Sentinels of the Multiverse: Wraith
Incapacitated - A figure is trying to hold onto a tombstone that has bandages wrapped around the cross on top. The Tombstone reads "HERE LIES THE WRAITH"
- Grappling Hook (x3)
- Destroy 1 Ongoing or Environment card. You may draw a card.
- Art¡¡: The Wraith preparing to launch her grappling hook;
- Flavor-text: Being prepared is all about having the right tool for the job. - Unattributed
- Impromptu Invention (x3)
- Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
- Art: The Wraith looking confused at a high powered green hair dryer;
- Flavor-text: "Wait, when did I make this thing?" - The Wraith, Science & Progress One-Shot
- Inventory Barrage (x2)
- Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
- Art: The Wraith throwing whatever she has a Spite;
- Flavor-text: "On occasion, quantity over quality can actually work." - The Wraith, Freedom Five Annual #8
- Suture Self (x2)
- The Wraith regains 3 HP.
- Art: An unmasked Wraith stitching up a wound on her arm;
- Flavor-text: "Gah! I've had better days... " - The Wraith, A Day in the Life: The Wraith
- Throat Jab (x2)
- The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
- Art: The Wraith hitting a Macabre Specter in his throat;
- Flavor-text: "An opportunity well taken is always a weapon of advantage." - The Wraith, Freedom Five #299
- Trust Fund (x3)
- Draw 4 cards, then discard 2 cards.
- Art: Maia flirting with a man at a party;
- Flavor-text: "Mask or no mask, The Wraith is still The Wraith." - Mr. Fixer, Transmission of Honor #2
- Combat Stance (x2)
- The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
- Art: Wraith uppercutting a thug about to attack;
- Flavor-text: "Heh, you'll regret that!" - The Wraith, Mystery Comics #190
- Infrared Eyepiece (x3)
- Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
- Art: The Wraith pushing a button on the infrared eyepiece which is glowing red;
- Flavor-text: "Judging from the trajectory of the angle, and figuring the wind at 6 knots per hour, north by northeast as per this morning's weather report... " - The Wraith, Freedom Five #159
- Mega Computer (x3)
- Reduce Damage dealt by Environment cards by 1.
- Art: A silhouette of the Wraith standing in front of her massive computer;
- Flavor-text: "All the human knowledge and computation power joined in one machine... " - Tachyon, Freedom Five Annual #5
- Stun Bolt (x3)
- Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
- Art: The Wraith with her left arm crossed showing the stun bolt which has energy coming off it;
- Flavor-text: "Battle is all about controlling yourself and your opponent." - The Wraith, Freedom Five #199
- Micro Targeting Computer (x3)
- Increase Projectile Damage dealt by The Wraith by 2.
- Art: Criminals laying out blueprints while Wraith is sitting above them reviewing targets in her Micro Targeting Computer;
- Flavor-text: "Every instrument is designed to combat crime and snare its perpetrators." - The Wraith, Mystery Comics #214
- Razor Ordnance (x3)
- Power: The Wraith deals 1 Target 3 Projectile Damage.
- Art: A silhouette of the Wraith shooting out her Razor Ordnance;
- Flavor-text: "Compassion is a weakness your enemies will not share." - The Wraith, Freedom Five #540
- Smoke Bombs (x2)
- Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
- Art: The Wraith has dropped multiple smoke bombs revealing infrared beams in a room;
- Flavor-text: Legacy: "Those must be quite handy." - The Wraith: "Quite. Every crimefighter should have some." - Legacy, The Wraith, Freedom Five #386
- Throwing Knives (x3)
- Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
- Art: The Wraith holding throwing knives between her fingers;
- Flavor-text: "the wrong person in the right place can make all the difference." - The Wraith, Sunrise #4
- Utility Belt (x3)
- You may use an additional power during your power phase.
- Art: A closeup of the Utility Belt worn by the Wraith;
- Flavor-text: Bunker: "A live fish?!" - The Wraith: "The true crimefighter always carries everything she needs in her utility belt, Tyler." - Bunker, The Wraith, Freedom Five #414
|Aliases:||Maia Adrianna Montgomery
|Birthplace:||Rochester, New York
|Power Source:||Technology, Training|
|Occupation:||Adventurer, Socialite, CEO
|First Appearance:||Mystery Comics #27
|Group:||The Freedom Four
|Group:||The Freedom Five|
|Group:||The Freedom Six
Sentinel Tactics: Wraith
X X X
Ongoing Ability - The Wraith has Mobility.
Ongoing Ability - If you would gain a Dodge token, you also gain a Defense+1 token.
- Adhesive Foam Pellets
- Action: If a target would be damaged by this attack, reduce the target's Move Value to 1 instead.
- Flavor text: "Hey, those look awfully familiar... did you swipe my foam grenade tech?" - Bunker, The Wraith #28
- Combat Stance
- Ongoing: Whenever an attack is resolved against the Wraith for the first time each turn, she makes this attack against her attacker.
- Flavor text: "I don't have a lot of time for the old 'cat and mouse'. Sorry - been a busy day." - The Wraith, The Wraith #18
- Infrared Eyepiece
- Ongoing: When a target rolls Defense dice against the Wraith's attack, you may reroll one of those Defense dice.
- Flavor text: "Hmmm, lets see what we have here... And now I know all your secrets." - The Wraith, Dark Watch #1
- Slip Into Shadows
- Ongoing: The first time the Wraith would be attacked each turn, she may sprint. Then, resolve that attack. (If the attack is now impossible, the attack misses.)
- Flavor text: "It'll be at least half an hour before anyone realizes we're here. This is the perfect crime." - Thug, Dark Watch #1
- Stun Bolt
- Action: Whenever this attack resolves, if any of this attack's dice made range, the target gains an Attack-1 token and a Defense-1 token.
- Flavor text: "Alrighty, hot stuff. Time for you to take a chill pill. ...ugh, Frost is such a bad influence." - The Wraith, Sentinel Sagas #11
- Targeting Computer
- Ongoing: Surge: Gain an Aim token.
- Ongoing: The Wraith has Reach +6.
- Flavor text: "Information is power. Go ahead. Continue your rant all about my lack of powers." - The Wraith, Freedom Five #36
- Throwing Knives
- Action: This attack may attack two different targets.
- Flavor text: "Hah! You keep on coming back - I've got plenty of these blades waiting for you!" - The Wraith, Dark Watch #5
Sentinel Comics RPG: Wraith
|Wraith||Maia Adrianna Montgomery|
|Gender||Female||Age||Mid to Late 20's||Height||5'7"|
|Costume/Equipement||Dark purple cloak with a hood, red bodysuit and purple gloves and boots. Purple bands around her arms and legs, and a purple mask on the lower half of her face. Pouches for gadgets on her belt.|
|Background||Upper Class||Power Source||Training|
|During Roleplaying||During Roleplaying|
|You can always tell when an important piece of information is being left out or obscured, though you might not know what it is.||You always knwo the mos efficient method to enter or leave a location.|
|Minor Twist||Minor Twist|
|What important clue did you miss?||What evidence did you just leave behind?|
|Major Twist||Major Twist|
|What majro secret was just revealed that you would rather had stayed hidden?||What just happened that identified you as an obvious threat?|
|Powers||Die Type||Qualities||Die Type|
|Throwing Knives||Ranged Combat|
Remove one bonus of your choice.
Main Episode: Episode 2
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- Podcasts/Episode I-6
- Podcasts/Episode L-1
- Podcasts/Episode 34
- Podcasts/Episode I-9
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- Podcasts/Episode 39
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- Podcasts/Episode I-16
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- Podcasts/Episode I-17
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- Podcasts/Episode X-3
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- Podcasts/Episode I-19
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- Podcasts/Episode X-4
- Podcasts/Episode L-2
- Podcasts/Episode 79
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- Podcasts/Episode I-21
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- Podcasts/Episode X-6
- Podcasts/Episode 83
- Podcasts/Episode I-22
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- Podcasts/Episode I-23
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- Podcasts/Episode 94
- Podcasts/Episode I-25
- Podcasts/Episode 95
- Podcasts/Episode 100
- Podcasts/Episode I-28
- Podcasts/Episode 104
- Podcasts/Episode I-29
- Podcasts/Episode 109
- Podcasts/Episode I-31
- Podcasts/Episode 114
- Podcasts/Episode 115
- Podcasts/Episode 117
- Podcasts/Episode M-2
- Podcasts/Episode L-3
- Podcasts/Episode 118
- Podcasts/Episode 119
- Podcasts/Episode 120
- Podcasts/Episode I-34
- Podcasts/Episode 123
- Podcasts/Episode 124
- Podcasts/Episode I-35
- Podcasts/Episode 126
- Podcasts/Episode 127
- Podcasts/Episode I-36
- Podcasts/Episode 130
- Podcasts/Episode 131
- Podcasts/Episode R-2019
- Podcasts/Episode 134
- Podcasts/Episode I-39
- Podcasts/Episode 135
- Podcasts/Episode 136
- Podcasts/Episode 137
- Podcasts/Episode 139
- Podcasts/Episode 140
- Podcasts/Episode 141
- Podcasts/Episode I-41
- Podcasts/Episode 142
- Podcasts/Episode 146
- Podcasts/Episode 147
- Podcasts/Episode 148
- Podcasts/Episode 149
- Podcasts/Episode 150
- Podcasts/Episode I-44
- Podcasts/Episode L-4
- Podcasts/Episode 153
- Podcasts/Episode 154
- Podcasts/Episode 155
- Podcasts/Episode P-3
- Podcasts/Episode P-4
- Podcasts/Episode 157
- Podcasts/Episode P-5
- Podcasts/Episode P-6
- Podcasts/Episode P-8
- Podcasts/Episode 161
- Podcasts/Episode P-9
- Podcasts/Episode 162
- Podcasts/Episode B-1
- Podcasts/Episode 163
- Podcasts/Episode 164
- Podcasts/Episode 165
- Podcasts/Episode B-3
- Podcasts/Episode 168
- Podcasts/Episode 169
- Podcasts/Episode 170
- An early rendering of Spite appears on the card "Inventory Barrage." There are numerous differences between this rendering of Spite and the finalized version seen in the Rook City expansion, with the early version lacking the long right sleeve and coat-tail of Spite's official outfit. In addition, the early version has more pronounced gloves, sports a lighter color scheme, and doesn't have any hypodermic needles on his chest strap.
- The device pictured in "Impromptu Invention" has become something of a running joke in the Sentinels franchise, appearing on numerous cards in various decks. It remains unknown what, if anything, it actually does.
- The art on Wraith's incapacitated side seems to be an homage to the cover of Daredevil Vol. 2, Issue 3, where Daredevil crouches on a cathedral roof embracing a cross. The pictures are not exact copies however.
- "Throat Jab" depicts Wraith elbowing a Macabre Spectre from The Dreamer's deck.
- Freedom Six Wraith: The weapons on this card are very close to The Operative's
- The Incap side of the Wraith's variant art pack card shows the Wraith standing over the bodies of comic supporting-cast characters Sara Scott and Eduardo López after their murder by Spite (see the Letters Page episode on the Wraith and the art on the Spite card Collateral Damage).
- The Wraith is Jewish per Adam She is indeed Jewish, though I'd say her observance level is not high. Reform Judaism is probably accurate - crime doesn't keep the Sabbath, and I imagine her "night life" makes getting to Synagogue on time difficult. GtG forums
- In the Iron Legacy timeline, The Wraith decides that the only way to get the resources necessary to fight Iron Legacy is to takeover the Organization for herself. She dispatches The Chairman and the Operative and assumes their power. Gen Con 2016 Q&A
To Other Works
- The Wraith has many obvious similarities with DC Comic's Batman. Both characters are genius detectives that chose to take up crime-fighting as the result of a tragedy. Both use technology and martial arts in place of superpowers. Both have rich socialite alter-egos.
- The Wraith is visually similar to Cassandra Cain, the second Batgirl.
- Most, if not all, of the Wraith's equipment cards are analogous to tools used by Batman.
- Freedom Six Wraith: Her incapacitated side may be an homage to this image in Batman: Knightfall, where Bane holds a broken Batman above his head.
Questions Answered on The Letters Page
- Notes from Wraith Letters Page episode Letters Page Episode 2 written out by WalkingTarget:
- Imbued Vitality for her Hair Dryer has a "cartoony voice that sounds like a hair dryer". Now that they're no longer in the Realm of Discord and their gear is no longer animated, she's still occasionally wondering "Is it still in there yelling its stupid hair dryer voice at me and being really eager to fight crime?" We have not yet seen the last of the hair dryer.
- If the Wraith has Combat Stance in play and is incapacitated by damage, Combat Stance is removed from play before its effect can occur.
- If The Wraith has Stealth active, and something does 0 damage to her, it does not use up the temporary damage reduction. If something does 1 damage, but there is another effect that reduces damage by 1, she can choose the order of operations such that it becomes 0 damage and does not use up the temporary damage reduction.
- If a temporary damage reduction is used to pass a redirection test (e.g. Driving Mantis), then it gets used up even though no damage would have been dealt to that target.
- If Rook City Wraith uses Sleuth when environment cards cannot be played, the revealed card must be discarded.
- If The Wraith cannot deal damage, she can still use Stun Bolt to apply the “reduce all damage dealt by” effect to a target.
- When a card enters play, the following order of things occurs.
- Ongoing effects on the card become applicable.
- Cards that react to other cards entering play now act.
- One-time effects on the card happen.
- A well-known example of this is Informant. Suppose Informant and Combat Stance are in play and Legacy plays Inspiring Presence.
- Damage dealt by hero targets is now increased by 1.
- Informant causes The Chairman to play a card. Suppose it’s Undivided Attention, damaging The Wraith. Combat Stance reacts and its damage is increased by 1 due to Inspiring Presence.
- All hero targets regain 1 HP.
- If The Wraith is the only hero target and Smoke Bombs is in play, it does not redirect the damage, but still reduces damage dealt to the Wraith by 1. This also happens if The Wraith is an Isolated Hero.
- If Throat Jab is played during the start of The Wraith’s turn (due to Spite: Agent of Gloom & a victim), the effect expires at the start of The Wraith's NEXT turn.
- Cards like Combat Stance and Quark Drive (that say “the first time X”) have an implicit “since this card entered play”. This also applies to Omnitron's components and Rooftop Combat.
- If hero target A deals itself damage from “The New Deal”, and that damage is redirected to hero B, and hero B becomes incapacitated, that still counts as “is incapacitated this way.” Counter damage that a hero target deals itself because of something like “Combat Stance” does not count.
- Wrong Time and Place tracks the first time each turn that each individual hero target would be dealt damage (similar to how Combat Stance works).
- Divine Sacrifice and Stun Bolt do not require the target to take damage in order to get the extra effect. If the damage is redirected, the ultimate target gets the extra effect.
- The Seeker title is not awarded if the target dealing the damage has an effect like Stun Bolt on them. The damage reduction needs to be on the target, not the damage dealer. However, global damage reduction (e.g. Defensive Displacement) does count.
- This card says that the first time Wraith is dealt damage in a turn, she deals 2 melee damage to that target. However, if the incoming damage to Wraith is reduced to the point where she actually takes no damage, then the damage done to the attacking target never happens. Wraith must take at least 1 point of damage for her to deal 2 melee damage to her attacker. Also, as covered in the “the first time a target does xyz…” topic in the “other” section of this document, “Combat Stance” is triggered the first time wraith is dealt damage per target, per turn. so, if two different targets damage Wraith in a turn, “Combat Stance” will trigger each time, but if a single target damages her twice in the same turn, “Combat Stance” will only trigger once. Combat Stance If Wraith is incapacitated while “Combat stance” is in play, “Combat Stance” is removed from play before the damage-back effect can occur. Fireside Chats
Infrared Eyepiece” and Ambuscade’s traps
- See the “ambuscade” villain entry for more details (short version, if one of the cards you reveal is a face-up trap, the trap activates but doesn’t count as one of the two revealed cards, so you keep going).
- The card reads “Whenever a villain card would damage the hero target with the lowest hp, redirect that damage to the hero target with the highest hp. Reduce damage redirected this way by 1.” this will activate any time the hero with the lowest hp takes damage from a villain card, not just when the hero was the target of a “damage the hero with the lowest hp”-type effect. What if all heroes have the same hp, meaning they are all simultaneously both the highest and the lowest hp? In this case, “Smoke Bombs” will still redirect the damage from any one of them to any one of them (which could even be the original target) and the reduction in damage will still take effect. It would work the same if there were only one hero left in the game, since that remaining hero would be both the highest and lowest hp.
- Rook City Wraith’s base power “Sleuth” says, “power: reveal the top card of the environment deck. discard it or play it.” If rook city wraith uses this power when environment cards cannot be played, the only legal option is to discard the revealed card. Fireside Chats
- Wraith’s innate power says, “reduce the next damage that would be dealt to the Wraith by 1.” See “next damage” under the Damage rules for a clarification of how this power works. If wraith has “stealth” active and something does 0 damage to her, it does not use up the damage reduction. If something does 1 damage but there is another effect which reduces damage by 1, Wraith can choose the order of operations such that the damage becomes 0 and so does not use up the damage reduction. Fireside Chats Note: the enhanced edition update to wraith’s “Stealth” ability changed the power’s wording from “preventing” damage to “reducing” damage. That means that the original wraith could use her “Stealth” power to prevent irreducible damage, while the enhanced edition wraith cannot since she is now “reducing” damage, not “preventing” it.
Stun Bolt and redirection
- This card’s power deals 1 target 1 projectile damage, with the additional effect, “until the start of your next turn, reduce all damage dealt by that target by 1.” If the damage is redirected by some effect, it is the final target whose damage will be reduced, not the initial target. Stun Bolt and Redirection
- This card deals 1 target 2 melee damage. any target dealt damage this way cannot deal damage until the start of your next turn. Some cards deal damage in response to having been damaged (Ambuscade’s “Sonic Mines” for example), and because the two sentences on “Throat Jab” are separated, it may seem like the order of operations would go like this – Wraith deals damage, the target card deals its damage back, and then the second sentence kicks in saying that the targeted card can’t deal any damage (now that it’s too late). However, that second sentence is just meant to modify the damage being done by the first sentence and there isn’t any separation between the two operations. so the correct order would be - Wraith deals damage, which causes the target to not be able to deal their damage, then when the targeted card tries to deal its response damage, it can’t. Answers to a Debated Questions
Comic Books: Wraith
Small note: Items that are in bullets are from the Podcasts, so their form may not make sense, or feel like they are missing a part - its probably on another tab
Spoilers May Be Ahead - SCU and Miststorm Universe Tabs may contain spoilers for future products.
When she was but a small child, Maia Adrianna Montgomery had a nightmare. While contents of the nightmare itself were inconsequential, the subsequent events would stick with young Maia for the rest of her life. Responding to his daughter’s cries of fear, Daniel Montgomery quickly came to her rescue. Comforting her, he took an old, dark sheet from the linen closet and wrapped it around her like a cloak. “You don’t have to be afraid of monsters, Maia,” he said. “Not if the shadows think you’re a wraith, like one of them.” He kissed her on the forehead and tucked her into bed, where she slept peacefully the rest of that night - and for many, many nights to come. Daniel Montgomery's act of fatherly compassion had not only soothed Maia's fears; it had instilled in her great resilience and courage.
The years passed and Maia grew into an exceptional young woman. She blazed through her education, graduating high school with top honors by the age of 15. Highly visible, due to her brilliance and the fact that her parents were the joint CEOs of Montgomery Industries, she was invited to attend top universities across the nation, she eventually chose to attend Riemenschneider University in Rook City, double-majoring in mathematics and mechanical engineering. One night, at the age of 17, as Maia walked home from a night class with her boyfriend, a group of thieves surrounded the young couple and beat them severely, only fleeing when a passing patrol car happened upon them. Her boyfriend was pronounced dead at the scene, and Maia was left in a coma. Barely surviving after three weeks in intensive care, she regained consciousness and vowed to never be put into such a position again.
At her Maia's request, her parents hired a roster of martial arts instructors and a team of personal trainers. Adapting quickly to the new training regime, she grew skilled in several forms of combat, including karate, kung fu, escrima, krav maga, jeet kun do, and kickboxing, all while maintaining a perfect 4.0 in her graduate studies. When a rash of violent assaults hit campus, Maia took it upon herself to patrol the area around the university. Channeling the words of a father to a young girl, Maia began calling herself “The Wraith” and concealed her identity while on patrol with a homemade mask and cape. As Maia began to master the art of combat, she expanded her patrols to larger and larger portions of the city.
When Maia finally graduated with her doctorate in mechanical engineering at the age of 22, her parents presented her with a surprise graduation gift; they were retiring to travel the world and relinquishing control of Montgomery Industries to their daughter. Shortly after assuming control of company operations, she was approached by Paul Parsons and Dr. Meredith Stinson, who had heard rumors that the new CEO of Montgomery Industries had some contact with the shadowy figure known only as The Wraith. The Wraith was invited to join a government sponsored team of costumed heroes, fighting against the greatest threats to world peace. Even with her corporate responsibilities, she accepted the invitation to stand sentinel against the earth’s destruction. Now, by day, she juggles the responsibilities of running an international engineering corporation and the public relations aspect of being the richest woman on the East Coast. However, by night she leverages her not insignificant resources to outfit herself so that she can better watch over the people of her city and fight as the fourth member of the Freedom Five, striking from the shadows as The Wraith.
- Not a genius-level intellect naturally, but more focused and determined than most which allows her to learn better than many others. That's what got her through school early and through an MIT-level university.
- Began patrolling as "The Wraith" while still in college (and spent waaaay longer in college than you'd expect due to comic book time) and mostly around the campus at first. The urban crimefighter/college student dichotomy was the interesting hook.
- The "Red Scare" was a thing in the early Wraith comics and she was something of a commie-buster.
- "Maniac Jack" was her early named villain - burglar who would break into places, vandalize the place, steal things but just dump them in the gutter or something (i.e. he didn't keep anything, just liked breaking stuff).
- Ermine (before taking up the name) was also a thief type villain who shows up early on too.
- In discussion about early Freedom 5 team up books, lots of fighting against aliens and robots due to Comics Code Authority-type restrictions (can't kill people but rocky aliens with fire hands are fair game) - pretty much just monster-of-the-week kind of books and weren't meant to have greater significance (c.f. Voss invasion or Omnitron later being a huge thing). Tachyon Joining in FF Annual #1 was a relaunch of the title where Supervillains requiring a team to fight became a bigger thing. (Also, implication that there were 2 other heroes in the original lineup of the Freedom Five that we don't know about - Legacy, Wraith, Bunker, and two others)
- Sara Scott was her solo-comic friend/foil (like Foggy Nelson for Daredevil).
- Eduardo López - Paralegal that works for the firm that supports The Organization, gets her stuff from the file room occasionally, etc.
- The above two people become a couple (and neither know that she's the Wraith).
- Equity is an assassin she's fought (Appears in Ermine's deck)
- Bunker and Wraith were never really seen as a potential couple (in the way that comics characters are often paired off), so there wasn't really a will they/won't they thing for years - the budding romance/flirting really only starts happening in the run-up to OblivAeon.
- Operative as a minion of Zhu Long returns to Rook City to sever ties with her old contacts (literally, you know with a sword). Crooked mayor (whose family has been running the city since it was founded - "nepotism all the way down") contacts the Wraith to protect him, the deal is that if she saves him he'll leave and theoretically taking the corruption in the local government with him. "Epic fight" with the Operative - rooftops, traps, etc. Operative loses the fight and her Rook City privileges. Mayor reneges on the deal, but Wraith had recorded the whole previous conversation and had already sent it to news, police, and the Organization - so he decides to leave after all.
- An early Freedom Five story (Wagner Mars Base) involved Bunker-derived space suits for the team. She didn't like the experience.
Variant: Originally received from the Rook City Kickstarter
The Wraith on her home turf: Rook City. With more of an emphasis on her sleuthy, investigation aspects, she is depicted checking out a crime scene.
Sometimes, The Wraith has to face greater challenges in the troubled Rook City than those she faces with her teammates in the Freedom Five.
- Lots of senseless murders at around the same time that a lot of "copycat"/recreations of old Maniac Jack robberies happens. Wraith shows up ahead of one of the robberies and preempts it. Guy goes to jail, but it's a set-up (more to come in the Spite episode as Maniac Jack is really Jack Donovan - short version is that Jack used money from people he murdered to pay the guy to recreate his old crimes then, after Wraith busts the guy he follows her and finds out who she is). Comics readers, after all of this is revealed down the line could go back and pick out that Jack is in the background following her for a long time.
- Sara and Eduardo are the people on the Spite card Collateral Damage, they die when he drops them. "Oops." That's the instigating incident for her realizing that she can't do it all herself and brings in help (Freedom Five isn't just a team she helps, it's a team that helps her).
- A lot of Wraith stuff deals with her being shown what she could become and her not liking it (second Miss Information fight, the hall of mirrors in the carnival). She, as a general rule, does not kill, but she's more worried about what it means for her than as a line in the sand (it's a slippery slope as it might often be the "most effective" method of negating a threat). "Spite is [...] definitely the most horrible person in the game." She was willing to kill him going into the fight, but she "just couldn't do it". The big reveal here is that what we see as Agent of Gloom Spite's last memory was misleading. Wraith was hesitating to pull the trigger on him and it was Parse who could see that she either wouldn't do it (or at least wouldn't in time) and did it herself with an arrow.
Variant: Originally revealed during Shattered Timelines Kickstarter as the $40k stretch reward.
Alternate Future from main timeline; Iron Legacy Variant
When the Iron Legacy destroyed Freedom Tower, the Wraith made her escape and returned to Rook City. With a hardness beyond anything she had exhibited before, she sought out and took down the key leaders in the criminal empire known as the Organization. The Wraith knew no mercy. By killing the Operative, she learned the true identity of the Chairman, and Chairman Pike did not last another day. However, rather than dismantling the Organization from the top, the Wraith took a different direction. She knew the Price of Freedom, and used the power of the Organization to work against Legacy's Iron Guard.
Tachyon had a difficult time locating Maia Montgomery, and an even harder time coming to terms with her former friend's actions. However, the Wraith was still the Wraith, and - all reservations aside - Tachyon knew she needed help to go up against Iron Legacy. The Wraith grudgingly agreed to be the sixth member of the Freedom Six, though each of the other members were wary about allied with the Chairman.
- Took part in the Iron Legacy fight (but most heroes do at some point), but didn't really do anything particularly notable. More interesting is her role in the Iron Legacy timeline - sacrificing her ideals ("The Price of Freedom") to deal with the situation. She does fight an army of Spite clones that Iron Legacy was using as shock troops. "This isn't a philosophy podcast" but does her killing them count as murder? Kills the Operative and Chairman and takes over running the Organization that she'd been fighting for years. Rook City is a more defended area than others because of this.
Variant: Originally revealed during the OblivAeon Kickstarter as the $1 Million stretch reward.
- First Appearance : Freedom Five #800
The Freedom Five stand together against the onslaught of OblivAeon and it’s Scions. They were seemingly defeated early on in the OblivAeon conflict, but they reappeared in Megaopolis to bring the fight to OblivAeon itself.
Maia Montgomery is overworked and overpaid. That second part should be some small comfort, but she has most of her excess funds funneled to the Freedom Five in various convoluted ways. Even still, once in a while, she’ll use that money to come up with a new outfit and some exciting new gadgets.
As her time with the Freedom Five has taken her out of the shadows and into public light as a hero, she’s upgraded her look and kit many times. What’s the point of being The Wraith if you can’t look good doing it? While still maintaining a secret identity, that is.
This information is from the Miststorm Universe, one of two branching timelines. Products in this timeline are: Sentinel Tactics (and expansions). Prime War (and expansions)
Many things have changed in the last several years. After some of the major, nigh existence-ending events which rocked our world, there was backlash against superpowered individuals, and the U.S. government sought to gain tighter control of their superteam, The Freedom Five. A series of mandates left the team unable to act without court permission and hamstrung their ability to fight villains on non-U.S. soil. These changes were tenuous at best, and each member of the team bristled under this new control.
In a surprise press conference, Maia Montgomery, C.E.O. of Montgomery Industries, revealed that she was also the hero known as The Wraith! She was then joined in the press conference by Paul Parsons in his full Legacy costume. Even more shockingly, the two jointly announced the Freedom Five's move to be a private group, severing their ties with the government.
Maia continued to be a part of the team, keeping the name The Wraith, but she no longer needed to hide her face. Montgomery Industries had sold off most of its patents in order for her to raise the money needed so her team could make a clean break, and she eventually sold off the remnants of the corporation. Losing the family company was hard, but there was a clear choice to be made, and her focus was on being part of The Freedom Five.