot for the Soviets in the Cold War (in response to USA's access to superheroes). Villains Iron Curtain and Proletariat were also part of this "arms race" (and is why Baron Blade knew about Proletariat when putting together the Vengeful Five). Armies of robots, walking tanks, war Zeppelins, shrink rays - Grandpa Legacy and some compatriots went in to stop Fyodor's creations from being used (as per Blade's bio in the game materials).
- Orphaned teenager in Mordengrad, he's charismatic and smarter than everybody else and builds a following. By his late teens he's essentially the ruler of Mordengrad. A Soviet general comes to see why they aren't putting out the weapons they're supposed to. Ivan talks back (very arrogantly) and the general's order to his men to shut him up is what resulted in Ivan's facial scar (from a bayonet the soldier struck him with) and the general gives the town a year to get things up to snuff.
- The factory outputs lots of good "super science" stuff that he comes up with (far beyond his father's work). The general comes back, is greeted well, is impressed by the turn-around, is shown to the leader of the town who reveals himself now as Baron Blade. The general and his men get atomized and Mordengrad is claimed as Blade's own territory.
- First main appearance in the comics (minions and whatnot show up earlier) was his conflict with Grandpa Legacy, killing him in revenge for his own father's death (see incap sides of Grandpa Legacy's hero character cards). He still needs to end the Legacy line entirely for his full revenge, however.
- The most brilliant/useful thing he ever came up with was the Regression Serum - simply being uncorked near Legacy will greatly weaken him (see Freedom Four Annual #1 - although in the comic Legacy starts to feel the effects even before it's uncorked). This was Blade's first appearance as a Supervillain with "world altering" plans rather than personal stuff (seen in kind of a "propaganda comics" kind of thing - you know, eastern European scientist fighting the great American hero and getting trounced occasionally).
- The FFA#1 plot (drilling into the earth's core) kind of set the stage for Baron Blade's modus operandi of "really brilliant inventions that are a bad idea".
- Terralunar Impulsion Beam is set up in the Ruins of Atlantis. He's hoping that after the Pyrrhic victory of crashing the moon into the earth that he'll be ok down there and can then rule what's left, although that's less important than killing Legacy in the process. The machine itself is in a big domed room which collapses around Blade when he loses the fight. This is supposed to be a direct call-back to his father's death in the factory that collapsed in Mordengrad - that is, until he emerges in his battle suit (its first appearance - although it appears in many forms later, not always worn by him). When he loses that fight the suit explodes (causing his burn scars seen in Mad Bomber variant), taking out a wall, and the rush of water pulls him outside. The heroes assume him dead at this point.
Variant: Variant for Baron Blade Villain, Originally teased in the Rook City Kickstarter, and revealed in the Infernal Relics kickstarter as the $47K stretch reward
- First Appearance: Freedom Five #258
After the destruction of his TerraLunar Impulsion Beam at the hands of his nemesis Legacy, Baron Blade narrowly made his escape from the Freedom Five. Now, he has returned, but without the devices and minions he usually employs to distract the heroes. This time, the Baron has hidden bombs throughout the city of Megalopolis and is threatening to blow the entire city sky high if the heroes do not disarm the bombs in time.
The Mad Baron has sent video footage of his bombs to the Freedom Five headquarters, giving them the clues they need to find and dispose of the explosives. What maniacal plan does this madman have up his sleeves, and when he reveals them, will the heroes be able to save the city, or will they be caught in Baron Blade's twisted trap?
- He washes up on the same shore near Megalopolis that Legacy had washed up on in FFA#1. He sneaks into the city, hiding in the sewers and warehouses. Keeps under the radar rather than building a following. He hides a bunch of bombs around the city, builds his hand-held death ray, and another secret. The rationale of sending the video footage saying that he's set the bombs is to make the public aware that the heroes can't keep them safe even in their home city. The Freedom Five is busy, so instead they get Fanatic and other heroes who happen to be around to go fight him instead.
- It really frustrated him that the Freedom Five, who he's specifically baiting, ignore him. At the end of the fight he winds up going to Freedom Five HQ himself (not yet Freedom Tower, rather a stone building near the coast). His intention is to kill Legacy with the death ray while the other heroes are dealing with the bombs, but Absolute Zero dives in the way and takes the shot - one of the first times that AZ displays the selfless "hero" quality.
- Death ray operates by using the inherent movement of organic molecules to ignite said organic material. The suit took the brunt of the hit, but since AZ's body doesn't have any molecular movement (being at absolute zero) that it didn't really do anything to his body like it could have with Legacy. Blade is captured and put in prison for the first time (solitary confinement, maximum security, robotic guards to avoid his ability to trick them - although putting robots around Baron Blade is probably stupider than putting people around him). He fully expected that he'd wind up captured when he went to FF HQ.
- Had hidden a ceramic/undetectable gadget under his skin, so that he could communicate with the company that he'd set up while still on the outside. That company? Revocorp! See, if you get rid of the "orp" at the end, it's "cover" backwards as it's just a cover for his other machinations.
- He set up Revocorp to reverse engineer the regression serum (to give himself or others powers rather than taking them away from others). 100% failure/fatality rate until the single successful test case, who then also escaped (Setback).
- To break out (probably the most impressive feat of anything he's done) he uses the robots there to guard him to create a robot duplicate of himself and fashion a robot disguise for himself while ostensibly on lockdown in a maximum security prison and just walks out. He then goes to Revocorp to oversee tests himself. Still failures, but he gets impatient and just cranks everything to 11 and undergoes the procedure himself. The robot left in the cell is eventually discovered and destroyed by Mr. Fixer (see Argent Adept's card Inspiring Supertonic).
- Powers gained: super strength, resilience, self-healing. No flight, requires frequent injections to maintain it or his body starts breaking down (and the injections are very taxing). Now we're up to Vengeance. From an art standpoint, his costume is supposed to be a perversion of Legacy's (minus the cape). Setback's is also meant to be derivative of Legacy's outfit. Fright Train is also part of the Regression Serum project and there are elements to his look that also tie into the theme. Blade's look at this point looks more like a superhero rather than his tech/scientist look that he had previously (lab coat, etc.).
Baron Blade has suffered greatly at the hands of the so-called “heroes” of the Multiverse. His brilliance has always been met with unnecessary physical force. The Freedom Four blew up his amphibious robot, which was specially designed to drill into the core of the earth and harness the power there to power the Baron’s inventions. The Freedom Five attacked his TerraLunar Impulsion Beam Platform, destroying his invaluable and nigh-irreplaceable inventions, leaving him to burn in the wreckage. When he decided to bring the fight to the heroes himself with a combined bombing and death ray plot, the Freedom Five largely ignored him as other heroes dismantled his bombs and physically assaulted him. It was far too much for a scientific genius to stand!
So, the accomplished inventor went into hiding. He began carefully reverse engineering his most dastardly invention: the regression serum, the very mixture he developed to deny Legacy the strength of his own genetic line. His tests, however, were disappointing. He went through hundreds of test subjects with a 0% survival rate. Baron Blade was getting desperate, until he received reports from one of his testing facilities that one plucky test subject had not only survived the test, but had actually developed rudimentary physical powers as a result! This was a great breakthrough, but it came with a notable setback. The subject had escaped the testing facility.
After a frustrating lack of luck in reappropriating the subject, Baron Blade continued experimenting, based on the success of the recent testing, and finally, desperate for results, tested the most promising version of the progression serum on himself! The injections almost incapacitated him, but he recovered quickly and found that he was, in fact, stronger than ever! His strength and speed quickly advanced to superhuman levels, but without regular injections of the serum, using his new power would drain him, leaving him entirely exhausted. Still, his success bolstered his resolve. It was now time for vengeance.
Baron Blade went about gathering villains to him from across the Multiverse. He built an elite team to rival that of the Freedom Five, making himself the leader of the newly formed Vengeful Five, and gave each of his new accomplices command of the other villainous riffraff that heard the Baron’s call.
Now, stronger than ever, Baron Blade and his team are ready to take on the Freedom Five and take the Multiverse back for themselves! Vengeance is upon us!
- Vengeful Five plotlines involve the destruction of the original FF Headquarters and another fight in the new Freedom Tower. The Vengeful Five is around for a while before the "big" event where Blade starts pulling in more members of heroes' rogues galleries and is also when Blade builds Omni-blade (officially Omnitron III) out of the parts that Revocorp had.
- As part of the "Vengeance War", Legacy and Blade wind up fighting in the Realm of Discord and enter a Positive Energy Field where they can't actually hurt one another. They eventually just have a conversation there and Blade's various scars heal. His body stabilizes - the serum has left him a bit more buff than he had been, but it's otherwise out of his system. The conversation doesn't resolve very much between them, but probably plants the seeds that allow Luminary to become a thing later as he recognizes the futility of their recurring fight.
- Blade disappears from the public eye after the Vengeance War. Revocorp continues doing stuff, but it's not really under his direction. He largely already got what he wanted from them in terms of the serum. More Revocorp info in a podcast about them specifically.
- Alias: Ivan Grigori Ramonat
- Height: 5’11”
- Weight: 180 lbs
- Hair Color: Black
- Eye Color: Brown
- Birthplace: Mordengrad, Lithuania
- Power source: Genius, Military Technology, genetic Experimentation
- Group Affiliation: The Vengeful Five (former)
- Occupation: Fusion-geneticist, Astrophysicist, microbiologist, mono-industrialist, former leader of the vengeful five
- First Appearance: Justice Comics #728
Ivan Grigori Ramonat is more commonly known as the villainous mad scientist Baron Blade. He has faced the many heroes of the Multiverse in countless conflicts, each time with a new Doomsday plot that is as dangerous to the Baron as those around him.
However, with OblivAeon’s assault on this reality, the mad Baron must put aside his long-standing enmity with the heroes, especially the Parsons family.
Baron Blade has learned much from his conflicts with the heroes, and his inventions have never been better! As Luminary, he stands alongside many powerful heroes and shows them the true might of his brilliance!
- That's pretty much it for "Baron Blade's" plot in the SotM card game, but Ivan comes back during OblivAeon with the reaction of "You don't get to kill Legacy; only I get to kill Legacy," although that's "probably not his primary motivation.
Variant: Originally revealed during the OblivAeon Kickstarter as the $175k stretch reward.
In an alternate dimension, there never was a Baron Blade. Instead, young Ivana Ramonat was the hero of her people!
Luminary was a brilliant inventor who fought against the villainous scourge: Legacy of Destruction. When NightMist became a gate between realities, Luminary was one of the heroes to answer the call and join the fight against OblivAeon!
This information is from the Miststorm Universe, one of two branching timelines. Products in this timeline are: Sentinel Tactics (and expansions). Prime War (and expansions)
- Tactics timeline: back to his old tricks. Less of a giant threat - no longer has the same "world destruction", pure vengeance kind of goals. More just likes to be a thorn in the side of the heroes.
This information is from the Sentinel Comics Universe, one of two branching universes. Products in this timeline are: Sentinel Comics RPG.
- RPG timeline: (apparently the best costume design that Adam's ever done) he sees the card game events as his path to Supervillain-hood and he has now "arrived". Much more of a presence in the world than in Tactics. You'll see his hand present in many more events even if he's not personally involved.